[RELEASE] Cock Hero Try On (v1.0.8)

Discussion about Cock Hero and other sexy videos.

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FinaglesLaw
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Re: [RELEASE] Cock Hero Try On

Post by FinaglesLaw »

lusting wrote: Tue Oct 24, 2023 8:46 pm I had the same issue. I launched the developer tools (Ctrl-Shift-I) to see if there was any error reported from the Javascript code, and to my amazement, saw that this "solved" the issue; the beatmeter kept working fine...

My guess: with the developer tools open the window got smaller, and somehow that solved a performance problem.
The same thing happened for me, so it is a consistent problem. Although it does fix the beat meter issue, it reduces the video to about 1/4 size which basically ruins the immersion :\'-(

Has anyone else found a solution to this problem? I have been trying to find a way to experience this Cock Hero since it was first posted, and I'm about ready to just give up on it.
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WeaselOne
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Re: [RELEASE] Cock Hero Try On

Post by WeaselOne »

FinaglesLaw wrote: Wed Oct 25, 2023 12:45 am
lusting wrote: Tue Oct 24, 2023 8:46 pm I had the same issue. I launched the developer tools (Ctrl-Shift-I) to see if there was any error reported from the Javascript code, and to my amazement, saw that this "solved" the issue; the beatmeter kept working fine...

My guess: with the developer tools open the window got smaller, and somehow that solved a performance problem.
The same thing happened for me, so it is a consistent problem. Although it does fix the beat meter issue, it reduces the video to about 1/4 size which basically ruins the immersion :\'-(

Has anyone else found a solution to this problem? I have been trying to find a way to experience this Cock Hero since it was first posted, and I'm about ready to just give up on it.
That's no good! I've tried a few things to see if I can recreate this problem, and the only things that I've found so far that cause it are:
  • Trying to run the game in Firefox, or
  • Disabling hardware acceleration in Chrome.
Assuming you're using Chrome, can you open Settings, click 'System' in the left-hand menu, and make sure 'Use hardware acceleration when available' is enabled?
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Re: [RELEASE] Cock Hero Try On

Post by FinaglesLaw »

WeaselOne wrote: Sun Nov 05, 2023 4:35 pm That's no good! I've tried a few things to see if I can recreate this problem, and the only things that I've found so far that cause it are:
  • Trying to run the game in Firefox, or
  • Disabling hardware acceleration in Chrome.
Assuming you're using Chrome, can you open Settings, click 'System' in the left-hand menu, and make sure 'Use hardware acceleration when available' is enabled?
I am running the game in Chrome, and I have hardware acceleration enabled. If it is an issue that just relates to a few users, don't waste too much time looking into it. Thanks for trying though.
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Re: [RELEASE] Cock Hero Try On

Post by r0nin47 »

Doesn't work online. Videos either stop playing, or never play at all.

I tried running it locally with the instructions given, and all I get is a black window.

Nice concept, but the execution needs work.
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Re: [RELEASE] Cock Hero Try On

Post by WeaselOne »

r0nin47 wrote: Mon Jan 15, 2024 11:57 pm Nice concept, but the execution needs work.
On that subject, I've just moved to a new web server and updated the game to v1.0.6, which should have much better first-time performance! If you're interested but the game hasn't worked well for you before, now is a great time to give it another try. Another, more fun, update is on the way soonish.

If you're still seeing v1.0.4 on the menu (or anything else wonky), you may need to clear your cookies for the site (in Chrome, Settings->Privacy & Security->Third Party Cookies->See all site data and permissions->Click the trash can next to weaselone.fun).
r0nin47 wrote: Mon Jan 15, 2024 11:57 pm I tried running it locally with the instructions given, and all I get is a black window.
Usually that happens because the --allow-file-access-from-files flag isn't set in Chrome; make sure you end all chrome processes before running it with that option, or it won't work. If that's not the issue, then hopefully at least the streaming version will work better for you now!
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Re: [RELEASE] Cock Hero Try On

Post by r0nin47 »

WeaselOne wrote: Wed Feb 21, 2024 12:22 am
r0nin47 wrote: Mon Jan 15, 2024 11:57 pm Nice concept, but the execution needs work.
On that subject, I've just moved to a new web server and updated the game to v1.0.6, which should have much better first-time performance! If you're interested but the game hasn't worked well for you before, now is a great time to give it another try. Another, more fun, update is on the way soonish.

If you're still seeing v1.0.4 on the menu (or anything else wonky), you may need to clear your cookies for the site (in Chrome, Settings->Privacy & Security->Third Party Cookies->See all site data and permissions->Click the trash can next to weaselone.fun).
r0nin47 wrote: Mon Jan 15, 2024 11:57 pm I tried running it locally with the instructions given, and all I get is a black window.
Usually that happens because the --allow-file-access-from-files flag isn't set in Chrome; make sure you end all chrome processes before running it with that option, or it won't work. If that's not the issue, then hopefully at least the streaming version will work better for you now!
Much better, thank you!
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Re: [RELEASE] Cock Hero Try On (v1.0.6)

Post by DemonicSentry »

Can someone please explain to me how to use the offline version. I don't know how to open chrome with the given commend line so this works. My tech skills are not good at all tbh...
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Re: [RELEASE] Cock Hero Try On (v1.0.6)

Post by WeaselOne »

DemonicSentry wrote: Mon Apr 29, 2024 5:33 am Can someone please explain to me how to use the offline version. I don't know how to open chrome with the given commend line so this works. My tech skills are not good at all tbh...
Ah, sorry--I missed the notification for this post. Here's the easiest way in Windows:
  1. Make sure to close any open Chrome windows.
  2. Right-click the start menu button on the taskbar.
  3. Click 'Run' in the popup menu.
  4. Paste the following command into the textbox that pops up: chrome --allow-file-access-from-files
  5. Click 'OK'.
  6. In the Chrome window that opens, press ctrl-o to open a local file.
  7. Select the 'index.html' file in the Cock Hero Try On folder and click 'Open'.
  8. You may get a popup that says "Web exports won't work until you upload them. (When running on the file: protocol, browsers block many features from working for security reasons.)"--just click 'OK'.
That should launch the game. If you instead get a black screen, that probably means that not every Chrome window got closed in step 1. You can use the task manager to end any running Chrome processes or just reboot to make sure and try again.
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Re: [RELEASE] Cock Hero Try On (v1.0.6)

Post by DemonicSentry »

WeaselOne wrote: Sat May 18, 2024 9:52 pm
DemonicSentry wrote: Mon Apr 29, 2024 5:33 am Can someone please explain to me how to use the offline version. I don't know how to open chrome with the given commend line so this works. My tech skills are not good at all tbh...
Ah, sorry--I missed the notification for this post. Here's the easiest way in Windows:
  1. Make sure to close any open Chrome windows.
  2. Right-click the start menu button on the taskbar.
  3. Click 'Run' in the popup menu.
  4. Paste the following command into the textbox that pops up: chrome --allow-file-access-from-files
  5. Click 'OK'.
  6. In the Chrome window that opens, press ctrl-o to open a local file.
  7. Select the 'index.html' file in the Cock Hero Try On folder and click 'Open'.
  8. You may get a popup that says "Web exports won't work until you upload them. (When running on the file: protocol, browsers block many features from working for security reasons.)"--just click 'OK'.
That should launch the game. If you instead get a black screen, that probably means that not every Chrome window got closed in step 1. You can use the task manager to end any running Chrome processes or just reboot to make sure and try again.
Hell yes. missed the notification for this reply too tbh :lol: thanks tho! i see what you mean now, really appreciate it!
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Re: [RELEASE] Cock Hero Try On (v1.0.6)

Post by ilikethesun2009 »

Any chance of releasing a version that is just a video file?
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Re: [RELEASE] Cock Hero Try On (v1.0.6)

Post by noblepaladin »

ilikethesun2009 wrote: Tue Jun 04, 2024 5:30 am Any chance of releasing a version that is just a video file?
The videos are in the media folder if you download it.
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Re: [RELEASE] Cock Hero Try On (v1.0.6)

Post by OhDeerItsAutumn »

I love this concept, unfortunately almost a year later there's still disappointing things about it.

I would love the rounds to actually get harder instead of just the beats. There's so few rounds that repeats are inevitable and boring.

I really wish there were more bosses that were also randomized.

Proper reward rounds... please I'm begging

I hope you still plan to do more with this project... Such a cool idea to be abandoned.
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Re: [RELEASE] Cock Hero Try On (v1.0.7)

Post by WeaselOne »

Hey, friends. I've just updated to v1.0.7, which includes a new style round and a new pause feature (see top post for details).

If you still see v1.0.6 or anything bizarre happens, clearing your cache should fix it (in Chrome, press F12 to open the console, then click and hold the refresh button and select 'Empty Cache and Hard Reload'). If not, let me know!
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Re: [RELEASE] Cock Hero Try On (v1.0.7)

Post by kerkersklave »

Great to see, you're still working on it. I like the style though it could need some more game aspects still.

Some things I that annoy me a bit when playing:
- the pause/reward action on any key. If I want to skip out of full screen quickly and press F11 to get back to it, it can trigger an action. Make it a fixed key or something, not just any key.
- once I reach empty mode I would prefer to stay on hard level, it feels like the difficulty is then random, also the bonus rounds seem to not be used at that stage
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Re: [RELEASE] Cock Hero Try On (v1.0.7)

Post by WeaselOne »

kerkersklave wrote: Tue Jun 11, 2024 1:27 am - the pause/reward action on any key. If I want to skip out of full screen quickly and press F11 to get back to it, it can trigger an action. Make it a fixed key or something, not just any key.
- once I reach empty mode I would prefer to stay on hard level, it feels like the difficulty is then random, also the bonus rounds seem to not be used at that stage
Thanks for the feedback! Difficulty on Endless Mode should always be Hard, and Bonus rounds should show up, provided they are unlocked (you can check on the Statistics page). I just did some quick testing and both of these things seem to be working correctly, but let me know if you continue to see either problem.

The pause on any key is designed so that if you want to leave the window, you have to spend your pause. Otherwise, a limited pause ability doesn't really make sense, since you can just leave the browser or switch tabs whenever you want a break. So, it's working as intended, but of course that doesn't mean you have to like it. :lol:
Definitely listening to feedback on this, though. If the consensus is that pause should work differently in terms of which keys trigger it, how long it lasts, how often you can use it, etc., I'm happy to make changes.
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