[Tease AI] Miss Blue [v3.7]

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markus
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Re: [Tease AI] Miss Blue [v3.7]

Post by markus »

New Nick wrote: Sat Oct 05, 2024 8:28 am Just noticed that it is the full folder of "systems" in miss blue which is missing ...
Anyone who can share that folder because without it i am stuck and it is not in version 3.7 ...

Thank you so much
Looking forward to test this out for real

Very intrigued on how immersive it already feels
The system folder holds variables and flags, those are to be created while playing, it's where things like your progress getting saved.
If anything else is missing, just use the system folder from Fury, something like:
D:\Tease AI Fury 3.5.2020\Scripts\Fury\System
and copy the whole folder to the corresponding one from Miss Blue, something like:
D:\MissBlue_3.7\Scripts\MissBlue\System
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Re: [Tease AI] Miss Blue [v3.7]

Post by dix »

TanyaHumble wrote: Thu Jun 08, 2023 3:58 pm Fixed a overlapping sound in mbAV_EdgeAV when you edge. Made the experience a bit smoother.

moved to the top.

Code: Select all

@Stroking #StopStroking @StopStroking
and added at the end

Code: Select all

@StopStroking
Place in
MissBlue\Custom
With this module is it possible to add in the normal metronome sounds used for stroking? I'm not sure how that normally works. I thought it would be @startstroking but the guide to commands says that that should only really be used in the start and the link files.

Would be appriciated if someone could teach me how to add this in.

Thanks.
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Re: [Tease AI] Miss Blue [v3.7]

Post by markus »

dix wrote: Tue Dec 24, 2024 5:34 pm With this module is it possible to add in the normal metronome sounds used for stroking? I'm not sure how that normally works. I thought it would be @startstroking but the guide to commands says that that should only really be used in the start and the link files.

Would be appriciated if someone could teach me how to add this in.

Thanks.
@StartStroking initiates the stroke cycle which is something more hardcoded.
The length of it as well as how often taunt lines pulled are defined in the settings.

I think it's the @Metronome-Commands you are looking for, that such were missing in the original TAI was one of the main reasons to create the unofficial patch.

+ @MetronomeOn(X)
X stands for bpm, i.e.: @MetronomeOn(120)
This metronome is independent, that command does nothing more than to start the metronome, it will not lead to stroke taunts etc.
Avoid to use @StartStroking together with @MetronomeOn(X), that would lead to 2 metronomes playing at the same time.

+ @MetronomeLimit(Y)
Y is the limit, i.e.: @MetronomeLimit(10) means from that point on the metronome plays 10 times and then stops.

+ @MetronomeOff
This command or @MetronomeLimit(Y) is always needed to stop the metronome, if you forget to use one of them, the metronome will run forever.

That's from the release notes:
viewtopic.php?p=287225#p287225


Of course these commands are also in Awakening.

Best greetings,
Markus
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Re: [Tease AI] Miss Blue [v3.7]

Post by dix »

markus wrote: Wed Dec 25, 2024 9:48 am
dix wrote: Tue Dec 24, 2024 5:34 pm With this module is it possible to add in the normal metronome sounds used for stroking? I'm not sure how that normally works. I thought it would be @startstroking but the guide to commands says that that should only really be used in the start and the link files.

Would be appriciated if someone could teach me how to add this in.

Thanks.
@StartStroking initiates the stroke cycle which is something more hardcoded.
The length of it as well as how often taunt lines pulled are defined in the settings.

I think it's the @Metronome-Commands you are looking for, that such were missing in the original TAI was one of the main reasons to create the unofficial patch.

+ @MetronomeOn(X)
X stands for bpm, i.e.: @MetronomeOn(120)
This metronome is independent, that command does nothing more than to start the metronome, it will not lead to stroke taunts etc.
Avoid to use @StartStroking together with @MetronomeOn(X), that would lead to 2 metronomes playing at the same time.

+ @MetronomeLimit(Y)
Y is the limit, i.e.: @MetronomeLimit(10) means from that point on the metronome plays 10 times and then stops.

+ @MetronomeOff
This command or @MetronomeLimit(Y) is always needed to stop the metronome, if you forget to use one of them, the metronome will run forever.

That's from the release notes:
viewtopic.php?p=287225#p287225


Of course these commands are also in Awakening.

Best greetings,
Markus
Ahh thank you so much.

I'll play around with this. :)

Edit: I did actually try to do it with the @startstroking commands last night while I was waiting but that didn't even work for some reason. Didn't cause an issue just didn't make any beat noises. I'll try with the @Metronome ones now though.
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Re: [Tease AI] Miss Blue [v3.7]

Post by markus »

dix wrote: Wed Dec 25, 2024 3:42 pm Edit: I did actually try to do it with the @startstroking commands last night while I was waiting but that didn't even work for some reason. Didn't cause an issue just didn't make any beat noises. I'll try with the @Metronome ones now though.
Just wanna mention: Commands are CaseSensitve, ... '@StartStroking' ;-)
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Re: [Tease AI] Miss Blue [v3.7]

Post by Zamak »

hello,
the file is no longer available:
DOWNLOAD Miss Blue 3.7 here: https://mega.nz/file/YeYWxBIb#NkbnlB-jh ... bVmgBxb9q0

can someone share it again?
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Re: [Tease AI] Miss Blue [v3.7]

Post by markus »

Zamak wrote: Sun Mar 09, 2025 8:37 am hello,
the file is no longer available:
DOWNLOAD Miss Blue 3.7 here: https://mega.nz/file/YeYWxBIb#NkbnlB-jh ... bVmgBxb9q0

can someone share it again?
Hi!

Should be this one:
https://mega.nz/file/HcJDXRja#d-cU0r_Tj ... _QK6dS0OrM

Greetz,
Markus
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Re: [Tease AI] Miss Blue [v3.7]

Post by Zamak »

thanks!
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Re: [Tease AI] Miss Blue [v3.7]

Post by dix »

markus wrote: Wed Dec 25, 2024 6:42 pm
Markus, Sorry to bother you.

I seem to have done something to TAI Awakening that has capped the metronome speed. :-/

I know in the old Tease AI you could manually chnage the values for the maximum speed but in TAIA. I can't see to find how to do it.

I compaired scripts running on both plat forms and on the old platform the Miss Blue edging scripts provide the normal rapid pace when the Edge command is used but in TAIA the best is now medium speed and never changes. (These used to work fine in TAIA too so I can only assume that it's something that I've messed up.)

Thanks for any help.
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Re: [Tease AI] Miss Blue [v3.7]

Post by markus »

Usually I really don't like if people search for help and someone answers with: 'Did you try fresh installation?'

But what you describe sounds very 'unusual', never had such an issue myself, never heard of anyone with such a problem.

So, before wasting time to dig deeper, try a fresh install please, let me know if it helps, if not, we are going analyze more.

Greetz,
Markus
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Re: [Tease AI] Miss Blue [v3.7]

Post by dix »

markus wrote: Wed Feb 18, 2026 6:16 pm Usually I really don't like if people search for help and someone answers with: 'Did you try fresh installation?'

But what you describe sounds very 'unusual', never had such an issue myself, never heard of anyone with such a problem.

So, before wasting time to dig deeper, try a fresh install please, let me know if it helps, if not, we are going analyze more.

Greetz,
Markus
To be fair I should have tried that before trying for a more technical approach. :lol:

A fresh version of both TAIA and Miss Blue cures it. I'm going to mess around with my other install and see if I can eliminate the problem.

Thanks.
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Re: [Tease AI] Miss Blue [v3.7]

Post by dix »

markus wrote: Wed Feb 18, 2026 6:16 pm
So though a little bit of trial and error I found the issue.

The settings in System>Data>TaiSettings.xml for the stroker toy controls seem to override the standard metronome even when the toy control is disabled.

I pasted the stock values back in there and everything is back to normal now. :-D

Thanks.
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Re: [Tease AI] Miss Blue [v3.7]

Post by markus »

dix wrote: Wed Feb 18, 2026 8:04 pm So though a little bit of trial and error I found the issue.

The settings in System>Data>TaiSettings.xml for the stroker toy controls seem to override the standard metronome even when the toy control is disabled.
Thanks for the feedback, that's something should get corrected, noted. :-)
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