Hi Grelgel, thanks for the suggestion, but I don't see this happening.
If the player gained points by selling items, it would be possible to create an exploit to artificially increase the score by selling and buying items. I'm also not a fan of increasing the player score with an RNG event, the score is supposed to reflect the player's strength and skill during their run, Increasing this value based on pure randomness would defeat its purpose
The score gain is the same amount of gold simply because it makes things a little bit easier, but that doesn't mean that the two mechanics are completely tied together
Having said that, thank you very much for your participation in the development during this month, you helped me a lot, both with suggestions and with bug fixes.
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As usual, I will refrain from replying to upcoming posts for the next few days so that I can focus on developing the next version. But I will continue reading and considering all the suggestions posted here and sent to me by DM, either here, Patreon or even Twitter.
Thank you all for the suggestions and feedback


