DREAMSCAPES TEASE RPG - Beta Release!!!

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oats71
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by oats71 »

Daragorn wrote: Tue Jun 07, 2022 11:22 am
oats71 wrote: Tue Jun 07, 2022 4:33 am That's weird. It's not actually missing files this time, the problem is the script is looking for the wrong files. It shouldn't be looking for a file called 05.png at all. I did figure out why it was doing that and thought I fixed it, but I will take another look at the script and see why it's doing that.
Hi, just downloaded v916 and i still have the usefultiles bug in Destiny's dreamworld tower (i can confirm you now that it was in destiny's dreamworld)
Is this the Lighthouse by the eastern dock or somewhere in Destiny's town?
--Oats--
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by Daragorn »

oats71 wrote: Tue Jun 07, 2022 2:33 pm
Daragorn wrote: Tue Jun 07, 2022 11:22 am
oats71 wrote: Tue Jun 07, 2022 4:33 am That's weird. It's not actually missing files this time, the problem is the script is looking for the wrong files. It shouldn't be looking for a file called 05.png at all. I did figure out why it was doing that and thought I fixed it, but I will take another look at the script and see why it's doing that.
Hi, just downloaded v916 and i still have the usefultiles bug in Destiny's dreamworld tower (i can confirm you now that it was in destiny's dreamworld)
Is this the Lighthouse by the eastern dock or somewhere in Destiny's town?
eastern dock
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by oats71 »

Daragorn wrote: Tue Jun 07, 2022 4:03 pm
oats71 wrote: Tue Jun 07, 2022 2:33 pm
Daragorn wrote: Tue Jun 07, 2022 11:22 am

Hi, just downloaded v916 and i still have the usefultiles bug in Destiny's dreamworld tower (i can confirm you now that it was in destiny's dreamworld)
Is this the Lighthouse by the eastern dock or somewhere in Destiny's town?
eastern dock
zenetix wrote: Tue Jun 07, 2022 2:15 am
oats71 wrote: Mon Jun 06, 2022 3:53 pm
zenetix wrote: Mon Jun 06, 2022 3:42 am After you help Diamond in The Museum the entry/intro explanation in version 0.915 references images that don't exist in the www/img/pictures directory. 03.png and maybe some other files. Can't proceed past that point.
Spoiler: show
Is this the sort of tutorial exhibit with the girl at the door (Lola)?
Yes I see the problem. It should be fixed in Version .916
I will put that up soon.
Yep, but it seems like img 05.png also causes the same issue in 0.916. I'd guess that there are more missing images than just 05.png, but I'm not sure.
Alright, I think I found the culprits in the lighthouse. Also found the problem with Lola in the Museum.
Both should be fixed in 0.917 and should be up soon.
--Oats--
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by Liquidorus »

Please help me, I'm stuck...
Spoiler: show
I am at the laser door where the main quest says to get the rainbow dress in the basement of the casino.
The blonde woman gave me a list of numbers: 1234 but I couldn't figure out the combination of the numbers to deactivate the lasers. Can anybody help me please???
@oats71 One of the best storyline/stroking games I played in a very long while! Well done!!! :love: :love: :love:
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by oats71 »

Liquidorus wrote: Wed Jun 08, 2022 2:19 pm Please help me, I'm stuck...
Spoiler: show
I am at the laser door where the main quest says to get the rainbow dress in the basement of the casino.
The blonde woman gave me a list of numbers: 1234 but I couldn't figure out the combination of the numbers to deactivate the lasers. Can anybody help me please???
@oats71 One of the best storyline/stroking games I played in a very long while! Well done!!! :love: :love: :love:
Thanks for the praise Liquidorus!!
Here's the way forward from where you are:
Spoiler: show
Enter the code into the slot machine in the lower area of the basement, that will get you the door code. Also, after you get that code, don't forget to talk to the blonde girl again (Iga) before you leave!
--Oats--
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by Liquidorus »

Thanks oats, it worked good.
But I am stuck again. I am not quite sure how to get into the secret lab.
A maid which disappeared told me to get a rope and above the lab there is a room which I can use the rope to get down...
Spoiler: show
Anyway, I summened the girl who build me rope which I now have in my inventory. I ran along the whole castle multiple times I think but couldn't find a spot to let down the rope... It gets me a little frustrated :weep: Could anyone please help me once again? P.S.: The maid in the kitchen gave me the same hint to find the room above the lab... A named map with all of the rooms which gets revealed as you progress would be awesome, because I am getting confused already with all the named rooms.
Thanks
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by avatarbr »

Liquidorus wrote: Wed Jun 08, 2022 5:56 pm Thanks oats, it worked good.
But I am stuck again. I am not quite sure how to get into the secret lab.
A maid which disappeared told me to get a rope and above the lab there is a room which I can use the rope to get down...
Spoiler: show
Anyway, I summened the girl who build me rope which I now have in my inventory. I ran along the whole castle multiple times I think but couldn't find a spot to let down the rope... It gets me a little frustrated :weep: Could anyone please help me once again? P.S.: The maid in the kitchen gave me the same hint to find the room above the lab... A named map with all of the rooms which gets revealed as you progress would be awesome, because I am getting confused already with all the named rooms.
Thanks
Spoiler: show
if i remember correctly, you need to go in that spot with lasers, just in the second floor of the castle entrance.

I think there is another way, outside the castle, but I don't know what you already unlocked.
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by oats71 »

avatarbr wrote: Wed Jun 08, 2022 7:54 pm
Liquidorus wrote: Wed Jun 08, 2022 5:56 pm Thanks oats, it worked good.
But I am stuck again. I am not quite sure how to get into the secret lab.
A maid which disappeared told me to get a rope and above the lab there is a room which I can use the rope to get down...
Spoiler: show
Anyway, I summened the girl who build me rope which I now have in my inventory. I ran along the whole castle multiple times I think but couldn't find a spot to let down the rope... It gets me a little frustrated :weep: Could anyone please help me once again? P.S.: The maid in the kitchen gave me the same hint to find the room above the lab... A named map with all of the rooms which gets revealed as you progress would be awesome, because I am getting confused already with all the named rooms.
Thanks
Spoiler: show
if i remember correctly, you need to go in that spot with lasers, just in the second floor of the castle entrance.

I think there is another way, outside the castle, but I don't know what you already unlocked.
Spoiler: show
Yes, I believe that is correct, right in the center or the 2nd floor is a bridge previously blocked by lasers. That will take you to the room above the lab. FYI, dropping down into that room will begin the final encounter of the game. There is a bunch of stuff you can do if you opened up all the water portals, but it does involve lots of traveling through all the dream areas. You should keep a save from before dropping in there.
--Oats--
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by Liquidorus »

oats71 wrote: Wed Jun 08, 2022 10:06 pm
avatarbr wrote: Wed Jun 08, 2022 7:54 pm
Liquidorus wrote: Wed Jun 08, 2022 5:56 pm Thanks oats, it worked good.
But I am stuck again. I am not quite sure how to get into the secret lab.
A maid which disappeared told me to get a rope and above the lab there is a room which I can use the rope to get down...
Spoiler: show
Anyway, I summened the girl who build me rope which I now have in my inventory. I ran along the whole castle multiple times I think but couldn't find a spot to let down the rope... It gets me a little frustrated :weep: Could anyone please help me once again? P.S.: The maid in the kitchen gave me the same hint to find the room above the lab... A named map with all of the rooms which gets revealed as you progress would be awesome, because I am getting confused already with all the named rooms.
Thanks
Spoiler: show
if i remember correctly, you need to go in that spot with lasers, just in the second floor of the castle entrance.

I think there is another way, outside the castle, but I don't know what you already unlocked.
Spoiler: show
Yes, I believe that is correct, right in the center or the 2nd floor is a bridge previously blocked by lasers. That will take you to the room above the lab. FYI, dropping down into that room will begin the final encounter of the game. There is a bunch of stuff you can do if you opened up all the water portals, but it does involve lots of traveling through all the dream areas. You should keep a save from before dropping in there.
You mean those lasers?:
Spoiler: show
2nd Floor Lasers
2nd Floor Lasers
Lasers.jpg (484.8 KiB) Viewed 1820 times
They are still there. It's like something is still missing from the quest progress. The last open task is:
"Discovered a different Maid who said she was Ms. Betty. This one says she'll have light colored hair."
I was already at the basement and found her, but she's just telling me she can't get into the room further back because she doesn't know the code...
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by oats71 »

Liquidorus wrote: Thu Jun 09, 2022 9:51 am
oats71 wrote: Wed Jun 08, 2022 10:06 pm
avatarbr wrote: Wed Jun 08, 2022 7:54 pm
Spoiler: show
if i remember correctly, you need to go in that spot with lasers, just in the second floor of the castle entrance.

I think there is another way, outside the castle, but I don't know what you already unlocked.
Spoiler: show
Yes, I believe that is correct, right in the center or the 2nd floor is a bridge previously blocked by lasers. That will take you to the room above the lab. FYI, dropping down into that room will begin the final encounter of the game. There is a bunch of stuff you can do if you opened up all the water portals, but it does involve lots of traveling through all the dream areas. You should keep a save from before dropping in there.
You mean those lasers?:
Spoiler: show
Lasers.jpg
They are still there. It's like something is still missing from the quest progress. The last open task is:
"Discovered a different Maid who said she was Ms. Betty. This one says she'll have light colored hair."
I was already at the basement and found her, but she's just telling me she can't get into the room further back because she doesn't know the code...
Spoiler: show
Yes, in order to get the code for that bridge, you must defeat Anita in her Dream House. You can find that by going through the underground hallway. Did you find that yet?
--Oats--
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by oats71 »

oats71 wrote: Fri May 27, 2022 3:29 am Updates and Status:

There were some serious bugs with the deployment process.
The Windows Link is working now.
The Mac link is working now

Update on Unlockable Items:
Quick thought, if the game is too tough or encounters are too occur too often, some of the unlockable items in the game will help with that. If anoyone wants to get access to these items, let me know. If it's just a few, I'll send them over, but if it's a bunch, I can post here in a spoiler. I was going to wait a few weeks before posting, but it's possible the game is just not balanced well, and might need some work on that front, so I can put the codes up right away.

Bugs and fixes
2 main bugs to mention.

1. Start game a wrong place:
You start in a dark place, and there's a treasure chest. This is not a fixable problem, and you'll need to redownload.

2. Whitespace Problem:
At some point you see the error of UsefulTiles.png not found.
Thanks to Avatarbr for finding the workaround for this.

The workaround:
If you are using 7-zip, select these files and press F5 (copy to: on right click mouse), and select the same path folder on your install location
rpg.jpg
That way will preserve the space before the name file.
It's possible the error might be any of the 4 files shown above.

If you have the most current patch, and you see an error, please let me know. I have been fixing these problems so the workaround won't be necessary in the future.

======

Version 0.917:
Fixes Lola Exhibit again
Fixed Lighthouse UsefulTiles errors

Version 0.916:
Fixes Lola Exhibit

Version 0.915:
-Fixed EVEN MORE whitespace errors, in particular, Lighthouse
-Fixed Destiny House Bug in Chapter 6
-Reduced average encounter Rate
-Added Redeem Unlockable Codes to Cellphone App. (The Safe is still in the house too)
-Game starts at the correct location.
-Fixed issue where Knockout status is permanent. It now resets at end of battle
-Add meditation App in cellphone which removes image and sounds and status which should not be there.
This is a debugging tool which amongst other bugs will fix the issue where Jena is under autopilot (Blue running man icon).
While this should not happen anymore, for those with saves where she is, you can fix with meditation

Keep Save Files
Other things which might be helpful to those who have older versions and are deep into the game:
You should be able to copy your saves from one version to another. For the most part, it should likely work
and you should be able to continue your game with a new version!!
The save file is located in:
/www/save folder from the old game folder
Thanks to Swordfish for the tip!

Spoiler Codes!!! (Note, all these items are obtainable in game, but I will put these out here for people to use if they want)
Use these codes to make the gameplay different.
Unlock using the Redeem App on your phone.

-Reduce random encounter by half:
Spoiler: show
279890 Half Cloak
-No Random Encounters:
Spoiler: show
453127 Whole Cloak
-Get some good spells like: refill MP/TP ALL skill
Spoiler: show
616090 Get Pro Hat
-Same as Previous item, but with added Powerfull cheap stroke skill
Spoiler: show
488427 Get Master Hat
New Updates coming soon
Looks like some people are getting close or finishing the game.
I am currently working on the walkthrough for the game. Hopefully should be up in a few days.
Oh, one thing you should do,
Spoiler: show
Make sure you talk to Iga after you open the door in the Casino Basement!!!
--Oats--
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by Liquidorus »

oats71 wrote: Thu Jun 09, 2022 3:23 pm
Liquidorus wrote: Thu Jun 09, 2022 9:51 am
oats71 wrote: Wed Jun 08, 2022 10:06 pm
Spoiler: show
Yes, I believe that is correct, right in the center or the 2nd floor is a bridge previously blocked by lasers. That will take you to the room above the lab. FYI, dropping down into that room will begin the final encounter of the game. There is a bunch of stuff you can do if you opened up all the water portals, but it does involve lots of traveling through all the dream areas. You should keep a save from before dropping in there.
You mean those lasers?:
Spoiler: show
Lasers.jpg
They are still there. It's like something is still missing from the quest progress. The last open task is:
"Discovered a different Maid who said she was Ms. Betty. This one says she'll have light colored hair."
I was already at the basement and found her, but she's just telling me she can't get into the room further back because she doesn't know the code...
Spoiler: show
Yes, in order to get the code for that bridge, you must defeat Anita in her Dream House. You can find that by going through the underground hallway. Did you find that yet?
Spoiler: show
Yes, I did but it doesn't matter how much damage I deal (Even with an orgasm of Hailey with 5000 dmg. always get teleported to the start of the map...
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by oats71 »

Liquidorus wrote: Thu Jun 09, 2022 9:07 pm
oats71 wrote: Thu Jun 09, 2022 3:23 pm
Liquidorus wrote: Thu Jun 09, 2022 9:51 am

You mean those lasers?:
Spoiler: show
Lasers.jpg
They are still there. It's like something is still missing from the quest progress. The last open task is:
"Discovered a different Maid who said she was Ms. Betty. This one says she'll have light colored hair."
I was already at the basement and found her, but she's just telling me she can't get into the room further back because she doesn't know the code...
Spoiler: show
Yes, in order to get the code for that bridge, you must defeat Anita in her Dream House. You can find that by going through the underground hallway. Did you find that yet?
Spoiler: show
Yes, I did but it doesn't matter how much damage I deal (Even with an orgasm of Hailey with 5000 dmg. always get teleported to the start of the map...
Spoiler: show
You need to use True Mind on Anita Boss Encounter. Let me know if that works!
--Oats--
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by Cooldogephone »

My review after finishing the current game. It was about a 15-18 hour ride in total... you mileage will very depending on how long it takes you to figure out the back-track sections.

I'll divide this up into game-play and narrative as it certainly is some of both. I want to make clear that I really enjoyed the game. I will certainly play any and all future releases. Save game compatibility was good. I only ran into a few minor bugs which resolved themselves by quitting and re-loading the game. Again, 10/10, 5 stars, excellent game. Would, and probably will, play again.

I WANT MORE OF IT NOW, DAMNIT!
Spoiler: show
Generally: very, very unique idea in terms of gameplay. It feels like a combination of pokemon + final fantasy.


The combat mechanic is an excellent idea. It isn't just "stroke for x time, press attack button, repeat". Rather, I think you did an excellent job giving the player agency within combat. The player feels as if they directly influence combat. I think the idea to do full tease or to do one of the lines is a fantastic idea. It makes the combat tactical and fresh.

On the specifics: for basically everyone except the summoner, the most used skill is either going to be attack or to transfer TP to MP to the male hero. The male hero has the best attack ability, and until you unlock the ability for the women to "stroke" they essentially become banks for more MP. The mind ability doesn't do much. True sight is only useful in the castle (more on that section later). For the summoner, however, her ability to summon the nymph which rejuvenates you is way, way too strong. There is essentially no situation where you will not have that going. Once you have that ability combat becomes a bit of a slog because it is a bit too easy and becomes: swing, swing, swing, summon... swing, swing, swing... swing, swing, swing... swing, swing, swing... repeat... I'd suggest a nerf or some sort of cost to control that. Especially in some late game encounters I'll rest, rest, rest, summon just to get that effect going before actually doing any combat if I think I'm strong enough to kill the opponent in one round.

On that note, it would be cool if I could choose what fires first. I would like to be able to chain a tp->mp conversion into a big attack. In the current game, I can't do that because I have to go sequential and everything kinda happens at the end of the round. I wish I could summon, swing, swing, swing instead of having to do the swings first.

There were a few too many times where opponents would only have one stroking line on the tease with two rest 50s. I think the giving out of rests are a bit too generous. Making the rests less generous would also allow for support actions to have more effect. If I already have three rests in the list, why would I spend points to do another one? Additionally, having only one actual tease line dramatically slows combat because you don't get the 2x bonus. Something to think about for the lower tier enemies that don't really matter. All of the more scripted encounters are great. All of them are well balanced and feel great. Its just having to do the "stroke a bit" action 4 times in a row that gets annoying when it is a 100 hp normal enemy.

I think that enemies also don't really attack you with status effects. That could be a cool mechanic which was a bit under-used. I think a standard medic enemy that needs to be killed with aoe is a cool idea too which could be weaker than the boss version. That was the coolest combat in the game because it had more complication and interaction between combat participants. You have an excellent combat base here, and I think you can add a lot more complex / creative things for what the enemies do later in the game with this base. In the early part of the game I think you kept it good and simple so that the player can understand how combat works. I just think later in the game you could add more combat variance and complexity to keep the player finding new stuff and being invested in the game.

WAY, WAY TOO MANY RANDOM ENCOUNTERS. This wasn't such a big deal for me in the early parts of the game. You explore new areas, see new enemies and you are constantly making progress. However.... once you get to the castle and you have to back-track around and around to figure out how and what it is you are supposed to do... yeah... it is a real, real drag. I was fully intending on beating the game without the cheat items given... however, I really started to get frustrated. By the end of the game, the second I saw that I had to go to the castle... again... I went from half-random encounter chance to zero without any guilt what-so-ever. POTENTIAL SOLUTION: cap the number of random encounters the player can get in sections which require significant back-tracking or have a puzzle element. It is hard to keep a mental map of the confusing castle in head, dick in hand, all while being interrupted every 25 seconds for a long drawn out sequence of the same. Another idea would be to combine the below with loot drops to make the player feel like they are actually getting something out of the combat...

Items/Crafting could be used more. I did, in general, feel satisfied. But, I couldn't help but think that the inventory wasn't used enough. I felt wishing for my character to level up more, get some cool gear, etc. I think that would have made the game better. Maybe I got unlucky or didn't find the secrets to give me that way cool cock-sword or whatever, but I felt like this could be an area that could massively improve the sense of progression... if more cool shiny things were thrown at the player that effected combat, I'd play more of the random encounters. HP really isn't enough of a reward.

The castle... urrrg... What a mess trying to find what to do. It is a real, real slog. Partly for my own stupidity in not using the number for the laser thing in the front hall... but even that aside. It is a real-back-track fest. Giving the player a map in their inventory of the castle once they have been to every room would have been nice so that the player can move efficiently. I had to make a map myself so I could plan movements to minimize random encounters before my will broke. But, when the player is stuck and has to walk all the way from the secret lab, around the walls of the castle, back underground and all the way around... yeah, that's a slog with the random encounters, especially if they have trouble figuring out that there is that single piece of water they can run over that is different than every other water in the game. I LIKE THE PUZZLE, BUT, with random encounters on, if I wasn't already invested I would have quit playing the game the second time I heard that I had to go to the castle. I imagine on my second-playthorugh the castle will cause less problems since I know where everything is... but a lot of time was spent wandering around making sure I didn't miss something and beating the same maids over, and over, and over again with no reward what-so-ever.


LOVED THE MINI-GAMES! Really, really cool! I really enjoyed the performance mini-game. Super, super cool. I also liked the way that you were able to make boss encounters feel different with different combat mechanics in their rounds. ALL OF THE SCRIPTED SEQUENCES ARE FANTASTIC!!!! 11/10.


COLLECTIBLES ARE AWESOME!!! 10/10 on the photo-sets. Love the idea! Keep putting those in there! Kept making me want to explore and find more.

BUGS: There are several times where a manual page 20 fails to load. This will allow the game to run until you hit a loading screen. At which point it gets into a locked loop. FORTUNATELY: the game saves where one is after the loading screen, thus simply closing and re-opening solves the issue entirely.

Narrative:
Quite the cool plot. On one hand it is a standard boy goes to girls school type of idea. Not surprising to anyone, but boy does it take a really, really cool turn. Huge fan of the story. I really like the dueling worlds narrative. I like all the characters. They are generally well written and each have their own personality. I do think Anita might be a bit under-developed to turn out to be the supreme villain. GIVEN, HOWEVER, this is just a part of the larger game.

Some super minor typos in the early game. Nothing that prevented understanding.

You kinda trick the player in the first series of quests by posing a false choice with having to do a study date with each of them. I think that's a great idea to get the character development in and introduce each character, and then to actually get the plot going in a single, needed, direction. I think that this false choice is something that would be cool to return to in the later parts of the game. I think you did good not to branch out too early.

One minor issue: I often got abilities for characters before they were explained to me by the tutorial.

Really enjoyed the world building with all of the mythical creatures and the people you meet along the way. The world seems to make sense, but its just a bit off. I like how each character's (even the minor ones) setting reflects their own mentality in a way. I do think that there is potential for having enemies that are more biome specific. Potentially choosing different outfits for different landscapes that one is in. I am thinking of a winter island or a desert island giving different general themes to the enemies you face.

I really like how meeting new people creates new enemies!

The Ms. Betty / Anita tension with who is the real bad one is great. Really want to see where this goes.
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Re: DREAMSCAPES TEASE RPG - Beta Release!!!

Post by oats71 »

Just wanted to let everyone know I posted the walkthrough, it's in the first comment! If anyone needs help, check it out, and let me know if anything is wrong, or if I should add anything.
--Oats--
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