[Feedback][Release] Collect 'em All
[Feedback][Release] Collect 'em All
https://milovana.com/webteases/showtease.php?id=68497
My latest tease, a Pokemon inspired game where you try to collect all the girls! Hoping it's not too easy and is actually fun. Can be quite repetitive at times, but so can Pokemon...
Please let me know if you're enjoying it and if you find any bugs!! Appreciate everything!
My latest tease, a Pokemon inspired game where you try to collect all the girls! Hoping it's not too easy and is actually fun. Can be quite repetitive at times, but so can Pokemon...
Please let me know if you're enjoying it and if you find any bugs!! Appreciate everything!
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Corydabest
- Curious Newbie

- Posts: 3
- Joined: Fri Apr 12, 2024 2:52 pm
Re: [Feedback][Release] Collect 'em All
Hi, I had my money go to a strange value. It waent to NA and allowed me to buy everything, not sure how it happened and I can't seem to get it to do it again. Also I would like to see a toggle option that would allow you to turn on a game mode Edge 'em all for people who just like edging and edge holding, and maybe toggles for different difficulties.
Re: [Feedback][Release] Collect 'em All
I’ll look into the money glitch. A few of the shop items are little wonky because I suck at coding.
Difficulties could probably be arranged. Your stats or the girl’s stats are usually multiplied by something, so setting up a difficulty variable might be possible, really good idea! Edging mode however wouldn’t work. The way I built this tease I’d have to restructure 50 pages plus some. I’ll think on it though. But do really like the difficulty idea.
Edit: Difficulty implemented! Increasing difficulty increases the length of the timers! Working on increasing tempo, might have to make more audio files :/
Difficulties could probably be arranged. Your stats or the girl’s stats are usually multiplied by something, so setting up a difficulty variable might be possible, really good idea! Edging mode however wouldn’t work. The way I built this tease I’d have to restructure 50 pages plus some. I’ll think on it though. But do really like the difficulty idea.
Edit: Difficulty implemented! Increasing difficulty increases the length of the timers! Working on increasing tempo, might have to make more audio files :/
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justaguy82
- Explorer

- Posts: 75
- Joined: Sat Oct 11, 2014 9:41 am
- Gender: Male
- Sexual Orientation: Straight
Re: [Feedback][Release] Collect 'em All
Not sure if it's intentional or not, but
- Spoiler: show
Re: [Feedback][Release] Collect 'em All
Definitely not intentional!! Thanks for pointing that out, I’ll try to get it corrected.
Did you go Home > Explore > Ella? Or did you get to her from a different screen like the index?
Did you go Home > Explore > Ella? Or did you get to her from a different screen like the index?
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justaguy82
- Explorer

- Posts: 75
- Joined: Sat Oct 11, 2014 9:41 am
- Gender: Male
- Sexual Orientation: Straight
Re: [Feedback][Release] Collect 'em All
Yes, it was Home > Explore > Oral > Ella. For what it's worth, I had enabled all options in the settings (anal/oral/cbt) and also set the difficulty to the highest setting.bbb11__ wrote: Tue Jan 21, 2025 10:37 pm Definitely not intentional!! Thanks for pointing that out, I’ll try to get it corrected.
Did you go Home > Explore > Ella? Or did you get to her from a different screen like the index?
Re: [Feedback][Release] Collect 'em All
I think I have that fixed!! Thanks so much for the help!
This was a random event you triggered where the girl runs away before you can capture! So you wouldn’t have caught her anyways :/
There may be a few other girls this happens on, I’m going through them to check. Thanks so much for letting me know!
This was a random event you triggered where the girl runs away before you can capture! So you wouldn’t have caught her anyways :/
There may be a few other girls this happens on, I’m going through them to check. Thanks so much for letting me know!
- CHLover
- Explorer

- Posts: 21
- Joined: Mon May 03, 2021 9:13 am
- Gender: Male
- Sexual Orientation: Straight
- I am a: Switch
Re: [Feedback][Release] Collect 'em All
Hi, I think I found a bug, not sure how it happened but it happened right after I defeated a girl and clicked index and got a reward for collecting 5 girls, which was some cash I think and a collar. I've attached an image.
This seems like a really cool concept for a game. I like that you can surrender if you edge, makes it a lot of fun!
P.S. difficulty from what I've seen so far seems spot on.
This seems like a really cool concept for a game. I like that you can surrender if you edge, makes it a lot of fun!
P.S. difficulty from what I've seen so far seems spot on.
- Attachments
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- Untitled.jpg (9.26 KiB) Viewed 4907 times
Re: [Feedback][Release] Collect 'em All
Thanks for sharing the bug! I think that’s fixed now! You got linked to an old page. So sorry you lost progress because of the bug :(
Glad you like the game and concept!
Glad you like the game and concept!
Re: [Feedback][Release] Collect 'em All
Hello!
I like this game a lot, well done :D
A couple of bugs; Ella and Adriana have very long timers on capture, more than three and four hours respectively. Same route as mentioned in a previous post, explore-oral-Ella or Adriana.
EDIT: Working now, maybe I just needed to reload the page to get your previous fix?
Grabjarne
I like this game a lot, well done :D
A couple of bugs; Ella and Adriana have very long timers on capture, more than three and four hours respectively. Same route as mentioned in a previous post, explore-oral-Ella or Adriana.
EDIT: Working now, maybe I just needed to reload the page to get your previous fix?
Grabjarne
Re: [Feedback][Release] Collect 'em All
I’m glad you like it! I re-published to make sure the bug fixes go through. It’s hard to find that bug because it’s a random event. Some girls may still have the bug but I’m working on it!!
Some girls, not all, escape (If a random generated number is larger than X number it triggers an escape). When that happens the timer is shortened so you can’t tell write away, but I did the math wrong and multiplied it by 1000, whoops! I have to check all 50 girls and find those with escape abilities and fix the bug. [Shouldve written down more notes dammit]. So sorry for this bug, but I’m working on it!
So grateful for the support!! If you have any tips to improve it, let me know those too! I’ll keep squashing bugs!
Some girls, not all, escape (If a random generated number is larger than X number it triggers an escape). When that happens the timer is shortened so you can’t tell write away, but I did the math wrong and multiplied it by 1000, whoops! I have to check all 50 girls and find those with escape abilities and fix the bug. [Shouldve written down more notes dammit]. So sorry for this bug, but I’m working on it!
So grateful for the support!! If you have any tips to improve it, let me know those too! I’ll keep squashing bugs!
Re: [Feedback][Release] Collect 'em All
I experienced going into the index while there was a timer and then getting to home - the beat kept going in the background and had to reload the page to get it to stop - if you continued playing the new beat was on top of the old - are you supposed to select index
while the beat is going on?
Otherwise nice game -
while the beat is going on?
Otherwise nice game -
Re: [Feedback][Release] Collect 'em All
That’s very strange. Do you remember which girl you were on? There shouldn’t be a spot where a beat is playing and Index is an option…
Thanks!!
Thanks!!
Re: [Feedback][Release] Collect 'em All
Nice tease.
Maybe you can add the option to use Estim?
For this you could use files from "The Estim Experiment Day 2" or "Estim Bondage" (Stroking/CBT),...
Maybe just take the audiofiles, rename and add on the beginning of the tease the selection for metronome or estim?
Maybe you can add the option to use Estim?
For this you could use files from "The Estim Experiment Day 2" or "Estim Bondage" (Stroking/CBT),...
Maybe just take the audiofiles, rename and add on the beginning of the tease the selection for metronome or estim?
Re: [Feedback][Release] Collect 'em All
I think the player should not lose xp or money when failing to train an owned pokemon...

