[Feedback] have you been a good denial slut?
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Moistpigeon
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[Feedback] have you been a good denial slut?
I have like no idea here imma assume that it doesn't automatically make feedback posts so im making one here?
No idea if that is wrong lol, but this is my first tease and feel free to leave feedback
Or report bugs if any. Thanks
No idea if that is wrong lol, but this is my first tease and feel free to leave feedback
Or report bugs if any. Thanks
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palvinolag
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- CumScream
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Re: [Feedback] have you been a good denial slut?
A good first tease. Nice theme, well written.
Personally not a fan of AI art, as it just feels too random/fake.
A strong avatar would have been easier to mentally focus on...
Personally not a fan of AI art, as it just feels too random/fake.
A strong avatar would have been easier to mentally focus on...
Men are but flesh and blood. They know their doom, but not the hour.
If true control, is to be had, you will know not when.
Blissfully offered; your Oblivion.
If true control, is to be had, you will know not when.
Blissfully offered; your Oblivion.
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kerkersklave
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Re: [Feedback] have you been a good denial slut?
It's a promissing first start, I like the style and also the AI image, looking at it in EOS I also saw it has very sophisticated logic. I did the edging variant and also managed to get into the hidden part.
What I believe could be better:
- there is very little content for a technically quite complex tease, especially, if you don't find the hidden bit, which seems to be very unlikely to find by accident.
- the edging loop is very monotonous. I did give up after a while, cause I didn't know whether there is any progress. If you want the player to follow a loop for a long time, you have to give some indication that there is something to achieve. And if it is very long, there has to be something that keeps the player interested, like progressing dialog, some indicator now and then. I could have kept going, I can edge for ever, but I do not want to spend an hour on a simple loop.
- The AI art is nice to watch, but I prefer it, if a tease has characters and the images reflect hat, whether AI or not, it is better to introduce a bunch of characters and use their images again and again. It is harder to do with AI, but the Emily-Series (Emilies exreme business trip etc.) has done a very good job at that. There are some inconsistencies but the characters remain clearly recognizable. And your image set even has certain characters that appear in different poses etc.
- I would have expected a lot more questions. It is an evaluation scenario, so the player should be questioned and tested harder.
- A lot of the complexity in the javascript is probably not needed. All this kind of complexity and randomness in the evaluation only makes sense if it has a clear impact on the experience. I would recommend to keep it as simple as possible to achieve what you want to achieve. Randomness for example only makes sense for things that are repeated many times or if a tease is really designed to be replayed a lot. Personally, I replay only very few teases. I replay teases with a strong gaming aspect (Math on Edge being a great example), I replay teases to discover all paths if they are complex adventures but then randomness can make that difficult, and the I might replay a tease I really enjoyed, but only after quite some time. Randomness can be fun for game elements like a slot machine, where you have to win a certain amount and play multiple rounds. But as a player, I have to be aware of that, so I get the thrill of the risk.
What I believe could be better:
- there is very little content for a technically quite complex tease, especially, if you don't find the hidden bit, which seems to be very unlikely to find by accident.
- the edging loop is very monotonous. I did give up after a while, cause I didn't know whether there is any progress. If you want the player to follow a loop for a long time, you have to give some indication that there is something to achieve. And if it is very long, there has to be something that keeps the player interested, like progressing dialog, some indicator now and then. I could have kept going, I can edge for ever, but I do not want to spend an hour on a simple loop.
- The AI art is nice to watch, but I prefer it, if a tease has characters and the images reflect hat, whether AI or not, it is better to introduce a bunch of characters and use their images again and again. It is harder to do with AI, but the Emily-Series (Emilies exreme business trip etc.) has done a very good job at that. There are some inconsistencies but the characters remain clearly recognizable. And your image set even has certain characters that appear in different poses etc.
- I would have expected a lot more questions. It is an evaluation scenario, so the player should be questioned and tested harder.
- A lot of the complexity in the javascript is probably not needed. All this kind of complexity and randomness in the evaluation only makes sense if it has a clear impact on the experience. I would recommend to keep it as simple as possible to achieve what you want to achieve. Randomness for example only makes sense for things that are repeated many times or if a tease is really designed to be replayed a lot. Personally, I replay only very few teases. I replay teases with a strong gaming aspect (Math on Edge being a great example), I replay teases to discover all paths if they are complex adventures but then randomness can make that difficult, and the I might replay a tease I really enjoyed, but only after quite some time. Randomness can be fun for game elements like a slot machine, where you have to win a certain amount and play multiple rounds. But as a player, I have to be aware of that, so I get the thrill of the risk.
Re: [Feedback] have you been a good denial slut?
hey i can get how to unlock the secrets? tried few times with diferent answers and didnt get one.
Thanks.
Thanks.
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candicorn
- Curious Newbie

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Re: [Feedback] have you been a good denial slut?
I absolutely loved this tease! One my favs that I’ve tried so far.
- I appreciate that it was written to be body/gender neutral! As a woman, it can be harder to find teases that work well for me.
- I like that the tease does not focus on stroking/edging (in the ‘chastity slave’ variant). I really enjoy this kind of teasing without touching, and few teases seem to incorporate it.
- I thought it was fun that at the “end” of the tease it was revealed there were secrets to find. I immediately played a 2nd time and found the first secret. My 3rd time through, I didn't find the other secret, and almost just let it go. Curiosity got the best of me though, and I found the other secret on my 4th time, and I'm very glad I did.
- I tried the ‘edging’ path once, and I agree with another person’s feedback that it felt monotonous. I didn’t time it, but it felt much longer than the ‘chastity’ path and at times I wondered if it bugged and I got caught in and endless loop because there was no indication of progress. (I’m already not the biggest fan of back to back edging though, so who knows.)
- I appreciate that it was written to be body/gender neutral! As a woman, it can be harder to find teases that work well for me.
- I like that the tease does not focus on stroking/edging (in the ‘chastity slave’ variant). I really enjoy this kind of teasing without touching, and few teases seem to incorporate it.
- I thought it was fun that at the “end” of the tease it was revealed there were secrets to find. I immediately played a 2nd time and found the first secret. My 3rd time through, I didn't find the other secret, and almost just let it go. Curiosity got the best of me though, and I found the other secret on my 4th time, and I'm very glad I did.
- I tried the ‘edging’ path once, and I agree with another person’s feedback that it felt monotonous. I didn’t time it, but it felt much longer than the ‘chastity’ path and at times I wondered if it bugged and I got caught in and endless loop because there was no indication of progress. (I’m already not the biggest fan of back to back edging though, so who knows.)
- PlayfulGuy
- Experimentor

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Re: [Feedback] have you been a good denial slut?
I really enjoyed this tease as well. I think it's an excellent first effort and look forward to more.
I also really liked the artwork, but it's a theme I like so I am biased.
I took the edging route and for me it didn't go on too long, and could have been longer, but I may have gotten lucky and got a shorter session. Some indication of progress would be a good addition though.
May try the other option and try to find the secrets later, because why not!
PG
I also really liked the artwork, but it's a theme I like so I am biased.
I took the edging route and for me it didn't go on too long, and could have been longer, but I may have gotten lucky and got a shorter session. Some indication of progress would be a good addition though.
May try the other option and try to find the secrets later, because why not!
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
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Moistpigeon
- Explorer

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Moistpigeon
- Explorer

- Posts: 6
- Joined: Sun Aug 04, 2024 2:24 pm
Re: [Feedback] have you been a good denial slut?
I thought i had accounted for that apparently not lol
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Moistpigeon
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Re: [Feedback] have you been a good denial slut?
Actually upon further examination i cannot reproduce that bug... ill keep looking though
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Moistpigeon
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Re: [Feedback] have you been a good denial slut?
Thank you for your constructive feedback. I must point out that the randomness is almost entirely optional (you can still be put down one of the secret paths even with minimum randomness) however everything except that and the cbt amounts is entirely determinstic on "fair".kerkersklave wrote: Thu Sep 19, 2024 1:04 pm It's a promissing first start, I like the style and also the AI image, looking at it in EOS I also saw it has very sophisticated logic. I did the edging variant and also managed to get into the hidden part.
What I believe could be better:
- there is very little content for a technically quite complex tease, especially, if you don't find the hidden bit, which seems to be very unlikely to find by accident.
- the edging loop is very monotonous. I did give up after a while, cause I didn't know whether there is any progress. If you want the player to follow a loop for a long time, you have to give some indication that there is something to achieve. And if it is very long, there has to be something that keeps the player interested, like progressing dialog, some indicator now and then. I could have kept going, I can edge for ever, but I do not want to spend an hour on a simple loop.
- The AI art is nice to watch, but I prefer it, if a tease has characters and the images reflect hat, whether AI or not, it is better to introduce a bunch of characters and use their images again and again. It is harder to do with AI, but the Emily-Series (Emilies exreme business trip etc.) has done a very good job at that. There are some inconsistencies but the characters remain clearly recognizable. And your image set even has certain characters that appear in different poses etc.
- I would have expected a lot more questions. It is an evaluation scenario, so the player should be questioned and tested harder.
- A lot of the complexity in the javascript is probably not needed. All this kind of complexity and randomness in the evaluation only makes sense if it has a clear impact on the experience. I would recommend to keep it as simple as possible to achieve what you want to achieve. Randomness for example only makes sense for things that are repeated many times or if a tease is really designed to be replayed a lot. Personally, I replay only very few teases. I replay teases with a strong gaming aspect (Math on Edge being a great example), I replay teases to discover all paths if they are complex adventures but then randomness can make that difficult, and the I might replay a tease I really enjoyed, but only after quite some time. Randomness can be fun for game elements like a slot machine, where you have to win a certain amount and play multiple rounds. But as a player, I have to be aware of that, so I get the thrill of the risk.
Because im lazy, to address the lack of feeling of progression in loops. ive added in a loop counter (it already existed i just re-enabled it) to the loops so you can you have some indication of forward progress.
- Spoiler: show
- Spoiler: show
- Spoiler: show
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Moistpigeon
- Explorer

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Re: [Feedback] have you been a good denial slut?
Fair is the wrong word it's "lawful"
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switch787
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Re: [Feedback] have you been a good denial slut?
I love this tease a lot! My only real issue is that I'm still not super sure what the exact differences between sweet/sadistic/evil and lawful/fickle/erratic are. But the concept is great, and the teasing is pretty superb.
