Legend of the Psyons - Huge RPG Estim Project - Now open-ish alpha - Bug reporting and feedback

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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by joop568 »

nocnoc wrote: Sun Oct 16, 2022 10:12 pm Pushed a hotfix related to acquiring the the teleportation spell causing the game freeze.
Please let me in Alpha testers
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

A few progress and plan updates...

I've been busy collecting V0.9.0 bug and typo reports the past week. I pushed anything game crashing/breaking out as a hot fix and lesser fixes will appear in the next update.

I'm leaning towards a smaller update (V0.9.1) for the end of October. It will feature a bit of additional content for the foot worship tavern jobs, palace dungeon, and bathhouse encounters. It should NOT break 0.9 save data. I already wrote two additional foot worship scenes, one of which is fairly elaborate and long with several branching options. If I have time, I'd also like to tweak the volumes on some of the new punishment signals, as some are a bit too mild. They often take a few runs to dial in.

Then it's onto V0.10.0 for November and December. I will try hard for a Christmas release. This will probably be the last pre-alpha as things are really moving along now. I will likely focus on new tavern job categories, the new residential area and a bit of work in the new forest zone. If you want to suggest specific "job" categories in the tavern please post here or private message me by November.

Also, after much debate, I have decided that I want to rewrite Queen Jenyla and Mya as the new "anime" type girls, with lots of pictures and more complex states. That means rewriting the dialog and code for the throne room and Mya's location. This will require a lot of work, as the new girl data that allows characters to move around the world and have different emotions and events and a dominance level is very different from the type of data for simpler static NPCs like the shop owners. I think it will be worth the development time though, as the queen and Mya are the first NPCs that the player meets and they are frequently encountered. The old NPC data structure is too limited. I'm looking through online art options and trying to decide what anime characters to use for them. This update will be for either 0.10 or 0.11, or perhaps one for each.

I'm still feeling really good about the project direction and progress. I'm enjoying the process of bringing the femdom, eStim world of Milovana to life. I've also enjoyed hearing from my testers. Please keep sending feedback and experiences. It helps to keep me motivated for this long and huge project. It's now many tens of thousands of lines of code, several tens of thousands of dialog lines and thousands of pictures. :wave:
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

V0.9.1 (pre-alpha) of Legend of the Psyons is now live on the private tester link. This is a minor update. It has been a while since I've put out a minor update. This helps to flesh out the town just a bit with things that I really wanted to have in the 0.9.0 release, but ran out of time to write. Save data from 0.9.0 should be compatible with this release. The game will attempt to check for any potential issues.

-----> Release Notes <-----

--- New Content ---

* New Tavern Jobs *

- Two additions have been made to the foot fetish worship jobs in the tavern. One of the additions is fairly simple while the other if fairly long with branching options. This should help a bit with the variety. There are now 12 jobs in that category queue, most of which are repeatable. More categories that you can apply work xp to will be coming soon. Note: A few testers have inquired about not being able to skip the job dialog. That is on purpose, as you could earn way too much money in no time at all if you could just click through it. You have to experience the 10 or 20 minute session to earn your gold.

* New Dungeon Scenes *

- Two additions have been made to the pool of available dungeon scenes in the palace. Both become available in the random chance pool at level 5. One is repeatable while the other is a one-time event. The unique event features figging. There are now six lezdom dungeon scenes, some with branching options and some that feature a different scene upon the second encounter.

* New Bathhouse Scenes *

- Two additions have been made to the bathhouse scenes. One is for the bath facilities and the other is in the changing room. They both have higher level requirements to trigger. The changing room scene is rather short and simple, but the new bathhouse seen has many branching options and if you play your cards right, it can lead to a second encounter with the same NPC. You can not experience all options with this new scene in a single playthrough, as some choices must be made.

--- Tweaks ---

* Increased the intensities of most of the new punishment sound files. This was based on my own testing and feedback from several testers.

--- Bug Fixes ---

* Fixed a few typos and auto text advance inconsistencies.


-----> Plans for the Next Few Updates <-----

I'm excited to get to work on the next V0.10 major update. I am going to work hard to get it out for Christmas, but no promises. I have already gathered hundreds of pictures to use to update Queen Jenyla and Mya. They will both receive rewrites and be converted to the new format of other major NPCs like Kendall, Jean and Miko. They will be able to move around the world and you'll be able to influence their dominance. They will feature many unique scenes that can unlock over time. I was on the fence for a while about doing this because of the work involved, but having gathered the artwork, I'm excited to really bring these characters to life. I will also be working on a new NPC that can be encountered in the forest who will serve as a ranged combat trainer and be able to upgrade your bow-like weapons.

Of secondary focus, I hope to add the new residential zone and allow you to visit Goddess Mud from the forest once you complete her test and she sets up residence in town. She will sell some unique consumables. I'd also like to add Roji's home encounters. You can get her address after worshiping her feet in the tavern jobs and then playing your cards right when you see her again in the tavern and the bathhouse. Obviously getting her address does nothing right now, as the residential area does not exist. This will be a mechanic that many NPCs will have, including Mya once she likes you enough. Also of secondary focus is creating an NPC glossary to help you keep track of the growing cast of characters.

Of tertiary focus, I want to add new tavern job categories, add Miko's brothel test, add more town encounters and develop more quests for the new forest zone that is still rather underdeveloped.

Early 2023 should see a switch from pre-alpha to alpha. If you'd like to suggest changes in game direction or focus, the next few months are the time to do so. Thanks to all of the testers. If you want to help, send me a private message.
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

It looks like V0.9.1 is pretty stable so any future fixes will be done for V0.10.0 unless something game breaking is discovered.

I have a slight change of focus for the next big update to announce and I'd like to provide a few days for testers to give me their thoughts before investing too much time into it. I've been busy collecting the artwork for the new Queen Jenyla and Mya characters as well as outlining some tweaks to the story line that will accompany their expansion into the new type of full NPC. Collecting the hundreds of pics required for this is a lot of work, but it's fun, in that it helps spark ideas for new scenes and events. It didn't help that I changed my mind on what Anime characters I wanted to base them on three times now. I think I'm settled though. Anyway, in my growing excitement to really bring the queen and Mya to life and realizing how much better and consistent that experience should be for the player, it left me wanteing to bring Priestess Ariel and Raven to life as well. I'm now leaning towards rewriting them too and I've gone so far as to start collecting their artwork. I'd like all major NPCs, besides the six shop owners to be full characters that you can influence and have complex scenes with and meet around the world and give gifts to and so forth. Besides, who wouldn't want a chance to impress Priestess Ariel and maybe get lucky? The down side of course is that rewriting so much dialog and code and then expanding that dialog and code is a major undertaking. But I think it will forever bother me if I leave major characters like Raven feeling like second class NPCs. It's one thing if it's just a girl you peep on a few times in the changing room, but one you have to interact with often should be someone you want to interact with, full of twists and turns and dynamic surprises. Any thoughts on this would be appreciated. The next thing to consider is if I just want to focus on this huge task before adding new content to the forest and new zones or if I want to do them one at a time and mix in some other stuff. A character would have to be left as is for a while or fully converted or the game would break.
Last edited by nocnoc on Wed Nov 09, 2022 8:30 pm, edited 1 time in total.
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

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oh man this sounds good! id love to join in!
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

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nocnoc wrote: Sun Nov 06, 2022 3:07 pm It looks like V0.9.1 is pretty stable so any future fixes will be done for V0.10.0 unless something game breaking is discovered.

I have a slight change of focus for the next big update to announce and I'd like to provide a few days for testers to give me their thoughts before investing too much time into it. I've been busy collecting the artwork for the new Queen Jenyla and Mya characters as well as outlining some tweaks to the story line that will accompany their expansion into the new type of full NPC. Collecting the hundreds of pics required for this is a lot of work, but it's fun, in that it helps spark ideas for new scenes and events. It didn't help that I changed my mind on what Anime characters I wanted to base them on three times now. I think I'm settled though. Anyway, in my growing excitement to really bring the queen and Mya to life and realizing how much better and consistent that experience should be for the player, it left me wanteing to bring Priestess Ariel and Raven to life as well. I'm now leaning towards rewriting them too and I've gone so far as to start collecting their artwork. I'd like all major NPCs, besides the six shop owners to be full characters that you can influence and have complex scenes with and meet around the world and give gifts to and so forth. Besides, who wouldn't want a chance to impress Priestess Ariel and maybe get lucky? The down side of course is that rewriting so much dialog and code and then expanding that dialog and code is a major undertaking. But I think it will forever bother me if I leave major characters like Raven feeling like second class NPCs. It's one thing if it's just a girl you peep on a few times in the changing room, but one you have to interact with often should be someone you want to interact with, full of twists and turns and dynamic surprises. Any thoughts on this would be appreciated. The next thing to consider is if I just want to focus on this huge task before adding new content to the forest and new zones or if I want to do them one at a time and mix in some other stuff. A character would have to be left as is for a while or fully converted or the game would break.
Don't fall into the writer's trap.

Constantly revising with hindsight in development of a story will lead to a never ending project. Move ahead, always ahead. You've got a great thing going here so far, and maybe put those thoughts either on a back burner or into some of the future developments you're still fleshing out. Remember - finish it and release it, THEN work revisions.
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by ElectrifyMe »

I haven't seen this question but sorry if I missed the answer. Is there a way to change difficulty after you start the game? I've been on a playthrough for a while and wanted to tweak a couple things, but I haven't seen anything in settings or cheats. Thanks!
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

@ElectrifyMe: You can change the combat difficulty in the cheat console by typing: execute combatDifficulty = 0;

Note the capital "D". Use 0 for easy, 1 for normal and 2 for hard. I may eventually add that as a menu option that can be changed mid-game. I haven't decided yet.

I wanted to give a brief update for the V0.10.0 update. First, let me thank everyone who took the time to message me about their thoughts on updating some of the older NPCs. Opinions varied, and it was all valuable feedback. In the end, I decided to focus the next release on rewriting the old NPCs (Queen Jenyla, Raven, Mya and Priestess Ariel) using the new anime art style that allows me to draw from thousands of online pictures and the newer NPC data format that enables them to have a dominance stat that you can influence and move around the world and so on.

My decision was based on several factors. The largest was the fact that the earlier code, especially that of the queen, was a mess and made adding content for them very laborious and confusing and error prone. Also, having many pictures of various emotional states and so on allows for far more creative freedom. The longer I go without updating them, the harder the task will be, so I really felt that it had to be now or never.

I am working super hard for a Christmas release. It is a very fun sort of work crunch and it feels great to be making this change now that I'm in the middle of it. Perhaps the most fun I've had on the project thus far. These characters are going to be playing an increasing role in the main story, and fleshing them out has been very satisfying. I think players will like the changes. So far, I rewrote the intro, finished converting (and slightly expanding) the Queen and Raven, and I'm well underway with Mya. I've also started work on a menu glossary that provides info on all of the NPCs that you meet and allows you to take your own notes on them. I also got a subscription for an online fantasy map maker and drew a map of the town that you can view to help get around. In the end, the idea is to vastly improve the new player experience for the first few hours of game play. I'm also trying to do a better job of slowly introducing lore and game mechanics in an immersive way during that critical time period. I have long felt that the new player experience was not up to par with the quality of later game play.

If I miss the Christmas target, it won't be by much. Perhaps it will be a New Years release instead, but Christmas is still my goal.
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

I wanted to give a best guess update for the V0.10 LOTP release date so that testers can try to wrap up a playthrough before the update breaks save files. I expect it will be a few days after Christmas, but before New Years. I have a few days off in late December and I'll need that time to top things off and do a bit of testing. I'm very excited about this update. I feel like it marks a real transition point for the project. The game engine and data are all cleaned up and very extensible. That is great news for adding content going forward. There is now a more consistent feel to the game and the new player experience should be a lot smoother. I'm hoping people like the new Queen, Mya, Raven and Ariel as much as I do. As usual, I'll have detailed release notes once it goes live to the the tester link. Happy holidays.
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

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Open beta soon?
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

@edger477 V0.10 represents a major transition point for the project and a transition from pre-alpha to alpha. Those that want a tester link, just message me. I simply ask that you report bugs and typos. An open beta is probably a few updates away. Not sure.

Many of you may have noticed major Milovana site problems all week. Unfortunately, I haven't been able to get work done on LOTP for days because edits are not currently saving to the server. It is very disappointing timing, as I was so close to releasing the update for the holidays. If the site starts working again soon, I may still be able to get it out some time next week. :-/
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

I had set aside this entire week to finish V0.10, release it and fix any major bugs before starting work on V0.11, but continued Milovana site problems have put those plans on hold. You are likely aware of the forum issues, as you are reading this. Additionally, tease projects can not be updated or uploaded to existing links. I only need another 10 or 20 hours to finish V0.10 once the site is back up. Fingers crossed for it to be fixed this week, so that I have the time to do that. I even tried getting LOTP ported over to Tease Hub, a very cool new project designed to run Milovana teases with a little expanded functionality, but the game crashes shortly after the main game starts. I didn't really expect an alpha project like that to be able to handle a tease game as large and complex as LOTP.

A small silver lining is that existing teases still run, if a bit slowly. So I've been trying to stay as productive as I can during this downtime. I've gathered a bit of artwork for 0.11 and done some quest and story planning. Mostly, I've been doing dozens of hours of testing for V0.10 and found some bugs and typos that I otherwise wouldn't have.

By the way, I found a fairly big bug with the Boon you get if you read the entire lezdom book in the Cathedral for Kendall's Human Resources quest. It was supposed to give +1 damage to magical attacks under some circumstances. Instead it gives +100, which is game-breakingly powerful. I'll fix that in V0.10.0 release of course. (I had set it to 100 for testing and I forgot to change it back.)

Anyway, wishing everyone happy holidays and a happy new year. :wave:
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by Mg7248 »

Hey nocnoc,

i found a minor bug at Jades shop. When you sell an equipped necklace, you get the gold, but the item just moves to the non-equipped items. You can then equip it again and sell again - indefinitely.
Beside that it looks very good, keep up the good work!
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

Milovana site problems continue and I'm unable to edit/upload a single line of code. I really don't understand how a new tease goes up from time to time. For the past few weeks, I've done a ton of testing (fortunately existing Eos Milovana projects can be played, just not edited), collected hundreds of pics for the next update, and done some story writing, but I'm pretty much out of stuff that I can do until Milovana functions again. I hope a two+ year project has not come to an end. I may look into Tease Hub in more detail soon as a last resort for the project, but there were at least some compatibility issues. I'm really not yet sure if they are major or minor. This long-term site problem has been such a bummer. I was in a creative groove. Once/if the site is up and running, I'll probably need a week or so to finish the huge 0.10.0 release that has a totally revamped intro and a new Queen, Mya, Raven and Ariel. It annoys me that my testers can't enjoy these new characters yet.
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting

Post by nocnoc »

Now that Milovana is up and running again, I'll try to get the tester link updated to V0.10 as soon as I can. This will probably take a week or two, depending on how busy I am with work. This will break old save data, so if you are in the middle of a play through, you should try to wrap it up soon. I'm excited to get back to work on the project.
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