GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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krungg
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by krungg »

I'm brand new to GuideMe and a little lost. I'm looking for a way to jump to a specific page within a tease, as well as a way to alter the timing of a delay on a specific page. I vaguely remember that this could be done through debug in the retired tool, but I can't figure out if it can be done here. I did find the debug option in the Application Settings, and checked it, but that didn't appear to do anything.

I was also wondering if GuideMe is an appropriate tool for editing, or if I should be using something else? Sorry for the newbie questions.
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

krungg wrote: Wed Nov 23, 2022 9:35 pm I'm brand new to GuideMe and a little lost. I'm looking for a way to jump to a specific page within a tease, as well as a way to alter the timing of a delay on a specific page. I vaguely remember that this could be done through debug in the retired tool, but I can't figure out if it can be done here. I did find the debug option in the Application Settings, and checked it, but that didn't appear to do anything.

I was also wondering if GuideMe is an appropriate tool for editing, or if I should be using something else? Sorry for the newbie questions.
To jump to a specific page in the tease press Alt-D to open the debug window (see screenshot at bottom of this post).
Click the down arrow to the right of the selection field at the top, select the page you want then click go.

In addition to the debug option you found in application preferences, go to the Debug menu and make sure "Debug" is checked there also. If you do that, in the upper right corner of the GuideMe window you will see the name of the page you are on, and the name of the image being shown. That info can help you a lot. If you don't have this option on all you will see there is the name of the tease and the name of the author.
Debug settings.jpg
Debug settings.jpg (35.33 KiB) Viewed 17401 times
To change the delay on a page you have to edit the XML file in a text editor. Guidme is the display tool and can't (so far) be used for editing the tease. Exactly how you change the delay depends on if you are editing a tease you made yourself, or one you downloaded, and how you downloaded it. In your text editor try searching for "<Page" to find the different pages in the tease.

In the simplest case the page will have an XML Delay node like

Code: Select all

<Delay seconds="0" target="1" style="hidden" />
and you just edit the seconds.

If you downloaded an EOS tease using my downloader (link in my signature below), unfortunately it's a little more (okay, a lot more) complex because the downloader adds a crap ton of javascript and stuff to make GuideMe play the tease more like EOS does. In that case, you could post in the downloader thread, or start a new thread for help on that, indicating what tease you downloaded, what you want to change etc. I'd be happy to help more, just provide some details.

If you start a new thread you're welcome to DM a link in case I miss it, otherwise I've been checking in here regularly and will get notified of posts in this thread or in the downloader thread (again, link in my signature below) as time permits.

Hope that helps,

PG

Guideme's Debug shell window:


Debug shell.jpg
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by krungg »

Thank you! This helps a lot.
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by MiloSmurf »

EroticDevelopment wrote: Mon Oct 31, 2022 5:05 am
MiloSmurf wrote: Sun Oct 09, 2022 12:55 pm Question: are you thinking about adding support for websockets at some point? I'm playing with a connected toy which I would like to integrate in a tease. It would involve sending commands over the websocket and receiving status information back from the device. I know Rhino doesn't support them, and Eos is also lacking in this department.

I'm also in contact with the firmware dev of the device, and he's probably going to add support for curl commands soon. I believe this can be reproduced in JS as well, but I don't know if Rhino will support it. Is this of any help?
I have given some thought to how we could integrate connected toys more and I would like to work more in that space. It's difficult because we have sites/apps like XToys that are very focused on toy integration and I don't want to create a duplicate of something that already exists either.

As great as websockets would be for this integration, my biggest concern is that adding websockets wouldn't be supported by Rhino as you mentioned, so I'd need to add support in Java as a part of GuideMe core. If we go down this path it would likely lead to making GuideMe core quite a mess of random toy integrations that would be difficult to maintain, test, and keep bug free as other changes are made.

In addition to websockets or HTTP APIs of some kind, devices like the ET-312, 2B, Coyote, and others all have interfaces that would be great to have integrations with. If toy integration is something there's interest in I would really prefer to make these integrations plugins. Currently GuideMe doesn't have any kind of plugin support, but that wouldn't be terribly difficult to add. This would allow the toy integrations to be isolated code that could be tested separately, and also give the integrations endless possibilities since they'd be written in Java and not hacked into the JS somehow. These could add custom XML tags, new JS functions, or anything really. Most importantly it should be pretty easy to have someone else work on a plugin, and test it locally, without needing a full development environment for GuideMe. This is going to be important because I won't personally have all of the toys involved, and I may not be able to test some of these integrations without one.

There's also the topic/concern of licensing and Terms of Use... Devices like the ET-312 that have a proprietary interface and the manufacturer won't release details about it. I've written software to interface the ErosTek devices and from reverse engineering I have a very thorough understanding of their protocol. Enough so that I can edit and flash custom firmware even. So I could write an integration for those devices without issue, but would it immediately get hit with a takedown notice on GitHub if I posted it? That's what I really don't know. And I'm also aware of other manufactures making developers sign an NDA to get access to the SDK, which likely isn't going to work well if I just open-source the result of that work.

To make a long story shorter, I like the idea of integrating toys more, and I'd like to explore that path, but I fear it'll be a long road with no shortage of hurdles.

-ED
Hi, first of all, sorry for not getting back to you earlier.

In my case I'm looking for ways to integrate the Maus-Tec edge-o-matic (https://maustec.io/pages/edge-o-matic). This device is wi-fi connected and has built in support for standard websockets, making it a relatively easy device for programmatic interaction. So to clarify: I wasn't asking for specific toy integration like xtoys provides, but only the possibility to write my own code (which requires websockets to poll the device for information and send commands) to interact with the device.

Thank you for all you do to make GuideMe what it is today, it's most appreciated!

MS
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by lawman5297 »

PlayfulGuy wrote: Wed Nov 23, 2022 10:32 pm
To jump to a specific page in the tease press Alt-D to open the debug window (see screenshot at bottom of this post).
Click the down arrow to the right of the selection field at the top, select the page you want then click go.
PlayfulGuy, I did not know about this. Are there other hotkeys or a list of them somewhere? Very helpful. THX!
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

lawman5297 wrote: Tue Nov 29, 2022 8:48 pm
PlayfulGuy wrote: Wed Nov 23, 2022 10:32 pm
To jump to a specific page in the tease press Alt-D to open the debug window (see screenshot at bottom of this post).
Click the down arrow to the right of the selection field at the top, select the page you want then click go.
PlayfulGuy, I did not know about this. Are there other hotkeys or a list of them somewhere? Very helpful. THX!
That's the only one I know of. If there are others I never knew them or have forgotten them.
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by Trusfrated »

PlayfulGuy wrote: Tue Nov 29, 2022 9:07 pm
lawman5297 wrote: Tue Nov 29, 2022 8:48 pm
PlayfulGuy wrote: Wed Nov 23, 2022 10:32 pm
To jump to a specific page in the tease press Alt-D to open the debug window (see screenshot at bottom of this post).
Click the down arrow to the right of the selection field at the top, select the page you want then click go.
PlayfulGuy, I did not know about this. Are there other hotkeys or a list of them somewhere? Very helpful. THX!
That's the only one I know of. If there are others I never knew them or have forgotten them.
ALT+M will toggle the Menu bar, helping to maximize screen space for the tease, too.
ImageImage
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

Trusfrated wrote: Wed Nov 30, 2022 5:44 am
Spoiler: show
PlayfulGuy wrote: Tue Nov 29, 2022 9:07 pm
lawman5297 wrote: Tue Nov 29, 2022 8:48 pm

PlayfulGuy, I did not know about this. Are there other hotkeys or a list of them somewhere? Very helpful. THX!
That's the only one I know of. If there are others I never knew them or have forgotten them.
ALT+M will toggle the Menu bar, helping to maximize screen space for the tease, too.
Sweet! Thanks for that!

PG
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by lawman5297 »

Hey @PlayfulGuy, Question once again on Text element and using if-set and if-not-set attributes. Can you specify more that two if-not-set by using pipes?

Code: Select all

<Text if-set="4" if-not-set="1|2|3" "text stuff" </Text>
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

lawman5297 wrote: Thu Jan 05, 2023 7:13 pm Hey @PlayfulGuy, Question once again on Text element and using if-set and if-not-set attributes. Can you specify more that two if-not-set by using pipes?

Code: Select all

<Text if-set="4" if-not-set="1|2|3" "text stuff" </Text>
Yes, but no. The if-set and if-not-set are a little tricky to get right.
The pipe symbol is the OR operator, and the plus sign is the AND operator, and if a node has both an if-set and if-not-set clause they get AND'ed together.

So in your example, the result is equivalent to

Code: Select all

if-set 4 AND (if-not-set 1 OR  if-not-set 2 OR if-not-set 3)
so that second part is almost always true, and the node displays if 4 is set and any one of the others is NOT.

You probably want

Code: Select all

if-set="4" if-not-set="1+2+3" "text stuff"
which is equivalent to

Code: Select all

if-set 4 AND (if-not-set 1 AND  if-not-set 2 AND if-not-set 3)
so it only displays when 4 is set and NONE of the others are.


When testing multiple flags at once I find it helps to read them out kind of longhand that way to figure out what it really means.

Hope that helps, and sorry for the delay replying. The site is so f'ing slow I've not been bothering to even come by lately.

PG
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by bootslicker »

Hello!
Thank You for GuideMe,
I have a question.
Is there any Tool or Editor (like eos editor here on milovana) for develop fast Tease offline for GuideMe ?

I want to add that I have downloaded this tease
https://milovana.com/webteases/showtease.php?id=63434
with the last version of Milodownloader the "0.96g" and it doesn't work with last version of GuideMe 0.4.5
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

bootslicker wrote: Sat Apr 08, 2023 11:48 am Hello!
Thank You for GuideMe,
I have a question.
Is there any Tool or Editor (like eos editor here on milovana) for develop fast Tease offline for GuideMe ?
Not sure if you mean to develop them fast, or that they'll run fast, but...

Years ago philo wrote this offline editor for Teaseme.
You could use that to get the basic strructure built, but it doesn't support GuideMe specific features.

There aren't any others that I'm aware of. But you can use the EOS editor and then download it with the downloader like you did. If you avoid complex javascript the downloader does an excellent job.

Personally I use PsPad, a free code editor that supports macros, scripts etc. It has it's issues but I like it anyway. Other than that find a good text editor like Notepad++ etc.

Someday someone will build a new version of the offline editor. Maybe.
bootslicker wrote: Sat Apr 08, 2023 11:48 am I want to add that I have downloaded this tease
https://milovana.com/webteases/showtease.php?id=63434
with the last version of Milodownloader the "0.96g" and it doesn't work with last version of GuideMe 0.4.5
You should report problems with teases downloaded using the downloader in the thread for it (link in my signature below). GuideMe and the downloader are two separate things developed by different people. I'll make a note of it and have a look tomorrow though.

PG
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Wheel Of Fortune for GuideMe

Post by PlayfulGuy »

Have you ever wished you could have a Wheel Of Fortune in your tease? Well now you can!

Download the demo tease here: Mega link

The demo includes several examples and everything you need to add various wheels of chance to your latest creation.
This is based on a now defunct website that was online years ago. I downloaded the code hoping to get around to doing this one day, and that day finally arrived.

Enjoy!

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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

bootslicker wrote: Sat Apr 08, 2023 11:48 am I want to add that I have downloaded this tease
https://milovana.com/webteases/showtease.php?id=63434
with the last version of Milodownloader the "0.96g" and it doesn't work with last version of GuideMe 0.4.5
I downloaded that tease with downloader version 0.96g and opened it in GuideMe 4.5 and as far as I can tell (I did limited testing) it seems to work just fine. Please post in the downloader thread with more detail on what seems to be the issue.

PG
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by bootslicker »

PlayfulGuy wrote: Mon Apr 10, 2023 5:13 pm
bootslicker wrote: Sat Apr 08, 2023 11:48 am I want to add that I have downloaded this tease
https://milovana.com/webteases/showtease.php?id=63434
with the last version of Milodownloader the "0.96g" and it doesn't work with last version of GuideMe 0.4.5
I downloaded that tease with downloader version 0.96g and opened it in GuideMe 4.5 and as far as I can tell (I did limited testing) it seems to work just fine. Please post in the downloader thread with more detail on what seems to be the issue.

PG
Hello!
sorry for later reply.
Please try at least 3/4 mins the web on EOS and the downloaded for Guideme, you can see that navigate to pages doesn't show continue button, you have to wait and not laod the picture of the girl, please do a compare 1:1 it's difficoult to explain but You'll notice after a while almost immediately.
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