Yeah, the guess the time game is somewhat still broken. I'll have to investigate that.
The fresh start might also cause some problems. Another user of this board send me an pm and told me about issues he had when creating / loading a new picture folder. I had to change some lines of code of the picture handling. I assume you have the same problem. Old picture folders / mediagroups seem to work, but when you create a new one or edit an existing a problem occurs.
Something you need to know when testing content via the play button on edit / stage mode. The progress you make will not be saved!
Yeah, there is still not that much content. At least it feels like that. Even when it's not the truth. To be real, it is far from enough. But just for comparison. The first version of archive, right when I made my fist post here, had around 800 nodes. The last version from february this year had around 2500. And now we are at ~3400? But it will come. Sadly it takes such a lot of time. The beginning was easy. When there is a somewhat straight storyline, writing is easy and moves forward quickly. But the more interactive parts right now take so much more time to write. I didn't saw that coming. Anyway, I'm on it. And I do hope that in the near future I don't have to add that much features anymore. They take also much time and bring in bugs all the time.
Strange, the collar tag worked great for me all the time. I'll have to look into that.sklavephilipp wrote: ↑Wed May 25, 2022 4:50 am And I think I found two or three other bugs.
The tag collar doesn't work.
When a tagged picture is sh...
Cuckold is a mistype of mine.. .. I'll fix that.
That repeating question is strange. Did you start fresh or with an old savegame?
Both of you, thanks again for testing! I'll provide you with an update soon. I nearly finished the options to start fresh and skip the intro, And also the option to unlock the session mode. It might cause new bugs, but we will see. First I have to find out why there are so many bugs when you start fresh atm.
Cheers,
basim