meowww wrote: ↑Sun Jan 29, 2023 7:16 pm
6.Character development
As far as i know, there isn´t any real Character development, but there are a few different Personalities for Succubi, the thing is we haven´t really done anything with them yet
So, this post is mostly for meowww (and SH if you have time) ...
Last night, I brainstormed a list of possible personalities. Tonight, I wrote short descriptions for each of them.
So far, I have just been working on a general list of taunts, but, I think pretty soon here I will start writing
personality specific taunts.
"SuccubiPersonality" is a variable that is already in the game. I'm pretty sure I can just tag it in the #Taunt files to generate personality-specific taunts. We'll need to update/change some of the succubi personalities to make it work, but ... if it all works as I think it will, we should be able to roll this out in stages without too much trouble
even while SH is gone.
So, meowww—you're the media guy.
I'm assuming you've seen all of the videos and had a big hand in determining time stamps ... I have been slowly playing through the game and haven't seen even
half of the succubi yet.
Here's what I need from you: Below is a list of 20+ possible succubi personalities and their descriptions.
With what you know about the girls and their videos, please make suggestions about which models you think would work well with which personalities.
Now, I have a LOT of experience doing this myself for sets I have written for the "Help Me Cum Please" thread. For that, I generally start with a model and a photo set. You get certain feelings about the girl from the photo set, and you can take some of her nonverbal language, read between the lines a bit, and develop a personality and dialogue that meshes with the pictures ... and if you're good, you'll create the impression that the model is having a direct encounter with the player.
Basic stuff is if the model smiles constantly, then she's probably more on the "nice" or "sweet" side ... it usually doesn't make sense to give those models a "dominant" or "harsh" personality ... likewise, a model that rarely smiles can more easily be written as "intense" or "smoldering" or "mean."
To give you an example ...
- Spoiler: show
- ... here's a set I wrote for Milofaul under my "LeeroyJerkins" alias that features five different girls each with a distinct personality. The way HMC teases work, is that they are written for a player who has specific rules. Depending on the rules, you will complete various tasks for each picture, generally stroking or edging a certain number of times for certain things (like hair color or body parts). I wrote this set for Milofaul based on the rules he posted here. His rules are actually quite basic and shouldn't involve an inordinate amount of stroking or edging. Also, I'm pretty sure you guys have similar taste in models, so ... I think this set should actually be playable for you using his rules, but ... feel free to modify them (e.g. more strokes or more edges for other body parts). And if you don't like the CBT stuff, I think it's only really featured in one scene, and you can just ignore those rules ...
When I was active on the HMC thread as "Leeroy," I tried to keep my rules pretty basic: stroke 50 times per pic and edge for ass. Some guys need a separate monitor to display their rules while they play, but ... with a simple rule set, that's not necessary. The tease was written for Milofaul, so ... if you don't keep his "edge for pussy" rule, a little something will be lost, but ... if you're an edgeslut, feel free to add more edges ...
... and that's just if you want to actually "play" the set. You don't have to. Mostly, I just wanted to show you what I meant about matching the model with dialogue ...
Anyway, my normal process is to do everything myself, but ... you and SH have done SUCH a great job of picking the models and choosing killer timestamps ... Believe me—I *understand* the effort involved there!
So, I want to add on to that existing work, and the easiest way I could think of to do that is to come up with these personalities and then sort of tack them onto the existing succubi.
And that's where YOU come in!
You know these girls and videos intimately ... it would take me a LOT of work and effort to pick up the vibe of the girls and videos and craft a bespoke personality for each of them ... BUT ... I think you can pick from this (rather lengthy) list of personalities that fit the existing girls, and as long as the video/model matches the personality, I can write the accompanying taunts and dialogue WITHOUT EVEN HAVING SEEN THE VIDEOS!
- Spoiler: show
- Again, if I was doing this myself, I would select my own models and time stamps and craft a unique personality for the girl (and when I get around to "making my own succubi", that's what I'll do ), but ... I think this could be a REALLY effective way of doing it while ALSO building on all of the hard work you and SH did! Also, having this bank of personalities tied to taunts means that others can more easily create succubi by choosing a video, setting the timestamps, and choosing a matching personality if they don't want to spend the time writing all the taunts.
Now, we do NOT have to use all of the personalities, and we can ALSO use personalities more than once. I spent some time on those descriptions, so ... it should be pretty clear the idea that I am going for ... I just need you to pick girls that match ... and if a personality has no good matches, then we don't have to use it. AND ... perhaps some of the unused personalities give you inspiration for finding more videos/succubi?
I don't know, but ... I think this is a good place to start, annnnnnnnnnddd ... we don't need to knock it all out at once ... We can release these in stages a few at a time, so, without further ado ...
The Proposed Succubi Personalities:
- Spoiler: show
-
Cute
This succubi is peppy, upbeat, and kind of adorable … Even though she's attacking the player, her speech is friendly and not aggressive. Her taunts are mostly sweet, but she can also be very mischevious and teasing …
Energetic
This succubus wants the fight to be INTENSE. She wants both the player and herself to have a good time. She wants to GO, GO, GO! She's neither combative nor affectionate in her tone … She's most interested in having a memorable, strenuous encounter.
Sassy
This succubus enjoys taunting and teasing the player. She's very playful. She wants to win, and she's going to gloat over her impending victory while making sarcastic wisecracks. She's aggressive though not mean and wants to give herself an advantage by getting into the player's head with her relentless teasing.
Sweet
This succubus is very kind. She's friendly and cares about the player's wellbeing. She wants him to have a good time and a pleasurable experience. She's not overly apologetic—just very nice. She "has to feed," so she's not sorry for attacking the player. The intention behind her teasing is to arouse the player to amplify his enjoyment.
Dominant
This succubus takes charge. She's not necessarily mean or insulting, but she's very demanding. She's a domme with high expectations and standards. She's intense and doesn't hold back. She'll flaunt that she is in control and imply in various ways that the player enjoys being submissive under her control.
Harsh
This succubus is mean. She's insulting, and she doesn't care. The player is trash, not worthy of offering his disgusting cum to her—though she'll take it anyway. She has no respect for the player and looks forward to dominating him.
Warrior
This succubi has a code of honor. She speaks as a knight or samurai of old, commenting on the battle. She wishes to fight fair and hopes for a memorable fight.
Cruel
This succubi is a sadist. She enjoys inflicting pain on her victim. Where "harsh" was interested in the power dynamic, "cruel" is on a search to discover new ways to heighten displeasure. She is a tormentor without conscience.
Playful
This succubus is such a tease! She's fun, and wants to maximize the fun for the both of you. She's less selfish than "sassy." "Cute" wants to be the center of attention. "Playful" is more interested in, invested with, and entertained by your exchanges.
Horny
This succubus just wants to get off SO BAD! All she cares about is cumming. She wishes to arouse and excite the player—but only because that will get her even closer to cumming. Her taunts will focus on her own arousal, begging to cum, being impatient to cum, and asking the player to go hard and excite her even further.
Lewd
This succubus has a dirty mind. She wants to shock and intimidate the player with her foul language and filthy sex talk.
Passionate
This succubus is a true romantic. In her head, the player is a suitor fully enamored with her, seeking her affection. She wishes to turn their encounter into a tale of epic romance, one filled with passion and excitement, desire, hesitation towards the advances, and pursuit.
Shy
This succubus doesn't want to be here. She's nervous and unsure of herself. She's not quite sure what to do. She doesn't want to fight but knows she has to. She's very embarrassed by the teasing she has to do to win and is concerned about hurting the player.
Confident
This succubus knows she's an "it girl." She has it all, and she's not afraid to let the player know. She knows she is going to win, and she knows she is WAAAAYY out of the player's league. She's not necessarily vain but overconfident. A little dominant—friendly, and not holding back ...
Competitive
This succubus wants to win. She is going to one-up you at every turn. She's going to taunt you and explain how you don't stand a chance against her.
Innocent
This succubus is naïve. She's either ditzy or just never got the proper training. She doesn't know what she's doing or what is going on. She's never teased a man before. She's clueless. It's like she was born yesterday. Every action is a new discovery. (Might need to change taunts to demonstrate "more experience" with encounter number.)
Teasing
This succubus is focused on maximizing the player's arousal. Where other succubi are often focused on themselves in some regard or other dimensions of the encounter and have additional goals, "teasing" is solely focused on exciting the player. Her only objective is the teasing and to make him pop as soon as possible.
Uncaring
This succubus is cold. She seems kind of preoccupied with other things. She's aloof and slightly disdainful of the player. Fighting is an inconvenience. She's not really invested in the outcome of the fight. She ignores the player and doesn't really care much about what is going on.
Bored
This succubus has to be here but doesn't want to be. Fighting the player is a HUGE inconvenience. She's bratty, disrespectful, whiny, and disinterested.
Loving
This succubus genuinely cares. She's very kind and warm, completely focused on the player's pleasure. She is polite and unselfish, desiring strongly to meet his needs. Loving is too focused on taking care of the player to consciously say anything that is "flirty" or "teasing."
Subby
This succubus wants to be dominated. She teases by saying all of the things she would like the player to do to her and all of the things she wishes she could do for the player. She begs to cum and constantly comments on her rising level of arousal while seeking affirmation from the player.
Matron
This succubus is a MILF. She acts like she's your mom—caring, affectionate, a bit too smothering … but she wants to make you cum. She's focused on you and pleasing you and is convinced you're too weak and won't make it without her support.
So, yeah, you guys have like 60+ succubi ... I don't have time to watch all of those videos (at least not all at once!
but GRADUALLY I will—as I play through the game
), but ... You tell me which matches are locks, and we can start with those, and I can even watch some of the videos ... Writing general taunts has been ...
okay, but ... I'm a character-focused writer. Once I have a personality in mind, the taunts will become MUCH more easy to write ... and right now, they are all just random and not focused on a theme ... THIS will take the encounters up a notch—you'll see!
And if you have ideas for a personality, let me know!
... Ideally, I would write a unique set of taunts for each model, but ... yeah with 60 models, that will be a LOT of time, so ... I figure there is MORE than enough to get started!
And ALSO some taunts can be used multiple times for various personalities, so ... while I'd rather have EVERY phrase unique ... we can cut a few corners
—especially to start!
Looking forward to your response on all of this!