[ARCHIVE][Alpha] Dev Talk

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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basim
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Re: [ARCHIVE][Alpha] Dev Talk

Post by basim »

Kinkyboots wrote: Tue Jan 25, 2022 7:17 pm Thx for uploading the new version. It is really stable.
I had a couple of runs without any pr...
Hi Kinkyboots,

thanks for your feedback. I'm glad to hear that you had some stable runs.

Both of your reports are odd and of course shall not happen. I'll have a look on that!
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Re: [ARCHIVE][Alpha] Dev Talk

Post by sklavephilipp »

Hello,

there is a bug in XKT CuEa.
One Fork has three Ending but one is not connected to a following part.
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Re: [ARCHIVE][Alpha] Dev Talk

Post by basim »

Hey,

damn, you are right. I'll fix that. Thanks for pointing out!
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Re: [ARCHIVE][Alpha] Dev Talk

Post by avatarbr »

basim wrote: Mon Nov 01, 2021 11:48 am
- Multiple mediagroups / folders are now possible
- Test mode moved to stage view
I can't find these options.

I don't even know what is stage view :lol:
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Re: [ARCHIVE][Alpha] Dev Talk

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avatarbr wrote: Tue Feb 01, 2022 2:12 am
basim wrote: Mon Nov 01, 2021 11:48 am
- Multiple mediagroups / folders are now possible
- Test mode moved to stage view
I can't find these options.

I don't even know what is stage view :lol:
Hello avatarbr,

oh, yea, I should edit that patchnote lines.
- Multiple mediagroups / folders are now possible as soon as the "inventory" becomes available.
- Test play moved to stage view / edit mode. The button now is on every entrance node.
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Re: [ARCHIVE][Alpha] Dev Talk

Post by basim »

Hello,

it has been a while, but, I have a new version of Archive ready to be tested. There are several reasons why it took so long. But more on that when I offically release the version.

Below you'll find the DL link and some patch notes. I think the most interessting question for me is, how does Archive perform. Some time ago I switched to a newer engine version which was a desaster in terms of performance. So I rolled it back. But I did it again now, cause it's one of the fundamental steps I have to do for future features.

Sooo, if you are curious and like to give it a shot, I would be very happy. Please, as always, let me know what you think and of course tell me about the bugs you are facing.

Other than that, I hope you'll have some fun! ;-)

https://mega.nz/file/xxoCTQwS#6NRzJ2Pjh ... K6C8bWCPpY

Updates of ARCHIVE v0.2.027
- Engine Upgrade to new shader model
- Inventory Items
- Sidebar hover rewritten
- Mediagroups on random can now be check for a media type
- Videos can now being played at random
- Forks can now check if media is playing
- New images
- A lot of new story parts
- Minor bugfixes
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Re: [ARCHIVE][Alpha] Dev Talk

Post by Daragorn »

Cool, i will surely give it a try, i really liked the idea behind it and thought you just gave up on developing it, glad to hear you didn't :-D
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Re: [ARCHIVE][Alpha] Dev Talk

Post by Spielers »

basim wrote: Mon May 23, 2022 8:46 am Hello,

it has been a while, but, I have a new version of Archive ready to be tested. There are several reasons why it took so long. But more on that when I offically release the version.

Below you'll find the DL link and some patch notes. I think the most interessting question for me is, how does Archive perform. Some time ago I switched to a newer engine version which was a desaster in terms of performance. So I rolled it back. But I did it again now, cause it's one of the fundamental steps I have to do for future features.

Sooo, if you are curious and like to give it a shot, I would be very happy. Please, as always, let me know what you think and of course tell me about the bugs you are facing.

Other than that, I hope you'll have some fun! ;-)

https://mega.nz/file/xxoCTQwS#6NRzJ2Pjh ... K6C8bWCPpY

Updates of ARCHIVE v0.2.027
- Engine Upgrade to new shader model
- Inventory Items
- Sidebar hover rewritten
- Mediagroups on random can now be check for a media type
- Videos can now being played at random
- Forks can now check if media is playing
- New images
- A lot of new story parts
- Minor bugfixes
very cool, thanks.

please update also the first page on this forum
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Re: [ARCHIVE][Alpha] Dev Talk

Post by basim »

Hey,

sure, that was my plan to do right when I can guarantee a mostly bugfree new version.

But you are right, I'll do it with a note.
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Re: [ARCHIVE][Alpha] Dev Talk

Post by markus »

Hey! :wave:

Soooooo good to see you are still working on this amazing project! :thumbsup:
(Loved it right from the very first start!)
basim wrote: Mon May 23, 2022 8:46 am - A lot of new story parts
Unfortunately I'll be too busy the next days to test it out, but will do if I find some time, ... well, ... it already feels like I've missed Archive talking to me the unique way she has, with 'her' you have created such an great and special character, ... can't wait to get in touch with her again, hoping she has learned some new tricks! :-D :yes: 8-)

Thx for keeping this up,
best greetings,
Markus
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Re: [ARCHIVE][Alpha] Dev Talk

Post by avatarbr »

:w00t:

Glad to see a new version.

Just tested and works great (I was one of who had problems when you upgraded before).

One thing, I did mess it with videos when she first talked about, and now I fixed but I don't get that conversation again. Anyway to force that again? Or is just random?


And one suggestion, as are we in dev stage, a way to let us play more than once/day (or any limit) would help to find bugs. Like some debug mode, where we can use credits to test things.
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Re: [ARCHIVE][Alpha] Dev Talk

Post by sklavephilipp »

I am happy to see a new version.

Where do I find guess the time? I have the feeling, that if you change textspeed, that the seconds don't match anymore.
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Re: [ARCHIVE][Alpha] Dev Talk

Post by basim »

Hello,

feels great to read all of your comments.
markus wrote: Mon May 23, 2022 8:31 pm Hey! :wave:

Soooooo good to see you are still working on this amazing project! :thumbsup:
(Loved it right from the very fi...
Thanks man, looking forward to your comments. It was a tough to keep myself motivated. I still love that project, but sometimes it's hard to belive in the success.
avatarbr wrote: Tue May 24, 2022 1:49 am :w00t:
Glad to see a new version.

Just tested and works great (I was one of who had problems when you upgraded before).

One thing, I did mes..
And I'm glad you are back again for testing. Especially because I do remember your performance problems well. So I'm very happy to read your lines!

That video part you are taking about is random, yes. But it should appear more regular. But if you want to force it, open up the chapter TA Str and look for an entrance node in the upper left corner of the watch video area. Press play on that!

Your suggestion is a good one. Yesterday a similiar idea came up my mind. I'll want to add a quick route to the teasing session part. So that you can start with a complete fresh savegame and skip the whole introduction part. But your suggestion is as good as this .. or necessary. I have to think about it, but somehow I will add this, too!
sklavephilipp wrote: Tue May 24, 2022 6:53 am I am happy to see a new version.

Where do I find guess the time? I have the feeling, that if you change textspeed, that the seconds don't match anymore.
Nice to see you back again as well.
You are right and wrong. ;-) The text speed does not effect the time that is taken at this event. But there is something strange going on. I recognized it, too. And cheater that I am, I used a stop watch to check it. And the timer was off.. I worked on that some weeks ago, but I can't remember what I did. Or if I did fix it at all. I'll have to take a look on it again first. I'll come back to this..


Again, thanks to all of you, for your time and feedback!
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Re: [ARCHIVE][Alpha] Dev Talk

Post by avatarbr »

basim wrote: Tue May 24, 2022 12:38 pm
You are right and wrong. ;-) The text speed does not effect the time that is taken at this event. But there is something strange going on. I recognized it, too. And cheater that I am, I used a stop watch to check it. And the timer was off.. I worked on that some weeks ago, but I can't remember what I did. Or if I did fix it at all. I'll have to take a look on it again first. I'll come back to this..
I did noticed something strange too....I was not sure if the timer started before you click OK (to start the slideshow) or after, but even cheating I could not get the exact time.

EDIT: I start fresh again to test it.

First, there was a strange problem. The "take a break game" worked before, but now get stuck when she will start the slideshow. Maybe I messed something, even reinstalling did not worked.


Mostly of the content, I get via edit menu, so can not talk about the flow too much, but I start to tag images just for the kinkys to see what I got. Still not getting too many new content.

I think when we have more content, things will move a little faster.


PS: I loved the new content, even just cheating to get it :lol:
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Re: [ARCHIVE][Alpha] Dev Talk

Post by sklavephilipp »

And I think I found two or three other bugs.

The tag collar doesn't work.
When a tagged picture is shown again than it is string.empty

it doesn't accept the tag cuckold only cockold

and it asks me the same questions about pain again and again.
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