[Feedback][Release] Collect 'em All

All about the past, current and future webteases and the art of webteasing in general.
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bbb11__
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

MrDigital wrote: Thu Jan 23, 2025 8:40 am Nice tease.
Maybe you can add the option to use Estim?
For this you could use files from "The Estim Experiment Day 2" or "Estim Bondage" (Stroking/CBT),...
Maybe just take the audiofiles, rename and add on the beginning of the tease the selection for metronome or estim?
I’ve never done anything with estim before. Not sure how to even start. I’ll poke around the forums and see if I can figure it out, but idk.
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

cedric wrote: Thu Jan 23, 2025 10:16 am I think the player should not lose xp or money when failing to train an owned pokemon...
You have a point here. I’ll try to remove that. Losing exp might stay because a punishment should be involved imo. But for training,
Money should be excluded. I’ll see what I can do code wise and think on the exp part.
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Re: [Feedback][Release] Collect 'em All

Post by MrDigital »

bbb11__ wrote: Thu Jan 23, 2025 11:14 am I’ve never done anything with estim before. Not sure how to even start. I’ll poke around the forums and see if I can figure it out, but idk.
Maybe I can help you.
I only don't know how to implement new files into eos?
Can I import your tease and then replace the metronomesounds?
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

UPDATE: Changes to Settings page for clarity and decluttering, think I squashed a few bugs.

In progress: expansion packs! Working on Trans and Hentai expansion packs.
bbb11__
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

MrDigital wrote: Thu Jan 23, 2025 3:29 pm
bbb11__ wrote: Thu Jan 23, 2025 11:14 am I’ve never done anything with estim before. Not sure how to even start. I’ll poke around the forums and see if I can figure it out, but idk.
Maybe I can help you.
I only don't know how to implement new files into eos?
Can I import your tease and then replace the metronomesounds?
I'm completely lost on how to do estim after reading a bit. I have no idea how to even start, sorry. If you want to download my tease and add estim, you can.
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Re: [Feedback][Release] Collect 'em All

Post by CHLover »

Hi, just wanted to report a couple of things i've noticed. when you buy attack or defense stat your money often goes into minus despite being able to cover the cost.

Also, natasha never seems to have a beat sound when you meet her in explore, nor does piper.

There are several that have no beat sound when you train with them, but I'll get back to you on those because once I have more in the collection i'm going to go through them all and make a list.

Also, a couple of personal suggestions.

I would make it so it's a little bit easier to find new girls when exploring. Repeating the same girls over and over gets a bit boring lol. Some repeating is fine but I think it's too much atm.

Also, it would be awesome if when you trained with a girl you got a different image set than when you find them in explore, although I know that would probably mean a lot more work on your end. Just think it'd improve the game a lot by adding more variety and another reason to at least try out each girl in training. Right now I know of one girl who is super fast to train with and super hot so not much need or want to go elsewhere which is sad.
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

Thanks for letting me know on those! It’ll be a bit before I can check audio bugs, but I’ll dig into them.
EDIT UPDATE: found the bug, I need to make new audio files. When you increased your HP you decreased the tempo below what I had uploaded. I’ll work on getting those uploaded!

Also need to work on the stat increase money bug.

Repeating girls is a problem, currently it’s truly random. I’m
Not a great coder so modifying the randomness is difficult, but I’ll look into it. This was definitely something I was concerned about and you’ve justified those worries. I’m looking into it! If anyone has tips, let me know!

The training image set is something I thought of doing. I do have to create a new page for every girl. Not a huge deal, but time consuming. Currently, training is the same as exploring time/tempo wise. Would it be better if you set your own time/tempo for training??

Appreciate the feedback!!
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Re: [Feedback][Release] Collect 'em All

Post by CHLover »

bbb11__ wrote: Tue Jan 28, 2025 3:17 pm Thanks for letting me know on those! It’ll be a bit before I can check audio bugs, but I’ll dig into them.
Np :)
bbb11__ wrote: Tue Jan 28, 2025 3:17 pm EDIT UPDATE: found the bug, I need to make new audio files. When you increased your HP you decreased the tempo below what I had uploaded. I’ll work on getting those uploaded!
ahh yeah I did wonder if the increasing stats might be causing that. The weird thing is that i've noticed... The timer length and speed of the beat seem to change a lot when you increase your stats, but only in the trainer. In actual explore mode I don't notice any change. There's a huge difference between the speed of each slide and beatmeter in explore compared to train... I wasn't sure if that was intentional though, kinda assumed it was.
bbb11__ wrote: Tue Jan 28, 2025 3:17 pm Repeating girls is a problem, currently it’s truly random.
Maybe I'm just being crazy unlucky then but I have about half the girls now and still keep getting the same ones over and over lol.. Maxed out HP and attack mostly in explore mode.
bbb11__ wrote: Tue Jan 28, 2025 3:17 pm Not a great coder so modifying the randomness is difficult, but I’ll look into it. This was definitely something I was concerned about and you’ve justified those worries. I’m looking into it! If anyone has tips, let me know!
Wish I could but I know exactly nothing lol.. Hopefully someone on here knows though, can't be that hard right.. :unsure:

bbb11__ wrote: Tue Jan 28, 2025 3:17 pm The training image set is something I thought of doing. I do have to create a new page for every girl. Not a huge deal, but time consuming. Currently, training is the same as exploring time/tempo wise. Would it be better if you set your own time/tempo for training??
Hmmm, setting your own time and speed could be a good idea yeah... Maybe you get different amount of $ and XP depending how fast/long you go. That'd add another dynamic that could be fun!

Edit: Also, one more idea with training, maybe you could make it so you can't train repeatedly with the same girl. Like, there's a cooldown or you can only train each girl once and then they are timed out until you get to a certain amount of XP, or you buy a fairly cheap item in the shop to refresh them etc.. Would make it more fun I think and force you to spread the love around. Right now you can just game the system by spamming train with the same girl over and over and some of them are super fast like 5 strokes lol
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

HP/Atk money bug is fixed!! (Calculations were written in reverse order so it was charging the wrong amount, but fixed!)

There is a cool down system in place for the Battles. I’ll see if maybe I can port that over to the training mode. I need to look at the timer and tempo settings in trainer vs explore.

I didn’t mean for training mode to be as big, more a fallback if getting xp and money became too difficult or something. But I’ll look into expanding and refining it. I didn’t consider the maxed out stats getting it fast/short and gaming system. Definitely a problem.
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

A few bugs squashed, including missing tempos (Hopefully I have enough now).

Added an updated training mode! Select your own time, tempo, deepthroats, or slaps. Labelled it as beta as it may have some bugs. No additional pics yet, that requires a much larger overhaul than I can do right now.

Trans and hentai packs still in the works. Hoping to add a new battle opponent soon as well.
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

Added REPEL items! You can use a repel to skip a girl while exploring. Helps cut down on repeats! Best solution I could come up with.
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Re: [Feedback][Release] Collect 'em All

Post by CHLover »

nice updates!

For the training what about, instead of choosing an exact time and speed you have a few option buttons. Train hard, medium or easy, and depending which you pick changes the beat speed and the reward amount? So the more difficult the training the more rewards. I think that would be a lot of fun and add some interesting decisions when it comes to training.

I like the repel but I would probably lower the cost. I think it needs to be much cheaper because you can just accept a girl and surrender and pay like $15 instead of the $75 for repel item.
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

CHLover wrote: Fri Jan 31, 2025 9:29 am nice updates!

For the training what about, instead of choosing an exact time and speed you have a few option buttons. Train hard, medium or easy, and depending which you pick changes the beat speed and the reward amount? So the more difficult the training the more rewards. I think that would be a lot of fun and add some interesting decisions when it comes to training.
I might be able to do this, but I also want to make Explore worth more and the main part of the game.
CHLover wrote: Fri Jan 31, 2025 9:29 am I like the repel but I would probably lower the cost. I think it needs to be much cheaper because you can just accept a girl and surrender and pay like $15 instead of the $75 for repel item.
What if I made a surrender cost $100? I'm learning you can acquire money faster than I initially thought, and a surrender should be a steeper penalty.
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Re: [Feedback][Release] Collect 'em All

Post by CHLover »

bbb11__ wrote: Fri Jan 31, 2025 10:11 am What if I made a surrender cost $100? I'm learning you can acquire money faster than I initially thought, and a surrender should be a steeper penalty.
Yeah that would work as well, as long as it's cheaper to buy the repel than it is to surrender, otherwise there's no reason to buy it imo.

Personally I would lower the price of both though cos at $75 for repel I think is too much, personally I would not use it because compared to what you gain from 'defeating' a girl it's too much. you need to defeat what, 2-4 girls just to cover the price of one repel. If you want to change it so it takes longer to level up your stats I'd just make the stats cost more to upgrade.
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Re: [Feedback][Release] Collect 'em All

Post by bbb11__ »

Can you tell I’m not a game designer? Hahaha

You make a good point about level up pacing. I underestimated the difficulty and rate of money by a lot.
I think increasing that cost is good regardless. I’ll work on balancing it all a bit.


Trans and Hentai packs will be online soon.
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