Version 1.32
Changed how Insert\Chat_Pain.txt works, it is now a @CallReturn() instead of @Insert.
Bits of other new stuff/changes as well.
Cheers
Genome
Moderator: 1885

Code: Select all
10000Edges
Custom\Task\List\07.txt @ Line 35
Custom\Task\Priority\P1.txt @ Line 37
100Classic
Custom\Task\List\07.txt @ Line 27
Custom\Task\Priority\P1.txt @ Line 29
100FMachine
Custom\Task\List\07.txt @ Line 28
Custom\Task\Priority\P1.txt @ Line 30
100Full
Custom\Task\List\07.txt @ Line 36
Custom\Task\Priority\P1.txt @ Line 38
100JOI
Custom\Task\List\07.txt @ Line 30
Custom\Task\Priority\P1.txt @ Line 32
100Offline
Custom\Task\List\07.txt @ Line 32
Custom\Task\Priority\P1.txt @ Line 34
100Ruin
Custom\Task\List\07.txt @ Line 37
Custom\Task\Priority\P1.txt @ Line 39
100Snake
Custom\Task\List\07.txt @ Line 29
Custom\Task\Priority\P1.txt @ Line 31
100StopGo
Custom\Task\List\07.txt @ Line 31
Custom\Task\Priority\P1.txt @ Line 33
100Tasks
Custom\Task\List\07.txt @ Line 33
Custom\Task\Priority\P1.txt @ Line 35
365Days
Custom\Task\List\07.txt @ Line 34
Custom\Task\Priority\P1.txt @ Line 36
AllModEndings
Custom\Task\List\07.txt @ Line 26
Custom\Task\Priority\P1.txt @ Line 28
CBTImplementRubber
Custom\Session\Toys\Overview.txt @ Line 124
CBTImplementRuler
Custom\Session\Toys\Overview.txt @ Line 126
CBTImplementSpoon
Custom\Session\Toys\Overview.txt @ Line 125
Chastity_T_Strict
Custom\Event\Locktober.txt @ Line 1
CommunityRelease1
Custom\Session\Release\Community.txt @ Line 2
CommunityRelease2
Custom\Session\Release\Community.txt @ Line 3
CommunityWaiting
Custom\Start_And_Misc\Base.txt @ Line 110
CountingPunishment_Disabled
Custom\Punishment\PunishmentBase.txt @ Line 92
DelayedRelease
Custom\Start_And_Misc\Base.txt @ Line 82
FirstBTToys
Custom\Session\BT_Toys\BT_BASE.txt @ Line 15
First_P1_Task
Custom\Task\Priority\P1.txt @ Line 2
First_P2_Task
Custom\Task\Priority\P2.txt @ Line 2
First_P4_Task
Custom\Task\Priority\P4.txt @ Line 2
First_P5_Task
Custom\Task\Priority\P5.txt @ Line 2
First_P6_Task
Custom\Task\Priority\P6.txt @ Line 2
PainPromised
Custom\Session\Chat\Slave_Training.txt @ Line 674
Custom\Session\Chat\Snippet.txt @ Line 824
Pegs_Nipple_Weight
Insert\Toys\Pegs_On.txt @ Line 2
SlowClassic
Custom\Session\Classic\Session_Classic_StrokingBT.txt @ Line 200
Custom\Session\Classic\Session_Classic_StrokingBT.txt @ Line 227
Custom\Session\Classic\Session_Classic_StrokingBT.txt @ Line 304
SpankingImplementCane
Custom\Session\Toys\Overview.txt @ Line 121
SpankingImplementRubber
Custom\Session\Toys\Overview.txt @ Line 123
SpankingImplementSpoon
Custom\Session\Toys\Overview.txt @ Line 122
SubAudioEStim_Balls
Custom\Session\Toys\Overview.txt @ Line 108
Insert\Toys\AudioEStim_On.txt @ Line 7
Insert\Toys\EStim_On.txt @ Line 7
Insert\Toys\Parachute_On.txt @ Line 7
Insert\Toys\PegsGag_On.txt @ Line 10
Insert\Toys\Pegs_On.txt @ Line 8
Insert\Toys\ToysOff.txt @ Line 34
SubAudioEStim_Main
Custom\Session\Toys\Overview.txt @ Line 106
Insert\Toys\ChastitySpikes_On.txt @ Line 7
Insert\Toys\ToysOff.txt @ Line 1
Insert\Toys\ToysOff.txt @ Line 14
Insert\Toys\ToysOff.txt @ Line 27
SubEStim_Balls
Custom\Session\Toys\Overview.txt @ Line 102
Insert\Toys\AudioEStim_On.txt @ Line 6
Insert\Toys\EStim_On.txt @ Line 6
Insert\Toys\Parachute_On.txt @ Line 6
Insert\Toys\PegsGag_On.txt @ Line 10
Insert\Toys\Pegs_On.txt @ Line 8
Insert\Toys\ToysOff.txt @ Line 34
SubEStim_Cock
Custom\Session\Toys\Overview.txt @ Line 104
Insert\Toys\ChastitySpikes_On.txt @ Line 6
SubHandcuffed
Custom\Session\Toys\Overview.txt @ Line 87
Insert\Toys\ToysOff.txt @ Line 6
Insert\Toys\ToysOff.txt @ Line 50
Insert\Toys\ToysOff.txt @ Line 51
Insert\Toys\ToysOff.txt @ Line 54
Insert\Toys\ToysOff.txt @ Line 55
Insert\Toys\ToysOff.txt @ Line 58
Insert\Toys\ToysOff.txt @ Line 59
SubSpreaderBar
Custom\Session\Toys\Overview.txt @ Line 88
Sub_VibratingPlug_On
Insert\Toys\Plug_Off.txt @ Line 2
Insert\Toys\Plug_On.txt @ Line 2Code: Select all
MidSpeed
Insert\SpeedSettings.txt @ Line 4
Release_Ace_Min
Custom\Session\Release\Community.txt @ Line 50
SH_MaxSpeed
Insert\SpeedSettings_SH.txt @ Line 3
SH_MinSpeed
Insert\SpeedSettings_SH.txt @ Line 1
StockadeMin
Custom\Session\Release\Community.txt @ Line 14
Task36_Var01
Custom\Task\List_SlaveTraining\06.txt @ Line 23Code: Select all
File : Custom\Event\Locktober.txt
Away48 @ Line 2 - @Variable[#DateDifference(Last_C_Training, Hours)]>=[48] @NullResponse @Goto(Away48)
File : Custom\Game\Poker\PokerBase.txt
<BLANK> @ Line 60 - @NotFlag(P_Player05) @NullResponse @Goto()
File : Custom\Session\Chat\Chat_Pain.txt
Intro @ Line 6 - @Variable[ProgressionPain]=[1] @NullResponse @Goto(Intro)
File : Custom\Session\Classic\Session_Classic_Games\BlackJackGame_Stroking.txt
MaxPoints @ Line 170 - @Variable[BJVariation]=[1]AND[BJPot]>=[40] You have #Var[BJPot] points! #DT @Goto(MaxPoints)
MaxPoints @ Line 184 - @Variable[BJPot]>=[40] You have #Var[BJPot] points! #DT @Goto(MaxPoints)
File : Custom\Session\Next_Session.txt
DommeDecide_Basic @ Line 163 - @Variable[Commitment_Remaining_Var]<[5] @NullResponse @Goto(DommeDecide_Basic)
DommeDecide_Basic @ Line 184 - @Variable[Commitment_Remaining_Var]<[9] @NullResponse @Goto(DommeDecide_Basic)
File : Custom\Session\Release\Base.txt
PenisLength @ Line 332 - [no] @NullResponse @Goto(PenisLength)
File : Custom\Session\Release\Generic\FreeO\StandardRelease.txt
SetStopStartFinal @ Line 128 - @Variable[MetronomeStrokes]<=[20] @NullResponse @Goto(SetStopStartFinal)
File : Custom\Session\Release\Generic\Instant\Swing\5.txt
Glasses @ Line 3 - #Grin #DT @Goto(Coin,Bowl,Glasses)
File : Custom\Session\Slideshow\Golden_Elements\CardStroking.txt
GoldenSessionControl @ Line 15 - @Variable[Rounds]<=[0] @NullResponse @Goto(GoldenSessionControl)
CardStroking02 @ Line 20 - Get ready #DT @Goto(CardStroking02)
File : Custom\Session\Slideshow\Golden_Elements\Other\Warm_Up.txt
Continue4 @ Line 4 - Well since it's been #DateDifference(LastRelease,Days) days since your last release I guess we can skip warm-up #Grin #DT @Goto(Continue4)
File : Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt
Return02 @ Line 2 - @Flag(Golden_CBT) @Variable[Golden_CBT]=[1] @ChangeVar[Golden_CBT]=[Golden_CBT]+[1] @Goto(Return02)
Return02 @ Line 47 - @Goto(Return02)
File : Custom\Session\Slideshow\SnakesLadders\Session_SnakeLadders.txt
RegularSquare100B @ Line 100 - @NotFlag(LargeBoard) @Variable[SnakeSquare]=[101] @NullResponse @SetVar[SnakeSquare]=[99] @Goto(RegularSquare100B)
RegularSquare100B @ Line 101 - @NotFlag(LargeBoard) @Variable[SnakeSquare]=[102] @NullResponse @SetVar[SnakeSquare]=[98] @Goto(RegularSquare100B)
RegularSquare100B @ Line 103 - @NotFlag(LargeBoard) @Variable[SnakeSquare]=[104] @NullResponse @SetVar[SnakeSquare]=[96] @Goto(RegularSquare100B)
RegularSquare100B @ Line 104 - @NotFlag(LargeBoard) @Variable[SnakeSquare]=[105] @NullResponse @SetVar[SnakeSquare]=[95] @Goto(RegularSquare100B)
File : Custom\Session\Slideshow\SnakesLadders\Session_SnakesLadders_Base.txt
End2 @ Line 19 - @Variable[#DateDifference(SnakesAndLaddersPlayed, Hours)]<[24] You have played this session within the last 24 hours #DT @Goto(End2)
Diff @ Line 47 - [Difficulty] @NullResponse @Goto(Diff)
File : Custom\Session\Theme\Base_Custom_Set.txt
Error @ Line 51 - @NullResponse @Goto(Error)
File : Custom\Session\Video\Session_Video_Simulation.txt
SwitchHands @ Line 203 - @NullResponse @Chance50(Break) @Goto(SlowMotion1,SlowMotion2,SwitchHands,Rule,Instruction)
File : Custom\Start_And_Misc\Base.txt
Rewards @ Line 136 - [rewards] @NullResponse @CensorbarAllOff @Goto(Rewards)
Limit @ Line 249 - @NullResponse @Goto(Limit)

I believe Tease AI Awakening has some code that filtered out those deleted images, but unfortunately it doesn't appear to work with the current 'this content has been removed' images. I'm guessing Tumblr changed the format of those images in such a way that Tease AI no longer recognises them as bad images.hallojo1337 wrote: Thu Aug 15, 2024 7:32 pm 4. I also had the problem that many tumblr files got deleted over the time... so every 4th picture is the same with the notification that this picture was deleted. Maybe anyone of you have a fix for that where I can still use url files for more vayarity.
Code: Select all
@Variable[Version]=[130] @NullResponse @Goto(Version131)
@Variable[Version]=[132] @NullResponse @Goto(Version132)
@Variable[Version]=[133] @NullResponse @Goto(End)Code: Select all
@Variable[Version]=[130] @NullResponse @Goto(Version131)
@Variable[Version]=[131] @NullResponse @Goto(Version132)
@Variable[Version]=[132] @NullResponse @Goto(End)
Thank you for your tips and explanation. Maybe I should ask this question also in the original post from Tease AI Awakening. I know that during the counting part I get kind of tricked by the deleted pictures but the count coun't be possible except the frequency of the picture changes would rise up really fast while showing the deleted pictures and I dont think that's the case.Rar1197 wrote: Fri Aug 16, 2024 6:35 amI believe Tease AI Awakening has some code that filtered out those deleted images, but unfortunately it doesn't appear to work with the current 'this content has been removed' images. I'm guessing Tumblr changed the format of those images in such a way that Tease AI no longer recognises them as bad images.hallojo1337 wrote: Thu Aug 15, 2024 7:32 pm 4. I also had the problem that many tumblr files got deleted over the time... so every 4th picture is the same with the notification that this picture was deleted. Maybe anyone of you have a fix for that where I can still use url files for more vayarity.
At the moment I think you either need to switch to offline mode (in the general tab of the Tease AI settings) , or manually go through and strip out any bad entries from the URL files - which is probably a long and tedious process. In practice if you are manually checking the files it may end up being simpler to just download the good files and use them as local files instead.
I would guess the bad images will be in large part responsible for the image count being wrong in the counting punishment. If Tease AI shows multiple deleted images in a row , it will look like just 1 image to you , but will be counted as multiple images by the script.
Code: Select all
@NullResponse @SetVar[SlideCount]=[0]
(Count1)Code: Select all
(Count1)
@NullResponse @SetVar[SlideCount]=[0]Code: Select all
(Fail)
@RT(Surrender huh?,You have chosen to surrender,Quiting #Grin) #DT
@RT(I told you my punishments weren't easy,Cant say I am surprised) #DT
@EndCode: Select all
(Fail)
@NullResponse @CountVar[Counting,stop]
@RT(Surrender huh?,You have chosen to surrender,Quiting #Grin) #DT
@RT(I told you my punishments weren't easy,Cant say I am surprised) #DT
@EndCode: Select all
@Variable[Input]=[SlideCount] Correct! #DT @SetVar[SlideCount]=[0] @Goto(Complete)
@RT(Incorrect,Wrong)! @RT(The number was,There were,You saw) #Var[SlideCount], not #Var[Input] #DT
@RT(I'm extending your punishment,Your punishment has been extended) a little bit #DT @ChangeVar[Save]=[Save]+[#Random(80,180)]
@NullResponse @SetVar[SlideCount]=[0]
@Variable[CountTotal]>=[Save] @NullResponse @Goto(Complete)
@NullResponse @Goto(Count1)Code: Select all
@Variable[Input]=[SlideCount] Correct! #DT @SetVar[SlideCount]=[0] @Goto(CheckIfComplete)
@RT(Incorrect,Wrong)! @RT(The number was,There were,You saw) #Var[SlideCount], not #Var[Input] #DT
@RT(I'm extending your punishment,Your punishment has been extended) a little bit #DT @ChangeVar[Save]=[Save]+[#Random(80,180)]
(CheckIfComplete)
@NullResponse @SetVar[SlideCount]=[0]
@Variable[CountTotal]>=[Save] @NullResponse @Goto(Complete)
@NullResponse @Goto(Count1)Code: Select all
EndGameTimerReward @ Line 171 - @Variable[BJVariation]=[1]AND[BJPot]>=[40] You have #Var[BJPot] points! #DT @TempFlag(GameRating1) @Goto(EndGameTimerReward)
EndGameTimerReward @ Line 185 - @Variable[BJPot]>=[40] You have #Var[BJPot] points! #DT @TempFlag(GameRating1) @Goto(EndGameTimerReward)Code: Select all
Vars used but not created:
Classic_Late_Edge_Chance
Custom\Session\Classic\Session_Classic_StrokingBT.txt @ Line 304
Classic_Middle_Edge_Chance
Custom\Session\Classic\Session_Classic_StrokingBT.txt @ Line 200
Contact
Custom\Start_And_Misc\DT_Set.txt @ Line 1
FavouriteNumber
Custom\Start_And_Misc\RandomEvent.txt @ Line 114
ModBlueBead
Custom\Report\RefreshBeads.txt @ Line 13
Flags used but not created:
DMod10
Custom\Session\Slideshow\Golden_Elements\DontEdge.txt @ Line 4
Custom\Session\Slideshow\Golden_Elements\DontEdge.txt @ Line 5
Custom\Session\Slideshow\Golden_Elements\DontEdge.txt @ Line 15
Custom\Session\Slideshow\Golden_Elements\DontEdge.txt @ Line 21
Custom\Session\Slideshow\Golden_Elements\DontEdge.txt @ Line 27
Custom\Task\Priority\P1.txt @ Line 100
Custom\Task\Priority\P1.txt @ Line 101
Custom\Task\Priority\P2.txt @ Line 20
Custom\Task\Priority\P2.txt @ Line 21
Custom\Task\Priority\P3.txt @ Line 19
Custom\Task\Priority\P3.txt @ Line 20
Custom\Task\Priority\P4.txt @ Line 18
Custom\Task\Priority\P4.txt @ Line 19
Custom\Task\Priority\P5.txt @ Line 20
Custom\Task\Priority\P5.txt @ Line 21
Custom\Task\Priority\P6.txt @ Line 21
Custom\Task\Priority\P6.txt @ Line 22
Custom\Task\Tease\T1.txt @ Line 1
Custom\Task\Tease\T1.txt @ Line 4
Custom\Task\Tease\T1.txt @ Line 5
Custom\Task\Tease\T1.txt @ Line 6
Custom\Task\Tease\T1.txt @ Line 7
Custom\Task\Tease\T1.txt @ Line 8
Custom\Task\Tease\T1.txt @ Line 28
Custom\Task\Tease\T1.txt @ Line 29
Custom\Task\Tease\T2.txt @ Line 1
Custom\Task\Tease\T2.txt @ Line 5
Custom\Task\Tease\T2.txt @ Line 6
Custom\Task\Tease\T2.txt @ Line 24
Custom\Task\Tease\T2.txt @ Line 25
Custom\Task\Tease\T3.txt @ Line 1
Custom\Task\Tease\T3.txt @ Line 5
Custom\Task\Tease\T3.txt @ Line 6
Custom\Task\Tease\T3.txt @ Line 27
Custom\Task\Tease\T3.txt @ Line 28
Custom\Task\Tease\T4.txt @ Line 1
Custom\Task\Tease\T4.txt @ Line 5
Custom\Task\Tease\T4.txt @ Line 6
Custom\Task\Tease\T4.txt @ Line 24
Custom\Task\Tease\T4.txt @ Line 25
Custom\Task\Tease\T5.txt @ Line 1
Custom\Task\Tease\T5.txt @ Line 4
Custom\Task\Tease\T5.txt @ Line 5
Custom\Task\Tease\T5.txt @ Line 24
Custom\Task\Tease\T5.txt @ Line 25
DMod11
Custom\Session\Slideshow\Golden_Elements\Other\SoftHard.txt @ Line 13
Custom\Session\Slideshow\Golden_Elements\Other\SoftHard.txt @ Line 14
Custom\Session\Slideshow\Golden_Elements\Other\SoftHard.txt @ Line 15
Custom\Session\Slideshow\Golden_Elements\Other\SoftHard.txt @ Line 16
DMod3
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 12
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 13
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 14
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 15
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 16
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 37
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 38
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 39
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 56
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 57
Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt @ Line 58
DMod4
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 17
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 18
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 19
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 24
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 27
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 30
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 38
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 45
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 49
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 62
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 63
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 66
Custom\Session\Slideshow\Golden_Elements\Pain\Spanking.txt @ Line 68
DMod6
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 8
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 9
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 10
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 11
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 12
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 13
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 24
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 25
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 26
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 27
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 28
Custom\Session\Slideshow\Golden_Elements\EdgeTon.txt @ Line 29
DMod7
Custom\Session\Slideshow\Session_Slideshow_Domme.txt @ Line 81
Custom\Session\Slideshow\Session_Slideshow_Domme.txt @ Line 86
Custom\Session\Slideshow\Golden_Elements\Watch.txt @ Line 13
Custom\Session\Slideshow\Golden_Elements\Other\GuessPanties.txt @ Line 17
Custom\Session\Slideshow\Golden_Elements\Other\GuessPanties.txt @ Line 21
DMod8
Custom\Session\Slideshow\Golden_Elements\MassageSpot.txt @ Line 11
Custom\Session\Slideshow\Golden_Elements\MassageSpot.txt @ Line 12
Custom\Session\Slideshow\Golden_Elements\MassageSpot.txt @ Line 13
Custom\Session\Slideshow\Golden_Elements\MassageSpot.txt @ Line 15
Custom\Session\Slideshow\Golden_Elements\MassageSpot.txt @ Line 16
Custom\Session\Slideshow\Golden_Elements\MassageSpot.txt @ Line 17
Custom\Session\Slideshow\Golden_Elements\MassageSpot.txt @ Line 26
DMod9
Custom\Session\Slideshow\Golden_Elements\FastSlow.txt @ Line 16
Custom\Session\Slideshow\Golden_Elements\FastSlow.txt @ Line 17
Custom\Session\Slideshow\Golden_Elements\FastSlow.txt @ Line 25
Custom\Session\Slideshow\Golden_Elements\FastSlow.txt @ Line 26
Custom\Session\Slideshow\Golden_Elements\FastSlow.txt @ Line 34
Custom\Session\Slideshow\Golden_Elements\FastSlow.txt @ Line 35


Code: Select all
(Phase3b)
@NullResponse @MetronomeOn(180) #Slide
@NullResponse @Wait(10)
@NullResponse @ChangeVar[Score3]=[Score3]+[2]
@Variable[Speed]>=[240] @NullResponse @Goto(Phase3b)
@Variable[Score3]>=[15] @NullResponse @MetronomeUp(10) @ChangeVar[Speed]=[Speed]+[10]
@NullResponse @Goto(Phase3b)Code: Select all
@NullResponse @MetronomeOn(180)
(Phase3b)
@NullResponse #Slide
@NullResponse @Wait(10)
@NullResponse @ChangeVar[Score3]=[Score3]+[2]
@Variable[Speed]>=[240] @NullResponse @Goto(Phase3b)
@Variable[Score3]>=[15] @NullResponse @MetronomeUp(10) @ChangeVar[Speed]=[Speed]+[10]
@NullResponse @Goto(Phase3b)Code: Select all
@NullResponse @CallReturn(Custom\Session\Classic\Session_Classic_Stroking.txt)Code: Select all
File : Custom\Responses\NewRecipe.txt
@CallReturn(Custom\Session\Toys_Off_Session.txt) @ Line 41
File : Custom\Session\Chat\Chat_Base.txt
@CallReturn(Custom\Session\Chat\Settings.txt) @ Line 21
File : Custom\Session\Chat\Snippet.txt
@CallReturn(Masturbatrix_2_0\Custom\Teasing\Tease_Anticipation.txt,#Random(1,11) @ Line 587
File : Custom\Session\Classic\Session_Classic_Base.txt
@CallReturn(Custom\Session\Classic\Session_Classic_Stroking.txt) @ Line 7
@CallReturn(Custom\Session\Classic\Session_Classic_Stroking.txt) @ Line 16
@CallReturn(Custom\Session\Classic\Session_Classic_Stroking.txt) @ Line 22
@CallReturn(Custom\Session\Classic\Session_Classic_Stroking.txt) @ Line 24
File : Custom\Session\Classic\Session_Classic_Breaks\009_Gamble.txt
@CallReturn(Custom\Session\Classic\Session_Classic_Break\003_NoTouch.txt) @ Line 28
File : Custom\Session\Classic\Session_Classic_Games\DealNoDeal_Stroking.txt
@CallReturn(Custom\Input\Spanking_Total.txt,Spanking_Overrule) @ Line 1367
File : Custom\Session\Slideshow\Session_Slideshow_Domme.txt
@CallReturn(Custom\Session\Toys_On_Generic.txt) @ Line 51
@CallReturn(Custom\Session\Toys_On_Session.txt) @ Line 52
@CallReturn(Custom\Session\Toys_On_Generic.txt) @ Line 60
@CallReturn(Custom\Session\Toys_On_Session.txt) @ Line 61
@CallReturn(Custom\Session\Release\Decide_Release.txt) @ Line 110
File : Custom\Session\Theme\Base_Custom_Run.txt
@CallReturn(Custom\Session\Classic\Session_Classic_Stroking.txt) @ Line 142
File : Custom\Start_And_Misc\Base.txt
@CallReturn(Custom\Session\Theme\Base_Custom.txt) @ Line 164
@CallReturn(Custom\Session\Base.txt) @ Line 179
@CallReturn(Custom\Session\Release\Decide_Release.txt,Instant_Ruined) @ Line 288
@CallReturn(Custom\Session\Toys_Off_Session.txt) @ Line 290
@CallReturn(Custom\Session\Release\Decide_Release.txt,Instant_Orgasm) @ Line 296
@CallReturn(Custom\Session\Toys_Off_Session.txt) @ Line 298
@CallReturn(Custom\Session\Release\Decide_Release.txt) @ Line 304
@CallReturn(Custom\Session\Toys_Off_Session.txt) @ Line 306
File : Custom\Task\Task_Assign.txt
@CallReturn(Custom\Task\Specific\01.txt,Return) @ Line 92
File : Custom\Task\Tease\Maid\Maid.txt
@CallReturn(Custom\Start_And_Misc\ChastityOff_Guaranteed.txt) @ Line 149
@CallReturn(Custom\Start_And_Misc\ChastityOff_Guaranteed.txt) @ Line 210
File : Insert\PunishHard_DuringSession.txt
@CallReturn(Custom\Start_And_Misc\ChastityOn.txt) @ Line 6
File : Insert\Session\Insert_SelectActivity.txt
@CallReturn(Custom\Session\Classic\Session_Classic_Stroking.txt) @ Line 34