[Release] Cock Hero - Warp Zone 2

Discussion about Cock Hero and other sexy videos.

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breadfan
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Re: [Release] Cock Hero - Warp Zone 2

Post by breadfan »

LNS wrote: Mon Dec 16, 2024 11:51 am Awesome. Any chance we could get an MP3 estim file as well? My coyote 3 just doesn't quite match up with Restim. My crude ability to convert the funscript file always seems lacking.
You can bake an mp3 file of the script using restim, it will take all calibration, pulse settings into account.
From dropdown "tools" menu select "funscript conversion 1d>2d" and create a/b scripts.
then go to live control tab, load a/b scripts and bake the mp3.
(or) play in xtoys for coyote using this https://discuss.eroscripts.com/t/multi- ... toys/94325
Last edited by breadfan on Wed Dec 18, 2024 1:17 am, edited 1 time in total.
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Re: [Release] Cock Hero - Warp Zone 2

Post by Electro »

LNS wrote: Tue Dec 17, 2024 11:49 amI generally look at the MP3 files with audacity, when I see both channels identical, I know the file will generally be boring. When A and B vary from each other I know that I will likely enjoy the file. Most all the files you've created as MP3s in the past meet the latter criteria. All generated using the web funscript conversion that I've converted tend to be in the former.

Always looking for ways to convert files to use with the coyote, if anyone has suggestions let me know. At this point I haven't found a way to use restim with the coyote.

Will upgrade to a new box at some point when one is commercially available that can handle direct sound input from a MAC / restim. I'm sure things will improve over time.
The Funstim type conversions will never work directly with the Coyote. The edger477 conversions use Restim's 'burn mp3' function. You didn't say how you are playing the mp3 files, but if you are using xtoys system audio, feed the Restim audio to the same output device you would for mp3 files and it will work the same. The other can of worms is whether or not you should use map to edge or the standard 'circle' with Coyote because you'll lose all of the tri-phase effects of Restim related to the circle. Howl might be better because it's designed to work with funscripts directly. Either that or Coyote GUI.
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Re: [Release] Cock Hero - Warp Zone 2

Post by LNS »

breadfan wrote: Wed Dec 18, 2024 12:05 am
LNS wrote: Mon Dec 16, 2024 11:51 am Awesome. Any chance we could get an MP3 estim file as well? My coyote 3 just doesn't quite match up with Restim. My crude ability to convert the funscript file always seems lacking.
You can bake an mp3 file of the script using restim, it will take all calibration, pulse settings into account.
From dropdown "tools" menu select "funscript conversion 1d>2d" and create a/b scripts.
then go to live control tab, load a/b scripts and bake the mp3.
(or) play in xtoys for coyote using this https://discuss.eroscripts.com/t/multi- ... toys/94325
Thanks! I'll look into this. Getting restim to run on my mac has been a challenge but I'll give it another go. I generally play the MP3 files on my coyote via xtoys. Appreciate the suggestions.
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Re: [Release] Cock Hero - Warp Zone 2

Post by LNS »

Electro wrote: Wed Dec 18, 2024 12:15 am
LNS wrote: Tue Dec 17, 2024 11:49 amI generally look at the MP3 files with audacity, when I see both channels identical, I know the file will generally be boring. When A and B vary from each other I know that I will likely enjoy the file. Most all the files you've created as MP3s in the past meet the latter criteria. All generated using the web funscript conversion that I've converted tend to be in the former.

Always looking for ways to convert files to use with the coyote, if anyone has suggestions let me know. At this point I haven't found a way to use restim with the coyote.

Will upgrade to a new box at some point when one is commercially available that can handle direct sound input from a MAC / restim. I'm sure things will improve over time.
The Funstim type conversions will never work directly with the Coyote. The edger477 conversions use Restim's 'burn mp3' function. You didn't say how you are playing the mp3 files, but if you are using xtoys system audio, feed the Restim audio to the same output device you would for mp3 files and it will work the same. The other can of worms is whether or not you should use map to edge or the standard 'circle' with Coyote because you'll lose all of the tri-phase effects of Restim related to the circle. Howl might be better because it's designed to work with funscripts directly. Either that or Coyote GUI.
Being on a MAC, the last time I checked system audio wasn't an option. I do use xtoys to feed the MP3 audio to my coyote 3 over bluetooth. Thanks for your suggestions. I appreciate it.
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Re: [Release] Cock Hero - Warp Zone 2

Post by RickyWinterborn »

I liked the first one, so looking forward to checking this one out!
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Re: [Release] Cock Hero - Warp Zone 2

Post by Electro »

LNS wrote: Wed Dec 18, 2024 4:36 amBeing on a MAC, the last time I checked system audio wasn't an option. I do use xtoys to feed the MP3 audio to my coyote 3 over bluetooth. Thanks for your suggestions. I appreciate it.
You're correct, system audio only works on Windows and I think it needs the xtoys extension installed. Howl requires the Android OS.
Just be sure when you 'bake audio' to make the mp3 for a Coyote, use continuous mode for it to work the best. If you see one with a frequency funscript the default range for xtoys frequency can be changed from 200-800hz to match the frequencies used by a script, or you can use the default Restim frequency range(see tools>preferences>funscript) and set that range to match inside xtoys. If the frequencies feel weird to you, xtoys allows you to swap the values in the Coyote edit menu or you can just change the frequency range below the pattern selection option to scale things how you like too. For Coyote, in the Restim calibration options choose -.6 neutral, right power 1db, center 0. Click adjust limits and set map to edge, 260 degree arc start, 220 degree arc length. This will create a proper swing between left and right channels to overcome the Coyote's issue with not being compatible with tri-phase effects in the way Stereostim devices or the FOC-stim operates.
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Re: [Release] Cock Hero - Warp Zone 2

Post by 7empest »

I enjoyed this magnificent production a lot. It has been a while since I checked out the first vid and cant really remember it, so I will certainly have to check that one out again 8-)
Spoiler: show
I especially liked the added bit of narration and the quite specific choice of themes. I felt like the use of special commands could be tuned up a notch, but all in all I loved every zone.
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Re: [Release] Cock Hero - Warp Zone 2

Post by venupin »

I really love everything about this with one big exception: too many cuts. I was curious and counted at 3 random places around 30 cuts or more in one minute. This is just overwhelming to me, especially after almost 2 hours. Sadly, this ruined the whole experience for me. But maybe it's just me...
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Re: [Release] Cock Hero - Warp Zone 2

Post by elektrowichser »

thank you so much for this.
it was amazing. i didn't make it all the way to the end
but i had a lot of dry orgasms in the edge or cum sections.
really good.
i used it in threphase. a+ cockhead, b+ anal, common on shaft

how was your estim electrode placement? when did you come?
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Re: [Release] Cock Hero - Warp Zone 2

Post by LNS »

Electro wrote: Wed Dec 18, 2024 4:35 pm
LNS wrote: Wed Dec 18, 2024 4:36 amBeing on a MAC, the last time I checked system audio wasn't an option. I do use xtoys to feed the MP3 audio to my coyote 3 over bluetooth. Thanks for your suggestions. I appreciate it.
You're correct, system audio only works on Windows and I think it needs the xtoys extension installed. Howl requires the Android OS.
Just be sure when you 'bake audio' to make the mp3 for a Coyote, use continuous mode for it to work the best. If you see one with a frequency funscript the default range for xtoys frequency can be changed from 200-800hz to match the frequencies used by a script, or you can use the default Restim frequency range(see tools>preferences>funscript) and set that range to match inside xtoys. If the frequencies feel weird to you, xtoys allows you to swap the values in the Coyote edit menu or you can just change the frequency range below the pattern selection option to scale things how you like too. For Coyote, in the Restim calibration options choose -.6 neutral, right power 1db, center 0. Click adjust limits and set map to edge, 260 degree arc start, 220 degree arc length. This will create a proper swing between left and right channels to overcome the Coyote's issue with not being compatible with tri-phase effects in the way Stereostim devices or the FOC-stim operates.
Thanks again. I appreciate it.
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Re: [Release] Cock Hero - Warp Zone 2

Post by Alyndiar »

What a nice one! I really enjoyed it. I really need to check back on the first one now.
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Re: [Release] Cock Hero - Warp Zone 2

Post by darthjj »

Epic creation, big thanks to everybody involved in its creation!

General feedback:
- Very nice that you provided a content warning and making it easy to skip for those who wish to do so (I didn't).
- I sometimes missed the instructions in the bottom right corner because I was so focused on the content, perhaps a small animation when they appear would help draw the attention there. I noticed there's a faint beep when they appear in chapter 4 but if there was one, I completely missed it in the earlier chapters.
- While it was never unclear or confusing, for some reason it feels like there ought to be a brief instruction saying "breathe" after each "hold". I guess to me it feels like it fits with the theme of having someone else controlling your breathing.
- The "clench PC muscle" wasn't used that much. Could've had one or two in the earlier chapters, at least for the end-of-round edge or cum challenge, and maybe more of them when it gets close to the end.
- The doctor/nurse scene felt a little bit out of place in chapter 3. It's a fetish, but didn't match the darker themes of the other clips.

Personal preferences:
- Very beautiful models, and I like the over all focus on girls. As a painfully straight guy, I'm thankful for the absence of closeups on male genitals and butts.
- I like the breath play element, and the durations were easily achievable while still giving a bit of the effect. I could've gone longer each time, but probably best to save the extreme breath play for videos specifically tailored to that genre.
- Not generally into dark porn but I enjoyed all of chapter 3.
- Liked the "no surprises" attitude. I don't generally dislike videos with surprises (except when the surprise is a denial ending) but knowing what's coming up makes it easier to edge/cum at the right time.
- Didn't expect it, but I found the Scandinavian sounding folk inspired songs with chanting a bit of a un-sexy. Luckily they were the first ones, so it didn't distract from the rest.

Funscript/restim:
- Perfect beat sync, over all very good!
- Don't know if it's age, or getting used to estim, but I've got a lot better at holding back to the point where it can be difficult to edge on command. Perhaps it's personal but for me the edge/cum sections were a bit too slow. If the funscript is specifically made for estim, IMO it gets more challenging and edge-y if the alpha (that's up-down axis, right?) stays close to the max position most of the time. Unlike a physical stroker, just staying at the "top" stimulates the head quite intensely.
- Maybe a tiny more "volume" when the instruction says "harder"?
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Re: [Release] Cock Hero - Warp Zone 2

Post by G3TCRUNK3R »

Big shout outs to the producers, your first one was beautifully edited.

A secondary shout out to the seeders - the WZ2 torrent is flying.

Merry early Christmas to all of us!
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Re: [Release] Cock Hero - Warp Zone 2

Post by Caius »

The art form and the editing is amazing. As we do not stop progress, even the cock heros evolved from a very basic game that was overlay on exciting videos, to something that is an art form. This being said, this may be only a trade off at the end of the day, I watch the movie but not to fap, just for the experience of it. Actually I was not that aroused, and this is not related to this video, but more to all the latest productions that have a high artistic value lets say. The gaming aspect get diminished in the experience it feels.

I have difficulty to pinpoint what I am trying to say here, but basically - these very high value PMV often are fun to watch, and the classic Cock Hero are fun to cum. They kinda kept their value in the way that they were very basic, oriented only to make you cum.

That is why I feel the classic Cock Heros are somewhat fading away from the rise of the high artistic value PMVs. PMVs are obviously of higher quality in their editing, but often they do not turn me on so much.

I would call this one a PMV, or a next gen Cock Hero. 10/10 for the editing and art value, but it seem to be a trade off for the game of arousal. It feels harder to get aroused in this format, maybe because of the super editing: thematic, rhythmic/fast cuts, story line, etc.

Also, it is a shit load of work to do that, brace on if you want to do this, it takes a lot of time. Maybe we should from now address 2 dimensions to any of these creations:

1. Editing: 10/10
2. Make you cum: 7/10
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Re: [Release] Cock Hero - Warp Zone 2

Post by venupin »

Caius wrote: Sun Dec 22, 2024 4:47 am The art form and the editing is amazing. As we do not stop progress, even the cock heros evolved from a very basic game that was overlay on exciting videos, to something that is an art form. This being said, this may be only a trade off at the end of the day, I watch the movie but not to fap, just for the experience of it. Actually I was not that aroused, and this is not related to this video, but more to all the latest productions that have a high artistic value lets say. The gaming aspect get diminished in the experience it feels.

I have difficulty to pinpoint what I am trying to say here, but basically - these very high value PMV often are fun to watch, and the classic Cock Hero are fun to cum. They kinda kept their value in the way that they were very basic, oriented only to make you cum.

That is why I feel the classic Cock Heros are somewhat fading away from the rise of the high artistic value PMVs. PMVs are obviously of higher quality in their editing, but often they do not turn me on so much.

I would call this one a PMV, or a next gen Cock Hero. 10/10 for the editing and art value, but it seem to be a trade off for the game of arousal. It feels harder to get aroused in this format, maybe because of the super editing: thematic, rhythmic/fast cuts, story line, etc.

Also, it is a shit load of work to do that, brace on if you want to do this, it takes a lot of time. Maybe we should from now address 2 dimensions to any of these creations:

1. Editing: 10/10
2. Make you cum: 7/10
I really like the idea! Because the editing is 100% a 10/10 even though I was complaining about it. That's why I actually feel bad for complaining, because I like so much about this cock hero, but it just didnt work for me. And I really appreciate it. I listened to Warp Zone 1&2 quite some times now, just because I like the music selection. Also the fast editing is nothing I generally dislike. The editing to the beat is basically just amazing and I can understand that this must have been so much work to create such art! It's just too much for me in combination with the running time of almost 2 hours. Therefore my rating in the "Make you cum" category is slowly decreasing from 10/10 down to maybe 2/10. So I would give this:

1. Editing: 10/10 (no doubt about that)
2. Make you cum: 6/10 (average)
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