Hope still remains..
[RELEASE] CH Optikon Alpha
Moderator: andyp
Re: [RELEASE] CH Optikon Alpha
Added test version of restim scripts for this into my in-progress folder.
Let me know the feedback if any.
Let me know the feedback if any.
My estim creations: https://mega.nz/folder/73pxmBBQ#X6ylDzRafzTt9wanZ0dacw
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
- Spoiler: show
-
thebears73
- Explorer At Heart

- Posts: 348
- Joined: Sat May 11, 2019 7:22 am
Re: [RELEASE] CH Optikon Alpha
ill give this a try soon, i note there is a prostate script also, is there any specific trode placement or changes to Re-Stim required to get the best benefit out of this, love prostrate play so this is going to be great, hopefully!!edger477 wrote: Wed Oct 23, 2024 6:03 pm Added test version of restim scripts for this into my in-progress folder.
Let me know the feedback if any.
Im getting none next to the prostate parts...
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Re: [RELEASE] CH Optikon Alpha
Here's a different thread describing what needs to be done. It requires 4 channels to work and a Restim instance pointed to a second sound card for the 2nd set of channels. viewtopic.php?p=368823#p368823thebears73 wrote: Fri Oct 25, 2024 12:30 amill give this a try soon, i note there is a prostate script also, is there any specific trode placement or changes to Re-Stim required to get the best benefit out of this, love prostrate play so this is going to be great, hopefully!!
Im getting none next to the prostate parts...
Re: [RELEASE] CH Optikon Alpha
I guess Electro already answered.
I'd just like to add I used to play everything with double box using same signal (duplicated with different volume) and here there is not much difference between cock and prostate tracks, except that for the part where instruction is to slap your cock, there are no "shocks" on the prostate track.
That will allow to make the slaps harder since it won't make your ass clench so hard :D :D
But after first test they feel quite weak, I am waiting for another opinion.
I did not realize this release is so wholesome arousing and sexy, it is really beautiful, goes to my top 5.
I'd just like to add I used to play everything with double box using same signal (duplicated with different volume) and here there is not much difference between cock and prostate tracks, except that for the part where instruction is to slap your cock, there are no "shocks" on the prostate track.
That will allow to make the slaps harder since it won't make your ass clench so hard :D :D
But after first test they feel quite weak, I am waiting for another opinion.
I did not realize this release is so wholesome arousing and sexy, it is really beautiful, goes to my top 5.
My estim creations: https://mega.nz/folder/73pxmBBQ#X6ylDzRafzTt9wanZ0dacw
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
- Spoiler: show
Re: [RELEASE] CH Optikon Alpha
I agree with this based on my test of it. I'd replace the 95% volume to 100% and probably not dip as low in the lower sections because at the 40% volume point, I can't feel it. I also saw the pulse width towards the end tapered off after it peaked at 60%, which contributed to it getting weaker too. Perhaps having it rise quicker and locking it into wherever it feels the most intense would be best. I also noticed the pulse frequency dropped to 0 too and below a certain pulse rate, the stim intensity really isn't painful but at 0, it is nothing.edger477 wrote: Fri Oct 25, 2024 9:02 amBut after first test they feel quite weak, I am waiting for another opinion.
I did a little bit of A/B testing and found that below about 30hz and about pulse width set to 10, the only way to make things painful is to have enough volume headroom to boost things *really high*, which means settings everything else to a lower max level apart from the intended pain section so something like 25hz pulse frequency and 7 pulse width or 15hz pulse frequency and 8 pulse width can actually work, but it requires the volume to really be cranked to feel it because the duty cycles are around 30% and 20% respectively and needs to volume up a bunch to compensate for the low duty cycle.
I often get a little lost in terms of settings for each creation you've made, because I know for the original stuff you had a pulse width of 3-10, later stuff was around 3-15. Pulse frequency range was up to 150hz for some stuff and Rhythms of Desire you had it at 200hz. In some cases you built it for 863hz and others you had it higher(I think Rhythms of Desire was one of them). I've been adding a text file usually with notes of what volume setting, configuration, calibration, and any changes I make to either the funscript or settings when I make them and normally I put together the notes for the suggested settings for each set of funscripts. In any case for this one I assumed the following values:
863hz carrier, 1-150hz pulse frequency, 1-7 pulse rise time, 3-15 pulse width. Were yours different?
While testing this and Warp Zone, I found the 45% volume felt too low during the quieter parts so I set the lower volume limit up 20% to scale those to a higher level. I also took note that these two(or maybe it was only Warp Zone) need the inactivity threshold to be set otherwise the stim stops 'moving' while the volume is still up which gets uncomfortable quickly.
My notes for my personal preferences to boost the cock slap stuff by having the pulse frequency at 30hz and pulse width at 10(70 of a 1-15 range, or adjust the % based on your actual pulse width range).
At some point I ended up raising the pulse width minimum to 5 just because some things felt too weak, especially with Warp Zone but I think for the higher pulse frequency sections that might have messed things up so if I change things on my side, it'll be at the funscript level.
All of this feedback came from a single playthrough of both Optikon Alpha and Warp Zone, I might change my mind about stuff after playing a few more times.
Re: [RELEASE] CH Optikon Alpha
Thank you for the feedback! I will be definitely adjusting the funscripts.Electro wrote: Sat Oct 26, 2024 1:08 am I agree with this based on my test of it. I'd replace the 95% volume to 100% and probably not dip as low in the lower sections because at the 40% volume point, I can't feel it. I also saw the pulse width towards the end tapered off after it peaked at 60%, which contributed to it getting weaker too. Perhaps having it rise quicker and locking it into wherever it feels the most intense would be best. I also noticed the pulse frequency dropped to 0 too and below a certain pulse rate, the stim intensity really isn't painful but at 0, it is nothing.
I did a little bit of A/B testing and found that below about 30hz and about pulse width set to 10, the only way to make things painful is to have enough volume headroom to boost things *really high*, which means settings everything else to a lower max level apart from the intended pain section so something like 25hz pulse frequency and 7 pulse width or 15hz pulse frequency and 8 pulse width can actually work, but it requires the volume to really be cranked to feel it because the duty cycles are around 30% and 20% respectively and needs to volume up a bunch to compensate for the low duty cycle.
I often get a little lost in terms of settings for each creation you've made, because I know for the original stuff you had a pulse width of 3-10, later stuff was around 3-15. Pulse frequency range was up to 150hz for some stuff and Rhythms of Desire you had it at 200hz. In some cases you built it for 863hz and others you had it higher(I think Rhythms of Desire was one of them). I've been adding a text file usually with notes of what volume setting, configuration, calibration, and any changes I make to either the funscript or settings when I make them and normally I put together the notes for the suggested settings for each set of funscripts. In any case for this one I assumed the following values:
863hz carrier, 1-150hz pulse frequency, 1-7 pulse rise time, 3-15 pulse width. Were yours different?
While testing this and Warp Zone, I found the 45% volume felt too low during the quieter parts so I set the lower volume limit up 20% to scale those to a higher level. I also took note that these two(or maybe it was only Warp Zone) need the inactivity threshold to be set otherwise the stim stops 'moving' while the volume is still up which gets uncomfortable quickly.
My notes for my personal preferences to boost the cock slap stuff by having the pulse frequency at 30hz and pulse width at 10(70 of a 1-15 range, or adjust the % based on your actual pulse width range).
At some point I ended up raising the pulse width minimum to 5 just because some things felt too weak, especially with Warp Zone but I think for the higher pulse frequency sections that might have messed things up so if I change things on my side, it'll be at the funscript level.
All of this feedback came from a single playthrough of both Optikon Alpha and Warp Zone, I might change my mind about stuff after playing a few more times.
Re pulse frequency I keep mine at 1-150, but you are right, I should not let funscript go to 0 for people who have limit at 0, since then there is no pulses. I also use 3-15 pulse width, while rise time is 1-5.
The max of the range is not so important, because everyone enjoys different signals so I don't think we should all have same settings, nor I try to play same file with same settings, it gives them some novelty.
The low sections are left low intentionally, the volume goes down when there was no stroking or it was very slow (in Optikon there are breaks where it is supposed to go to level where you barely can feel it... I feel that the video was built around generating arousal from these sections, and it works very well at least for me).
I was planning to make the peaks in slap section longer, I don't want it to be really painful to get the player out of mood, just a bit uncomfortable, so probably making the peaks go to 100% and just a small bit wider will get there (we will have to retest soon :) )
Of course I'll make sure to adjust the pulse frequency and width there, your feedback with A/B test is very valuable.
I think for pulse width, I'll increase it for the ending, that will give oomph without feeling like large increase in volume.
WarpZone I haven't played yet, and it could probably have some sections that require larger adjustments, but it used experimental converter that takes stroking script and gives energy in it so that I adjust volume accordingly (goes down when is slower or stops).
Do you remember which one/where had volume high while the stroking sits still?
My estim creations: https://mega.nz/folder/73pxmBBQ#X6ylDzRafzTt9wanZ0dacw
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
- Spoiler: show
Re: [RELEASE] CH Optikon Alpha
I've already been playing with my funscripts, but haven't play tested anything yet. For the stuff that I'm barely supposed to feel, I still boosted that level but that's because I really wasn't feeling position 40 for volume at all, personal choice I suppose. I set it to 55, but that might be too high and maybe 50 makes more sense for the denial red/green light aspect, I'll have to feel it out. For the slap section, I noticed the timing was putting the peak volume level at the opposite of the cock head position but to make it easier versus retiming it all, I just cut every other low point and then set the 95 positions to 100, but I like the pain. I also added a point at the beginning and end and set all of the pulse width positions to 70, which might be too high but I'll have to play it to find it. I also made the middle pulse frequency to position 20(30hz) and had it continue there to the end, maybe I'll cum too soon with those settings which means it went too far.edger477 wrote: Sat Oct 26, 2024 9:51 am Thank you for the feedback! I will be definitely adjusting the funscripts.
Re pulse frequency I keep mine at 1-150, but you are right, I should not let funscript go to 0 for people who have limit at 0, since then there is no pulses. I also use 3-15 pulse width, while rise time is 1-5.
The max of the range is not so important, because everyone enjoys different signals so I don't think we should all have same settings, nor I try to play same file with same settings, it gives them some novelty.
The low sections are left low intentionally, the volume goes down when there was no stroking or it was very slow (in Optikon there are breaks where it is supposed to go to level where you barely can feel it... I feel that the video was built around generating arousal from these sections, and it works very well at least for me).
I was planning to make the peaks in slap section longer, I don't want it to be really painful to get the player out of mood, just a bit uncomfortable, so probably making the peaks go to 100% and just a small bit wider will get there (we will have to retest soon :) )
Of course I'll make sure to adjust the pulse frequency and width there, your feedback with A/B test is very valuable.
I think for pulse width, I'll increase it for the ending, that will give oomph without feeling like large increase in volume.
WarpZone I haven't played yet, and it could probably have some sections that require larger adjustments, but it used experimental converter that takes stroking script and gives energy in it so that I adjust volume accordingly (goes down when is slower or stops).
Do you remember which one/where had volume high while the stroking sits still?
"Do you remember which one/where had volume high while the stroking sits still?"
I think it was mostly because I had the bottom of the volume range manually set higher, but everywhere where the stroking stops, I realized it didn't feel great so I just set the inactivity threshold in Restim as my fix, an alternate fix would be to add some points to keep things moving slowly.
"I think for pulse width, I'll increase it for the ending, that will give oomph without feeling like large increase in volume."
I did this too with mine. I'm finding using OpenFunscripter is much easier to use and a bit fun to play with scripts once I found a majority of the keyboard shortcuts.
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thebears73
- Explorer At Heart

- Posts: 348
- Joined: Sat May 11, 2019 7:22 am
Re: [RELEASE] CH Optikon Alpha
done all thats linked in the other thread but the 'prostate' parts are still greyd out.edger477 wrote: Fri Oct 25, 2024 9:02 am I guess Electro already answered.
I'd just like to add I used to play everything with double box using same signal (duplicated with different volume) and here there is not much difference between cock and prostate tracks, except that for the part where instruction is to slap your cock, there are no "shocks" on the prostate track.
That will allow to make the slaps harder since it won't make your ass clench so hard :D :D
But after first test they feel quite weak, I am waiting for another opinion.
I did not realize this release is so wholesome arousing and sexy, it is really beautiful, goes to my top 5.
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.alpha.funscript` to alpha.
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.beta.funscript` to beta.
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.funscript` failed
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.prostate-pulse_frequency.funscript` failed
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.prostate-volume.funscript` failed
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.pulse_frequency.funscript` to pulse frequency.
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.pulse_rise_time.funscript` to pulse rise time.
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.pulse_width.funscript` to pulse width.
auto-linking `Optikon Alpha [1080Phd] Pt 1&2-1.volume.funscript` to volume.
funscript mapping changed, re-linking scripts.
Re: [RELEASE] CH Optikon Alpha
for me they are greyed out in "normal" restim instance, and picked up in the other one that has ini file with prostate- funscript namesthebears73 wrote: Sat Oct 26, 2024 11:54 pm done all thats linked in the other thread but the 'prostate' parts are still greyd out.
My estim creations: https://mega.nz/folder/73pxmBBQ#X6ylDzRafzTt9wanZ0dacw
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
- Spoiler: show
Re: [RELEASE] CH Optikon Alpha
Hi,
Maybe a stupid question.
I understand that the fun scripts are designed to be used with two separate boxes. One box for penis and another for prostate.
Both boxes having two channels.
So for penis play, no big deal to use tri phase with the two channels for penis play.
But how about the trode placement for prostate play with 2 channels?
Most commercial available electrodes only have two contacts, except for some from estim systems. So what would be your recommendation?
Best regards
M
Maybe a stupid question.
I understand that the fun scripts are designed to be used with two separate boxes. One box for penis and another for prostate.
Both boxes having two channels.
So for penis play, no big deal to use tri phase with the two channels for penis play.
But how about the trode placement for prostate play with 2 channels?
Most commercial available electrodes only have two contacts, except for some from estim systems. So what would be your recommendation?
Best regards
M
Re: [RELEASE] CH Optikon Alpha
I am using unipolar/only one pole from bipolar as common and channels on cb ring and pads on perineuum or on thighs.MatzeM wrote: Sun Oct 27, 2024 12:55 pm But how about the trode placement for prostate play with 2 channels?
My estim creations: https://mega.nz/folder/73pxmBBQ#X6ylDzRafzTt9wanZ0dacw
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
- Spoiler: show
- TheWhackyWhale
- Explorer

- Posts: 15
- Joined: Sun Feb 25, 2024 9:38 pm
- Gender: Male
- Sexual Orientation: Asexual
Re: [RELEASE] CH Optikon Alpha
Does anyone have a Mega Link for the Beat Meter version of this release? Would love to give it a go and unable to torrent unfortunately.
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thebears73
- Explorer At Heart

- Posts: 348
- Joined: Sat May 11, 2019 7:22 am
Re: [RELEASE] CH Optikon Alpha
not mine, greyed out on both, the one posted is for the prostate device with the changed ini file.edger477 wrote: Sun Oct 27, 2024 8:29 amfor me they are greyed out in "normal" restim instance, and picked up in the other one that has ini file with prostate- funscript namesthebears73 wrote: Sat Oct 26, 2024 11:54 pm done all thats linked in the other thread but the 'prostate' parts are still greyd out.
Re: [RELEASE] CH Optikon Alpha
Ok files were not named properly... fixedthebears73 wrote: Sun Oct 27, 2024 8:41 pm not mine, greyed out on both, the one posted is for the prostate device with the changed ini file.
My estim creations: https://mega.nz/folder/73pxmBBQ#X6ylDzRafzTt9wanZ0dacw
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
And in E-Stim Index: viewtopic.php?t=27090
Try creating your own estims with my restim script generator!
- Spoiler: show

