[RELEASE] Bryci's Estim Experience

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Re: [RELEASE] Bryci's Estim Experience

Post by Gurgl »

This tease is a classic and a favorite of mine that I keep returning to! I'm happy that JBK you are still maintaining it, at least fixing minor and quick things! And on that note... :whistle:

There is one thing that bugs me with this tease, it was the same with the Tower in first versions. You can rest between sessions! When choosing if you like to Continue, or take extra Pain, there is no timeout. So I use that to recover, just don't select until I'm well rested again. It's cheating, but as long as the Tease is designed that way, I can't stop myself using that cheat.

Could you please do the simple modification of adding a timeout there? In its most easy form just let's say a 20 second (hidden) timer, and if no input is given send the user to Pain option.

If you feel like being more creative and write some more rows of code, make the timer random, lets say between 10-60 seconds, and/or make the consequence random, pain/down one floor/one more round but 0% chance of advancing to next floor after (i.e. one extra round for no gain).

I have an off-line Guide Me version of this tease, I could make the adjustments there myself, but I think the on-line version have a bunch of bug fixes and adjustments compared to the latest off-line version, right? So that's why I prefer the on-line version.

Can you upload the latest version as off-line Guide Me? Then I could fix the above myself in my local copy.

Cheers! :wave:
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Re: [RELEASE] Bryci's Estim Experience

Post by SirStimsALot »

JBK wrote: Thu Aug 08, 2024 6:51 pm
Visitor from Bound Anna wrote: Thu Aug 08, 2024 1:54 am Is there a downloadable JSON file for this to be played offline? I kind of like to have forever access to these games.
Yes there is. You can use the "EOS offline server template v2.8".
Download it here, please import before DL: https://mega.nz/file/rJMj3DCB#uqqT9zZG9 ... RR1aXcki-Y
The manual is inside the archive.

Let me know if you need help.
Could you repost this file? The file was removed. Thank you for everything, I'm a big fan!
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Re: [RELEASE] Bryci's Estim Experience

Post by Visitor from Bound Anna »

SirStimsALot wrote: Sun Dec 15, 2024 12:32 am
JBK wrote: Thu Aug 08, 2024 6:51 pm
Visitor from Bound Anna wrote: Thu Aug 08, 2024 1:54 am Is there a downloadable JSON file for this to be played offline? I kind of like to have forever access to these games.
Yes there is. You can use the "EOS offline server template v2.8".
Download it here, please import before DL: https://mega.nz/file/rJMj3DCB#uqqT9zZG9 ... RR1aXcki-Y
The manual is inside the archive.

Let me know if you need help.
Could you repost this file? The file was removed. Thank you for everything, I'm a big fan!
I'll ask the developer if they can help.
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Re: [RELEASE] Bryci's Estim Experience

Post by Intenso »

I am not fully sure if there have been updates (to me it feels that way) but I have to say the new girls/updates are amazing. Eg the very red headed pain mistress blew my mind as she seemed to find the perfect balance between pain and still pleasure, cutting it at he exact right timings...

Just to give big props to JBK for the fantastic work!!! :clap2:
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Re: [RELEASE] Bryci's Estim Experience

Post by JBK »

Hi all, for everyone looking for it: here's the package for saving and playing teases offline.
There's a manual inside the archive.

https://mega.nz/file/eVFEkYKb#uqqT9zZG9 ... RR1aXcki-Y

Please import before download.


And thank you all for the nice comments :-) It makes doing this worthwhile.
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Re: [RELEASE] Bryci's Estim Experience

Post by PeterP1980 »

Dear all,

With the depressing weather and all I have started playing around with the Bryci's Estim Experience (BEE). As I prefer to play it offline and even swap out some media content (we all have our favourite pictures don't we...), I have used the EOS downloader to download. However this does not seem to work as is explained in this forum.

I have reached out to Lawman for a GUIDEME version of the previous iteration of BEE. However he does not have the file available anymore.

So I'm reaching out to the community and wonder is there is anyone willing to share the GUIDEME version made by Lawman in 2018.

Thanks for your time.

Peter
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Re: [RELEASE] Bryci's Estim Experience

Post by lr_x3 »

JBK wrote: Sun Dec 22, 2024 11:05 am Hi all, for everyone looking for it: here's the package for saving and playing teases offline.
There's a manual inside the archive.
Hi JBK,

thank you for this E-Stim Tease and all your hard work and time you put into it. It is one of my favorite E-Stim Teases (top 3).

And also thank you for the EOS Offline Server Template which I only just now discovered.
Until now I was only using the GuideMe Tease Downloader from PlayfulGuy for offline teases which unfortunately doesn't support E-Stim Teases (yet).
I used your template now, downloaded this tease and it works like a charm :-)
And that the tease is served via a tiny web server and can be accessed from other local devices (tablet) is the best feature for me.
I have 2 questions though:
- in you template there is a sub-directory "tease" which is empty even after downloading the tease - is this directory even needed?
- in the script I've seen that - at least - the JSON file is downloaded from web.archive.org. So the downloaded JSON file could be an older version then?
I've discovered a minor difference between the online tease and the downloaded tease at the beginning where you'll get asked if you want to have random pain mistresses instead of a regular girl on the floor -> the text box and the Yes/No buttons are the same in both versions - but in the online version I'll see two images (left + right) of a girl with the text "Disabled" and "Enabled" beneath. In the downloaded version I'll get one large image of Bryci showing on this page.
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Re: [RELEASE] Bryci's Estim Experience

Post by JBK »

PeterP1980 wrote: Sun Jan 05, 2025 1:18 pm Dear all,

With the depressing weather and all I have started playing around with the Bryci's Estim Experience (BEE). As I prefer to play it offline and even swap out some media content (we all have our favourite pictures don't we...), I have used the EOS downloader to download. However this does not seem to work as is explained in this forum.

I have reached out to Lawman for a GUIDEME version of the previous iteration of BEE. However he does not have the file available anymore.

So I'm reaching out to the community and wonder is there is anyone willing to share the GUIDEME version made by Lawman in 2018.

Thanks for your time.

Peter
I have the original GuideMe version of Lawman. The archived tease is over 1 GB in size. Furthermore, the tease contains errors: wrong picture links, dead ends, ... I fixed all of those when converting the tease to EOS.

Can't you use the template a few posts up to download the tease and play it offline?
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Re: [RELEASE] Bryci's Estim Experience

Post by JBK »

lr_x3 wrote: Sun Jan 05, 2025 3:27 pm
JBK wrote: Sun Dec 22, 2024 11:05 am Hi all, for everyone looking for it: here's the package for saving and playing teases offline.
There's a manual inside the archive.
Hi JBK,

thank you for this E-Stim Tease and all your hard work and time you put into it. It is one of my favorite E-Stim Teases (top 3).

And also thank you for the EOS Offline Server Template which I only just now discovered.
Until now I was only using the GuideMe Tease Downloader from PlayfulGuy for offline teases which unfortunately doesn't support E-Stim Teases (yet).
I used your template now, downloaded this tease and it works like a charm :-)
And that the tease is served via a tiny web server and can be accessed from other local devices (tablet) is the best feature for me.
I have 2 questions though:
- in you template there is a sub-directory "tease" which is empty even after downloading the tease - is this directory even needed?
- in the script I've seen that - at least - the JSON file is downloaded from web.archive.org. So the downloaded JSON file could be an older version then?
I've discovered a minor difference between the online tease and the downloaded tease at the beginning where you'll get asked if you want to have random pain mistresses instead of a regular girl on the floor -> the text box and the Yes/No buttons are the same in both versions - but in the online version I'll see two images (left + right) of a girl with the text "Disabled" and "Enabled" beneath. In the downloaded version I'll get one large image of Bryci showing on this page.
The template is not my creation, so I don't know about json versions or folder usage. All I did was expand and simplify the manual so it would be as straightforward as possible to use.
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Re: [RELEASE] Bryci's Estim Experience

Post by Xyrexus »

I don't suppose anyone might recommend some good pain files that work with the 2B that I could hotswap into this?
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Re: [RELEASE] Bryci's Estim Experience

Post by Jackall »

So.... id like to ask:

what are the chances of being sent up and down on each difficulty?

what is the ramp in power %, and the difference in pain stenght % between the difficulties? and the floors?

thanks in advance if anyone tech savy can look into it. This is a huge and amazing tease but a bit too complicated for me to figure out where these vairables are stored.
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Re: [RELEASE] Bryci's Estim Experience

Post by JBK »

Jackall wrote: Sun Mar 09, 2025 11:38 pm So.... id like to ask:

what are the chances of being sent up and down on each difficulty?

what is the ramp in power %, and the difference in pain stenght % between the difficulties? and the floors?

thanks in advance if anyone tech savy can look into it. This is a huge and amazing tease but a bit too complicated for me to figure out where these vairables are stored.
Hi,

I grouped the chances in arrays. You can find them in the 'init script', lines 228 to 231. The volume settings for tease and pain are on lines 17 to 29.
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Re: [RELEASE] Bryci's Estim Experience

Post by Jackall »

JBK wrote: Tue Mar 11, 2025 8:00 pm Hi,

I grouped the chances in arrays. You can find them in the 'init script', lines 228 to 231. The volume settings for tease and pain are on lines 17 to 29.
Thanks, I started DLing and found them in the xml file. Not sure about the 'init script' ,wouldnt i need the json backupfile from you to load it into the editor? The chances and 4 difficulties are clear now.

Replayed the tease after a few years pause in estim, on hard mode.
First floors and the begining of most segments were pleasant, not too challenging. Just like the calibration i set. Most of the tease esp from the middle became a little challenging, its exciting when they increase the volume for you. On floor 9 I got hit with a huge increase that i could barely take. Appropriate for the last level, but big change from lvl8. I wasnt able to take Bryci on floor 10, it started on the lowest and slowly but gradually went beyond what i felt is safe (warm electrode, strong muscle contraction in the abdomen).
When the girls raise the intensity mid tease how big is that increment?

(Im playing with the thought of tinkering with it one day, just so i could have the features of the extreme difficulty with less ramp over the whole tease. v1 = 41, v4 = 60, thats an almost 50% difference between the easiest and hardest selectable difficulty.
I think that for me a 8-10% increase after the warm up and an other 8-10% over the hours, then another 5-10% for the finale would be ideal but i potentialy received double or triple that increase over my play. Not sure about that as I havent found any floor based variable, all i know is id have to decrease the incrmeents to make the tease perfect for myself.)
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Re: [RELEASE] Bryci's Estim Experience

Post by JBK »

Jackall wrote: Wed Mar 12, 2025 12:34 am
JBK wrote: Tue Mar 11, 2025 8:00 pm Hi,

I grouped the chances in arrays. You can find them in the 'init script', lines 228 to 231. The volume settings for tease and pain are on lines 17 to 29.
Thanks, I started DLing and found them in the xml file. Not sure about the 'init script' ,wouldnt i need the json backupfile from you to load it into the editor? The chances and 4 difficulties are clear now.

Replayed the tease after a few years pause in estim, on hard mode.
First floors and the begining of most segments were pleasant, not too challenging. Just like the calibration i set. Most of the tease esp from the middle became a little challenging, its exciting when they increase the volume for you. On floor 9 I got hit with a huge increase that i could barely take. Appropriate for the last level, but big change from lvl8. I wasnt able to take Bryci on floor 10, it started on the lowest and slowly but gradually went beyond what i felt is safe (warm electrode, strong muscle contraction in the abdomen).
When the girls raise the intensity mid tease how big is that increment?

(Im playing with the thought of tinkering with it one day, just so i could have the features of the extreme difficulty with less ramp over the whole tease. v1 = 41, v4 = 60, thats an almost 50% difference between the easiest and hardest selectable difficulty.
I think that for me a 8-10% increase after the warm up and an other 8-10% over the hours, then another 5-10% for the finale would be ideal but i potentialy received double or triple that increase over my play. Not sure about that as I havent found any floor based variable, all i know is id have to decrease the incrmeents to make the tease perfect for myself.)
Those changes are not percentage based in feeling, only in numbers. I calibrated them with a DIY box and my own electrodes and positions. Mileage may vary :) When the girls up the volume, it jumps to the next setting, so from v2 to v3 for instance. You can also edit someone else's tease in the EOS editor. That's where you could view the init script.

Feel free to create a variation which is more suitable for pulse based boxes if you want.
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Re: [RELEASE] Bryci's Estim Experience

Post by Majikthise »

Hello,

I've been revisiting this tease a lot lately (love it, great work, btw), and I found that Jenni on Floor 16 seems to be broken. After she asks you if you would make a move, it plays the next signal; and doesn't move on when the signal ends for either choice.

I'll keep reporting bugs as I find them. Thanks!
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