[RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
is there an easy way to tell which bosses are going to be in a run when it starts? are you logging those randoms to the console?
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
Hi grelgen, the bosses are set right after enabling or disabling shemales. There are no outputs to the console, sorrygrelgen wrote: Tue Feb 15, 2022 8:12 am is there an easy way to tell which bosses are going to be in a run when it starts? are you logging those randoms to the console?
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Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
Hi,
you're quite at it! love how you deal with the feedback. also love the new boss options, brings fresh wind.
I had some trouble with the game not being saved and being at low damage again after logging in some other time. I haven't read all the feedback and fixes tho but I'm sure it will make you improve the game further.
Just wanted to give you and the community my props.
Also: I mentioned months ago that i keep clicking on sleep by accident. now i've clicked the 'back' button a couple of times, so it saved me from misclick
you're quite at it! love how you deal with the feedback. also love the new boss options, brings fresh wind.
I had some trouble with the game not being saved and being at low damage again after logging in some other time. I haven't read all the feedback and fixes tho but I'm sure it will make you improve the game further.
Just wanted to give you and the community my props.
Also: I mentioned months ago that i keep clicking on sleep by accident. now i've clicked the 'back' button a couple of times, so it saved me from misclick
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
I did not see the original request when this was made but I had guessed that someone requested your current sleep confirmation because of missclicks.heinochen wrote: Fri Feb 18, 2022 7:04 pm Also: I mentioned months ago that i keep clicking on sleep by accident. now i've clicked the 'back' button a couple of times, so it saved me from misclick![]()
I believe the root cause of those missclicks were the fact that so many repetitive clicks are needed and when the sleep button shows up suddenly it is pressed by accident. I find a better fix would be changing something like codex or something to that position instead (simplex fix because a missclick there would not be as impactful) or to really look into how you can lower the amount of repetitive clicks required (the more difficult fix). I REALLY do not like how the confirmation extra click is now needed even if I agree with trying to fix that problem.
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
my best solution would be to make button position absolute instead of relative, but that's an EOS solution, and nothing we actively have control over. one option would be to make all the buttons there by default, and they're just greyed out until they're supposed to be active.
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VincentSagitta
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Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
Idea for a new mechanism/enemy type:
It could be interesting with one or more "hunter"/"assassin" trying to track down and attack the hero.
Mechanism:
- There is one (or more) enemy events that may be present in the game. The hunter has a very low base chance of finding the hero, either when it explores an area, or rests in the campsite (possibly even when walking around the streets, or appearing as customers in the tavern).
- The hunter tries tracking down the hero. In addition to the base chance, it is easier to find the hero if it stays in the same area over time.
- If the hero for example explores the forest several times in the row, the hunter has an easier job tracking it down. This chance-to-be-found bonus resets if the hero explores a different zone.
- The hunter has a unique bonus, fitting it's design. This could be a bonus if the hero is wounded, has high lust, is corrupted etc. See examples below.
- Which hunter is active?
- Random hunter assigned at start of game
- Random hunter assigned at start of day, or week (e.g., a new random hunter is assigned at day 1 and 7)
- One random hunter activated for each defeated boss, starting with 0 at start of game/run.
- Specific hunter has a chance of being activated at the start of a new day, if certain criteria are met (e.g., the exorcist may activate if the hero has more than 20 corruption at the start of the day)
Ideas for enemy type:
- Assassin (Finds the hero easier if it has a high score/reputation, as the enemies really wants to get rid of that pesky hero. A more experienced assassin might be sent if the hero has a very high score. If the hero lose...well... assassins kill people...)
- Vampire (Finds the hero easier if it is wounded. If the hero loses, reduce maximum HP)
- Succubus (Finds the hero easier if it has high lust. Hero loses -> reduce max lust)
- Thief (Finds the hero easier if he has a lot of gold? Or if the hero has an expensive item. If hero loses -> lose gold and/or materials, or even items!)
- Exorcist (Finds the hero easier if it has high corruption. Only active if the hero has corruption above e.g. 20. If you don't come to the church, the church comes to you. If the hero loses, it is captured and sent to the church rehabilitation event (which is already present in the game)
- Drunkard/addict (Perhaps a bit silly, but this enemy hunts down heroes who has tons of potions in the backpack. Could be a way to penalize storing lots of potions, or stacking up too many green/orange potions)
- Masochist (Finds the hero easier if it has a high attack power. Because, well... the masochist likes pain...)
- Ghost (Activated after Kira is defeated)
- Princess (Activated after defeating the castle... You killed all her friends... How could you...)
- Henchman/woman (If you kill the same enemy a lot of times, e.g. if you kill Laura 10 times, they might hire someone to chase you down and take revenge)
- Guard (Same concept as before. If you kill one specific enemy too many times, they might need to hire a bodyguard. If you encounter that enemy again, and the guard is active, there is a chance that you will have to defeat the guard before getting to the enemy you were supposed to encounter. So this "hunter" doesn't directly hunt you down, but still fits the concept fairly ok.)
It could be interesting with one or more "hunter"/"assassin" trying to track down and attack the hero.
Mechanism:
- There is one (or more) enemy events that may be present in the game. The hunter has a very low base chance of finding the hero, either when it explores an area, or rests in the campsite (possibly even when walking around the streets, or appearing as customers in the tavern).
- The hunter tries tracking down the hero. In addition to the base chance, it is easier to find the hero if it stays in the same area over time.
- If the hero for example explores the forest several times in the row, the hunter has an easier job tracking it down. This chance-to-be-found bonus resets if the hero explores a different zone.
- The hunter has a unique bonus, fitting it's design. This could be a bonus if the hero is wounded, has high lust, is corrupted etc. See examples below.
- Which hunter is active?
- Random hunter assigned at start of game
- Random hunter assigned at start of day, or week (e.g., a new random hunter is assigned at day 1 and 7)
- One random hunter activated for each defeated boss, starting with 0 at start of game/run.
- Specific hunter has a chance of being activated at the start of a new day, if certain criteria are met (e.g., the exorcist may activate if the hero has more than 20 corruption at the start of the day)
Ideas for enemy type:
- Assassin (Finds the hero easier if it has a high score/reputation, as the enemies really wants to get rid of that pesky hero. A more experienced assassin might be sent if the hero has a very high score. If the hero lose...well... assassins kill people...)
- Vampire (Finds the hero easier if it is wounded. If the hero loses, reduce maximum HP)
- Succubus (Finds the hero easier if it has high lust. Hero loses -> reduce max lust)
- Thief (Finds the hero easier if he has a lot of gold? Or if the hero has an expensive item. If hero loses -> lose gold and/or materials, or even items!)
- Exorcist (Finds the hero easier if it has high corruption. Only active if the hero has corruption above e.g. 20. If you don't come to the church, the church comes to you. If the hero loses, it is captured and sent to the church rehabilitation event (which is already present in the game)
- Drunkard/addict (Perhaps a bit silly, but this enemy hunts down heroes who has tons of potions in the backpack. Could be a way to penalize storing lots of potions, or stacking up too many green/orange potions)
- Masochist (Finds the hero easier if it has a high attack power. Because, well... the masochist likes pain...)
- Ghost (Activated after Kira is defeated)
- Princess (Activated after defeating the castle... You killed all her friends... How could you...)
- Henchman/woman (If you kill the same enemy a lot of times, e.g. if you kill Laura 10 times, they might hire someone to chase you down and take revenge)
- Guard (Same concept as before. If you kill one specific enemy too many times, they might need to hire a bodyguard. If you encounter that enemy again, and the guard is active, there is a chance that you will have to defeat the guard before getting to the enemy you were supposed to encounter. So this "hunter" doesn't directly hunt you down, but still fits the concept fairly ok.)
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
When I was fighting Leona, I went into and out of my bag first thing. Never attacked her.
Leona had me pinned already as if her event had already been activated. Not sure why it happened, but if it happens again, I'll edit the message and make sure to let you know again.
Leona had me pinned already as if her event had already been activated. Not sure why it happened, but if it happens again, I'll edit the message and make sure to let you know again.
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Adrast
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- I am a: Submissive
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
Found a bug with amazons. Firstly, in the first 15 days it is almost impossible to fall into their ambush, it very rarely appears. Secondly - if you still get to them, then you are either not given a chance to get out, or it just freezes.
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V1.05b
I've found a bug with for all of the non-boss Forest enemies, except Lucy. It only occurs with 1-shot kills and affects Loot and return to base. As you can see from the attached screenshot, placeholder text appears for gold in some cases, and bonus gold from the Perk Tree is not given. Also after clicking Victory, the return to base takes 5 seconds.
Not to mention the typo with "You've defeated the Laura!"
Not to mention the typo with "You've defeated the Laura!"

