[RELEASE][FEEDBACK]Hero Corruption v1.25b
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fireballun
- Curious Newbie

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Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
It's fine mate. I personaly dislike timers of any kind. Those without duration shown are even worse. To be honest when I play some other teases that heavily use those I just tab out to other page for most of the duration. As for cheating I just accidentaly deleted my save so didn't really want to bother clicking through again as I was at the end of the castle with all the girl picks unlocked.
- Edgemycock
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Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
me too! gotta make it to the castle, goals!
Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
When I fought Kira the Lich Grasp item did not work at all. I had max HP all the and lost because of it. I relied on my dragon weapon to do more damage. Is this a known bug? Everywhere else the item seemed to function well
Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
Hi! Great work on the tease. I was trying the new version and the only problem I'm having is I'm really having truble accessing the new content
played 5-6 runs, got to the dark forest, but never encountered Diana or expirienced the new moves by the old girls. Try as i might I also can't seem to trigger Kelly's bad end. In general I've noticed that all addition to the old movesets rarely trigger (at least for me)
Any tips? Am I just unlucky?
Any tips? Am I just unlucky?
Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
Hi grelgen, thanks for your detailed feedback and for pointing out some errors in the code, I will do my best to remove them in the next version.
As for your tests, I've noticed that you didn't mention the "Heavy Blow" move once, I must say that it plays a very important role in this battle rework, I personally prefer a mix and match of Heavy Blow and Normal Attack. I also believe that It's very difficult to make a general analysis of the whole system, since there are too many variables to be considered in each encounter: The initial amount of stamina, the moves already used by the enemies and possible future moves, the hero damage, enemy health, time of day, etc
In a very simplified example:
- Spoiler: show
That being said, I really appreciate your effort in comparing the old system to the new one, this is just the kind of feedback that helps me re-evaluate changes and plan for future updates.
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This is huge, I will look for what might have gone wrong and as soon as I find the problem I will update it asapNarissy wrote: Wed Jun 08, 2022 5:35 am When I fought Kira the Lich Grasp item did not work at all. I had max HP all the and lost because of it. I relied on my dragon weapon to do more damage. Is this a known bug? Everywhere else the item seemed to function well
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Hey Caleidus, finding Diana is really a dice roll, she can replace Sophie in the swamp sometimes (50/50), I believe that's just bad luck...Caleidus wrote: Wed Jun 08, 2022 1:20 pm Hi! Great work on the tease. I was trying the new version and the only problem I'm having is I'm really having truble accessing the new contentplayed 5-6 runs, got to the dark forest, but never encountered Diana or expirienced the new moves by the old girls. Try as i might I also can't seem to trigger Kelly's bad end. In general I've noticed that all addition to the old movesets rarely trigger (at least for me)
Any tips? Am I just unlucky?![]()
As for the new moves, they're pretty straight-forward, usually triggered when
- Spoiler: show
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
heavy blow is 1.5 times the damage for 2 times the cost. there's no efficient way to really go about it. if it was 2 times the damage for 1.5 the cost, I would only be using heavy blow for attacking. If you did 2 times the damage at 2 times the cost, that would encourage mixing it up based on the status of the fight.diogaoo wrote: Wed Jun 08, 2022 2:30 pm As for your tests, I've noticed that you didn't mention the "Heavy Blow" move once, I must say that it plays a very important
if you really like 1.5 the damage at 2 times the cost, give us an incentive. add some random thing in battle that isn't a random stun like what we can already get from damage perk 3 or health recovery like what we get from mittens. maybe we take less damage/addiction from the opponents attack that turn. it's hard to put a value on that since we don't know what the opponents next move is other that abby and gabby
Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
You're not taking into account rest. Basically the normal blow is 2x damage over 2 turns, and the heavy is 3x damage over 3 turns.grelgen wrote: Thu Jun 09, 2022 5:32 am heavy blow is 1.5 times the damage for 2 times the cost. there's no efficient way to really go about it.
The difference only comes into play once you start figuring in the rest time at camp later (if you know you're resting for two hours after, you can freely spend stamina down to 60) and the changing behavior of the enemies sometimes makes finishing them off in a burst quite valuable.
Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
I thought about it more over night. if you:spaisin wrote: Thu Jun 09, 2022 12:10 pmYou're not taking into account rest. Basically the normal blow is 2x damage over 2 turns, and the heavy is 3x damage over 3 turns.grelgen wrote: Thu Jun 09, 2022 5:32 am heavy blow is 1.5 times the damage for 2 times the cost. there's no efficient way to really go about it.
The difference only comes into play once you start figuring in the rest time at camp later (if you know you're resting for two hours after, you can freely spend stamina down to 60) and the changing behavior of the enemies sometimes makes finishing them off in a burst quite valuable.
normal attack, rest, normal attack, rest, normal attack = 60 damage over 5 turns, one rest at camp
heavy attack, rest, rest, heavy attack = 60 damage over 4 turns, one rest at camp
I guess, when the enemy is low, start going for the heavy attacks. otherwise, both strategies do 60 damage and require 6 turns to get back to 100
if you dont rest and you just heavy blow 5 times in a row...
30 + 24 + 18 + 12 + 6 = 90
Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
re: new moves
- Spoiler: show
- Kristycookie
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Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
Potential bug:

- Spoiler: show
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Myrmidon
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Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
Could you possibly add a function that shows how much damage an attack makes on the button? It's a little complicated to calculate damage on the fly, especially with heavy attacks. Being able to see it before clicking would be very helpful in planning a fight.
Also, I really hope you can make some adjustments to the Scarecrow encounter. In its current state it simply takes too long. Not only does it have a very small (2%?) chance of triggering, but if you get it after 1500 hours or so you won't have time to make it through until the game sends you back to camp because it's gotten late. This is really annoying.
Also, I really hope you can make some adjustments to the Scarecrow encounter. In its current state it simply takes too long. Not only does it have a very small (2%?) chance of triggering, but if you get it after 1500 hours or so you won't have time to make it through until the game sends you back to camp because it's gotten late. This is really annoying.
Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b
Fixed ! Thanks grelgen
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Hi Kristy, glad you're having funKristycookie wrote: Fri Jun 10, 2022 10:16 am Potential bug:I'm still enjoying the game and it's great to see new content
- Spoiler: show
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I've noticed that some images were overlapping each other, is that it?
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Hey Myrmidon, I've received the same suggestion some time ago, and I would love to implement it. However, I don't think it's possible to add variables to choice buttons in EOS(Not that I know of, at least?). Maybe I could add the damage in text form, but I'm afraid that would make the "HUD" a little bit clogged...Myrmidon wrote: Fri Jun 10, 2022 11:37 am Could you possibly add a function that shows how much damage an attack makes on the button? It's a little complicated to calculate damage on the fly, especially with heavy attacks. Being able to see it before clicking would be very helpful in planning a fight.
Also, I really hope you can make some adjustments to the Scarecrow encounter. In its current state it simply takes too long. Not only does it have a very small (2%?) chance of triggering, but if you get it after 1500 hours or so you won't have time to make it through until the game sends you back to camp because it's gotten late. This is really annoying.
If I can make it work somehow, will definitely be added
About the Scarecrow event, due to the huge advantage the soul provides in the run, it is supposedly extremely difficult to obtain. The idea is that it should only be possible to obtain it if the event is found in the morning.
You can still take the risk and get the soul in the afternoon, but the chances of not receiving it increases as the day goes by.
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon

