Masturbatrix - Tease-AI Awakening - Last updated 09-01-2026

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Rar1197
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Re: Masturbatrix - Tease-AI Awakening - V1.30

Post by Rar1197 »

A couple of minor things I noticed in the new toys settings :

For 'Vibrating butt plug' you actually need to type 'vibrating plug' for it to change the setting. If you type 'vibrating butt plug' it ends up setting 'butt plug' instead.

The following toys are listed but don't have a command for toggling yet:
Audio E-Stim
Bluetooth Vibrator
Bluetooth Stroker

Not sure if that is deliberate (because they aren't implemented yet) , or whether it is just missing from the menu handling.

In the main menu (Custom\Start_And_Misc\Base.txt) if you type 'rewards' it doesn't work because it uses @Goto(Rewards) , but there is no (Rewards) section.

It looks like it should be going to the (FreeO) section instead (or that section should be renamed to Rewards).
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Re: Masturbatrix - Tease-AI Awakening - V1.30

Post by Rar1197 »

A few things that look like errors :

In Custom\Start_And_Misc\DommeChatter.txt the (Request_C3) section is using the variables for contact 2 instead of contact 3.

Code: Select all

(Request_C3)
I had a chat yesterday with #Contact1Honorific #Contact3 #DT @SetDate(Call_C2_Chatter,0 Days)
She wants you to call her - soon! #Grin #DT @SetFlag(Call_C2_Chatter)
Should be

Code: Select all

(Request_C3)
I had a chat yesterday with #Contact3Honorific #Contact3 #DT @SetDate(Call_C3_Chatter,0 Days)
She wants you to call her - soon! #Grin #DT @SetFlag(Call_C3_Chatter)
Also (Request_C2) is using #Contact1Honorific instead of #Contact2Honorific

Code: Select all

(Request_C2)
It just occurs to me that #Contact1Honorific #Contact2 wants you to call her soon #DT @SetDate(Call_C2_Chatter,0 Days)
Should be

Code: Select all

(Request_C2)
It just occurs to me that #Contact2Honorific #Contact2 wants you to call her soon #DT @SetDate(Call_C2_Chatter,0 Days)
----------------------------------------------------------------------------------------

Custom\Session\Theme\Base_Custom_Run.txt and Insert\Session\Insert_SelectActivity.txt are using the non-existent variable Event_SlaveHero.

This

Code: Select all

@NullResponse @ChangeVar[Test]=[Test]+[#Var[Event_SlaveHero]]
Should probably be :

Code: Select all

@NullResponse @ChangeVar[Test]=[Test]+[#Var[Chance_SlaveHero]]
in both files.

----------------------------------------------------------------------------------------

Classic\Session_Classic_StrokingBT.txt and Custom\Session\Video\Session_Video_StopGo.txt have checks for the flag CensorbarOn , which is never set anywhere. It used to be set as a temporary flag in one of the welcome scripts

Custom\Session\Chat\PositionTraining.txt checks the flag First_Position_Training , which isn't set anywhere.

Custom\Input\Cornertime.txt checks the flag PositionTraining , which isn't set anywhere.

Custom\Session\Classic\Session_Classic_StrokingBT.txt uses the variable SlowMotionChance , which is no longer set anywhere. It used to be set by one of the welcome scripts

Custom\Session\Video\Session_Video_StopGo.txt uses the variable ReleaseChance , which is no longer set anywhere. It used to be set by one of the welcome scripts.
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genome231
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by genome231 »

Hi :wave:

Thank you Rar1197.
Think I got it all.
Bluetooth toys and Audio stim is not in there yet.
Bluetooth vibrator pretty much works actually for any script using the #Speed. You only need to connect the vibrator and turn on the relevant flag.
I know the BT stroker is still being worked on by Marcus, so I have that on pause.
E-stim is still a whole new world to me. Still learning :lol:

Cheers
Genome
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Thank you for spending time on this awesome project! :-)
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by BenyCrove »

Hello!

I am amazed by this new version of TAI, I really like it!

I don't know if I misunderstood something, or it's a bug, but I cannot reduce my punishment points. It seems that the challenges do not reduce it (mild, tough, brutal), and there is a 4th function (i need to type "punishment" to choose that) but it doesn't seem to work. I see a silhouette of a woman with a crop, and a "x2" next to it. When I type punishment, the following message appears: "You don't have any Mild challenge cards", and nothing happens.

Am I doing something wrong? I have a 24 hour stroking curfew btw. Are there any other options to reduce punishment points. After 4 or 5 it does not let me have a session until I reduced them :(
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by Rar1197 »

BenyCrove wrote: Fri Aug 09, 2024 8:40 am Hello!

I am amazed by this new version of TAI, I really like it!

I don't know if I misunderstood something, or it's a bug, but I cannot reduce my punishment points. It seems that the challenges do not reduce it (mild, tough, brutal), and there is a 4th function (i need to type "punishment" to choose that) but it doesn't seem to work. I see a silhouette of a woman with a crop, and a "x2" next to it. When I type punishment, the following message appears: "You don't have any Mild challenge cards", and nothing happens.

Am I doing something wrong? I have a 24 hour stroking curfew btw. Are there any other options to reduce punishment points. After 4 or 5 it does not let me have a session until I reduced them :(
It looks like the Goto statement for 'punishment' is wrong

In Scripts\Masturbatrix_2_0\Custom\Punishment\PunishmentBase.txt
I suspect the following line :

Code: Select all

[punishment] @NullResponse @ImageBarAllOff @CensorbarAllOff @Goto(Continue3)
Should be like this indead :

Code: Select all

[punishment] @NullResponse @ImageBarAllOff @CensorbarAllOff @Goto(Continue2)
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by Rar1197 »

Thanks for the updates!

A few more bugs I noticed in the latest version :

The non-existent flag P_Tease is checked in the following files:
Custom\Session\Classic\Session_Classic_StrokingBT.txt
Custom\Session\Video\Session_Video_StopGo.txt

I think they should probably be checking for Setting_Tease instead

--------------------------------------------------------------------------
In
Custom\Punishment\PunishmentBase.txt

The (Mild) , (Tough) and (Brutal) sections have checks for RedCard01 , RedCard02 and RedCard03 being less than zero.

These should probably be <= checks instead.

Eg

Code: Select all

@Variable[RedCard01]<[0] @SystemMessage You don't have any Mild challenge cards #Black @Goto(Continue1)
Should be

Code: Select all

@Variable[RedCard01]<=[0] @SystemMessage You don't have any Mild challenge cards #Black @Goto(Continue1)
-----------------------------------------------------------------------

There are a number of places where @Goto and @Chance commands are going to labels that don't exist :

Code: Select all

File : Custom\Event\Locktober.txt
Away48 @ Line 2 - @Variable[#DateDifference(Last_C_Training, Hours)]>=[48] @NullResponse @Goto(Away48)

File : Custom\Game\Poker\PokerBase.txt
<BLANK> @ Line 60 - @NotFlag(P_Player05) @NullResponse @Goto()

File : Custom\Game\Trivia\ModelTrivia_SingleQ.txt
MEnd @ Line 161 - @AcceptAnswer Incorrect, answer was Tawny Jordan #DT @Goto(MEnd)

File : Custom\Input\Worship_Domme.txt
SlideShow @ Line 31 - @Flag(DT2) #UndressingAfter #DT @Goto(SlideShow)
SlideShow @ Line 39 - @Flag(DT1) #UndressingAfter #DT @Goto(SlideShow)

File : Custom\Punishment\Challenge.txt
<BLANK> @ Line 22 - @Variable[Temp]=[1] Your challenge will consist of a spanking #DT @Goto()

File : Custom\Punishment\PunishmentBase.txt
Continue3 @ Line 26 - [punishment] @NullResponse @ImageBarAllOff @CensorbarAllOff @Goto(Continue3)

File : Custom\Report\Settings.txt
EStimAudioOn @ Line 230 - [audio,stim,estim,e-stim] @NullResponse @Goto(EStimAudioOn)
BTStrokerOn @ Line 232 - [bluetooth stroker] @NullResponse @Goto(BTStrokerOn)

File : Custom\Session\Next_Session.txt
DommeDecide_Basic @ Line 163 - @Variable[Commitment_Remaining_Var]<[5] @NullResponse @Goto(DommeDecide_Basic)
DommeDecide_Basic @ Line 184 - @Variable[Commitment_Remaining_Var]<[9] @NullResponse @Goto(DommeDecide_Basic)

File : Custom\Session\Classic\Session_Classic_Games\SlaveTraining_Stroking.txt
10 @ Line 471 - @Variable[GLPoints]>=[10] @NullResponse @Goto(10)
8 @ Line 472 - @Variable[GLPoints]>=[8] @NullResponse @Goto(8)
7 @ Line 473 - @Variable[GLPoints]>=[7] @NullResponse @Goto(7)
6 @ Line 474 - @Variable[GLPoints]>=[6] @NullResponse @Goto(6)
5 @ Line 475 - @Variable[GLPoints]>=[5] @NullResponse @Goto(5)
4 @ Line 476 - @Variable[GLPoints]>=[4] @NullResponse @Goto(4)
3 @ Line 477 - @Variable[GLPoints]>=[3] @NullResponse @Goto(3)

File : Custom\Session\Release\Base.txt
PenisLength @ Line 333 - [no] @NullResponse @Goto(PenisLength)

File : Custom\Session\Release\Release_Template.txt
Count @ Line 17 - @NullResponse @Goto(Count)

File : Custom\Session\Release\Generic\FreeO\StandardRelease.txt
SetStopStartFinal @ Line 128 - @Variable[MetronomeStrokes]<=[20] @NullResponse @Goto(SetStopStartFinal)

File : Custom\Session\Release\Generic\Instant\Swing\5.txt
Glasses @ Line 3 - #Grin #DT @Goto(Coin,Bowl,Glasses)

File : Custom\Session\Slideshow\Golden_Elements\CardStroking.txt
GoldenSessionControl @ Line 15 - @Variable[Rounds]<=[0] @NullResponse @Goto(GoldenSessionControl)
CardStroking02 @ Line 20 - Get ready #DT @Goto(CardStroking02)

File : Custom\Session\Slideshow\Golden_Elements\Other\Warm_Up.txt
Continue4 @ Line 4 - Well since it's been #DateDifference(LastRelease,Days) days since your last release I guess we can skip warm-up #Grin #DT @Goto(Continue4)

File : Custom\Session\Slideshow\Golden_Elements\Pain\CBT.txt
Return02 @ Line 2 - @Flag(Golden_CBT) @Variable[Golden_CBT]=[1] @ChangeVar[Golden_CBT]=[Golden_CBT]+[1] @Goto(Return02)
Return02 @ Line 47 - @Goto(Return02)

File : Custom\Session\Slideshow\SnakesLadders\Session_SnakeLadders.txt
RegularSquare100B @ Line 100 - @NotFlag(LargeBoard) @Variable[SnakeSquare]=[101] @NullResponse @SetVar[SnakeSquare]=[99] @Goto(RegularSquare100B)
RegularSquare100B @ Line 101 - @NotFlag(LargeBoard) @Variable[SnakeSquare]=[102] @NullResponse @SetVar[SnakeSquare]=[98] @Goto(RegularSquare100B)
RegularSquare100B @ Line 103 - @NotFlag(LargeBoard) @Variable[SnakeSquare]=[104] @NullResponse @SetVar[SnakeSquare]=[96] @Goto(RegularSquare100B)
RegularSquare100B @ Line 104 - @NotFlag(LargeBoard) @Variable[SnakeSquare]=[105] @NullResponse @SetVar[SnakeSquare]=[95] @Goto(RegularSquare100B)

File : Custom\Session\Slideshow\SnakesLadders\Session_SnakesLadders_Base.txt
End2 @ Line 19 - @Variable[#DateDifference(SnakesAndLaddersPlayed, Hours)]<[24] You have played this session within the last 24 hours #DT @Goto(End2)
Diff @ Line 47 - [Difficulty] @NullResponse @Goto(Diff)

File : Custom\Session\Theme\Base_Custom_Set.txt
Error @ Line 51 - @NullResponse @Goto(Error)

File : Custom\Session\Video\Session_Video_Simulation.txt
SwitchHands @ Line 203 - @NullResponse @Chance50(Break) @Goto(SlowMotion1,SlowMotion2,SwitchHands,Rule,Instruction)

File : Custom\Session\Video\Session_Video_StopGo.txt
LateRed2 @ Line 257 - @NullResponse @Goto(LateRed1,LateRed2,LateRed3)
LateRed3 @ Line 257 - @NullResponse @Goto(LateRed1,LateRed2,LateRed3)

File : Custom\Session\Video\Session_Video_StopGo2.txt
<BLANK> @ Line 40 - @NullResponse @Chance() @Goto(Late_Slow,Late_Edge,)
Late_Edge @ Line 40 - @NullResponse @Chance() @Goto(Late_Slow,Late_Edge,)
<BLANK> @ Line 40 - @NullResponse @Chance() @Goto(Late_Slow,Late_Edge,)

File : Custom\Start_And_Misc\Base.txt
Rewards @ Line 136 - [rewards] @NullResponse @CensorbarAllOff @Goto(Rewards)
Limit @ Line 249 - @NullResponse @Goto(Limit)

File : Custom\Start_And_Misc\DommeChatter.txt
D1 @ Line 357 - [#DomHonorific,#DomName] @SystemMessage Dialing .. #Black @CensorbarAllOff @Goto(D1)
D2 @ Line 358 - [#Contact1Honorific,#Contact1] @SystemMessage Dialing .. #Black @CensorbarAllOff @Goto(D2)
D3 @ Line 359 - [#Contact2Honorific,#Contact2] @SystemMessage Dialing .. #Black @CensorbarAllOff @Goto(D3)
---------------------------------------------------------------------------------------------

While checking the above I also noticed that there were some @Insert commands that appear to be wrong

In Custom\Session\Toys\Toy_Specific_On.txt the followng :
@Insert(Insert\Toys\Pegs_On)
@Insert(Insert\Toys\Gag_On)
@Insert(Insert\Toys\Parachute_On)
@Insert(Insert\Toys\Lingerie_On)

Need to lose the 'Insert' from the path :
@Insert(Toys\Pegs_On)
@Insert(Toys\Gag_On)
@Insert(Toys\Parachute_On)
@Insert(Toys\Lingerie_On)


In Custom\Session\WarmUp\WU12.txt
@Insert(Lingerie_On)

Needs to add 'Toys' to the path :
@Insert(Toys\Lingerie_On)
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by Rar1197 »

One more bonus error
In Insert\Toys\Lingerie_On.txt

Code: Select all

@Not(PantiesOn,BraOn,StockingsOn,GarterbeltOn) @NullResponse @DeleteFlag(LingerieOn)
Should be

Code: Select all

@NotFlag(PantiesOn,BraOn,StockingsOn,GarterbeltOn) @NullResponse @DeleteFlag(LingerieOn)
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by Rar1197 »

Also some missing goto targets in a couple of the Insert files (slightly more complicated check since the target label might be in the file that is including the insert):

Code: Select all

Goto with missing target

File : Insert\Chat_Pain.txt
(Via Custom\Session\Chat\Slave_Training.txt)
End @ Line 10 - @NullResponse @Chance85(End) @Goto(Pain1,Pain2,Pain3)
End @ Line 16 - @NullResponse @Chance85(End) @Goto(Pain1,Pain2,Pain3)
End @ Line 22 - @NullResponse @Chance90(End) @Goto(Bondage01,Bondage02)
End @ Line 27 - @NullResponse @Chance90(End) @Goto(Bondage01,Bondage02)
End @ Line 33 - @NullResponse @Chance90(End) @Goto(Bondage01,Bondage02)
End @ Line 43 - @NullResponse @Chance85(End) @Goto(Pain1,Pain2,Pain3)
End @ Line 48 - You get to feel humiliated and I get to feel empowered #DT @Chance33(End)
End @ Line 49 - An agreement where you suffer to make us both happy #DT @Chance50(End)
End @ Line 50 - Kinda interesting when you think about #DT @Goto(End)
End @ Line 55 - You would be amazed by how much pain some of my other slaves can handle #DT @Chance33(End)
End @ Line 56 - I once hurt a slave for 30 minutes straight #DT @Chance50(End)
End @ Line 57 - In the end he was crying and smiling at the same time #DT @Goto(End)
End @ Line 62 - To push someone to a place they did not know existed #DT @Chance33(End)
End @ Line 63 - I remember literally spanking a guy to orgasm #DT @Chance50(End)
End @ Line 64 - Since then his cock has rarely been outside his chastity device #Grin #DT @Goto(End)
End @ Line 69 - Knowing it is truely mine #DT @Chance33(End)
End @ Line 70 - Knowing he cannot cheat, he cannot unlock #DT @Chance50(End)
End @ Line 71 - Entirely dependent on my mercy! #DT @Goto(End)
End @ Line 78 - Or whatever else my mind can conjure #DT @Goto(End)
End @ Line 97 - @NullResponse @Goto(End)
End @ Line 105 - @NullResponse @Goto(End)
End @ Line 110 - @NullResponse @Goto(End)
End @ Line 123 - @NullResponse @Goto(End)
End @ Line 135 - @NullResponse @Goto(End)
End @ Line 144 - @NullResponse @Goto(End)
End @ Line 153 - @NullResponse @Goto(End)
End @ Line 162 - @NullResponse @Goto(End)
End @ Line 171 - @NullResponse @Goto(End)

File : Insert\CBT10.txt
(Via Custom\Session\Video\Session_Video_StopGo.txt)
Pain @ Line 9 - @Flag(Setting_Pain) @NullResponse @Chance50(Pain)
And a few places where the same goto label appears multiple times , so there is no guarantee that the correct one will be used:

Code: Select all

Duplicate label (Q80) in :
Custom\Game\Game_SlaveTraining.txt @ Line 368
Custom\Game\Game_SlaveTraining.txt @ Line 378

Duplicate label (Q80) in :
Custom\Game\Trivia\SlaveTrainingTrivia.txt @ Line 339
Custom\Game\Trivia\SlaveTrainingTrivia.txt @ Line 348

Duplicate label (Choose) in :
Custom\Session\ChastityOn.txt @ Line 9
Custom\Session\ChastityOn.txt @ Line 200

Duplicate label (Continue1) in :
Custom\Session\ChastityOn.txt @ Line 21
Custom\Session\ChastityOn.txt @ Line 264

Duplicate label (Wait01) in :
Custom\Session\ChastityOn.txt @ Line 18
Custom\Session\ChastityOn.txt @ Line 261

Duplicate label (Q80) in :
Custom\Session\Classic\Session_Classic_Games\SlaveTraining_Stroking.txt @ Line 368
Custom\Session\Classic\Session_Classic_Games\SlaveTraining_Stroking.txt @ Line 378

Duplicate label (Score) in :
Custom\Session\Classic\Session_Classic_Games\SlaveTraining_Stroking.txt @ Line 470
Custom\Session\Classic\Session_Classic_Games\SlaveTraining_Stroking.txt @ Line 486

Duplicate label (Fantasy) in :
Custom\Session\Release\Base.txt @ Line 200
Custom\Session\Release\Base.txt @ Line 238

Duplicate label (End) in :
Custom\Session\Release\Release_Template.txt @ Line 51
Custom\Session\Release\Release_Template.txt @ Line 125

Duplicate label (EndStroking) in :
Custom\Session\Release\Release_Template.txt @ Line 21
Custom\Session\Release\Release_Template.txt @ Line 100

Duplicate label (SubOrgasm) in :
Custom\Session\Release\Release_Template.txt @ Line 38
Custom\Session\Release\Release_Template.txt @ Line 112

Duplicate label (SubRuin) in :
Custom\Session\Release\Release_Template.txt @ Line 42
Custom\Session\Release\Release_Template.txt @ Line 118

Duplicate label (Timer) in :
Custom\Session\Release\Release_Template.txt @ Line 9
Custom\Session\Release\Release_Template.txt @ Line 95

Duplicate label (Reroll) in :
Custom\Session\Release\Generic\FreeO\SetRelease.txt @ Line 23
Custom\Session\Release\Generic\FreeO\SetRelease.txt @ Line 355

Duplicate label (Start) in :
Custom\Session\Release\Generic\Instant\Gamble\Gamble_05.txt @ Line 16
Custom\Session\Release\Generic\Instant\Gamble\Gamble_05.txt @ Line 57

Duplicate label (Diff2) in :
Custom\Session\Slideshow\SnakesLadders\Session_SnakesLadders_Base.txt @ Line 67
Custom\Session\Slideshow\SnakesLadders\Session_SnakesLadders_Base.txt @ Line 71

Duplicate label (End) in :
Custom\Session\Video\Session_Video_Censor.txt @ Line 18
Custom\Session\Video\Session_Video_Censor.txt @ Line 37

Duplicate label (End) in :
Custom\Session\Video\Session_Video_Censor.txt @ Line 18
Custom\Session\Video\Session_Video_Censor.txt @ Line 165

Duplicate label (MotionTest) in :
Custom\Session\Video\Session_Video_Censor.txt @ Line 11
Custom\Session\Video\Session_Video_Censor.txt @ Line 30

Duplicate label (MotionTest) in :
Custom\Session\Video\Session_Video_Censor.txt @ Line 11
Custom\Session\Video\Session_Video_Censor.txt @ Line 158
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by Rar1197 »

The slideshow in Custom\Session\WarmUp\WU10.txt never ends. It looks like the time check is wrong

This :

Code: Select all

@Variable[#DateDifference(Timer)]>=[#Var[Strokes]] @NullResponse @Goto(Stop)
Should probably be this

Code: Select all

@Variable[#DateDifference(Timer,Seconds)]>=[#Var[Strokes]] @NullResponse @Goto(Stop)
-------------------------------------------------------------------------------------------

The code for choosing a random event in Insert\Session\Insert_SelectActivity.txt and Insert\Session\Insert_SelectGame.txt looks wrong.

As far as I can tell the checks that are compraring Temp and Test need to be reversed to have the right effect :

Eg

Code: Select all

@NullResponse @ChangeVar[Test]=[Test]+[#Var[Chance_Classic]]
@Variable[Temp]>=[Test] @NullResponse @Goto(Event_Classic)
Should be

Code: Select all

@NullResponse @ChangeVar[Test]=[Test]+[#Var[Chance_Classic]]
@Variable[Temp]<=[Test] @NullResponse @Goto(Event_Classic)
As it stands each step is increasing 'Test' , making it less and less likely that 'Temp' will be higher than 'Test'

-------------------------------------------------------------------------------------------

In Custom\Session\Theme\Games.txt and Custom\Session\Standard.txt the (EventX_Game) and (EventX_Activity) sections both have a line that is supposed to give a small chance of calling something in Session_Classic_Breaks

Eg :

Code: Select all

(EventX_Game)
@Insert(Session\Insert_SelectGame)
@Variable[10]>=[#Random(1,100)] @NullResponse @CallReturn(Custom\Session\Classic\Session_Classic_Breaks\*.txt)
However since the code in the insert always ends with @Goto(Return) , the line after the insert can never be reached.

-------------------------------------------------------------------------------------------

Edit - Deleted comment about ProgressionLimit since I think I was wrong about it
Last edited by Rar1197 on Tue Aug 13, 2024 6:18 pm, edited 1 time in total.
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by Bennister89 »

Quick question and sorry if it has been said before but I must've looked over it if that is the case.

Who are the Domme and glitter girls in the downloads on the first page?
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by hallojo1337 »

Thank you again for this AI and also for people like @Rar1197 who is helping to fix a lot of bugs :love:

I have some time for the next 2 weeks. So if there comes a updated version with fixes of the listed bugs I will try out the AI for the next days and can also report bugs if I had.
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by genome231 »

Hi :wave:

As usual, a thousand thanks Rar1197!
I am looking through your reports and will have an updated version release this coming week!

Bennister89: I honestly don't remember, sorry!

Cheers
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project! :-)
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by Rar1197 »

Bennister89 wrote: Sat Aug 10, 2024 10:51 am Quick question and sorry if it has been said before but I must've looked over it if that is the case.

Who are the Domme and glitter girls in the downloads on the first page?
From an image search , the names I came up with were :
Domme : Charley S
Glitter 1 : Stacey Pool
Glitter 2 : Gracie Lewis
Glitter 3 : Sarah James
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Re: Masturbatrix - Tease-AI Awakening - V1.30B

Post by Rar1197 »

I think I was mistaken about the Progression/ProgressionLimit logic being wrong , so I've deleted that from my post. I wasn't noticing that it would continue on to the first event immediately after doing the warmup and before returning to (Return).
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Re: Masturbatrix - Tease-AI Awakening - V1.31

Post by genome231 »

Hi :wave:

Version 1.31 is there with a lot of bugfixes!
A huge thank you Rar1197!

No fixes yet to:
Insert\Chat_Pain.txt
As you write it is a bit more complicated, so I need to investigate it more and perhaps make some more "fundamental" changes to make it more robust!

Cheers
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project! :-)
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