Succubi Hunter RPG 2.0 - Awakening

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SuccubiHunterRPG
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Re: Succubi Hunter RPG - Awakening

Post by SuccubiHunterRPG »

snoogie wrote: Sun Feb 11, 2024 10:25 pm Hello,

I was wondering if someone could help me with installing succubi. I downloaded what I could from the @Meowww link, but all of the succubi sets seem to be lacking the SuccubiProfile.txt files to support them. I've done by best to reverse engineer what I could from other files but I seem to be lacking quite a bit to get this running.
Ummmm damn! I did not realise that Meowww had removed his old versions of the succubi compatible with the old version of the game. There is no way that Meowww will re-upload all the old versions

If you want to play then I guess you are our first official tester for version 2.0 :-)

Fair warning, the game is actually really solid but I have been playing with the setup to load succubi to allow for other developers, it's evolving and the current version I have is not 100% compatible with what Meoww has online atm. I think I have found an older version that is 98% compatible with a few easy edits but I only had time for a quick look so there may be more issues than I can see at first glance.

Get the updated version and Meowww's scripts from here and extract them as usual
https://mega.nz/folder/APU20DTB#_oaaio1YHanYlFHGG9usuQ.

Everything is in the right location except for the two file that are in your scripts folder
- CreateSuccubi.txt
- #SelectLesbianPair.txt

#SeletLesbianPair belongs in the Vocabulary folder, please move it

CreateSuccubi text does not really belong anywhere in this version but you will need to run it at the start of the game and the command to run it is wrong. For ease I will ask you to move CreateSuccubi.txt to the folder \LoadMedia\CoreSuccubi\

Open the file \Custom\StartNewGame.txt

The 7th last line is
@SystemMessage @RapidCodeOn Loading core succubi @Call(LoadMedia\CoreSuccubi\*.txt, LoadCoreSuccubi)

this needs to be edited

@SystemMessage @RapidCodeOn Loading core succubi @Call(LoadMedia\CoreSuccubi\CreateSuccubi.txt).

Now delete all your old variables that you may have created by deleting all the files in \System\Variables\

I think if you do this it should all work for you when you start the game.... I hope :-)

Please note that the two files CreateSuccubi.txt and #SelectLesbianPair.txt assume you have downloaded all of Meoww's succubi.

If this is not the case then if you open these files and remove the succubi you have not downloaded before you start the game. All should be fine :-)

Based on what you wrote, I know that these instructions are not good enough for the average person but you showed a lot of knowledge in your post so I hope this is enough to get you going
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Re: Succubi Hunter RPG - Awakening

Post by kong »

Hello! I'm thrilled to give it a shot. However, I'm currently unable to locate the file.
\Custom\StartNewGame.txt ?
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Re: Succubi Hunter RPG - Awakening

Post by SuccubiHunterRPG »

kong wrote: Mon Feb 12, 2024 12:30 pm Hello! I'm thrilled to give it a shot. However, I'm currently unable to locate the file.
\Custom\StartNewGame.txt ?
Sorry
\Custom\SystemStartNewGame.txt
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Re: Succubi Hunter RPG - Awakening

Post by kong »

Today, I managed to get it working and even discovered a new strategy to help me win the game. In my second battle, I faced off against Vanessa, who was a level 2 Succubi.

When I become too slow, I have access to negative actions that prevent Vanessa from taking her turn, essentially keeping her stuck indefinitely and granting me turn after turn.. It feels like a bug, but it's strangely amusing. Perhaps it's a philosophical take on being 'too slow'—entering another dimension where I become hyper-aware, allowing me to act swiftly. Quite humorous, isn't it?"
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It's great that you've incorporated game speed progression and stroke settings, allowing me to customize the challenge level. However, it's odd that my attacks are the most stimulating moments, whereas when they stimulate me, the beat meter slows down significantly. Is there a way for me to tweak these settings too?

In the new Tease AI Awakening 3.5, is there a way to resize the chat windows in windowed or fullscreen mode? Additionally, can I utilize voices for Text-to-Speech (TTS) beyond the ones provided by default in Windows? I'm aware of other free TTS services like Silero TTS for AI language model installed locally with Taverna; is it possible to integrate them?

Another observation: When presented with movement options like north, west, etc., the game generates them one line at a time, causing a delay as it waits for the second line. It might be beneficial to display all the information simultaneously to speed up gameplay. This includes details such as the day, hero status, and any other relevant information.
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Attached is a picture illustrating the information provided when I move to or find myself in a new location.
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Re: Succubi Hunter RPG - Awakening

Post by SuccubiHunterRPG »

kong wrote: Tue Feb 13, 2024 4:22 pm Today, I managed to get it working and even discovered a new strategy to help me win the game. In my second battle, I faced off against Vanessa, who was a level 2 Succubi.

When I become too slow, I have access to negative actions that prevent Vanessa from taking her turn, essentially keeping her stuck indefinitely and granting me turn after turn.. It feels like a bug, but it's strangely amusing. Perhaps it's a philosophical take on being 'too slow'—entering another dimension where I become hyper-aware, allowing me to act swiftly. Quite humorous, isn't it?"
2024-02-13 172943.jpg
2024-02-13 172858.jpg
I have done extensive testing and never encountered that, This is really strange as the amount you are slowed impacts how many turns you are slowed not how much you are slowed.

It's possible that what I have given you has bugs I don't have. As soon I get a few hours I will arrange publishing the current version that works but I have broken one of the system menus in a critical manner that I have to fix before I can share

The infinite nature is easy to understand, every time you complete a turn I reduce the number of turns left by 1. When this hits 0 I make it the succubi attack. If somehow this variable is stuffed up and gets below 0 it will never equal 0 and you will have infinite turns.

There is a simple solution to ensure that the error does not give infinite attacks, working out how this happened in the first place is harder. Here are where the checks occur, if you replace the =[0] with <[1] then at least it won't give you infinite attackes :-) I just made this change in my version even though I have never encountered it

D:\SBHunter release files\SuccubiHunterScriptsExp\SuccubiHunter\Custom\CombatHeroAction.txt (1 hit)
Line 10: @NullResponse @If[HeroNumberOfActionsLeft]=[0]Then(Effects)
D:\SBHunter release files\SuccubiHunterScriptsExp\SuccubiHunter\Custom\NPC\Queen\Battle.txt (1 hit)
Line 16: @NullResponse @If[HeroNumberOfActionsLeft]=[0]Then(SuccubiAttackStart)
D:\SBHunter release files\SuccubiHunterScriptsExp\SuccubiHunter\Custom\NPC\Witch\Challenge.txt (1 hit)
Line 56: @NullResponse @If[HeroNumberOfActionsLeft]=[0]Then(WitchChain)
kong wrote: Tue Feb 13, 2024 4:22 pm It's great that you've incorporated game speed progression and stroke settings, allowing me to customize the challenge level. However, it's odd that my attacks are the most stimulating moments, whereas when they stimulate me, the beat meter slows down significantly. Is there a way for me to tweak these settings too?
Yes but the menu to get there is a little broken and on my bug list to fix You can edit the variables directly in the \system\variables\ folder
These are the variables that set the stroking speed maximum and minimums
OnOffStrokeSpeedMinimum/maximum used for attacks
SteadyStrokeSpeedMinimum/maximum used for when the succubi stimulates you and for spell casting
SteadySlowStrokeSpeedMinimum/maximum used for defence
kong wrote: Tue Feb 13, 2024 4:22 pm In the new Tease AI Awakening 3.5, is there a way to resize the chat windows in windowed or fullscreen mode? Additionally, can I utilize voices for Text-to-Speech (TTS) beyond the ones provided by default in Windows? I'm aware of other free TTS services like Silero TTS for AI language model installed locally with Taverna; is it possible to integrate them?
Honestly the collaboration betweeen myself and Markus who wrote TeaseAI goes as far as I ask him for features and 90% of the time he agrees, I'm no expert in Tease AI but I think the answers are no regarding the chat window size and I have no idea about TTS, I gave it a try in earlier versions but found it stilted and turned it off
kong wrote: Tue Feb 13, 2024 4:22 pm Another observation: When presented with movement options like north, west, etc., the game generates them one line at a time, causing a delay as it waits for the second line. It might be beneficial to display all the information simultaneously to speed up gameplay. This includes details such as the day, hero status, and any other relevant information.
2024-02-13 174534.jpg
Attached is a picture illustrating the information provided when I move to or find myself in a new location.
agree and disagree at the same time :-)

If the game is running properly it should not matter

Does the game start by running really fast and then the longer you run it the more it slows? it does for me but others are not reporting this. If it does universally I would prefer to work with Markus to fix this but if I can't then yes what you propose is what I will do.

Finally since you are testing can you put your bugs into the bug forum rather than here
viewtopic.php?p=334890#p334890
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Re: Succubi Hunter RPG - Awakening

Post by snoogie »

This is great thank you. I'll go through it later today and see what I can get working. Regarding being in beta(ish) land... let me know if there is anything you guys could use help with. No promises, but I could probably help with some of the scripting if need be and/or at very least spell checking etc..

I'll keep you posted on any issues I might have running this in a little bit. Thank you again.
SuccubiHunterRPG wrote: Mon Feb 12, 2024 9:56 am
snoogie wrote: Sun Feb 11, 2024 10:25 pm Hello,

I was wondering if someone could help me with installing succubi. I downloaded what I could from the @Meowww link, but all of the succubi sets seem to be lacking the SuccubiProfile.txt files to support them. I've done by best to reverse engineer what I could from other files but I seem to be lacking quite a bit to get this running.
Ummmm damn! I did not realise that Meowww had removed his old versions of the succubi compatible with the old version of the game. There is no way that Meowww will re-upload all the old versions

If you want to play then I guess you are our first official tester for version 2.0 :-)

Fair warning, the game is actually really solid but I have been playing with the setup to load succubi to allow for other developers, it's evolving and the current version I have is not 100% compatible with what Meoww has online atm. I think I have found an older version that is 98% compatible with a few easy edits but I only had time for a quick look so there may be more issues than I can see at first glance.

Get the updated version and Meowww's scripts from here and extract them as usual
https://mega.nz/folder/APU20DTB#_oaaio1YHanYlFHGG9usuQ.

Everything is in the right location except for the two file that are in your scripts folder
- CreateSuccubi.txt
- #SelectLesbianPair.txt

#SeletLesbianPair belongs in the Vocabulary folder, please move it

CreateSuccubi text does not really belong anywhere in this version but you will need to run it at the start of the game and the command to run it is wrong. For ease I will ask you to move CreateSuccubi.txt to the folder \LoadMedia\CoreSuccubi\

Open the file \Custom\StartNewGame.txt

The 7th last line is
@SystemMessage @RapidCodeOn Loading core succubi @Call(LoadMedia\CoreSuccubi\*.txt, LoadCoreSuccubi)

this needs to be edited

@SystemMessage @RapidCodeOn Loading core succubi @Call(LoadMedia\CoreSuccubi\CreateSuccubi.txt).

Now delete all your old variables that you may have created by deleting all the files in \System\Variables\

I think if you do this it should all work for you when you start the game.... I hope :-)

Please note that the two files CreateSuccubi.txt and #SelectLesbianPair.txt assume you have downloaded all of Meoww's succubi.

If this is not the case then if you open these files and remove the succubi you have not downloaded before you start the game. All should be fine :-)

Based on what you wrote, I know that these instructions are not good enough for the average person but you showed a lot of knowledge in your post so I hope this is enough to get you going
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Re: Succubi Hunter RPG - Awakening

Post by LancerKnight »

Hi, I was really excited about this project and tried to install it, but... it's been riddled with issues

First: When I downloaded the core media packs, they seemed to all contain a lot of the same images/filenames that I had to skip or replace.
Second: When I clicked the link for the succubi images, they are all separate downloads and there are no instructions where to put the files from the downloads. Am I supposed to download all of these separate packs? There are about 80 1gb packs that can be downloaded. Can I pick and choose? And where do I put the files?
Third: When I tried to run the game regardless, I kept receiving errors of files not found, so my images are not matching at all with what Sasha is saying (my entire scene with Sasha has been a woman getting teased with a vibrator, even when it started describing a blowjob scene to me).

Are these known issues? Are there any fixes?
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Re: Succubi Hunter RPG - Awakening

Post by SuccubiHunterRPG »

LancerKnight wrote: Wed Feb 14, 2024 12:05 am Hi, I was really excited about this project and tried to install it, but... it's been riddled with issues

First: When I downloaded the core media packs, they seemed to all contain a lot of the same images/filenames that I had to skip or replace.
Second: When I clicked the link for the succubi images, they are all separate downloads and there are no instructions where to put the files from the downloads. Am I supposed to download all of these separate packs? There are about 80 1gb packs that can be downloaded. Can I pick and choose? And where do I put the files?
Third: When I tried to run the game regardless, I kept receiving errors of files not found, so my images are not matching at all with what Sasha is saying (my entire scene with Sasha has been a woman getting teased with a vibrator, even when it started describing a blowjob scene to me).

Are these known issues? Are there any fixes?
Hi LancerKnight

You have come onboard at a funny stage, I did not realize that Meowww had removed the old supporting media for the new media and it's not yet 100% compatible with what I am doing and we have not updated the instructions either. FYI I wrote the game but did not supply media and meowww decided to share media for everyone.

If you are good with this sort of stuff if you download the core media pack and some succubi you should be able to get it working if you read the last couple of posts and extract the files in this order (replacing anything that has the same name.
- core media
- scripts
- SuccubiHunterScriptsDevelopment

If your not comfortable keep an eye out for me to complete the changes and instructions - it's only about a days work but finding the time is very difficult at the moment
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Re: Succubi Hunter RPG - Awakening

Post by markus »

SuccubiHunterRPG wrote: Mon Feb 05, 2024 11:50 am
8inchSubToy4u wrote: Sun Feb 04, 2024 11:58 am Maybe it should only store the most recent 50 lines and anything older than that just gets deleted if this is the case?
I notice that the game just gets slower and slower the longer I let it run. I have a theory why but Markus says I'm wrong
IIRC I said that I cannot imagine that your theory is true, not that it's false. ;-)
I still think it's not the length itself but maybe I have build in a stupid bug, ... anyway, ... I'll take a look at that.


kong wrote: Tue Feb 13, 2024 4:22 pm Additionally, can I utilize voices for Text-to-Speech (TTS) beyond the ones provided by default in Windows? I'm aware of other free TTS services like Silero TTS for AI language model installed locally with Taverna; is it possible to integrate them?
For now, nope, only those 'normal installed' TTS voices are supported (yet).


Another observation: When presented with movement options like north, west, etc., the game generates them one line at a time, causing a delay as it waits for the second line. It might be beneficial to display all the information simultaneously to speed up gameplay. This includes details such as the day, hero status, and any other relevant information.
There are 2 ways - script-wise - I could think of:
1. Creating images (in photoshop, gimp, whatever) which show those text lines, then just show those images as a sort of menu, could also be displayed with @ImageBar1On(x_position,y_position,width,height) so it would not be displayed on the whole screen.
2. Use @Censorbar1On with text -> Would be more dynamic than the images, ... check out Masturbatrix, it has menus created like that.


Best greetings,
Markus
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Re: Succubi Hunter RPG - Awakening

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SuccubiHunterRPG wrote: Wed Feb 14, 2024 10:49 am You have come onboard at a funny stage, I did not realize that Meowww had removed the old supporting media for the new media and it's not yet 100% compatible with what I am doing and we have not updated the instructions either. FYI I wrote the game but did not supply media and meowww decided to share media for everyone.
Just saw this now

Yes i removed all the old stuff for the new ones

No i haven´t shared anything, since we weren´t ready yet

Actually i even removed the Link on the Collection Post for now

But, here comes the funny Part:

i may totally forgot, that the first post of this topic also had a Link to the Collection :lol:

My bad i guess :whistle:
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Re: Succubi Hunter RPG - Awakening

Post by LancerKnight »

SuccubiHunterRPG wrote: Wed Feb 14, 2024 10:49 am Hi LancerKnight

You have come onboard at a funny stage, I did not realize that Meowww had removed the old supporting media for the new media and it's not yet 100% compatible with what I am doing and we have not updated the instructions either. FYI I wrote the game but did not supply media and meowww decided to share media for everyone.

If you are good with this sort of stuff if you download the core media pack and some succubi you should be able to get it working if you read the last couple of posts and extract the files in this order (replacing anything that has the same name.
- core media
- scripts
- SuccubiHunterScriptsDevelopment

If your not comfortable keep an eye out for me to complete the changes and instructions - it's only about a days work but finding the time is very difficult at the moment
Okay no worries! I'll wait til it's all fixed before trying again ^^
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Re: Succubi Hunter RPG - Awakening

Post by DerpZerp »

SuccubiHunterRPG wrote: Mon Feb 12, 2024 1:46 pm
kong wrote: Mon Feb 12, 2024 12:30 pm Hello! I'm thrilled to give it a shot. However, I'm currently unable to locate the file.
\Custom\StartNewGame.txt ?
Sorry
\Custom\SystemStartNewGame.txt
I have followed along with this as I set this up yesterday, I can't find this file anywhere.
Creator of Maze of Desire (GuideMe tease).
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Re: Succubi Hunter RPG 2.0 - Awakening

Post by SuccubiHunterRPG »

Version 2.0 is coming, updates are being made to this post please stay tuned
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Re: Succubi Hunter RPG 2.0 - Awakening

Post by Jackall »

Definietly waiting for it!
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Re: Succubi Hunter RPG 2.0 - Awakening

Post by Anzy »

Just wanted to stop by here to say I am really enjoying version 2 been playing it for a few months now and its great
I played loads of version 1 but version 2 is amazing

Is there a problem with the Basic Just Stroke kinks? they seem way to fast like around 200 bpm personally i think something like 120 bpm would fit better or even a random number between 120 and 160
I see in the script it has @MetronomeOn(1,5)

you could add a stocking kink and any video that has a Succubi wearing stocking would increase your lust

also i don't know if Meowww is planning to make anymore Succubi but i would love to see a level 3 or 4 of Sweetie Fox

keep up the great work can't wait for the full release
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