Succubi Hunter RPG – Bugs and other issues
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- holy_magnas
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Re: Succubi Hunter RPG – Bugs and other issues
Hello SH and meowww
Idk if it's a bug or it just happen to me, whenever I install the game (I have tried it 3x) and doing early configuration (ie. draging folder installation to locate the TAI path, picking basic meowww package, picking some kink, etc) the game always stop working after it asked me to choose between : turn on or turn off the system messaging. At the same time a sound of metronome suddenly start and the chat said something like "something wrong and return to main system" (not sure it is the exact words, Im just paraphrase it) and it got freeze and a window crash pop up, I choose to continue but the convesation got freeze and nothing happen at all.
Is this okay to ignore them? because after I restart the TAI, the game continue normally from Shasha Grey on the village etc (I'm just on the day 1)
P.S I've attached my log files
Idk if it's a bug or it just happen to me, whenever I install the game (I have tried it 3x) and doing early configuration (ie. draging folder installation to locate the TAI path, picking basic meowww package, picking some kink, etc) the game always stop working after it asked me to choose between : turn on or turn off the system messaging. At the same time a sound of metronome suddenly start and the chat said something like "something wrong and return to main system" (not sure it is the exact words, Im just paraphrase it) and it got freeze and a window crash pop up, I choose to continue but the convesation got freeze and nothing happen at all.
Is this okay to ignore them? because after I restart the TAI, the game continue normally from Shasha Grey on the village etc (I'm just on the day 1)
P.S I've attached my log files
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- Log Files.7z
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SuccubiHunterRPG
- Explorer At Heart

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Re: Succubi Hunter RPG – Bugs and other issues
I think that is my fault. I think I broke it in the last update accidentally. I will have a look this weekend to fix itholy_magnas wrote: Thu Jul 18, 2024 3:15 pm Hello SH and meowww
Idk if it's a bug or it just happen to me, whenever I install the game (I have tried it 3x) and doing early configuration (ie. draging folder installation to locate the TAI path, picking basic meowww package, picking some kink, etc) the game always stop working after it asked me to choose between : turn on or turn off the system messaging. At the same time a sound of metronome suddenly start and the chat said something like "something wrong and return to main system" (not sure it is the exact words, Im just paraphrase it) and it got freeze and a window crash pop up, I choose to continue but the convesation got freeze and nothing happen at all.
Is this okay to ignore them? because after I restart the TAI, the game continue normally from Shasha Grey on the village etc (I'm just on the day 1)
P.S I've attached my log files
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SuccubiHunterRPG
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Re: Succubi Hunter RPG – Bugs and other issues
Yep I was right, I made a stupid mistake and missed a key line, I have uploaded a whole new scripts that fix this and many other minor bugsSuccubiHunterRPG wrote: Fri Jul 19, 2024 10:35 amI think that is my fault. I think I broke it in the last update accidentally. I will have a look this weekend to fix itholy_magnas wrote: Thu Jul 18, 2024 3:15 pm Hello SH and meowww
Idk if it's a bug or it just happen to me, whenever I install the game (I have tried it 3x) and doing early configuration (ie. draging folder installation to locate the TAI path, picking basic meowww package, picking some kink, etc) the game always stop working after it asked me to choose between : turn on or turn off the system messaging. At the same time a sound of metronome suddenly start and the chat said something like "something wrong and return to main system" (not sure it is the exact words, Im just paraphrase it) and it got freeze and a window crash pop up, I choose to continue but the convesation got freeze and nothing happen at all.
Is this okay to ignore them? because after I restart the TAI, the game continue normally from Shasha Grey on the village etc (I'm just on the day 1)
P.S I've attached my log files
- holy_magnas
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Re: Succubi Hunter RPG – Bugs and other issues
Thanks for the update SH. The problem doesn't appear anymore.
And I have to report, when I explore the land I found a bug when I meet caprice for the first time, it said "you continue to stroke but the vision blurred" repeatedly, after I input command "edge" the error message popped up. I have attached the screen shoot and the log files.
Also 1 quick question, how to change the metronome pace? I think I've read somewhere it can be changed manually, but I cant find the option to adjust them.
And I have to report, when I explore the land I found a bug when I meet caprice for the first time, it said "you continue to stroke but the vision blurred" repeatedly, after I input command "edge" the error message popped up. I have attached the screen shoot and the log files.
Also 1 quick question, how to change the metronome pace? I think I've read somewhere it can be changed manually, but I cant find the option to adjust them.
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- screenshoot & log files.7z
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SuccubiHunterRPG
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Re: Succubi Hunter RPG – Bugs and other issues
So your not supposed to input the command "Edge". There is a edge function in TeaseAI but I have not used it in Succubi Hunter. The game will ask you to edge occasionally and certainly the stroke mechanics are likely to do this to you if well calibrated to your stamina but your not supposed to tell the game you have edged, either you cum or you don't. After all that is what the succubi is trying to make you do :)holy_magnas wrote: Tue Jul 23, 2024 6:45 am Thanks for the update SH. The problem doesn't appear anymore.
And I have to report, when I explore the land I found a bug when I meet caprice for the first time, it said "you continue to stroke but the vision blurred" repeatedly, after I input command "edge" the error message popped up. I have attached the screen shoot and the log files.
Also 1 quick question, how to change the metronome pace? I think I've read somewhere it can be changed manually, but I cant find the option to adjust them.
Regarding changing the stroking speed, Follow these commands when you first start up the game
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swimming_act
- Curious Newbie

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Re: Succubi Hunter RPG – Bugs and other issues
First of all, what was done here is very impressive and I am enjoying it a lot. Thank you SH and meowww!
During playing, I noticed a few minor bugs.
Since I have fixes / ideas on why there are happening, I want to write them here in hopes of it being useful.
During playing, I noticed a few minor bugs.
Since I have fixes / ideas on why there are happening, I want to write them here in hopes of it being useful.
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SuccubiHunterRPG
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Re: Succubi Hunter RPG – Bugs and other issues
Legend - its great to get genuine help with the bugs. I have a bit on finishing a few other things for version 2.0 but I will review all of these bugs in the next week or so.swimming_act wrote: Sat Jul 27, 2024 9:13 pm First of all, what was done here is very impressive and I am enjoying it a lot. Thank you SH and meowww!
During playing, I noticed a few minor bugs.
Since I have fixes / ideas on why there are happening, I want to write them here in hopes of it being useful.
- Spoiler: show
It's clear you know how the system works so if you ever want to contribute anything let me know.
Re: Succubi Hunter RPG – Bugs and other issues
not sure if this can be called a bug or maybe an oversight
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SuccubiHunterRPG
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Re: Succubi Hunter RPG – Bugs and other issues
I'm not sure if this is a bug, or the way the tease is supposed to work.
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SuccubiHunterRPG
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Re: Succubi Hunter RPG – Bugs and other issues
That is not a bug. Although that you thought it was means I have to work on the description. You only see this message if verbose mode is on.
This message is meant to detail how the stroking time is calculated which is really complicated.
Stage 1 - base level = your strength in the activity in this case your attack has a base of 2 so t is 2
Stage 2 - add lust, in this case you have developed 1 lust so your base level is increased to 3
Stage 3 - calculate stroke time. This is very complicated and based on how you configured the game, essentially the higher the number the longer you will stroke
Stage 4 - subtract any impact a potion has on you
Re: Succubi Hunter RPG – Bugs and other issues
Many thanks.
Re: Succubi Hunter RPG – Bugs and other issues
I've been writing some code off and on that attempts to parse the TeaseAI scripts and report various things that appear to be errors. I tried it out on the Succubus Hunter scripts out of curiousity, and it seems to found a bunch of things that look like legitimate issues.
There almost certainly some things that are false errors, either due to my lack of understanding of Tease AI , or due to flaws in my code, or due to errors being picked up in parts of scripts that can't actually be reached.
Anyway , I hope the following is slightly more useful than annoying.
Flags with mixed case:
To clarify - most places use the flag 'Blond' , but Custom\Succubi\3StimulatorSydneyCole\LVL3\MediaSet01\ChangeImageCheck.txt attempts to create the flag 'blond'. This will cause issues due to flags being case sensitive in TeaseAI , but the windows file system being case insensitive.
----------------------------------------
Goto (and similar commands) with missing target :
----------------------------------------
Duplicate labels:
----------------------------------------
CallReturn statements with missing targets:
----------------------------------------
Missing vocab:
----------------------------------------
@Command errors:
There almost certainly some things that are false errors, either due to my lack of understanding of Tease AI , or due to flaws in my code, or due to errors being picked up in parts of scripts that can't actually be reached.
Anyway , I hope the following is slightly more useful than annoying.
Flags with mixed case:
Code: Select all
Blond
blond----------------------------------------
Goto (and similar commands) with missing target :
Code: Select all
File : Custom\CombatAmbush.txt
Defeat @ Line 37 - @NullResponse @SetVar[HeroShield]=[0] @If[HeroHealth]<[1]Then(Defeat) @If[HeroHealth]>[0]Then(BattleStart)
File : Custom\CombatBattleCommences.txt
Defeat @ Line 54 - @NullResponse @If[HeroHealth]<[1]Then(Defeat)
File : Custom\CombatBattleCommencesMulti.txt
Defeat @ Line 196 - @NullResponse @If[HeroHealth]<[1]Then(Defeat)
File : Custom\CombatHeroDominatesSuccubi.txt
SuccubiIsDominant @ Line 10 - @NullResponse @If[Defeats]>[DominaceGreaterThanTarget]Then(SuccubiIsDominant)
Start @ Line 127 - I'm sorry you have already asked me today for a quest, come back tomorrow @Wait(2) @Goto(Start)
File : Custom\CombatSuccubiAction.txt
(ActionStart @ Line 963 - @NullResponse @Goto((ActionStart)
File : Custom\CombatSuccubiActionMulti.txt
(ActionStart @ Line 886 - @NullResponse @Goto((ActionStart)
File : Custom\CombatSuccubiStimulate.txt
ImageLoopHandJob @ Line 131 - @NullResponse @Goto(ImageLoopHandJob)
File : Custom\LocationChangeDay.txt
OfferCastle @ Line 12 - @NullResponse @If[QueenStatus]=[Agnostic]Then(OfferCastle)
File : Custom\LocationJournalMenu.txt
SkipToEnd @ Line 12 - @NullResponse @If[CapriceStory]<[2]Then(SkipToEnd)
EvilIsExcitingDead @ Line 168 - @NullResponse @If[WitchState]=[Dead]Then(EvilIsExcitingDead)
File : Vocabulary\#AllocateQuest.txt
(Via Custom\Location\-4N0E.txt)
NoQuest @ Line 4 - @Variable[QuestGiver]=[Queen] @NullResponse @Goto(NoQuest)
NoQuest @ Line 5 - @Variable[QuestGiver]=[Katya] @NullResponse @Goto(NoQuest)
NoQuest @ Line 6 - @Variable[QuestGiver]=[Guerlain] @NullResponse @Goto(NoQuest)
NoQuest @ Line 7 - @Variable[QuestGiver]=[Melena] @NullResponse @Goto(NoQuest)
NoQuest @ Line 8 - @Variable[QuestGiver]=[Apocrathy1] @NullResponse @Goto(NoQuest)
NoQuest @ Line 9 - @Variable[QuestGiver]=[Apocrathy2] @NullResponse @Goto(NoQuest)
NoQuest @ Line 10 - @Variable[QuestGiver]=[Apocrathy3] @NullResponse @Goto(NoQuest)
NoQuest @ Line 11 - @Variable[QuestGiver]=[Smith1] @NullResponse @Goto(NoQuest)
NoQuest @ Line 12 - @Variable[QuestGiver]=[Smith2] @NullResponse @Goto(NoQuest)
NoQuest @ Line 13 - @Variable[QuestGiver]=[Smith3] @NullResponse @Goto(NoQuest)
NoQuest @ Line 14 - @Variable[QuestGiver]=[LVL1Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 15 - @Variable[QuestGiver]=[LVL2Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 16 - @Variable[QuestGiver]=[LVL3Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 17 - @Variable[QuestGiver]=[LVL4Succubi] @NullResponse @Goto(NoQuest)
File : Custom\Location\0N-4E.txt
Character @ Line 17 - [C, Character] @NullResponse @Goto(Character)
Quest @ Line 18 - [Q, Quest] @NullResponse @Goto(Quest)
File : Vocabulary\#AllocateQuest.txt
(Via Custom\Location\0N-4E.txt)
NoQuest @ Line 4 - @Variable[QuestGiver]=[Queen] @NullResponse @Goto(NoQuest)
NoQuest @ Line 5 - @Variable[QuestGiver]=[Katya] @NullResponse @Goto(NoQuest)
NoQuest @ Line 6 - @Variable[QuestGiver]=[Guerlain] @NullResponse @Goto(NoQuest)
NoQuest @ Line 7 - @Variable[QuestGiver]=[Melena] @NullResponse @Goto(NoQuest)
NoQuest @ Line 8 - @Variable[QuestGiver]=[Apocrathy1] @NullResponse @Goto(NoQuest)
NoQuest @ Line 9 - @Variable[QuestGiver]=[Apocrathy2] @NullResponse @Goto(NoQuest)
NoQuest @ Line 10 - @Variable[QuestGiver]=[Apocrathy3] @NullResponse @Goto(NoQuest)
NoQuest @ Line 11 - @Variable[QuestGiver]=[Smith1] @NullResponse @Goto(NoQuest)
NoQuest @ Line 12 - @Variable[QuestGiver]=[Smith2] @NullResponse @Goto(NoQuest)
NoQuest @ Line 13 - @Variable[QuestGiver]=[Smith3] @NullResponse @Goto(NoQuest)
NoQuest @ Line 14 - @Variable[QuestGiver]=[LVL1Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 15 - @Variable[QuestGiver]=[LVL2Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 16 - @Variable[QuestGiver]=[LVL3Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 17 - @Variable[QuestGiver]=[LVL4Succubi] @NullResponse @Goto(NoQuest)
File : Custom\Location\0N4E.txt
WhatSuccubi @ Line 39 - @SystemMessage @RapidCodeOn Returning you to the town @Goto(WhatSuccubi)
File : Vocabulary\#AllocateQuest.txt
(Via Custom\Location\4N0E.txt)
NoQuest @ Line 4 - @Variable[QuestGiver]=[Queen] @NullResponse @Goto(NoQuest)
NoQuest @ Line 5 - @Variable[QuestGiver]=[Katya] @NullResponse @Goto(NoQuest)
NoQuest @ Line 6 - @Variable[QuestGiver]=[Guerlain] @NullResponse @Goto(NoQuest)
NoQuest @ Line 7 - @Variable[QuestGiver]=[Melena] @NullResponse @Goto(NoQuest)
NoQuest @ Line 8 - @Variable[QuestGiver]=[Apocrathy1] @NullResponse @Goto(NoQuest)
NoQuest @ Line 9 - @Variable[QuestGiver]=[Apocrathy2] @NullResponse @Goto(NoQuest)
NoQuest @ Line 10 - @Variable[QuestGiver]=[Apocrathy3] @NullResponse @Goto(NoQuest)
NoQuest @ Line 11 - @Variable[QuestGiver]=[Smith1] @NullResponse @Goto(NoQuest)
NoQuest @ Line 12 - @Variable[QuestGiver]=[Smith2] @NullResponse @Goto(NoQuest)
NoQuest @ Line 13 - @Variable[QuestGiver]=[Smith3] @NullResponse @Goto(NoQuest)
NoQuest @ Line 14 - @Variable[QuestGiver]=[LVL1Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 15 - @Variable[QuestGiver]=[LVL2Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 16 - @Variable[QuestGiver]=[LVL3Succubi] @NullResponse @Goto(NoQuest)
NoQuest @ Line 17 - @Variable[QuestGiver]=[LVL4Succubi] @NullResponse @Goto(NoQuest)
File : Custom\NPC\Queen\Battle.txt
Victory @ Line 15 - @NullResponse @If[QueenHealth]<[1]Then(Victory)
File : Custom\NPC\Queen\Challenge.txt
12Out @ Line 144 - @NullResponse @If[12FightStatus]<[1]Then(12Out)
22Out @ Line 168 - @NullResponse @If[22FightStatus]<[1]Then(22Out)
32Out @ Line 192 - @NullResponse @If[32FightStatus]<[1]Then(32Out)
42Out @ Line 216 - @NullResponse @If[42FightStatus]<[1]Then(42Out)
EndEnemyAllocation @ Line 251 - @NullResponse @If[EnemyName2]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 254 - @NullResponse @If[EnemyName3]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 257 - @NullResponse @If[EnemyName4]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 260 - @NullResponse @If[EnemyName5]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 263 - @NullResponse @If[EnemyName6]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 266 - @NullResponse @If[EnemyName7]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 269 - @NullResponse @If[EnemyName8]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 272 - @NullResponse @If[EnemyName9]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 275 - @NullResponse @If[EnemyName10]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 278 - @NullResponse @If[EnemyName11]=[0]Then(EndEnemyAllocation)
EndEnemyAllocation @ Line 281 - @NullResponse @If[EnemyName12]=[0]Then(EndEnemyAllocation)
File : Custom\NPC\Queen\CombatHeroAttack.txt
armorDeflectsAll @ Line 8 - @NullResponse @If[QueenPhysicalarmor]=[HeroRoundDamage]Then(armorDeflectsAll)
armorDeflectsAll @ Line 9 - @NullResponse @If[QueenPhysicalarmor]>[HeroRoundDamage]Then(armorDeflectsAll)
File : Custom\NPC\Queen\CombatVictory.txt
WitchHuntFree @ Line 77 - [1, Option1] @NullResponse @Goto(WitchHuntFree)
File : Custom\NPC\Queen\QueenVictory.txt
SlaveEndStory @ Line 83 - [3, Option3] @NullResponse @Goto(SlaveEndStory)
Challenge @ Line 85 - [5, Option5] @NullResponse @Goto(Challenge)
SlaveEndStory @ Line 91 - [3, Option3] @NullResponse @Goto(SlaveEndStory)
Challenge @ Line 93 - [5, Option5] @NullResponse @Goto(Challenge)
DominateWitch @ Line 94 - [6, Option6] @NullResponse @Goto(DominateWitch)
File : Custom\NPC\Witch\Challenge.txt
ContinueChallenge @ Line 26 - I was hoping it would not come to this @If[WitchCumCount]<[DominaceTarget]Then(ContinueChallenge)
Victory @ Line 56 - @NullResponse @If[SuccubiHealth]<[1]Then(Victory)
File : Custom\Succubi\Guerlain\Unique\MediaSet01\ChangeImageCheck.txt
State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6)
State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5)
State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4)
File : Custom\Succubi\Guerlain\Unique\MediaSet02\ChangeImageCheck.txt
State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6)
State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5)
State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4)
File : Custom\Succubi\Guerlain\Unique\MediaSet03\ChangeImageCheck.txt
State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6)
State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5)
State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4)
File : Custom\Succubi\Guerlain\Unique\MediaSet04\ChangeImageCheck.txt
State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6)
State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5)
State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4)
File : Custom\Succubi\Guerlain\Unique\MediaSet05\ChangeImageCheck.txt
State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6)
State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5)
State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4)
File : Custom\Succubi\Guerlain\Unique\MediaSet06\ChangeImageCheck.txt
State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6)
State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5)
State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4)
File : Custom\Succubi\MelenaMaria\LVL2\MediaSet01\MediaSetAttribute.txt
Allied @ Line 279 - [2] @SystemMessage @RapidCodeOn you say you will go and find the herb @Goto(Allied)
File : Custom\System.txt
LoadKinks @ Line 1 - @NullResponse @If[LoadingNewGame]=[Yes]Then(LoadKinks)
File : Custom\SystemCreateMedia.txt
SuccubiAlreadyLoaded @ Line 4 - @NullResponse @If[SystemSuccubiLoaded]=[Yes]Then(SuccubiAlreadyLoaded)
File : Custom\SystemSetStrokingPaterns.txt
Defend @ Line 23 - [4] @NullResponse @Goto(Defend)
Cast @ Line 24 - [5] @NullResponse @Goto(Cast)
Stimulate @ Line 25 - [6] @NullResponse @Goto(Stimulate)
ChoseSettings @ Line 146 - [1] @NullResponse @SetVar[MetronomeSpecialStimulation]=[Off] @Goto(ChoseSettings)
ChoseSettings @ Line 147 - [2] @NullResponse @SetVar[MetronomeSpecialStimulation]=[On] @Goto(ChoseSettings)
File : Custom\SystemTestSuccubi.txt
EncounterOver @ Line 207 - @NullResponse @Goto(EncounterOver)
EncounterOver @ Line 210 - @NullResponse @Goto(EncounterOver)
File : Custom\TrainingModifier.txt
NoChange @ Line 5 - @NullResponse @If[TrainRequirement]<[2]Then(NoChange)
NoChange @ Line 35 - @NullResponse @If[TrainRequirement]<[2]Then(NoChange)Duplicate labels:
Code: Select all
Duplicate label (ApothecaryOptions) in :
Custom\Location\0N-4E.txt @ Line 36
Custom\Location\0N-4E.txt @ Line 50
Duplicate label (ApothecaryOptions) in :
Custom\Location\4N0E.txt @ Line 44
Custom\Location\4N0E.txt @ Line 58
Duplicate label (Aroused) in :
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 108
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 235
Duplicate label (Aroused) in :
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 108
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 228
Duplicate label (BreakFree) in :
Custom\CombatSuccubiStimulate.txt @ Line 110
Custom\CombatSuccubiStimulate.txt @ Line 146
Custom\CombatSuccubiStimulate.txt @ Line 160
Custom\CombatSuccubiStimulate.txt @ Line 178
Duplicate label (ChangeLocation) in :
Custom\NPC\Katya\Katya - Copy.txt @ Line 32
Custom\NPC\Katya\Katya - Copy.txt @ Line 125
Duplicate label (ChangeLocation) in :
Custom\NPC\Katya\Katya.txt @ Line 32
Custom\NPC\Katya\Katya.txt @ Line 136
Duplicate label (CumReady) in :
Custom\NPC\Caprice\Kink.txt @ Line 140
Custom\NPC\Caprice\Kink.txt @ Line 143
Duplicate label (Drain) in :
Custom\NPC\Katya\Katya - Copy.txt @ Line 219
Custom\NPC\Katya\Katya - Copy.txt @ Line 622
Duplicate label (Drain) in :
Custom\NPC\Katya\Katya.txt @ Line 230
Custom\NPC\Katya\Katya.txt @ Line 633
Duplicate label (EndScript) in :
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 113
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 240
Duplicate label (EndScript) in :
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 113
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 233
Duplicate label (EndScript) in :
Custom\Succubi\Guerlain\Unique\MediaSet01\MediaSetAttribute.txt @ Line 44
Custom\Succubi\Guerlain\Unique\MediaSet01\MediaSetAttribute.txt @ Line 55
Duplicate label (EndScript) in :
Custom\Succubi\Guerlain\Unique\MediaSet02\MediaSetAttribute.txt @ Line 45
Custom\Succubi\Guerlain\Unique\MediaSet02\MediaSetAttribute.txt @ Line 56
Duplicate label (EndScript) in :
Custom\Succubi\Guerlain\Unique\MediaSet03\MediaSetAttribute.txt @ Line 45
Custom\Succubi\Guerlain\Unique\MediaSet03\MediaSetAttribute.txt @ Line 56
Duplicate label (EndScript) in :
Custom\Succubi\Guerlain\Unique\MediaSet04\MediaSetAttribute.txt @ Line 45
Custom\Succubi\Guerlain\Unique\MediaSet04\MediaSetAttribute.txt @ Line 56
Duplicate label (EndScript) in :
Custom\Succubi\Guerlain\Unique\MediaSet05\MediaSetAttribute.txt @ Line 45
Custom\Succubi\Guerlain\Unique\MediaSet05\MediaSetAttribute.txt @ Line 56
Duplicate label (EndScript) in :
Custom\Succubi\Guerlain\Unique\MediaSet06\MediaSetAttribute.txt @ Line 45
Custom\Succubi\Guerlain\Unique\MediaSet06\MediaSetAttribute.txt @ Line 56
Duplicate label (EndVideo) in :
Custom\NPC\Witch\Witch.txt @ Line 47
Custom\NPC\Witch\Witch.txt @ Line 62
Duplicate label (EnemyMenu) in :
Custom\NPC\Queen\MeetQueen.txt @ Line 308
Custom\NPC\Queen\MeetQueen.txt @ Line 325
Duplicate label (ICame) in :
Custom\CombatSuccubiStimulate.txt @ Line 120
Custom\CombatSuccubiStimulate.txt @ Line 182
Duplicate label (NameEnemies) in :
Custom\NPC\Queen\Challenge.txt @ Line 235
Custom\NPC\Queen\Challenge.txt @ Line 247
Duplicate label (State2) in :
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 8
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 135
Duplicate label (State2) in :
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 8
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 128
Duplicate label (State3) in :
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 28
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 155
Duplicate label (State3) in :
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 28
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 148
Duplicate label (State4) in :
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 48
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 175
Duplicate label (State4) in :
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 48
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 168
Duplicate label (State5) in :
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 68
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 195
Duplicate label (State5) in :
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 68
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 188
Duplicate label (State6) in :
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 88
Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 215
Duplicate label (State6) in :
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 88
Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 208
Duplicate label (VideoBlowjobMulti) in :
Custom\CombatSuccubiStimulate.txt @ Line 68
Custom\CombatSuccubiStimulate.txt @ Line 174
CallReturn statements with missing targets:
Code: Select all
File : Custom\CombatHeroAction.txt
@Call(Custom\NPC\Witch\CombatDefeatCum.txt) @ Line 116
File : Custom\LocationChangeDay.txt
@Call(Custom\NPC\QueenMeetQueen.txt, Agnostic) @ Line 35
File : Custom\Location\NaomiDungeon.txt
@Call(Custom\Succubi\3KnightNaomiSwann\Dungeon\NaomiSwannDungeon.txt) @ Line 1
File : Custom\NPC\Katya\Katya - Copy.txt
@Call(Custom\NPC\Queen\QueenCombatVictory.txt) @ Line 438
@Call(Custom\NPC\Queen\QueenCombatVictory.txt) @ Line 475
File : Custom\NPC\Katya\Katya.txt
@Call(Custom\NPC\Queen\QueenCombatVictory.txt) @ Line 449
@Call(Custom\NPC\Queen\QueenCombatVictory.txt) @ Line 486
File : Custom\NPC\Queen\CombatLoadSuccubiEncounter.txt
@Call(Custom\NPC\Queen\CombatDefeatPhysical.txt) @ Line 60
File : Custom\NPC\Queen\QueenDead.txt
@Call(Custom\NPC\Challenge.txt) @ Line 45
File : Custom\NPC\Queen\QueenSlave.txt
@Call(Custom\NPC\Challenge.txt) @ Line 57
File : Custom\Succubi\Ariel\LVL3\MediaSet01\ChangeImageCheck.txt
@CallReturn(MediaUpdate\Ariel.txt) @ Line 77
File : Custom\Succubi\Guerlain\Special\Guerlain.txt
@Call(Custom\Succubi\Guerlain\Profile.txt) @ Line 21
File : Custom\System.txt
@CallReturn(Custom\Test.txt) @ Line 87
@CallReturn(Custom\GameDifficulty.txt) @ Line 123
@CallReturn(LoadMedia\CreatorSuccubi\*.txt) @ Line 167
File : Custom\SystemStartNewGame.txt
@CallReturn(LoadMedia\CreatorSuccubi\*.txt) @ Line 61
File : Vocabulary\#KinkChoice.txt
@CallReturn(Custom\Kinks\KinkFucking\*.txt) @ Line 8
File : Vocabulary\Responses\Stats.txt
@CallReturn(Custom\Stats.txt) @ Line 3Missing vocab:
Code: Select all
#SetSuccub21Action3 :
Custom\CombatBattleCommencesMulti.txt @ Line 177 - @NullResponse #SetSuccubi2Action2 #SetSuccub21Action3
#WitchBlowJob :
Custom\NPC\Witch\Witch.txt @ Line 60 - @SystemMessage @RapidCodeOn #WitchBlowJob
#the :
Custom\NPC\Queen\CombatHeroArmorAttack.txt @ Line 19 - @SystemMessage @RapidCodeOn You spray #the queens armor with attacks reducing her armor by #Var[QueenArmorDamageTotal] @Command errors:
Code: Select all
File : Custom\CombatBattleOutcome.txt
@ChangetVar[#Var[SuccubiID]Rating]=[#Var[SuccubiID]Rating]+[1] - Unknown command
Line 38 : @NullResponse @ChangetVar[#Var[SuccubiID]Rating]=[#Var[SuccubiID]Rating]+[1]
File : Custom\CombatSuccubiStimulate.txt
@NullResponsel - Unknown command
Line 114 : @NullResponsel @PlayVideoNoWait[#Var[Path]Scripts\SuccubiHunter\Custom\Succubi\#Var[SuccubiID]\#Var[SuccubiLevel]\#Var[SuccubiMediaSet]\*.MP4] @JumpVideoReverse(#Var[VideoStartTime]) @CountVar[VideoRunningTime, stop] @SetVar[VideoRunningTime]=[0] @CountVar[VideoRunningTime]
File : Custom\Kinks\BasicKinks.txt
@IF[Lose]=[5]Then(CFGiveUp) - Unknown command
Line 70 : @NullResponse @IF[Lose]=[5]Then(CFGiveUp)
File : Custom\Kinks\KinkRestraint\Restraint1.txt
@Emote - Unknown command
Line 45 : @Emote laughs @MetronomeOff
File : Custom\Location\-4N0E.txt
@GotoApothecaryOptions - Unknown command
Line 169 : I'm sorry you have already asked me today for a quest, come back tomorrow @Wait(2) @GotoApothecaryOptions
File : Custom\Location\0N-4E.txt
@GotoApothecaryOptions - Unknown command
Line 161 : I'm sorry you have already asked me today for a quest, come back tomorrow @Wait(2) @GotoApothecaryOptions
File : Custom\Location\4N0E.txt
@GotoApothecaryOptions - Unknown command
Line 182 : I'm sorry you have already asked me today for a quest, come back tomorrow @Wait(2) @GotoApothecaryOptions
File : Custom\NPC\Caprice\Caprice.txt
@SetVarVar[CapriceInfatuationCount]=[#Random(1,4)] - Unknown command
Line 93 : @NullResponse @SetVarVar[CapriceInfatuationCount]=[#Random(1,4)]
File : Custom\NPC\Caprice\Encounter.txt
@SetVarVar[CapriceInfatuationCount]=[#Random(1,4)] - Unknown command
Line 152 : @NullResponse @SetVarVar[CapriceInfatuationCount]=[#Random(1,4)]
@SetVar - Expecting bracket
Line 199 : @NullResponse @SetVar @SetVar[CapriceStatus]=[Allied]
File : Custom\NPC\Caprice\Evolve.txt
@CheckPlayVideo(Evolve2Complete) - Unexpected bracket
Line 148 : @NullResponse @CheckPlayVideo(Evolve2Complete)
File : Custom\NPC\Queen\Battle.txt
@CheckPlayVideo(PlayBlow) - Unexpected bracket
Line 155 : @NullResponse @CheckPlayVideo(PlayBlow)
@CheckPlayVideo(PlayFuck) - Unexpected bracket
Line 176 : @NullResponse @CheckPlayVideo(PlayFuck)
@CheckPlayVideo(PlayAss) - Unexpected bracket
Line 198 : @NullResponse @CheckPlayVideo(PlayAss)
@Goto - Expecting bracket
Line 210 : @NullResponse @Goto (HeroStartAction)
File : Custom\NPC\Queen\Challenge.txt
@NullResponsePicking - Unknown command
Line 133 : @NullResponsePicking Fighters
@SetVar(EnemiesFighting) - Wrong bracket
Line 250 : @NullResponse @SetVar(EnemiesFighting)=[1]
@SetVar(EnemiesFighting) - Wrong bracket
Line 253 : @NullResponse @SetVar(EnemiesFighting)=[2]
@SetVar(EnemiesFighting) - Wrong bracket
Line 256 : @NullResponse @SetVar(EnemiesFighting)=[3]
@SetVar(EnemiesFighting) - Wrong bracket
Line 259 : @NullResponse @SetVar(EnemiesFighting)=[4]
@SetVar(EnemiesFighting) - Wrong bracket
Line 262 : @NullResponse @SetVar(EnemiesFighting)=[5]
@SetVar(EnemiesFighting) - Wrong bracket
Line 265 : @NullResponse @SetVar(EnemiesFighting)=[6]
@SetVar(EnemiesFighting) - Wrong bracket
Line 268 : @NullResponse @SetVar(EnemiesFighting)=[7]
@SetVar(EnemiesFighting) - Wrong bracket
Line 271 : @NullResponse @SetVar(EnemiesFighting)=[8]
@SetVar(EnemiesFighting) - Wrong bracket
Line 274 : @NullResponse @SetVar(EnemiesFighting)=[9]
@SetVar(EnemiesFighting) - Wrong bracket
Line 277 : @NullResponse @SetVar(EnemiesFighting)=[10]
@SetVar(EnemiesFighting) - Wrong bracket
Line 280 : @NullResponse @SetVar(EnemiesFighting)=[11]
@SetVar(EnemiesFighting) - Wrong bracket
Line 283 : @NullResponse @SetVar(EnemiesFighting)=[12]
File : Custom\NPC\Queen\CombatSuccubiAttack.txt
@CheckPlayVideo(PlayVideoHero) - Unexpected bracket
Line 73 : @NullResponse @CheckPlayVideo(PlayVideoHero)
File : Custom\NPC\Queen\PlayVideoCheck.txt
@CheckPlayVideo(PlayVideoHero) - Unexpected bracket
Line 2 : @NullResponse @CheckPlayVideo(PlayVideoHero)
File : Custom\NPC\Queen\QueenDead.txt
@GotoStart - Unknown command
Line 28 : @NullResponse @GotoStart
@DiffernetAnswer - Unknown command
Line 47 : @DiffernetAnswer @Goto(Options2)
File : Custom\NPC\Queen\QueenSlave.txt
@GotoStart - Unknown command
Line 39 : @NullResponse @GotoStart
@DiffernetAnswer - Unknown command
Line 59 : @DiffernetAnswer @Goto(Options2)
File : Custom\NPC\Queen\QueenVictory.txt
@IfVar[EndGame]=[Tori&Caprice]Then(Tori&Caprice) - Unknown command
Line 24 : I am honered to have such a loyal servant @IfVar[EndGame]=[Tori&Caprice]Then(Tori&Caprice)
File : Custom\NPC\Queen\TrainingBattle.txt
@NulResponse - Unknown command
Line 42 : @NulResponse @ChangeVar[SuccubiCountdown]=[SuccubiCountdown]-[1]
@NulResponse - Unknown command
Line 43 : @NulResponse @If[SuccubiCountdown]=[0]Then(NoLVL)
@NulResponse - Unknown command
Line 44 : @NulResponse @Goto(LoadSuccubi)
File : Custom\NPC\Witch\PlayVideoCheck.txt
@CheckPlayVideo(PlayVideoHero) - Unexpected bracket
Line 2 : @NullResponse @CheckPlayVideo(PlayVideoHero)
(Note that I've snipped out a huge number of instances of @Chance(EndScript) from errors in similar files. I don't think it is a valid command, but it was bloating things a fair bit.)
File : Custom\Succubi\1AcrobatLiyaSilver\LVL1\MediaSet03\ChangeImageCheck.txt
@Chance(EndScript) - Unknown command
Line 26 : @NullResponse @Chance(EndScript)
@Chance(EndScript) - Unknown command
Line 46 : @NullResponse @Chance(EndScript)
@Chance(EndScript) - Unknown command
Line 66 : @NullResponse @Chance(EndScript)
@Chance(EndScript) - Unknown command
Line 86 : @NullResponse @Chance(EndScript)
@Chance(EndScript) - Unknown command
Line 106 : @NullResponse @Chance(EndScript)
File : Custom\Succubi\Ariel\LVL3\MediaSet01\MediaSetAttribute.txt
@wait(1) - Unknown command
Line 44 : @NullResponse @wait(1)
File : Custom\Succubi\Guerlain\Unique\MediaSet01\MediaSetAttribute.txt
@wait(1) - Unknown command
Line 30 : @NullResponse @wait(1)
File : Custom\Succubi\Guerlain\Unique\MediaSet02\MediaSetAttribute.txt
@wait(1) - Unknown command
Line 31 : @NullResponse @wait(1)
File : Custom\Succubi\Guerlain\Unique\MediaSet03\MediaSetAttribute.txt
@wait(1) - Unknown command
Line 31 : @NullResponse @wait(1)
File : Custom\Succubi\Guerlain\Unique\MediaSet04\MediaSetAttribute.txt
@wait(1) - Unknown command
Line 31 : @NullResponse @wait(1)
File : Custom\Succubi\Guerlain\Unique\MediaSet05\MediaSetAttribute.txt
@wait(1) - Unknown command
Line 31 : @NullResponse @wait(1)
File : Custom\Succubi\Guerlain\Unique\MediaSet06\MediaSetAttribute.txt
@wait(1) - Unknown command
Line 31 : @NullResponse @wait(1)
File : Custom\Succubi\MelenaMaria\LVL2\MediaSet01\MediaSetAttribute.txt
@wait(1) - Unknown command
Line 31 : @NullResponse @wait(1)
@CheckPlayVideo(Evolve2Complete) - Unexpected bracket
Line 287 : @NullResponse @CheckPlayVideo(Evolve2Complete)
File : Custom\System.txt
@RapidTestOff - Unknown command
Line 97 : @NullResponse @RapidTestOff @SetVar[SuccubiSpecial]=[None] @DommeNameTemp(#Var[SuccubiName])
@RapidTestOn - Unknown command
Line 104 : @NullResponse @RapidTestOn @StopVideo @CallReturn(Custom\LocationBattleComplete.txt)
File : Custom\SystemSetGameKinks.txt
@RapidCodeOnWould - Unknown command
Line 88 : @SystemMessage @RapidCodeOnWould you like to choose another kink
@RapidCodeOn1 - Unknown command
Line 89 : @SystemMessage @RapidCodeOn1 - Yes
@RapidCodeOn2 - Unknown command
Line 90 : @SystemMessage @RapidCodeOn2 - No
File : Custom\SystemSetStrokingPaterns.txt
@SetVer[SettingStroke]=[Attack] - Unknown command
Line 31 : @NullResponse @SetVer[SettingStroke]=[Attack]
File : Custom\Training - Copy.txt
@Call[D:\TeaseAI\Scripts\SuccubiHunter\Custom\NPC\Queen\MeetQueen.txt, AcceptSlave] - Wrong bracket
Line 682 : @SystemMessage @RapidCodeOn You look at Tori @Call[D:\TeaseAI\Scripts\SuccubiHunter\Custom\NPC\Queen\MeetQueen.txt, AcceptSlave]
File : Custom\Training.txt
@Call[D:\TeaseAI\Scripts\SuccubiHunter\Custom\NPC\Queen\MeetQueen.txt, AcceptSlave] - Wrong bracket
Line 730 : @SystemMessage @RapidCodeOn You look at Tori @Call[D:\TeaseAI\Scripts\SuccubiHunter\Custom\NPC\Queen\MeetQueen.txt, AcceptSlave]
File : Vocabulary\#Cock.txt
@Cocksmall - Unknown command
Line 36 : @Crazy @Cocksmall little fuckstick
File : Vocabulary\#DefendTaunt.txt
@Cock - Unknown command
Line 48 : @Variable[SuccubiStateType]=[Pussy] tease that @Cock to my pussy
File : Vocabulary\#LustCorrectionCheck.txt
@SetVar - Expecting bracket
Line 3 : @Variable[LustCorrection]<[BaseLustCorrection] @SetVar [LustCorrection]=[BaseLustCorrection]
-
SuccubiHunterRPG
- Explorer At Heart

- Posts: 167
- Joined: Tue Aug 23, 2022 8:42 pm
Re: Succubi Hunter RPG – Bugs and other issues
Legend - I will go through these before the next release.
There are so many lines in Succubi Hunter that this is bound to happen
There are so many lines in Succubi Hunter that this is bound to happen
Rar1197 wrote: Sat Aug 24, 2024 10:47 am I've been writing some code off and on that attempts to parse the TeaseAI scripts and report various things that appear to be errors. I tried it out on the Succubus Hunter scripts out of curiousity, and it seems to found a bunch of things that look like legitimate issues.
There almost certainly some things that are false errors, either due to my lack of understanding of Tease AI , or due to flaws in my code, or due to errors being picked up in parts of scripts that can't actually be reached.
Anyway , I hope the following is slightly more useful than annoying.
Flags with mixed case:To clarify - most places use the flag 'Blond' , but Custom\Succubi\3StimulatorSydneyCole\LVL3\MediaSet01\ChangeImageCheck.txt attempts to create the flag 'blond'. This will cause issues due to flags being case sensitive in TeaseAI , but the windows file system being case insensitive.Code: Select all
Blond blond
----------------------------------------
Goto (and similar commands) with missing target :----------------------------------------Code: Select all
File : Custom\CombatAmbush.txt Defeat @ Line 37 - @NullResponse @SetVar[HeroShield]=[0] @If[HeroHealth]<[1]Then(Defeat) @If[HeroHealth]>[0]Then(BattleStart) File : Custom\CombatBattleCommences.txt Defeat @ Line 54 - @NullResponse @If[HeroHealth]<[1]Then(Defeat) File : Custom\CombatBattleCommencesMulti.txt Defeat @ Line 196 - @NullResponse @If[HeroHealth]<[1]Then(Defeat) File : Custom\CombatHeroDominatesSuccubi.txt SuccubiIsDominant @ Line 10 - @NullResponse @If[Defeats]>[DominaceGreaterThanTarget]Then(SuccubiIsDominant) Start @ Line 127 - I'm sorry you have already asked me today for a quest, come back tomorrow @Wait(2) @Goto(Start) File : Custom\CombatSuccubiAction.txt (ActionStart @ Line 963 - @NullResponse @Goto((ActionStart) File : Custom\CombatSuccubiActionMulti.txt (ActionStart @ Line 886 - @NullResponse @Goto((ActionStart) File : Custom\CombatSuccubiStimulate.txt ImageLoopHandJob @ Line 131 - @NullResponse @Goto(ImageLoopHandJob) File : Custom\LocationChangeDay.txt OfferCastle @ Line 12 - @NullResponse @If[QueenStatus]=[Agnostic]Then(OfferCastle) File : Custom\LocationJournalMenu.txt SkipToEnd @ Line 12 - @NullResponse @If[CapriceStory]<[2]Then(SkipToEnd) EvilIsExcitingDead @ Line 168 - @NullResponse @If[WitchState]=[Dead]Then(EvilIsExcitingDead) File : Vocabulary\#AllocateQuest.txt (Via Custom\Location\-4N0E.txt) NoQuest @ Line 4 - @Variable[QuestGiver]=[Queen] @NullResponse @Goto(NoQuest) NoQuest @ Line 5 - @Variable[QuestGiver]=[Katya] @NullResponse @Goto(NoQuest) NoQuest @ Line 6 - @Variable[QuestGiver]=[Guerlain] @NullResponse @Goto(NoQuest) NoQuest @ Line 7 - @Variable[QuestGiver]=[Melena] @NullResponse @Goto(NoQuest) NoQuest @ Line 8 - @Variable[QuestGiver]=[Apocrathy1] @NullResponse @Goto(NoQuest) NoQuest @ Line 9 - @Variable[QuestGiver]=[Apocrathy2] @NullResponse @Goto(NoQuest) NoQuest @ Line 10 - @Variable[QuestGiver]=[Apocrathy3] @NullResponse @Goto(NoQuest) NoQuest @ Line 11 - @Variable[QuestGiver]=[Smith1] @NullResponse @Goto(NoQuest) NoQuest @ Line 12 - @Variable[QuestGiver]=[Smith2] @NullResponse @Goto(NoQuest) NoQuest @ Line 13 - @Variable[QuestGiver]=[Smith3] @NullResponse @Goto(NoQuest) NoQuest @ Line 14 - @Variable[QuestGiver]=[LVL1Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 15 - @Variable[QuestGiver]=[LVL2Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 16 - @Variable[QuestGiver]=[LVL3Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 17 - @Variable[QuestGiver]=[LVL4Succubi] @NullResponse @Goto(NoQuest) File : Custom\Location\0N-4E.txt Character @ Line 17 - [C, Character] @NullResponse @Goto(Character) Quest @ Line 18 - [Q, Quest] @NullResponse @Goto(Quest) File : Vocabulary\#AllocateQuest.txt (Via Custom\Location\0N-4E.txt) NoQuest @ Line 4 - @Variable[QuestGiver]=[Queen] @NullResponse @Goto(NoQuest) NoQuest @ Line 5 - @Variable[QuestGiver]=[Katya] @NullResponse @Goto(NoQuest) NoQuest @ Line 6 - @Variable[QuestGiver]=[Guerlain] @NullResponse @Goto(NoQuest) NoQuest @ Line 7 - @Variable[QuestGiver]=[Melena] @NullResponse @Goto(NoQuest) NoQuest @ Line 8 - @Variable[QuestGiver]=[Apocrathy1] @NullResponse @Goto(NoQuest) NoQuest @ Line 9 - @Variable[QuestGiver]=[Apocrathy2] @NullResponse @Goto(NoQuest) NoQuest @ Line 10 - @Variable[QuestGiver]=[Apocrathy3] @NullResponse @Goto(NoQuest) NoQuest @ Line 11 - @Variable[QuestGiver]=[Smith1] @NullResponse @Goto(NoQuest) NoQuest @ Line 12 - @Variable[QuestGiver]=[Smith2] @NullResponse @Goto(NoQuest) NoQuest @ Line 13 - @Variable[QuestGiver]=[Smith3] @NullResponse @Goto(NoQuest) NoQuest @ Line 14 - @Variable[QuestGiver]=[LVL1Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 15 - @Variable[QuestGiver]=[LVL2Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 16 - @Variable[QuestGiver]=[LVL3Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 17 - @Variable[QuestGiver]=[LVL4Succubi] @NullResponse @Goto(NoQuest) File : Custom\Location\0N4E.txt WhatSuccubi @ Line 39 - @SystemMessage @RapidCodeOn Returning you to the town @Goto(WhatSuccubi) File : Vocabulary\#AllocateQuest.txt (Via Custom\Location\4N0E.txt) NoQuest @ Line 4 - @Variable[QuestGiver]=[Queen] @NullResponse @Goto(NoQuest) NoQuest @ Line 5 - @Variable[QuestGiver]=[Katya] @NullResponse @Goto(NoQuest) NoQuest @ Line 6 - @Variable[QuestGiver]=[Guerlain] @NullResponse @Goto(NoQuest) NoQuest @ Line 7 - @Variable[QuestGiver]=[Melena] @NullResponse @Goto(NoQuest) NoQuest @ Line 8 - @Variable[QuestGiver]=[Apocrathy1] @NullResponse @Goto(NoQuest) NoQuest @ Line 9 - @Variable[QuestGiver]=[Apocrathy2] @NullResponse @Goto(NoQuest) NoQuest @ Line 10 - @Variable[QuestGiver]=[Apocrathy3] @NullResponse @Goto(NoQuest) NoQuest @ Line 11 - @Variable[QuestGiver]=[Smith1] @NullResponse @Goto(NoQuest) NoQuest @ Line 12 - @Variable[QuestGiver]=[Smith2] @NullResponse @Goto(NoQuest) NoQuest @ Line 13 - @Variable[QuestGiver]=[Smith3] @NullResponse @Goto(NoQuest) NoQuest @ Line 14 - @Variable[QuestGiver]=[LVL1Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 15 - @Variable[QuestGiver]=[LVL2Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 16 - @Variable[QuestGiver]=[LVL3Succubi] @NullResponse @Goto(NoQuest) NoQuest @ Line 17 - @Variable[QuestGiver]=[LVL4Succubi] @NullResponse @Goto(NoQuest) File : Custom\NPC\Queen\Battle.txt Victory @ Line 15 - @NullResponse @If[QueenHealth]<[1]Then(Victory) File : Custom\NPC\Queen\Challenge.txt 12Out @ Line 144 - @NullResponse @If[12FightStatus]<[1]Then(12Out) 22Out @ Line 168 - @NullResponse @If[22FightStatus]<[1]Then(22Out) 32Out @ Line 192 - @NullResponse @If[32FightStatus]<[1]Then(32Out) 42Out @ Line 216 - @NullResponse @If[42FightStatus]<[1]Then(42Out) EndEnemyAllocation @ Line 251 - @NullResponse @If[EnemyName2]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 254 - @NullResponse @If[EnemyName3]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 257 - @NullResponse @If[EnemyName4]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 260 - @NullResponse @If[EnemyName5]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 263 - @NullResponse @If[EnemyName6]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 266 - @NullResponse @If[EnemyName7]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 269 - @NullResponse @If[EnemyName8]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 272 - @NullResponse @If[EnemyName9]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 275 - @NullResponse @If[EnemyName10]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 278 - @NullResponse @If[EnemyName11]=[0]Then(EndEnemyAllocation) EndEnemyAllocation @ Line 281 - @NullResponse @If[EnemyName12]=[0]Then(EndEnemyAllocation) File : Custom\NPC\Queen\CombatHeroAttack.txt armorDeflectsAll @ Line 8 - @NullResponse @If[QueenPhysicalarmor]=[HeroRoundDamage]Then(armorDeflectsAll) armorDeflectsAll @ Line 9 - @NullResponse @If[QueenPhysicalarmor]>[HeroRoundDamage]Then(armorDeflectsAll) File : Custom\NPC\Queen\CombatVictory.txt WitchHuntFree @ Line 77 - [1, Option1] @NullResponse @Goto(WitchHuntFree) File : Custom\NPC\Queen\QueenVictory.txt SlaveEndStory @ Line 83 - [3, Option3] @NullResponse @Goto(SlaveEndStory) Challenge @ Line 85 - [5, Option5] @NullResponse @Goto(Challenge) SlaveEndStory @ Line 91 - [3, Option3] @NullResponse @Goto(SlaveEndStory) Challenge @ Line 93 - [5, Option5] @NullResponse @Goto(Challenge) DominateWitch @ Line 94 - [6, Option6] @NullResponse @Goto(DominateWitch) File : Custom\NPC\Witch\Challenge.txt ContinueChallenge @ Line 26 - I was hoping it would not come to this @If[WitchCumCount]<[DominaceTarget]Then(ContinueChallenge) Victory @ Line 56 - @NullResponse @If[SuccubiHealth]<[1]Then(Victory) File : Custom\Succubi\Guerlain\Unique\MediaSet01\ChangeImageCheck.txt State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6) State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5) State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4) File : Custom\Succubi\Guerlain\Unique\MediaSet02\ChangeImageCheck.txt State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6) State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5) State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4) File : Custom\Succubi\Guerlain\Unique\MediaSet03\ChangeImageCheck.txt State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6) State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5) State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4) File : Custom\Succubi\Guerlain\Unique\MediaSet04\ChangeImageCheck.txt State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6) State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5) State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4) File : Custom\Succubi\Guerlain\Unique\MediaSet05\ChangeImageCheck.txt State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6) State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5) State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4) File : Custom\Succubi\Guerlain\Unique\MediaSet06\ChangeImageCheck.txt State6 @ Line 2 - @NullResponse @If[SuccubiHealth]<[1]Then(State6) State5 @ Line 3 - @NullResponse @If[SuccubiHealth]<[1]Then(State5) State4 @ Line 4 - @NullResponse @If[SuccubiHealth]<[1]Then(State4) File : Custom\Succubi\MelenaMaria\LVL2\MediaSet01\MediaSetAttribute.txt Allied @ Line 279 - [2] @SystemMessage @RapidCodeOn you say you will go and find the herb @Goto(Allied) File : Custom\System.txt LoadKinks @ Line 1 - @NullResponse @If[LoadingNewGame]=[Yes]Then(LoadKinks) File : Custom\SystemCreateMedia.txt SuccubiAlreadyLoaded @ Line 4 - @NullResponse @If[SystemSuccubiLoaded]=[Yes]Then(SuccubiAlreadyLoaded) File : Custom\SystemSetStrokingPaterns.txt Defend @ Line 23 - [4] @NullResponse @Goto(Defend) Cast @ Line 24 - [5] @NullResponse @Goto(Cast) Stimulate @ Line 25 - [6] @NullResponse @Goto(Stimulate) ChoseSettings @ Line 146 - [1] @NullResponse @SetVar[MetronomeSpecialStimulation]=[Off] @Goto(ChoseSettings) ChoseSettings @ Line 147 - [2] @NullResponse @SetVar[MetronomeSpecialStimulation]=[On] @Goto(ChoseSettings) File : Custom\SystemTestSuccubi.txt EncounterOver @ Line 207 - @NullResponse @Goto(EncounterOver) EncounterOver @ Line 210 - @NullResponse @Goto(EncounterOver) File : Custom\TrainingModifier.txt NoChange @ Line 5 - @NullResponse @If[TrainRequirement]<[2]Then(NoChange) NoChange @ Line 35 - @NullResponse @If[TrainRequirement]<[2]Then(NoChange)
Duplicate labels:----------------------------------------Code: Select all
Duplicate label (ApothecaryOptions) in : Custom\Location\0N-4E.txt @ Line 36 Custom\Location\0N-4E.txt @ Line 50 Duplicate label (ApothecaryOptions) in : Custom\Location\4N0E.txt @ Line 44 Custom\Location\4N0E.txt @ Line 58 Duplicate label (Aroused) in : Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 108 Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 235 Duplicate label (Aroused) in : Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 108 Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 228 Duplicate label (BreakFree) in : Custom\CombatSuccubiStimulate.txt @ Line 110 Custom\CombatSuccubiStimulate.txt @ Line 146 Custom\CombatSuccubiStimulate.txt @ Line 160 Custom\CombatSuccubiStimulate.txt @ Line 178 Duplicate label (ChangeLocation) in : Custom\NPC\Katya\Katya - Copy.txt @ Line 32 Custom\NPC\Katya\Katya - Copy.txt @ Line 125 Duplicate label (ChangeLocation) in : Custom\NPC\Katya\Katya.txt @ Line 32 Custom\NPC\Katya\Katya.txt @ Line 136 Duplicate label (CumReady) in : Custom\NPC\Caprice\Kink.txt @ Line 140 Custom\NPC\Caprice\Kink.txt @ Line 143 Duplicate label (Drain) in : Custom\NPC\Katya\Katya - Copy.txt @ Line 219 Custom\NPC\Katya\Katya - Copy.txt @ Line 622 Duplicate label (Drain) in : Custom\NPC\Katya\Katya.txt @ Line 230 Custom\NPC\Katya\Katya.txt @ Line 633 Duplicate label (EndScript) in : Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 113 Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 240 Duplicate label (EndScript) in : Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 113 Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 233 Duplicate label (EndScript) in : Custom\Succubi\Guerlain\Unique\MediaSet01\MediaSetAttribute.txt @ Line 44 Custom\Succubi\Guerlain\Unique\MediaSet01\MediaSetAttribute.txt @ Line 55 Duplicate label (EndScript) in : Custom\Succubi\Guerlain\Unique\MediaSet02\MediaSetAttribute.txt @ Line 45 Custom\Succubi\Guerlain\Unique\MediaSet02\MediaSetAttribute.txt @ Line 56 Duplicate label (EndScript) in : Custom\Succubi\Guerlain\Unique\MediaSet03\MediaSetAttribute.txt @ Line 45 Custom\Succubi\Guerlain\Unique\MediaSet03\MediaSetAttribute.txt @ Line 56 Duplicate label (EndScript) in : Custom\Succubi\Guerlain\Unique\MediaSet04\MediaSetAttribute.txt @ Line 45 Custom\Succubi\Guerlain\Unique\MediaSet04\MediaSetAttribute.txt @ Line 56 Duplicate label (EndScript) in : Custom\Succubi\Guerlain\Unique\MediaSet05\MediaSetAttribute.txt @ Line 45 Custom\Succubi\Guerlain\Unique\MediaSet05\MediaSetAttribute.txt @ Line 56 Duplicate label (EndScript) in : Custom\Succubi\Guerlain\Unique\MediaSet06\MediaSetAttribute.txt @ Line 45 Custom\Succubi\Guerlain\Unique\MediaSet06\MediaSetAttribute.txt @ Line 56 Duplicate label (EndVideo) in : Custom\NPC\Witch\Witch.txt @ Line 47 Custom\NPC\Witch\Witch.txt @ Line 62 Duplicate label (EnemyMenu) in : Custom\NPC\Queen\MeetQueen.txt @ Line 308 Custom\NPC\Queen\MeetQueen.txt @ Line 325 Duplicate label (ICame) in : Custom\CombatSuccubiStimulate.txt @ Line 120 Custom\CombatSuccubiStimulate.txt @ Line 182 Duplicate label (NameEnemies) in : Custom\NPC\Queen\Challenge.txt @ Line 235 Custom\NPC\Queen\Challenge.txt @ Line 247 Duplicate label (State2) in : Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 8 Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 135 Duplicate label (State2) in : Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 8 Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 128 Duplicate label (State3) in : Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 28 Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 155 Duplicate label (State3) in : Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 28 Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 148 Duplicate label (State4) in : Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 48 Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 175 Duplicate label (State4) in : Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 48 Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 168 Duplicate label (State5) in : Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 68 Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 195 Duplicate label (State5) in : Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 68 Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 188 Duplicate label (State6) in : Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 88 Custom\Succubi\3AmazonJynxMaze\LVL3\MediaSet03\ChangeImageCheck.txt @ Line 215 Duplicate label (State6) in : Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 88 Custom\Succubi\4KnightEmilyWillis\LVL4\MediaSet01\ChangeImageCheck.txt @ Line 208 Duplicate label (VideoBlowjobMulti) in : Custom\CombatSuccubiStimulate.txt @ Line 68 Custom\CombatSuccubiStimulate.txt @ Line 174
CallReturn statements with missing targets:
----------------------------------------Code: Select all
File : Custom\CombatHeroAction.txt @Call(Custom\NPC\Witch\CombatDefeatCum.txt) @ Line 116 File : Custom\LocationChangeDay.txt @Call(Custom\NPC\QueenMeetQueen.txt, Agnostic) @ Line 35 File : Custom\Location\NaomiDungeon.txt @Call(Custom\Succubi\3KnightNaomiSwann\Dungeon\NaomiSwannDungeon.txt) @ Line 1 File : Custom\NPC\Katya\Katya - Copy.txt @Call(Custom\NPC\Queen\QueenCombatVictory.txt) @ Line 438 @Call(Custom\NPC\Queen\QueenCombatVictory.txt) @ Line 475 File : Custom\NPC\Katya\Katya.txt @Call(Custom\NPC\Queen\QueenCombatVictory.txt) @ Line 449 @Call(Custom\NPC\Queen\QueenCombatVictory.txt) @ Line 486 File : Custom\NPC\Queen\CombatLoadSuccubiEncounter.txt @Call(Custom\NPC\Queen\CombatDefeatPhysical.txt) @ Line 60 File : Custom\NPC\Queen\QueenDead.txt @Call(Custom\NPC\Challenge.txt) @ Line 45 File : Custom\NPC\Queen\QueenSlave.txt @Call(Custom\NPC\Challenge.txt) @ Line 57 File : Custom\Succubi\Ariel\LVL3\MediaSet01\ChangeImageCheck.txt @CallReturn(MediaUpdate\Ariel.txt) @ Line 77 File : Custom\Succubi\Guerlain\Special\Guerlain.txt @Call(Custom\Succubi\Guerlain\Profile.txt) @ Line 21 File : Custom\System.txt @CallReturn(Custom\Test.txt) @ Line 87 @CallReturn(Custom\GameDifficulty.txt) @ Line 123 @CallReturn(LoadMedia\CreatorSuccubi\*.txt) @ Line 167 File : Custom\SystemStartNewGame.txt @CallReturn(LoadMedia\CreatorSuccubi\*.txt) @ Line 61 File : Vocabulary\#KinkChoice.txt @CallReturn(Custom\Kinks\KinkFucking\*.txt) @ Line 8 File : Vocabulary\Responses\Stats.txt @CallReturn(Custom\Stats.txt) @ Line 3
Missing vocab:
----------------------------------------Code: Select all
#SetSuccub21Action3 : Custom\CombatBattleCommencesMulti.txt @ Line 177 - @NullResponse #SetSuccubi2Action2 #SetSuccub21Action3 #WitchBlowJob : Custom\NPC\Witch\Witch.txt @ Line 60 - @SystemMessage @RapidCodeOn #WitchBlowJob #the : Custom\NPC\Queen\CombatHeroArmorAttack.txt @ Line 19 - @SystemMessage @RapidCodeOn You spray #the queens armor with attacks reducing her armor by #Var[QueenArmorDamageTotal]
@Command errors:
Code: Select all
File : Custom\CombatBattleOutcome.txt @ChangetVar[#Var[SuccubiID]Rating]=[#Var[SuccubiID]Rating]+[1] - Unknown command Line 38 : @NullResponse @ChangetVar[#Var[SuccubiID]Rating]=[#Var[SuccubiID]Rating]+[1] File : Custom\CombatSuccubiStimulate.txt @NullResponsel - Unknown command Line 114 : @NullResponsel @PlayVideoNoWait[#Var[Path]Scripts\SuccubiHunter\Custom\Succubi\#Var[SuccubiID]\#Var[SuccubiLevel]\#Var[SuccubiMediaSet]\*.MP4] @JumpVideoReverse(#Var[VideoStartTime]) @CountVar[VideoRunningTime, stop] @SetVar[VideoRunningTime]=[0] @CountVar[VideoRunningTime] File : Custom\Kinks\BasicKinks.txt @IF[Lose]=[5]Then(CFGiveUp) - Unknown command Line 70 : @NullResponse @IF[Lose]=[5]Then(CFGiveUp) File : Custom\Kinks\KinkRestraint\Restraint1.txt @Emote - Unknown command Line 45 : @Emote laughs @MetronomeOff File : Custom\Location\-4N0E.txt @GotoApothecaryOptions - Unknown command Line 169 : I'm sorry you have already asked me today for a quest, come back tomorrow @Wait(2) @GotoApothecaryOptions File : Custom\Location\0N-4E.txt @GotoApothecaryOptions - Unknown command Line 161 : I'm sorry you have already asked me today for a quest, come back tomorrow @Wait(2) @GotoApothecaryOptions File : Custom\Location\4N0E.txt @GotoApothecaryOptions - Unknown command Line 182 : I'm sorry you have already asked me today for a quest, come back tomorrow @Wait(2) @GotoApothecaryOptions File : Custom\NPC\Caprice\Caprice.txt @SetVarVar[CapriceInfatuationCount]=[#Random(1,4)] - Unknown command Line 93 : @NullResponse @SetVarVar[CapriceInfatuationCount]=[#Random(1,4)] File : Custom\NPC\Caprice\Encounter.txt @SetVarVar[CapriceInfatuationCount]=[#Random(1,4)] - Unknown command Line 152 : @NullResponse @SetVarVar[CapriceInfatuationCount]=[#Random(1,4)] @SetVar - Expecting bracket Line 199 : @NullResponse @SetVar @SetVar[CapriceStatus]=[Allied] File : Custom\NPC\Caprice\Evolve.txt @CheckPlayVideo(Evolve2Complete) - Unexpected bracket Line 148 : @NullResponse @CheckPlayVideo(Evolve2Complete) File : Custom\NPC\Queen\Battle.txt @CheckPlayVideo(PlayBlow) - Unexpected bracket Line 155 : @NullResponse @CheckPlayVideo(PlayBlow) @CheckPlayVideo(PlayFuck) - Unexpected bracket Line 176 : @NullResponse @CheckPlayVideo(PlayFuck) @CheckPlayVideo(PlayAss) - Unexpected bracket Line 198 : @NullResponse @CheckPlayVideo(PlayAss) @Goto - Expecting bracket Line 210 : @NullResponse @Goto (HeroStartAction) File : Custom\NPC\Queen\Challenge.txt @NullResponsePicking - Unknown command Line 133 : @NullResponsePicking Fighters @SetVar(EnemiesFighting) - Wrong bracket Line 250 : @NullResponse @SetVar(EnemiesFighting)=[1] @SetVar(EnemiesFighting) - Wrong bracket Line 253 : @NullResponse @SetVar(EnemiesFighting)=[2] @SetVar(EnemiesFighting) - Wrong bracket Line 256 : @NullResponse @SetVar(EnemiesFighting)=[3] @SetVar(EnemiesFighting) - Wrong bracket Line 259 : @NullResponse @SetVar(EnemiesFighting)=[4] @SetVar(EnemiesFighting) - Wrong bracket Line 262 : @NullResponse @SetVar(EnemiesFighting)=[5] @SetVar(EnemiesFighting) - Wrong bracket Line 265 : @NullResponse @SetVar(EnemiesFighting)=[6] @SetVar(EnemiesFighting) - Wrong bracket Line 268 : @NullResponse @SetVar(EnemiesFighting)=[7] @SetVar(EnemiesFighting) - Wrong bracket Line 271 : @NullResponse @SetVar(EnemiesFighting)=[8] @SetVar(EnemiesFighting) - Wrong bracket Line 274 : @NullResponse @SetVar(EnemiesFighting)=[9] @SetVar(EnemiesFighting) - Wrong bracket Line 277 : @NullResponse @SetVar(EnemiesFighting)=[10] @SetVar(EnemiesFighting) - Wrong bracket Line 280 : @NullResponse @SetVar(EnemiesFighting)=[11] @SetVar(EnemiesFighting) - Wrong bracket Line 283 : @NullResponse @SetVar(EnemiesFighting)=[12] File : Custom\NPC\Queen\CombatSuccubiAttack.txt @CheckPlayVideo(PlayVideoHero) - Unexpected bracket Line 73 : @NullResponse @CheckPlayVideo(PlayVideoHero) File : Custom\NPC\Queen\PlayVideoCheck.txt @CheckPlayVideo(PlayVideoHero) - Unexpected bracket Line 2 : @NullResponse @CheckPlayVideo(PlayVideoHero) File : Custom\NPC\Queen\QueenDead.txt @GotoStart - Unknown command Line 28 : @NullResponse @GotoStart @DiffernetAnswer - Unknown command Line 47 : @DiffernetAnswer @Goto(Options2) File : Custom\NPC\Queen\QueenSlave.txt @GotoStart - Unknown command Line 39 : @NullResponse @GotoStart @DiffernetAnswer - Unknown command Line 59 : @DiffernetAnswer @Goto(Options2) File : Custom\NPC\Queen\QueenVictory.txt @IfVar[EndGame]=[Tori&Caprice]Then(Tori&Caprice) - Unknown command Line 24 : I am honered to have such a loyal servant @IfVar[EndGame]=[Tori&Caprice]Then(Tori&Caprice) File : Custom\NPC\Queen\TrainingBattle.txt @NulResponse - Unknown command Line 42 : @NulResponse @ChangeVar[SuccubiCountdown]=[SuccubiCountdown]-[1] @NulResponse - Unknown command Line 43 : @NulResponse @If[SuccubiCountdown]=[0]Then(NoLVL) @NulResponse - Unknown command Line 44 : @NulResponse @Goto(LoadSuccubi) File : Custom\NPC\Witch\PlayVideoCheck.txt @CheckPlayVideo(PlayVideoHero) - Unexpected bracket Line 2 : @NullResponse @CheckPlayVideo(PlayVideoHero) (Note that I've snipped out a huge number of instances of @Chance(EndScript) from errors in similar files. I don't think it is a valid command, but it was bloating things a fair bit.) File : Custom\Succubi\1AcrobatLiyaSilver\LVL1\MediaSet03\ChangeImageCheck.txt @Chance(EndScript) - Unknown command Line 26 : @NullResponse @Chance(EndScript) @Chance(EndScript) - Unknown command Line 46 : @NullResponse @Chance(EndScript) @Chance(EndScript) - Unknown command Line 66 : @NullResponse @Chance(EndScript) @Chance(EndScript) - Unknown command Line 86 : @NullResponse @Chance(EndScript) @Chance(EndScript) - Unknown command Line 106 : @NullResponse @Chance(EndScript) File : Custom\Succubi\Ariel\LVL3\MediaSet01\MediaSetAttribute.txt @wait(1) - Unknown command Line 44 : @NullResponse @wait(1) File : Custom\Succubi\Guerlain\Unique\MediaSet01\MediaSetAttribute.txt @wait(1) - Unknown command Line 30 : @NullResponse @wait(1) File : Custom\Succubi\Guerlain\Unique\MediaSet02\MediaSetAttribute.txt @wait(1) - Unknown command Line 31 : @NullResponse @wait(1) File : Custom\Succubi\Guerlain\Unique\MediaSet03\MediaSetAttribute.txt @wait(1) - Unknown command Line 31 : @NullResponse @wait(1) File : Custom\Succubi\Guerlain\Unique\MediaSet04\MediaSetAttribute.txt @wait(1) - Unknown command Line 31 : @NullResponse @wait(1) File : Custom\Succubi\Guerlain\Unique\MediaSet05\MediaSetAttribute.txt @wait(1) - Unknown command Line 31 : @NullResponse @wait(1) File : Custom\Succubi\Guerlain\Unique\MediaSet06\MediaSetAttribute.txt @wait(1) - Unknown command Line 31 : @NullResponse @wait(1) File : Custom\Succubi\MelenaMaria\LVL2\MediaSet01\MediaSetAttribute.txt @wait(1) - Unknown command Line 31 : @NullResponse @wait(1) @CheckPlayVideo(Evolve2Complete) - Unexpected bracket Line 287 : @NullResponse @CheckPlayVideo(Evolve2Complete) File : Custom\System.txt @RapidTestOff - Unknown command Line 97 : @NullResponse @RapidTestOff @SetVar[SuccubiSpecial]=[None] @DommeNameTemp(#Var[SuccubiName]) @RapidTestOn - Unknown command Line 104 : @NullResponse @RapidTestOn @StopVideo @CallReturn(Custom\LocationBattleComplete.txt) File : Custom\SystemSetGameKinks.txt @RapidCodeOnWould - Unknown command Line 88 : @SystemMessage @RapidCodeOnWould you like to choose another kink @RapidCodeOn1 - Unknown command Line 89 : @SystemMessage @RapidCodeOn1 - Yes @RapidCodeOn2 - Unknown command Line 90 : @SystemMessage @RapidCodeOn2 - No File : Custom\SystemSetStrokingPaterns.txt @SetVer[SettingStroke]=[Attack] - Unknown command Line 31 : @NullResponse @SetVer[SettingStroke]=[Attack] File : Custom\Training - Copy.txt @Call[D:\TeaseAI\Scripts\SuccubiHunter\Custom\NPC\Queen\MeetQueen.txt, AcceptSlave] - Wrong bracket Line 682 : @SystemMessage @RapidCodeOn You look at Tori @Call[D:\TeaseAI\Scripts\SuccubiHunter\Custom\NPC\Queen\MeetQueen.txt, AcceptSlave] File : Custom\Training.txt @Call[D:\TeaseAI\Scripts\SuccubiHunter\Custom\NPC\Queen\MeetQueen.txt, AcceptSlave] - Wrong bracket Line 730 : @SystemMessage @RapidCodeOn You look at Tori @Call[D:\TeaseAI\Scripts\SuccubiHunter\Custom\NPC\Queen\MeetQueen.txt, AcceptSlave] File : Vocabulary\#Cock.txt @Cocksmall - Unknown command Line 36 : @Crazy @Cocksmall little fuckstick File : Vocabulary\#DefendTaunt.txt @Cock - Unknown command Line 48 : @Variable[SuccubiStateType]=[Pussy] tease that @Cock to my pussy File : Vocabulary\#LustCorrectionCheck.txt @SetVar - Expecting bracket Line 3 : @Variable[LustCorrection]<[BaseLustCorrection] @SetVar [LustCorrection]=[BaseLustCorrection]
Re: Succubi Hunter RPG – Bugs and other issues
Wow - what a brilliant game this is. Many thanks for the hours of work you must have put into making it all work.
The only change I would like to suggest is that when the Succubi videos run, they run from start to finish, and don't keep restarting randomly. I know the random starts is what you wanted, but personally I would much rather they just ran from start to finish.
Popss
The only change I would like to suggest is that when the Succubi videos run, they run from start to finish, and don't keep restarting randomly. I know the random starts is what you wanted, but personally I would much rather they just ran from start to finish.
Popss
