A few more bugs I found:
When you go to the room next to yours, and
- Spoiler: show
- you get Kaho explaining about the vase true meaning
, I think there are some misspelling when calling some conditions: edgingskill and edgingskilllvl
And, after that, still
- Spoiler: show
- can't talk to Shunka about the vase. I got one ramdom encouter with her, but nothing new about that. Maybe another condition is wrong. I will check some files to see if I find it.
EDIT: I think I found it:
default shrine_knowsaboutvaseoffering=False before the 'vase encouter'. So, I think that is intended.
Another one is that:
- Spoiler: show
- While running game code:
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 280, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 385, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 274, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 382, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 388, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 391, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 382, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 388, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 385, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 236, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 391, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 236, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 385, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 242, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 388, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 236, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 283, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 391, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 193, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 193, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 233, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 245, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 391, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 283, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 382, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 242, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 382, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 196, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/Kaho_and_China_regime_teases.rpy", line 901, in script
if q_like_stopmenu:
File "game/Kaho_and_China_regime_teases.rpy", line 901, in <module>
if q_like_stopmenu:
NameError: name 'q_like_stopmenu' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 280, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 385, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 274, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 382, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 388, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 391, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 382, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 388, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 385, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 236, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 391, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 236, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 385, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 242, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 388, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 236, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 283, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 391, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 193, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 193, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 233, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 245, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 391, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 283, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 382, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 242, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 382, in script call
$renpy.pause(5, hard=True)
File "game/bedroom2.rpy", line 196, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/12_fromlake_shintoshrine.rpy", line 379, in script call
$renpy.pause(5, hard=True)
File "game/Kaho_and_China_regime_teases.rpy", line 901, in script
if q_like_stopmenu:
File "D:\Technical Forms\TechnicalForms-2.15-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "D:\Technical Forms\TechnicalForms-2.15-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Technical Forms\TechnicalForms-2.15-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Kaho_and_China_regime_teases.rpy", line 901, in <module>
if q_like_stopmenu:
NameError: name 'q_like_stopmenu' is not defined
I wish that file could be saved with multiple instances, so I would have a few more.
EDIT: I was reading the newdojotease1, and now I understand your explanation about the RND encounters
But, I still don't understand this part:
call callraveenapickmasu from _call_callraveenapickmasu_33
It's go from 33 to 43. What are those? Maybe a simple counter or a RNG seed, so the commands don't repeat?
I want to try creating some random encouters in that file, but not sure how to do that part.
EDIT2: I created a tease inside the newdojoteases folder, but I can't make the game load that. Is that implemented yet?
PS: god damn it, the game do not allow tab or random spaces in the code

I fixed that (no error on load), but still can't get the dojo tease to run when I enter the dojo