[Release][Feedback] Dungeon Adventure

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Handsome Squidward
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[Release][Feedback] Dungeon Adventure

Post by Handsome Squidward »

Image
Hello everyone, a long time lurker here, I'd like to introduce to you my first webtease, Dungeon Adventure.
Embark on a quest to a dungeon filled with lusty women to retrieve an ancient artifact.
Will you succeed or will you become just another denizen of the dungeon?
For a while now I've been yearning for a simple but highly replayable webtease in a fantasy setting, so much so I decided to finally make one.

This webtease consist of a lot of random encounters and features multiple endings, along with optional fetishes like Furries and CBT.

Huge thanks to Morexis for teaching me about the EOS editor, this webtease wouldn't be possible without her help :-D
Crumpet
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Re: [Release][Feedback] Dungeon Adventure

Post by Crumpet »

This seems to be a good tease. It stopped after the girl in the library with the key. You enter the hallway after her and there is the caption "Your footsteps echo down the hallway" or something like that, then nothing happens from there. Great work up to there though.
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Handsome Squidward
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Re: [Release][Feedback] Dungeon Adventure

Post by Handsome Squidward »

Crumpet wrote: Wed Jan 29, 2025 3:09 am This seems to be a good tease. It stopped after the girl in the library with the key. You enter the hallway after her and there is the caption "Your footsteps echo down the hallway" or something like that, then nothing happens from there. Great work up to there though.
Hey
Glad to hear you enjoyed it :-)
I've looked at this in the editor and couldn't notice anything out of the ordinary there, I have also tried recreating this situation multiple times but didn't get the same result so hopefully it was just some sort of a one-off issue with one of the commands not loading.

Feel free to let me know if this happens again with this particular encounter and I'll try to look some further into it.

Edit: After looking really carefully I managed to find the thing causing it, everything should work properly now.
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Re: [Release][Feedback] Dungeon Adventure

Post by rm »

So far for the most part I like it a lot. The one change I would make for my personal preference is to make encounters unique. I get bored seeing the same scenario and images repeatedly 😅

Also adding save points at some of the rest encounters so players can leave and resume later would integrate nicely, and be a user friendly improvement if you want it to be a long adventure.
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Handsome Squidward
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Re: [Release][Feedback] Dungeon Adventure

Post by Handsome Squidward »

rm wrote: Thu Jan 30, 2025 10:03 pm So far for the most part I like it a lot. The one change I would make for my personal preference is to make encounters unique. I get bored seeing the same scenario and images repeatedly 😅

Also adding save points at some of the rest encounters so players can leave and resume later would integrate nicely, and be a user friendly improvement if you want it to be a long adventure.


Glad to hear you enjoyed it.
About seeing the same scenarios, there is about 40 scenarios (without furries) within the dungeon itself so what you see is just dependant on luck for the most part.

About the save points, I'll think about it. If I don't include them in this webtease then I'll probably try to implementing them in one of the future teases.
Thanks for playing and thanks for the feedback :-)
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Re: [Release][Feedback] Dungeon Adventure

Post by danlj »

I enjoyed it a lot my only constructive criticism is palming was always too short to ever get intense, just 20 second's and it's over with lube in my hand almost had the opposite effect.
Encounters could use more images, other than that loved it.
The dragon encounter was excellent with the perfect amount of anticipation building, like what am I about to get myself into :thumbsup:
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Handsome Squidward
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Re: [Release][Feedback] Dungeon Adventure

Post by Handsome Squidward »

danlj wrote: Fri Jan 31, 2025 4:59 am I enjoyed it a lot my only constructive criticism is palming was always too short to ever get intense, just 20 second's and it's over with lube in my hand almost had the opposite effect.
Encounters could use more images, other than that loved it.
The dragon encounter was excellent with the perfect amount of anticipation building, like what am I about to get myself into :thumbsup:
Hey there, glad you enjoyed my webtease, I'm especially glad you enjoyed the dragon cause it was an especially tough encounter to make.

About palming, I wasn't sure how much is too much so I set it to 20 seconds, hoping it would be enough to cbt veterans without being too much for people just trying out cbt, I might raise the amount of time later but not by much.
When it comes to images, I've tried putting in as many images I could find without breaking the logic of the encounters too much, originally each encounter (beside the dragon and the endings) had only one image each but each playetester told me it would be better with more images :lol:
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zenetix
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Re: [Release][Feedback] Dungeon Adventure

Post by zenetix »

Hey, thought this was really good. The premise and encounters were fun. I don't really have much to offer in terms of criticism. I'd love to see more teases like this!
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Handsome Squidward
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Re: [Release][Feedback] Dungeon Adventure

Post by Handsome Squidward »

zenetix wrote: Thu Feb 06, 2025 5:01 pm Hey, thought this was really good. The premise and encounters were fun. I don't really have much to offer in terms of criticism. I'd love to see more teases like this!
Hey there, glad to hear you enjoyed it :-)
My goal was to create a webtease I'd love to play myself, I'm happy to hear that others enjoy this as well :-D
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