I love this game! It is amazing, thanks so much for all of your hard work putting it together. I hope you have some ideas for potential expansion... maybe several rooms to work through?
I have one comment and one minor bug. Is there any way the video viewer can support mp4? Trying to convert even part of my library to webm with free online converters has been very tedious and frustrating.
The bug is related, many of my videos are portrait orientation and the viewer is stretching them to landscape, any way to fix this?
snowcat22 wrote: Sun Sep 04, 2022 10:48 pm
The bug is related, many of my videos are portrait orientation and the viewer is stretching them to landscape, any way to fix this?
Hi, snowcat. Thanks for the bug report. Video stretching is fixed in the 1.01 version.
About the video format, put it simple: Godot is free and open source software, mp4 is patented. Trying to merge them together not just difficult, but also violates the value system of both sides. So there is no perfect solution yet.
Great game, I like the horror setting and the automatically generated teasing. But is there actually a way to win this game? I've managed to trigger certain actions with other figures appearing and I managed to see the videos. I guess I am supposed to look for clues but I cannot really see any. I tried to see any patterns in the pictures or the life/death meter, but it's not obvious to me what to do, and trying endlessly to press pause and random points isn't much fun after a while
kerkersklave wrote: Wed Sep 07, 2022 1:09 am
Great game, I like the horror setting and the automatically generated teasing. But is there actually a way to win this game? I've managed to trigger certain actions with other figures appearing and I managed to see the videos. I guess I am supposed to look for clues but I cannot really see any. I tried to see any patterns in the pictures or the life/death meter, but it's not obvious to me what to do, and trying endlessly to press pause and random points isn't much fun after a while
Corvas wrote: Tue Sep 06, 2022 6:46 pm
Would there ever perhaps be a chance for automatic strokers like The Handy/ FL Launch to be supported?
I don't own things like Handy so there's no starting points for me to implement those features. If someone capable has interest in doing it, I'd love to help navigating the code.
By the way, source code of all my games can be found in google drive links.
kerkersklave wrote: Wed Sep 07, 2022 1:09 am
but it's not obvious to me what to do, and trying endlessly to press pause and random points isn't much fun after a while
It's a frustrating struggle as it said. Sorry for no hints here since I don't want to spoil anything.
QueDrmXXX wrote: Fri Sep 09, 2022 1:01 am
It's a frustrating struggle as it said. Sorry for no hints here since I don't want to spoil anything.
I think I've figured it out. Took me over 5 hours of playing time though, almost 3 spent in just one game of almost continuous stroking testing an idea that turned out to be wrong The ending gives rise to a lot of questions though and might even have potential for a part two
I've only checked out the intro so far, but damn this is great. Captures the spirit of Saw in both a funny absurd way and a scary way. Really well made. Not a big deal but I would have liked an option to change mouse sensitivity.