Cyb3rSlut wrote: ↑Fri Jun 24, 2022 6:47 am
The actual story? Kind of meh, but I honestly can't particularly fault you for it. The story introduced the characters, set up the rounds, and moved the story forward. That's all it's really meant to do. Overwatch is not exactly a game that works well with stories, being a squad based arena shooter with no campaign. This was kind of like writing yourself into a corner, and frankly I would be very excited to see what you write with a series that has actually established characters. I would say that if you had added some sort of stakes to the situation, the story would have me more excited to push forward.
I definitely wish I had focused on developing the story more, though it was kind of challenging to not end up repeating story elements over and over again.
Cyb3rSlut wrote: ↑Fri Jun 24, 2022 6:47 am
The break scenes in between actual fighting rounds were... Not breaks. They were multiple rounds of active fapping. I am alright with the continued fapping, but it seemed a little bit silly that I was continuing to screw my teammates when I was supposed to be saving the screw for the enemy.
I should have had the story make more sense of this. I wanted to make it longer, though I liked the length of the "game rounds". I didn't want to extend them, so I had to fit them in elsewhere. It would make even less sense for you to be screwing enemies during times when there aren't even supposed to be enemies around, thus you end up screwing your teammates. Meh?
Cyb3rSlut wrote: ↑Fri Jun 24, 2022 6:47 am
That being said, the HUD effects were incredibly fun! I was worried they would feel intrusive after awhile, but they never did despite the length of the video! Saving up the super meter was a lot of fun, though was confusing at first since it's existence wasn't really explained. I definitely appreciate that the hard mode does not have the HUD, though. It's nice to have both options!
I knew the story mode would really benefit from a hud, though I made a couple of changes in the position of the hud to help keep it out of the way, while remaining there. Another idea I had thought of was having the hud at the beginning of the round, then making it transparent until you are nearly at the end of the round, though I never experimented with this since I thought about it way too late in the project. You're certainly not the first to not fully understand the ult meter. I actually still play OW pretty much daily, almost since launch, so this was definitely an oversight on my part. I thought most would understand all of the hud elements without a need for any further explanation.
Cyb3rSlut wrote: ↑Fri Jun 24, 2022 6:47 am
So my memory is a bit fuzzy, since I initially watched this a few weeks ago, however I remember a lot of repeated scenes. Not just the scenes that are in every Overwatch HMV ever, but scenes that seemed to repeat over the course of the Cock Hero. Sometimes less is more when it comes to scenes, and if you have 2 scenes that use a lot of the same video, but have different music, then it might be worth cutting one and saving it for another project.
When I started the project, and you can see this in the project files I uploaded, I intended to only use each clip a maximum of three times. The clips that were used more than once were always supposed to be significantly higher quality clips, though towards the later half or so of the project, I started slacking on repeat clips, resulting in, for example, the same Brig Blowjob clip by FPSBlyck being in Round 40 twice. Though any clips that were repeated in the same round were entirely by accident.
While I was test running it, I was never "annoyed" (can't think of the word I'm looking for) about repeat clips, so I figured it wasn't an issue, though multiple people have pointed out that they wish this had been better taken care of, which I can understand. Though at ~six hours runtime, it's pretty much bound to have repeat clips unless I included some of the really old, low quality SFM clips from like 2016. I could have split it into two separate releases several months apart, which would have helped minimize the feeling of repeated clips, but since it was all supposed to be one part from the beginning, I decided against that. What I should have done is from the beginning, design and release it as two separate parts several months apart. Then again, initially, it was only supposed to be like 1.5 - 2 hours long.
In any case, I'm glad you enjoyed it and appreciate your feedback!