Can someone please let me know (or link me) to instructions on how to add a metronome / or countdown timer to a tease.
I have searched the forum and seem to be going in circles.
Metronome and Timer
Re: Metronome and Timer
First you need to make sure you are making an EOS tease and not a classic tease. Use this link to be sure: https://milovana.com/eos/editor/
When you are there, you can use this tutorial to get started: viewtopic.php?f=2&t=22570&p=275385#p275385
Hopefully that is enough for you to get started. We are here for any other questions you have.
When you are there, you can use this tutorial to get started: viewtopic.php?f=2&t=22570&p=275385#p275385
Hopefully that is enough for you to get started. We are here for any other questions you have.
Re: Metronome and Timer
If you do a EOS you can do this here --> https://milovana.com/eos/editor/
For the Metronome you need an Audio File. You can upload this in the Editor, just go to files and click upload.
Make sure to activate Audio in the Settings of your Tease, by default it's off.
My way to do it:
- Create the page
- add the Audio in first position --> set an identifier like 'fast'
- make an eval that stops the Audio, so it's not playing from the beginning. Code: Sound.get('fast').stop();
- do all the Images and what you like
- if you come to the point where you want to add a timer with the metronome sound, you should strat the sound so it gets executet before the timer starts. Otherwise it starts when the timer is done.
- To start an Audio you need an Eval again --> Sound.get('fast').play();
- then you make the timer (until the timer is done, there will be nl further execution of commands)
- Stop the Sound again with an Eval Sound.get('fast').stop();
I hope this helps you or is what you where looking for :)
Also i hope it works with my crap English
If you have some more Questions feel free to ask
For the Metronome you need an Audio File. You can upload this in the Editor, just go to files and click upload.
Make sure to activate Audio in the Settings of your Tease, by default it's off.
My way to do it:
- Create the page
- add the Audio in first position --> set an identifier like 'fast'
- make an eval that stops the Audio, so it's not playing from the beginning. Code: Sound.get('fast').stop();
- do all the Images and what you like
- if you come to the point where you want to add a timer with the metronome sound, you should strat the sound so it gets executet before the timer starts. Otherwise it starts when the timer is done.
- To start an Audio you need an Eval again --> Sound.get('fast').play();
- then you make the timer (until the timer is done, there will be nl further execution of commands)
- Stop the Sound again with an Eval Sound.get('fast').stop();
I hope this helps you or is what you where looking for :)
Also i hope it works with my crap English
If you have some more Questions feel free to ask


