Legend of the Psyons - Huge RPG Estim Project - Now open-ish alpha - Bug reporting and feedback
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don_coptian
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
Can I get an alpha test link? cheers!
Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
great stuff nocnoc, can't wait to give the new version a spin!
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siberian
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
i can't wait for release, can i get a test link?
Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
is it possible to join the testing?? would love to...
Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
So, my second time..
this time 0.7.0 .
after 3 hours, and i guess....15% of the game?
lvl 3, Warior
so like this:
I've spend ton of time searching and trying to catch the ravens... because 80% of them i couldn't catch
The same enemies that you encounter in the graveyard, started to be very repetitive
i just kept "atk-fwd-atk" them as it was the same fight with the same estim files.
but on the other side the story is pretty interesting, and fun.
maybe in the town , where the shops are you should add to photos "North Weapons South Armor"
and have 3 different pictures for the street sections.
also the game.. Angels-Demons... the explanation so long, i got lost on 30% i think and never played it.. I'll try again later i guess.
overall I've enjoyed more than last time.. I'll continue sometimes later
this time 0.7.0 .
after 3 hours, and i guess....15% of the game?
lvl 3, Warior
so like this:
I've spend ton of time searching and trying to catch the ravens... because 80% of them i couldn't catch
The same enemies that you encounter in the graveyard, started to be very repetitive
i just kept "atk-fwd-atk" them as it was the same fight with the same estim files.
but on the other side the story is pretty interesting, and fun.
maybe in the town , where the shops are you should add to photos "North Weapons South Armor"
and have 3 different pictures for the street sections.
also the game.. Angels-Demons... the explanation so long, i got lost on 30% i think and never played it.. I'll try again later i guess.
overall I've enjoyed more than last time.. I'll continue sometimes later
- nocnoc
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
To catch the ravens more easily, make sure you are in stealth mode, also talk to them and feed them to maximize odds. Still, odds depend on your dexterity. There are three types of Psyons in southern graveyard. Many other types located elsewhere.
- nocnoc
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
I'll probably take this week off from development of Legend of the Psyons and see if any bugs or issues get reported for V0.7. I'm in the middle of a no cheat playthrough of all of the current content, which I like to do anyway for each major release. I played as a warrior last time, so I'm going with a mage for this one. I'll then fix reported bugs and consider any feedback before getting to work on V0.8, which will probably focus more on the tavern, start of the Great Library featuring the final (nerdy) romanceable character, and the start of the forest zone north of the city. V0.9 will likely feature additional work on the forest, an expansion of the palace private quarters and the first of three women of the brothel. These plans are subject to change of course. Perhaps V0.10 or V0.11 will be ready for the first public alpha if people think it's ready for that.
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
Pushed a quick fix for a bug that could could cause a random combat encounter while reading the journal after killing the first fire mage in the tunnels. This could cause you to never get to finish reading it and the related quests could be missed. Combat was supposed to be blocked while reading it. This should now be fixed.
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ILuvPlanes208
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
The volume percentage during Estim calibration has seem to disappear. I have no idea where I’m at when I’m adding or subtracting during the calibration.
I did like the angels and demons game. It was fun! I can’t wait for more to be available!
I did like the angels and demons game. It was fun! I can’t wait for more to be available!
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
@ILuvPlanes208: I'm glad you liked the new dice game. Did you win? The character page will also keep track of your high score and wins and losses. In the future, I'll use the built in Milovana account storage to keep track of stats for a second character page for all time numbers, as opposed to just that playthrough. Like, all time total kills, best ever A n' D score and so forth. A n' D is a mix of strategy and luck. At some point, I want to add a mini-game that is pure luck and also one that is all or mostly strategy. Several zones to the north of Domitrix I plan to build a second town. I'll probably have the second mini-game there. Also, eventually around level 15 or 16, the docks to the west will unlock and sail you away to the end game landmass, which will feature a third town and perhaps the third game. The thought of how much more I want to add is a bit daunting lol. I will also have some sort of fast travel system (based on the temple gear magic) between the three towns for a small fee.
About the volume percentages... do you mean the display in the side menu is not working? I didn't touch that with the last update and mine is working fine. What browser are you using? Can you try closing the browser, reloading and report if the problem persists?
About the volume percentages... do you mean the display in the side menu is not working? I didn't touch that with the last update and mine is working fine. What browser are you using? Can you try closing the browser, reloading and report if the problem persists?
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ILuvPlanes208
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
A restart of the browser the following time fixed the Estim volume percentage issue. So it was just probably an issue on my end.
I don’t have a good record on A&D. I believe I’m 1 for 6 so far. I also do agree with a previous poster that it is a bit hard to catch the crows. Last time I got all three I believe I was level 5 or 6 and for getting the quest at what? Level 1 or 2? It seems a bit off. I have tried sneak mode. Talking and bird seed and it’s still extremely difficult and rather frustrating.
Everything else is looking good so far!
I don’t have a good record on A&D. I believe I’m 1 for 6 so far. I also do agree with a previous poster that it is a bit hard to catch the crows. Last time I got all three I believe I was level 5 or 6 and for getting the quest at what? Level 1 or 2? It seems a bit off. I have tried sneak mode. Talking and bird seed and it’s still extremely difficult and rather frustrating.
Everything else is looking good so far!
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throwawayacct
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
Cheat your speed and dex stats, and see how that affects catching them, you can always save-scum back. I level up a ways before even starting, with stats >30 for most - I hate grinding, and I want to be able to explore the map and test all the things that come up.ILuvPlanes208 wrote: Fri Apr 08, 2022 11:32 am A restart of the browser the following time fixed the Estim volume percentage issue. So it was just probably an issue on my end.
I don’t have a good record on A&D. I believe I’m 1 for 6 so far. I also do agree with a previous poster that it is a bit hard to catch the crows. Last time I got all three I believe I was level 5 or 6 and for getting the quest at what? Level 1 or 2? It seems a bit off. I have tried sneak mode. Talking and bird seed and it’s still extremely difficult and rather frustrating.
Everything else is looking good so far!
- nocnoc
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
I noticed the ravens were a bit too hard to catch as well in my last play through. I may change the suggested level to 3 and slightly reduce the base requirement roll to catch them.
I ended up completing all the content except the warrior only quest at level nine with good gear, weapons and about 4500 gold burning a hole in my pocket. Too bad the brothel isn't open yet lol. Next time I'll play as a rogue.
I started writing (on paper) some ideas for the library this weekend, as I'll be starting work on 0.8 on Monday. I've decided to go with two romanceable characters in the library that will be the most in depth characters to date with many pictures and branching story options. You'll get in the middle of a very odd relationship and your decisions and a level 5 quest will determine how it unfolds. I'll explain more later in the week once I flesh out the ideas more and gather the needed artwork. That way I can maybe get some feedback before I start coding.
I ended up completing all the content except the warrior only quest at level nine with good gear, weapons and about 4500 gold burning a hole in my pocket. Too bad the brothel isn't open yet lol. Next time I'll play as a rogue.
I started writing (on paper) some ideas for the library this weekend, as I'll be starting work on 0.8 on Monday. I've decided to go with two romanceable characters in the library that will be the most in depth characters to date with many pictures and branching story options. You'll get in the middle of a very odd relationship and your decisions and a level 5 quest will determine how it unfolds. I'll explain more later in the week once I flesh out the ideas more and gather the needed artwork. That way I can maybe get some feedback before I start coding.
- nocnoc
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Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
I wanted to share some plans for the next few updates. If anyone wants to provide feedback on these plans, feel free to do so. The next updates will focus on the next zone, the forest, north of the city with some quests and new Psyons, finishing the tavern, starting the library and perhaps starting the brothel.
As I mentioned earlier, I decided to go with two major new NPCs in the the library. I want the player to feel like they really impact the world and I want a lot of replay value. Without giving too much away now, the head librarian (Kendal) and her assistant (Jean) will have a very unique relationship. Your dialog choices, and in particular, how you resolve a level five quest, will significantly impact how their relationship unfolds, and as a result, your interactions with them. I also want to include random NPC encounters around the city (especially in the tavern), starting with these two characters. Some random encounters will help the town feel more alive. One big issue is finding the huge amount of artwork that will be required for so many interactions and options. Originally, I was trying to avoid Anime artwork. I like Anime, but I wanted a fairly consistent look to the NPCs. I think I will need to go with Anime, as it is fairly easy to find hundreds of pictures of popular characters. I can make it part of the lore that some women are drawn in that style. I gathered nearly 200 pictures for this purpose over the weekend. Indeed, I can find very similar looking pictures of a single character in all sorts of poses, actions and states of undress. I am finding it easier to slightly adjust the story to match the artwork, rather than the other way around. In the past, I've scoured the Internet literally for half a day in search of just a few pics to match a narrative that I wrote. That in unsustainable for the volume of content that I wish to have.
So the four main romanceable characters will be Mya, Dominique, Kendal and Jean. The Queen and Goddess Milovana, herself, will be secondary romanceables. If you play your cards right, some will have class specific sex and fetish scenes complete with special eStim files. Mya likes rogues, Kendal likes mages, and warriors enjoy special favor with Dominique and Jean. As I mentioned above, I hope to write extensive unfolding drama between Kendal and Jean with many branching options.
I want to add gifting options for Dominique and the two new NPCs.
Jobs will be introduced to the tavern (I'm still planning some of those) and I want to add "chastity cage modeling" as an unlockable job for Dominique.
Basically, your time around town will include some dating sim elements, while your time out in the world will focus on traditional fantasy RPG questing elements and combat. I think the two should blend rather nicely. Work hard, slay some monsters and then kick back and relax with some of the beautiful ladies.
Back to work...
As I mentioned earlier, I decided to go with two major new NPCs in the the library. I want the player to feel like they really impact the world and I want a lot of replay value. Without giving too much away now, the head librarian (Kendal) and her assistant (Jean) will have a very unique relationship. Your dialog choices, and in particular, how you resolve a level five quest, will significantly impact how their relationship unfolds, and as a result, your interactions with them. I also want to include random NPC encounters around the city (especially in the tavern), starting with these two characters. Some random encounters will help the town feel more alive. One big issue is finding the huge amount of artwork that will be required for so many interactions and options. Originally, I was trying to avoid Anime artwork. I like Anime, but I wanted a fairly consistent look to the NPCs. I think I will need to go with Anime, as it is fairly easy to find hundreds of pictures of popular characters. I can make it part of the lore that some women are drawn in that style. I gathered nearly 200 pictures for this purpose over the weekend. Indeed, I can find very similar looking pictures of a single character in all sorts of poses, actions and states of undress. I am finding it easier to slightly adjust the story to match the artwork, rather than the other way around. In the past, I've scoured the Internet literally for half a day in search of just a few pics to match a narrative that I wrote. That in unsustainable for the volume of content that I wish to have.
So the four main romanceable characters will be Mya, Dominique, Kendal and Jean. The Queen and Goddess Milovana, herself, will be secondary romanceables. If you play your cards right, some will have class specific sex and fetish scenes complete with special eStim files. Mya likes rogues, Kendal likes mages, and warriors enjoy special favor with Dominique and Jean. As I mentioned above, I hope to write extensive unfolding drama between Kendal and Jean with many branching options.
I want to add gifting options for Dominique and the two new NPCs.
Jobs will be introduced to the tavern (I'm still planning some of those) and I want to add "chastity cage modeling" as an unlockable job for Dominique.
Basically, your time around town will include some dating sim elements, while your time out in the world will focus on traditional fantasy RPG questing elements and combat. I think the two should blend rather nicely. Work hard, slay some monsters and then kick back and relax with some of the beautiful ladies.
Back to work...
Re: Legend of the Psyons - Closed pre-alpha tester feedback & bug reporting
how does one become a tester?

