Feedback/Bugs: Karissas Maze

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schefflera0101
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Re: Feedback/Bugs: Karissas Maze

Post by schefflera0101 »

Hey all,

I have included the option to save your progress at certain points.
You can do this in room A11, E03, E08, I09, J08 and M02
(You need to be logged in to profit from it of course)

Have fun
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Assloverdude
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Re: Feedback/Bugs: Karissas Maze

Post by Assloverdude »

schefflera0101 wrote: Mon Nov 08, 2021 6:49 pm
Hi and thanks for this excellent game. However, I have a problem that I think is a bug. After I have collected the keys and unlocked the door this is shown: west, north, show cum-chance. Nothing more. And when I press show cum-chance I get the percentage and the OK button. I press the button but nothing happens. This has to be a bug, right?
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schefflera0101
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Re: Feedback/Bugs: Karissas Maze

Post by schefflera0101 »

Really sorry for that bug and thanks for reporting it.
I fixed it. Now you can enter the final room. (glad you can play from your safe-point :innocent: )

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Assloverdude
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Re: Feedback/Bugs: Karissas Maze

Post by Assloverdude »

schefflera0101 wrote: Fri Nov 19, 2021 6:42 am Really sorry for that bug and thanks for reporting it.
I fixed it. Now you can enter the final room. (glad you can play from your safe-point :innocent: )

:love:
Thanks man! Finished it... Great game :love:
Narissy
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Re: Feedback/Bugs: Karissas Maze

Post by Narissy »

I've decided to write a feedback for this. Not sure why. Maybe I was just amused by this maze.
First note: I am not that experienced with webteases, so going into this I had no idea what to expect.

Storytime
Spoiler: show
Okay, so here I was. I did not really read anything. Just press Start, let's go. I go into the maze aaaaand.. its random. It's sooo random it's insane. I meet a few girls.. It's not that bad.. then I meet Rocksy... Ohh, its hard... Then she mentions Hidori... and I can't wait. Then I meet the redhead sweet girl.. and it's hard. Basically I go here and there. I meet Hidori and it's amazing, because the girl's are connected.
Suddenly I find a door, but it needs 2 keys.. dang it. I do back, I find a trial. Extremely hard, but I did it. And then... nothing. A huge amount of girls who are testing your everything. After around 2 hours it feels like they are testing your will to live. At this point I thought "Maybe there are no keys at all? Maybe there is actually no escape and that is the point of the maze... Maybe it's that cruel. 1 girl said "when you get to the end, don't cum". So I also assumed the end is actually some sort of trap. Aaaand hey, I found a key. yay... And then I meet Catya (I think her name was). and she is suddenly super sweet and supportive. exactly in the moment when I was basically ready to give up. After basically around 1 more hour of struggling I found a 2nd trial... I wanted to avoid it, but I had to check it, because there was a chance the 2nd key was the reward for it. And there I lost. the edge-frenzy at that point was physically impossible to withstand. I had almost 4h of playtime and 105% cum-chance. The reason why I managed to hold for this long was because Hidori said I did well, and I can ask for her at the exit.
Storytime over.

Now what makes this tease amazing?
  • The girls. The girls are amazing, unique and different! The difference between them is just amazing. Each of them represents some visual and sexual kink. Some of them are not for you. But others are. So there are some easy rounds, and some harder ones, and I think everyone will find something for themselves. For example
    Spoiler: show
    girl that accuses me of being addicted to pussy, I never thought I have this kink, but it reeeeally worked. Just by her feeding this kinked she made it real. I hated her for it, while also liked her for it.
    Intimacy. So basically the fact that we meet each girl twice and they are consistent and unique. It really feels like you build up some sort of relationship with them. Its great!
What I would maybe change?
  • The maze felt hopeless to exit. I'm not sure if I was just unlucky, or it's a common thing, but having some sort of pitty mechanic would have been nice. Like you can open the door with 2 keys, but there are 3 of them hidden on the map. Then again, if this was intentional to torture me a bit, then great job for sure :-D

    Maybe 1 more thing is I really wanted to meet some girls for the 3rd time. And also there are many of them. Sometimes too many. Sometimes you see someone who greets you, and you are not sure who this is. So maybe I would remove 2-3 of them and add 3rd encounters for some of them

    Rocksy referring to Hidori was a great touch, makes the universe of the maze more connected. more of these small mentions.
Overall, absolutely amazing! As you can see, even things I would change are rather personal preferences. This is basically the tease that made me create this account because I really wanted to leave a comment of appreciation here! Well. Done! Looking forward for your new works :love: :love: :love:
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Kongming
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Re: Feedback/Bugs: Karissas Maze

Post by Kongming »

Not sure whether this is a bug or intended, but I swear I often get teleported to random locations after encounters. I only noticed when I tried to go back the way I came from and noticed that it was a completely different layout...
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schefflera0101
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Re: Feedback/Bugs: Karissas Maze

Post by schefflera0101 »

Kongming wrote: Sun Apr 24, 2022 2:29 am Not sure whether this is a bug or intended, but I swear I often get teleported to random locations after encounters. I only noticed when I tried to go back the way I came from and noticed that it was a completely different layout...
Ok, haven't noticed that yet. Can you probably specify at which encounter it happened? Do you have "show room-numbers" on?

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Kongming
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Re: Feedback/Bugs: Karissas Maze

Post by Kongming »

schefflera0101 wrote: Mon Apr 25, 2022 2:39 pm
Kongming wrote: Sun Apr 24, 2022 2:29 am Not sure whether this is a bug or intended, but I swear I often get teleported to random locations after encounters. I only noticed when I tried to go back the way I came from and noticed that it was a completely different layout...
Ok, haven't noticed that yet. Can you probably specify at which encounter it happened? Do you have "show room-numbers" on?

:love:
I can remember several instances but I couldn't reproduce it 100% and it felt kind of random whether it would happen. The instances I remember seeing:

Teleported to F07 after doing an encounter in D05
Teleported to J02 after doing an encounter at J09

I just started a new game and played around a bit and I just encountered the issue again. I was at G08, encountered the nun who lets me gamble my cum chance and was teleported to F07 after the encounter. Then had it happen again when I was teleported to G08 after being at J02.
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schefflera0101
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Re: Feedback/Bugs: Karissas Maze

Post by schefflera0101 »

Found the error. There were two ways to get to the nun. But there should be only one. The other "teleportation problems" are then most likely due to the fact that various variables have not been deleted.
Thanks for the detailed error description. Fixed it :)

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schefflera0101
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Re: Feedback/Bugs: Karissas Maze

Post by schefflera0101 »

Narissy wrote: Fri Mar 11, 2022 10:57 pm
Spoiler: show
I've decided to write a feedback for this. Not sure why. Maybe I was just amused by this maze.
First note: I am not that experienced with webteases, so going into this I had no idea what to expect.

Storytime
Spoiler: show
Okay, so here I was. I did not really read anything. Just press Start, let's go. I go into the maze aaaaand.. its random. It's sooo random it's insane. I meet a few girls.. It's not that bad.. then I meet Rocksy... Ohh, its hard... Then she mentions Hidori... and I can't wait. Then I meet the redhead sweet girl.. and it's hard. Basically I go here and there. I meet Hidori and it's amazing, because the girl's are connected.
Suddenly I find a door, but it needs 2 keys.. dang it. I do back, I find a trial. Extremely hard, but I did it. And then... nothing. A huge amount of girls who are testing your everything. After around 2 hours it feels like they are testing your will to live. At this point I thought "Maybe there are no keys at all? Maybe there is actually no escape and that is the point of the maze... Maybe it's that cruel. 1 girl said "when you get to the end, don't cum". So I also assumed the end is actually some sort of trap. Aaaand hey, I found a key. yay... And then I meet Catya (I think her name was). and she is suddenly super sweet and supportive. exactly in the moment when I was basically ready to give up. After basically around 1 more hour of struggling I found a 2nd trial... I wanted to avoid it, but I had to check it, because there was a chance the 2nd key was the reward for it. And there I lost. the edge-frenzy at that point was physically impossible to withstand. I had almost 4h of playtime and 105% cum-chance. The reason why I managed to hold for this long was because Hidori said I did well, and I can ask for her at the exit.
Storytime over.

Now what makes this tease amazing?
  • The girls. The girls are amazing, unique and different! The difference between them is just amazing. Each of them represents some visual and sexual kink. Some of them are not for you. But others are. So there are some easy rounds, and some harder ones, and I think everyone will find something for themselves. For example
    Spoiler: show
    girl that accuses me of being addicted to pussy, I never thought I have this kink, but it reeeeally worked. Just by her feeding this kinked she made it real. I hated her for it, while also liked her for it.
    Intimacy. So basically the fact that we meet each girl twice and they are consistent and unique. It really feels like you build up some sort of relationship with them. Its great!
What I would maybe change?
  • The maze felt hopeless to exit. I'm not sure if I was just unlucky, or it's a common thing, but having some sort of pitty mechanic would have been nice. Like you can open the door with 2 keys, but there are 3 of them hidden on the map. Then again, if this was intentional to torture me a bit, then great job for sure :-D

    Maybe 1 more thing is I really wanted to meet some girls for the 3rd time. And also there are many of them. Sometimes too many. Sometimes you see someone who greets you, and you are not sure who this is. So maybe I would remove 2-3 of them and add 3rd encounters for some of them

    Rocksy referring to Hidori was a great touch, makes the universe of the maze more connected. more of these small mentions.
Overall, absolutely amazing! As you can see, even things I would change are rather personal preferences. This is basically the tease that made me create this account because I really wanted to leave a comment of appreciation here! Well. Done! Looking forward for your new works :love: :love: :love:
Thank you for your detailed feedback. I really enjoyed reading through it. This is exactly the kind of experience I create my teases for.
For your next time, you can enter some codes to receive the Keys. (Shown on first post)

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Try out my teases:
:love: Have fun! :love:

Older tease:
Edge slave training
diegomuli
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Re: Feedback/Bugs: Karissas Maze

Post by diegomuli »

Hello schefflera0101, awesome work!
It seems to be a bug leaving room G8. Nothing happens after you leave.
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Re: Feedback/Bugs: Karissas Maze

Post by schefflera0101 »

diegomuli wrote: Fri May 13, 2022 6:43 pm Hello schefflera0101, awesome work!
It seems to be a bug leaving room G8. Nothing happens after you leave.
Thank you for the report. The error sneaked in during the last change and even affected many more rooms.
Fixed it :)

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Re: Feedback/Bugs: Karissas Maze

Post by cedric »

I have encountered the following bug: If I have a saved game, and I choose to "start from the beginning" instead of "load game", the cum chance is not reset to 0.
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Re: Feedback/Bugs: Karissas Maze

Post by schefflera0101 »

cedric wrote: Thu Feb 20, 2025 5:41 am I have encountered the following bug: If I have a saved game, and I choose to "start from the beginning" instead of "load game", the cum chance is not reset to 0.
Hi Cedric,
thanks for reporting. This is a problem I've met often. The storage is cleared, but you have to reload the tease.
I changed the system so you 'have to' restart in order to continue. Now your chances should be 0% :whistle:

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Re: Feedback/Bugs: Karissas Maze

Post by lmind »

kerkersklave wrote: Mon Jul 05, 2021 8:10 pm
Overthinker wrote: Mon Jul 05, 2021 2:48 pm Yeah you’re right on this point, but I kinda like the way where the girls are randomly distributed, but I understand that the purpose of exploration is gone since you can just go in and out of a single room. But I think a good solution for this is to have a limited number of girls, say just 3 girls, that have a chance of appearing in that room. So every time you go into a room, not only it might be different, 1/3 chance, but that would mean you have to explore the rest of the map
I think the idea of random encounters makes sense at some places. For example if you have certain central rooms or you just have the idea of girls walking around in certain parts of the maze. But it should be a smaller fraction.

I like the idea of multiple visits causing different behaviour, though. But for most rooms I think one fixed girl works best.
Wandering girls is a fun idea. I coded a GuideMe tease maze where the girls wandered the maze. Every time you moved from one room to another, each girl would randomly roll (behind the scenes, invisible to the player) to decide if she would stay in her current room or move to an adjacent room. Also, if you entered a room and a girl was in an adjacent room, you would get a message that you could hear something in that direction. That way, you knew when girls were close, so you could avoid them or go toward them.

There was another layer of complexity because each room had a hidden "Type" (House, Outdoors, Bedroom, Bathroom, or Special). Girls could never wander into a Special room (those were for the player only or for special encounters). Each girl had multiple sets of pics, each set had a "Type," and if you met a wandering girl, the game would show a set of her pics with the same Type as the room. That way, if you encountered a girl in a Bedroom, it would pick one of her Bedroom pic sets to show you. (etc.) Girls even had a preference for certain types of rooms, depending on how many of each Type of pic sets she had. So if girl with 10 different sets of Bedroom pics but only 2 different sets of Bathroom pics was in a room that connected to a Bedroom and a Bathroom, she would be 5x more likely to move toward the Bedroom, if she decided to move. Essentially, the girls "preferred" rooms that matched the kinds of pics they had. (But every girl had at least 1 pic set for every room Type, so they could navigate the whole house.)

Everything functioned great, but the program (running through GuideMe) was slow as dirt. It would take, like, 20 seconds to do all the behind-the-scenes housekeeping and run the wandering girls subroutine every time you changed rooms. So, sadly, I gave up on it.

I think anyone could do a less ambitious, more optimized, and smoother version in EOS now.

-lmind
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