[Feedback] The Succubus Curse

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Insanelysane
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[Feedback] The Succubus Curse

Post by Insanelysane »

My first tease, had a lot of fun making it. Lmk how it goes and which ending you get. Also, if you find anything that looks like a bug also report it here. Thank you :)

Link: https://milovana.com/webteases/showtease.php?id=61751

Edit 08/04/2023: Made some adjustments based on the feedback i got
Last edited by Insanelysane on Sat Apr 08, 2023 1:35 pm, edited 1 time in total.
giannitrib
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Re: [Feedback] The Succubus Curse

Post by giannitrib »

It was a fun tease - thanks for taking the time to make it - lots of variety
Spoiler: show
The first play i went to the beach of eternal edging - after a while i realised the text was repeating and there was no way out. So i replayed it choosing the gym instead of math and chose the right door instead of the left. They were both a bit different, though i didn't find much of a difference in difficulty between the gym and math. After that I went into the estate instead of the beach. I left Mozart after letting it play for a bit and ran into Queen Albedo resisting through to the page with hyperspeed for 24 hours timer. I don't believe anyone could survive that, so i went with the ending finishing there. Out of curiosity i had a look at it in eos to see what the page looked like if left running for 24 hours.
And while it does say it's the super secret special ending it didn't seem that special.
Overall most of the text made sense, there was a bit of inconsistency between having to click through dialogue and some which moved with a timer. I think i saw a few typos but nothing major.
Some of the edging instructions were a little awkward, so generally assumed it was intended to pause briefly after edging and before clicking the edge button unless there was a hold. Didn't really interfere that much with the gameplay, but nitpicking, perhaps some room for improvement there.
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Re: [Feedback] The Succubus Curse

Post by Insanelysane »

giannitrib wrote: Tue Apr 04, 2023 4:39 pm It was a fun tease - thanks for taking the time to make it - lots of variety
Spoiler: show
The first play i went to the beach of eternal edging - after a while i realised the text was repeating and there was no way out. So i replayed it choosing the gym instead of math and chose the right door instead of the left. They were both a bit different, though i didn't find much of a difference in difficulty between the gym and math. After that I went into the estate instead of the beach. I left Mozart after letting it play for a bit and ran into Queen Albedo resisting through to the page with hyperspeed for 24 hours timer. I don't believe anyone could survive that, so i went with the ending finishing there. Out of curiosity i had a look at it in eos to see what the page looked like if left running for 24 hours.
And while it does say it's the super secret special ending it didn't seem that special.
Overall most of the text made sense, there was a bit of inconsistency between having to click through dialogue and some which moved with a timer. I think i saw a few typos but nothing major.
Some of the edging instructions were a little awkward, so generally assumed it was intended to pause briefly after edging and before clicking the edge button unless there was a hold. Didn't really interfere that much with the gameplay, but nitpicking, perhaps some room for improvement there.
Thank you! Very interesting critique.
Spoiler: show
One of the mechanics that I most tried to focus on while making the tease was actually the different types of endings that you get depending on when you click the button to give up, so I made a few parts that I thought most people wouldn't be able to take it anymore, but I guess you have really really good endurance and good through it completely ignoring the mechanic XD Perhaps adding a few more obstacles or maybe a bit more text where the succubi tease you that you should give up would help in making that mechanic more prominent?
It'd be kinda upseting if some people don't experience the different endings that I put a lot of thought into and just focus on the two final endings so i'm thinking I add a few texts that make it a little more appealing to give up
Yea, I think I can see how some of the edging instructions could be reworked to be slightly better.. I might fix that up a little bit
Last edited by Insanelysane on Tue Apr 04, 2023 8:13 pm, edited 1 time in total.
Jack1300
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Re: [Feedback] The Succubus Curse

Post by Jack1300 »

An absolute 11/10 tease.
Spoiler: show
The tempo of the tease was immaculate. I absolutely loved how it felt like I was chaotically flailing through a complex without a moment of repose. It felt like the tempo of the beats were perfect I found myself just about to finish right when it slowed down on multiple occasions. When I reached the music room in the mansion I was beaming I LOVED that mechanic. :-D
Spoiler: show
A possible improvement would be to have a mechanic that would make your choices in the earlygame minority impact the tasks/speed/duration(/charisma?) of the lategame; like some succubus in unoptimal paths could curse the player with interesting mechanics or assist the player. This would make choosing certain paths more impactful and help increase replayability as reaching the classroom or bdsm room would feel different depending on if the player went to the gym or math. (however this could throw off the fine balance of stroking/edging that you've absolutely nailed)
Overall this is an instant standout favourite. (enough so to make me write my first post).
Thanks for making this :)
:love:
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Re: [Feedback] The Succubus Curse

Post by Insanelysane »

Jack1300 wrote: Tue Apr 04, 2023 7:05 pm An absolute 11/10 tease.
Spoiler: show
The tempo of the tease was immaculate. I absolutely loved how it felt like I was chaotically flailing through a complex without a moment of repose. It felt like the tempo of the beats were perfect I found myself just about to finish right when it slowed down on multiple occasions. When I reached the music room in the mansion I was beaming I LOVED that mechanic. :-D
Spoiler: show
A possible improvement would be to have a mechanic that would make your choices in the earlygame minority impact the tasks/speed/duration(/charisma?) of the lategame; like some succubus in unoptimal paths could curse the player with interesting mechanics or assist the player. This would make choosing certain paths more impactful and help increase replayability as reaching the classroom or bdsm room would feel different depending on if the player went to the gym or math. (however this could throw off the fine balance of stroking/edging that you've absolutely nailed)
Overall this is an instant standout favourite. (enough so to make me write my first post).
Thanks for making this :)
:love:
Thanks, glad you enjoyed it and for the feedback:)
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Re: [Feedback] The Succubus Curse

Post by thigh_slut »

great tease!
I loved that you weren't just explicitly asked to edge, but rather made to with fast stroking speeds and not being allowed to cum, it really sold the idea of not being "able" to because of the curse. The different routes and endings are fun as well, I'll try more of them out soon! Loved it!
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Re: [Feedback] The Succubus Curse

Post by GanyuSimp »

I hate teases where I need to count shit. I'm here to fap, not to count. 0/10
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Re: [Feedback] The Succubus Curse

Post by Insanelysane »

@thigh_slut yea, i tried out lots of different shit, happy you like it so far. Your teases look pretty interesting too

@GanyuSimp unlucky
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Re: [Feedback] The Succubus Curse

Post by Insanelysane »

Btw
Here are some of the different endings you can get for those interested in getting a specific one (SPOILERS obviously):
Spoiler: show
Tutorial button: Ice cubes exercises, undie shower, denial
End2: Ballbusting and some edging, you have the option to cum from having your balls busted or be denied
End3: Edge fiesta,
End4: Edge ridding, POT if you go over
Suspicious Succubus with soft boobs: You become her food
Sasha, the girl that was turned into a succubus through bdsm: a bit of POT
Albedo fail: a bit of POT
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Re: [Feedback] The Succubus Curse

Post by captainbricc »

Tease was good overall. The pace felt a bit weird but wasn't terrible and the auto advancing was nice. It doesn't feel like the tease has a real ending so to speak. Either take the beach and edge until you do cum to not much fanfare, or go to the mansion and wait 24hrs. And the early options don't feel much worth it either. I don't know if it was intentional or not but I took the math route (which only had one question so not much of a math section) and I reached the 1000 strokes section but it felt like the game glitched and I was stuck in a loop between the blue and pink hair demon. I figured the loop would happen a few times before progressing but I was stuck for what appeared to be about 20 minutes forcing me to restart the tease and pick the gym path. If the goal was actually 1000 strokes I feel there are better more interactive ways of doing it instead of a endless loop but I'm assuming it was a glitch. Good for a first tease but felt a bit slow and unrewarding. I do look forward to some future teases. 3/5
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Re: [Feedback] The Succubus Curse

Post by candii »

giannitrib wrote: Tue Apr 04, 2023 4:39 pm It was a fun tease - thanks for taking the time to make it - lots of variety
Spoiler: show
The first play i went to the beach of eternal edging - after a while i realised the text was repeating and there was no way out. So i replayed it choosing the gym instead of math and chose the right door instead of the left. They were both a bit different, though i didn't find much of a difference in difficulty between the gym and math. After that I went into the estate instead of the beach. I left Mozart after letting it play for a bit and ran into Queen Albedo resisting through to the page with hyperspeed for 24 hours timer. I don't believe anyone could survive that, so i went with the ending finishing there. Out of curiosity i had a look at it in eos to see what the page looked like if left running for 24 hours.
And while it does say it's the super secret special ending it didn't seem that special.
Overall most of the text made sense, there was a bit of inconsistency between having to click through dialogue and some which moved with a timer. I think i saw a few typos but nothing major.
Some of the edging instructions were a little awkward, so generally assumed it was intended to pause briefly after edging and before clicking the edge button unless there was a hold. Didn't really interfere that much with the gameplay, but nitpicking, perhaps some room for improvement there.
after waiting the 24hours, what is the super secret special ending? :o
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Re: [Feedback] The Succubus Curse

Post by Insanelysane »

@captainbricc Thanks! At the end of the math section there's a 3 second button that you need to press to escape but it can be pretty hard to see if you're not paying attention. I adjusted the timers slightly to the tease to make it a bit less slow paced.
candii wrote: Sat Apr 08, 2023 8:21 am after waiting the 24hours, what is the super secret special ending? :o
Albedo teleports you home and then comes back for you in 1 day but Ugandan knuckles tells her she's not da queen, punches her and takes you to Uganda. Uganda becomes the last remaining safe sanctuary from the succubi for humanity
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