Eos Editor Preview - Milovana's new interactive webtease editor
- Shattered
- Experimentor
- Posts: 1243
- Joined: Fri Jan 11, 2013 6:41 pm
- I am a: Switch
- Location: United Kingdom
Re: Eos Editor Preview - Milovana's new interactive webtease editor
I think what I want should be possible, but I don't even know what its called to start googling
I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.
So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.
How would one do this does anyone know?
I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.
So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.
How would one do this does anyone know?
Salutations, Stranger.
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
-
- Explorer
- Posts: 87
- Joined: Wed Oct 07, 2020 11:12 pm
- Gender: Male
- Sexual Orientation: Straight
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Impossible with EOS afaik but should be with OEOS
If I am wrong, I would be glad to learn how to do it
If I am wrong, I would be glad to learn how to do it
Re: Eos Editor Preview - Milovana's new interactive webtease editor
I do this by copying the "create notification" line and pasting it on the button code over and over and over nested under each other as many times as you want it to go. I know it isn't the best solution but it's what I did for my tease. It also gets a bit odd when you want to remove notification so hopefully you don't need to do that. (It works sometimes though when you need it to)Shattered wrote: ↑Sun Jan 30, 2022 9:50 pm I think what I want should be possible, but I don't even know what its called to start googling
I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.
So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.
How would one do this does anyone know?
Let me know if that doesn't make sense and I can make screenshots to show how I did it.
- Shattered
- Experimentor
- Posts: 1243
- Joined: Fri Jan 11, 2013 6:41 pm
- I am a: Switch
- Location: United Kingdom
Re: Eos Editor Preview - Milovana's new interactive webtease editor
That's what I thought of, but I wanted the button about 100 times so was hoping I could avoid it Thanks though!indyc wrote: ↑Mon Jan 31, 2022 1:53 amI do this by copying the "create notification" line and pasting it on the button code over and over and over nested under each other as many times as you want it to go. I know it isn't the best solution but it's what I did for my tease. It also gets a bit odd when you want to remove notification so hopefully you don't need to do that. (It works sometimes though when you need it to)Shattered wrote: ↑Sun Jan 30, 2022 9:50 pm I think what I want should be possible, but I don't even know what its called to start googling
I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.
So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.
How would one do this does anyone know?
Let me know if that doesn't make sense and I can make screenshots to show how I did it.
Salutations, Stranger.
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
Re: Eos Editor Preview - Milovana's new interactive webtease editor
I guess I can't help but answer this. Must be an illness.Shattered wrote: ↑Mon Jan 31, 2022 9:29 amThat's what I thought of, but I wanted the button about 100 times so was hoping I could avoid it Thanks though!indyc wrote: ↑Mon Jan 31, 2022 1:53 amI do this by copying the "create notification" line and pasting it on the button code over and over and over nested under each other as many times as you want it to go. I know it isn't the best solution but it's what I did for my tease. It also gets a bit odd when you want to remove notification so hopefully you don't need to do that. (It works sometimes though when you need it to)Shattered wrote: ↑Sun Jan 30, 2022 9:50 pm I think what I want should be possible, but I don't even know what its called to start googling
I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.
So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.
How would one do this does anyone know?
Let me know if that doesn't make sense and I can make screenshots to show how I did it.
The only way to do this in Eos is to have your notification button's action go to a page that re-creates the notification button, then returns to the page that called it. (Using a simple call stack is one way to record and return to the calling pages.) To return to a specific point in a page after the button is re-created, you'd need to use a tracking a variable that's reset to 0 before calling the page initially, then nest all your page actions in IF actions, like:
Eval right before initially calling page (not on returning to page after notification button press):
Code: Select all
trackerPos = 0
Code: Select all
function(){if(trackerPos<1){trackerPos=1;return true}}
(If you have nested trackerPos IF actions inside parent trackerPos IF action, then you'd need to adjust the parent tracker's IF condition to something like: (assuming the child tracker's IF actions are between 2 and 4))
Code: Select all
function(){if(trackerPos<1||(trackerPos>=2&&trackerPos<=4)){trackerPos=(trackerPos<1?1:trackerPos);return true}}
- Shattered
- Experimentor
- Posts: 1243
- Joined: Fri Jan 11, 2013 6:41 pm
- I am a: Switch
- Location: United Kingdom
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Yeah that's true, that might work for some specific things but this needs to be along the side of the page for dozens of pages. I guess I'll just copy and paste it 100 times, thanks :)fapnip wrote: ↑Mon Jan 31, 2022 4:35 pmI guess I can't help but answer this.Shattered wrote: ↑Mon Jan 31, 2022 9:29 amThat's what I thought of, but I wanted the button about 100 times so was hoping I could avoid it Thanks though!indyc wrote: ↑Mon Jan 31, 2022 1:53 am
I do this by copying the "create notification" line and pasting it on the button code over and over and over nested under each other as many times as you want it to go. I know it isn't the best solution but it's what I did for my tease. It also gets a bit odd when you want to remove notification so hopefully you don't need to do that. (It works sometimes though when you need it to)
Let me know if that doesn't make sense and I can make screenshots to show how I did it.
The only way to do this in Eos is to have your notification button's action go to a page that re-creates the notification button, then returns to the page that called it. (Using a simple call stack is one way to record and return to the calling pages.) To return to a specific point in a page after the button is re-created, you'd need to use a tracking a variable that's reset to 0 before calling the page initially, then nest all your page actions in IF actions, like:
Eval right before initially calling page (not on returning to page after notification button press):Then, nest all of your page actions in an IF action, with the condition:Code: Select all
trackerPos = 0
Incrementing the <1 and =1 to <2 and =2, <3 and =3, and so on in each of your IF actions.Code: Select all
function(){if(trackerPos<1){trackerPos=1;return true}}
(If you have nested trackerPos IF actions inside parent trackerPos IF action, then you'd need to adjust the parent tracker's IF condition to something like: (assuming the child tracker's IF actions are between 2 and 4))If you have multiple notifications, your button page will need to remove and re-create all of them to keep them in the correct order.Code: Select all
function(){if(trackerPos<1||(trackerPos>=2&&trackerPos<=4)){trackerPos=(trackerPos<1?1:trackerPos);return true}}
Salutations, Stranger.
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
- Shattered
- Experimentor
- Posts: 1243
- Joined: Fri Jan 11, 2013 6:41 pm
- I am a: Switch
- Location: United Kingdom
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Sooo I tried this and it may have broke my teaseShattered wrote: ↑Mon Jan 31, 2022 4:38 pmYeah that's true, that might work for some specific things but this needs to be along the side of the page for dozens of pages. I guess I'll just copy and paste it 100 times, thanks :)fapnip wrote: ↑Mon Jan 31, 2022 4:35 pmI guess I can't help but answer this.
The only way to do this in Eos is to have your notification button's action go to a page that re-creates the notification button, then returns to the page that called it. (Using a simple call stack is one way to record and return to the calling pages.) To return to a specific point in a page after the button is re-created, you'd need to use a tracking a variable that's reset to 0 before calling the page initially, then nest all your page actions in IF actions, like:
Eval right before initially calling page (not on returning to page after notification button press):Then, nest all of your page actions in an IF action, with the condition:Code: Select all
trackerPos = 0
Incrementing the <1 and =1 to <2 and =2, <3 and =3, and so on in each of your IF actions.Code: Select all
function(){if(trackerPos<1){trackerPos=1;return true}}
(If you have nested trackerPos IF actions inside parent trackerPos IF action, then you'd need to adjust the parent tracker's IF condition to something like: (assuming the child tracker's IF actions are between 2 and 4))If you have multiple notifications, your button page will need to remove and re-create all of them to keep them in the correct order.Code: Select all
function(){if(trackerPos<1||(trackerPos>=2&&trackerPos<=4)){trackerPos=(trackerPos<1?1:trackerPos);return true}}
The tease ID is 39431. I tried to test it, then it was stuck on loading modules. I went to the publish to see the error and it gave me an error for a NULL value, but not for a specific page like it has every other time. I tried a few fixes, and now where I go into the tease edit page the entire page is just white
Anyone else encountered this? I have a backup but it's missing an whole section which would be a terrible shame to use ><
UPDATE: Looking at the code I have managed to recover all but 1 page, and remove this, which is acceptable. But I wouldn't paste this 150 times
Salutations, Stranger.
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
- PlayfulGuy
- Explorer At Heart
- Posts: 795
- Joined: Sat Jul 07, 2012 10:08 pm
- Gender: Male
- Sexual Orientation: Bisexual/Bi-Curious
- I am a: Switch
- Dom/me(s): No domme
- Sub/Slave(s): No sub
- Location: British Columbia, Canada
Re: Eos Editor Preview - Milovana's new interactive webtease editor
You can sort of do this in EOS, but it's not perfect, and whether or not the technique is suitable for your tease depends on what else you want to happen when the "Edged" button gets clicked. I'll go out on a limb here and say "nothing", meaning you want it to count the edge and do nothing else, but in EOS when you click the notification it also advances the actions on the page.Shattered wrote: ↑Sun Jan 30, 2022 9:50 pm I think what I want should be possible, but I don't even know what its called to start googling
I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.
So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.
How would one do this does anyone know?
I created a little demo here, and the script is in the spoiler below. I've initialized the edge count in the "init" module, but you could do that in an eval on the start page too if you want. Try the demo and follow the instructions, then try it again just clicking through the pages without clicking the edged button and you'll see the different possibilities. With a little creativity you could potentially compensate for the quirks of the method so it's not too painful.
The basic idea is that each page would have it's own notification section that counts edges. Each time you click the button it counts the edge and adds itself back. All you need to do is set something up that will handle what you think would be the most times someone might edge on a page. In my demo it supports up to 5 times, then you go to another page. You could easily expand that to handle 10 or more edges. I also copied that to "Counting Edges 2" and just dropped the "goto another page" from the final edge, so in that case the button just disappears and you get a message that you've edged the maximum times for that page.
Then you copy that into each page (easy enough if you edit a backup of the json code), and at the end of each page remove the notification so it starts fresh on the next page. This way you end up with a smaller chunk of code that gets repeated a bunch of times, but it's contained within the page so it's maybe a little easier to manage.
I did not experiment to confirm this, but conceivably on one page you could create a structure like this that handles say 100 edges, and just leave it there for all subsequent pages. The key is to handle what happens when you hit edge number 101, and see what happens on your other pages when you click it.
I think it makes more sense to have a smaller set on each page so you can handle hitting the max edges in a manner that's more in context to what's happening at that time in your tease.
Hope that helps, or at least gives you some food for thought.
PG
EOS Script in spoiler
This code only includes "Counting Edges" and not the additional "Counting Edges 2" I added later.
- Spoiler: show
Last edited by PlayfulGuy on Sat Feb 19, 2022 11:07 pm, edited 1 time in total.
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
- Shattered
- Experimentor
- Posts: 1243
- Joined: Fri Jan 11, 2013 6:41 pm
- I am a: Switch
- Location: United Kingdom
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Thanks for this, muchly appreciated :) I think with a little tweak this is what I can go for. Your efforts are appreciatedPlayfulGuy wrote: ↑Wed Feb 02, 2022 10:27 pmYou can sort of do this in EOS, but it's not perfect, and whether or not the technique is suitable for your tease depends on what else you want to happen when the "Edged" button gets clicked. I'll go out on a limb here and say "nothing", meaning you want it to count the edge and do nothing else, but in EOS when you click the notification it also advances the actions on the page.Shattered wrote: ↑Sun Jan 30, 2022 9:50 pm I think what I want should be possible, but I don't even know what its called to start googling
I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.
So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.
How would one do this does anyone know?
I created a little demo here, and the script is in the spoiler below. I've initialized the edge count in the "init" module, but you could do that in an eval on the start page too if you want. Try the demo and follow the instructions, then try it again just clicking through the pages without clicking the edged button and you'll see the different possibilities. With a little creativity you could potentially compensate for the quirks of the method so it's not too painful.
The basic idea is that each page would have it's own notification section that counts edges. Each time you click the button it counts the edge and adds itself back. All you need to do is set something up that will handle what you think would be the most times someone might edge on a page. In my demo it supports up to 5 times, then you go to another page. You could easily expand that to handle 10 or more edges. I also copied that to "Counting Edges 2" and just dropped the "goto another page" from the final edge, so in that case the button just disappears and you get a message that you've edged the maximum times for that page.
Then you copy that into each page (easy enough if you edit a backup of the json code), and at the end of each page remove the notification so it starts fresh on the next page. This way you end up with a smaller chunk of code that gets repeated a bunch of times, but it's contained within the page so it's maybe a little easier to manage.
I did not experiment to confirm this, but conceivably one one page you could create a structure like this that handles say 100 edges, and just leave it there for all subsequent pages. The key is to handle what happens when you hit edge number 101, and see what happens on your other pages when you click it.
I think it makes more sense to have a smaller set on each page so you can handle hitting the max edges in a manner that's more in context to what's happening at that time in your tease.
Hope that helps, or at least gives you some food for thought.
PG
EOS Script in spoiler
This code only includes "Counting Edges" and not the additional "Counting Edges 2" I added later.
- Spoiler: show
Salutations, Stranger.
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
- Revuin
- Explorer
- Posts: 39
- Joined: Sun Oct 14, 2018 8:51 pm
- Gender: Male
- Sexual Orientation: Straight
- I am a: None of the above
Re: Eos Editor Preview - Milovana's new interactive webtease editor
This editor is amazing! Makes creating teases so much easier.
One suggestion, would it be possible to add scripting to images? Such as
1. API to get the current image (like x = image.getImage)
2. Ability to use variables for Image actions (like locator = gallery:galleryName/x) where x is a variable
This is useful if a gallery has 100 images. We can cycle through all 100 images instead of having to create 100 Image actions manually.
One suggestion, would it be possible to add scripting to images? Such as
1. API to get the current image (like x = image.getImage)
2. Ability to use variables for Image actions (like locator = gallery:galleryName/x) where x is a variable
This is useful if a gallery has 100 images. We can cycle through all 100 images instead of having to create 100 Image actions manually.
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Agreed with Revuin
1. amazing
2.manipulating images could be useful
edit: Is it possible to pause and resume a notification timer?
1. amazing
2.manipulating images could be useful
edit: Is it possible to pause and resume a notification timer?
- LintonDilton123
- Explorer
- Posts: 7
- Joined: Tue Jul 24, 2018 1:52 pm
- Sexual Orientation: Bisexual/Bi-Curious
- I am a: Mistress
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Hi all,
Is anybody else having issues uploading images to teases?
Not sure if here is right/best place to seek help for this issue, if not please say where
-Linton & Dilton
Is anybody else having issues uploading images to teases?
Not sure if here is right/best place to seek help for this issue, if not please say where
-Linton & Dilton
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Yes, with the website issues everyone is having this problem. It has really thrown my work pipeline for a loop but I'm trying to be patient.LintonDilton123 wrote: ↑Wed Dec 28, 2022 10:34 am Hi all,
Is anybody else having issues uploading images to teases?
Not sure if here is right/best place to seek help for this issue, if not please say where
-Linton & Dilton
- PlayfulGuy
- Explorer At Heart
- Posts: 795
- Joined: Sat Jul 07, 2012 10:08 pm
- Gender: Male
- Sexual Orientation: Bisexual/Bi-Curious
- I am a: Switch
- Dom/me(s): No domme
- Sub/Slave(s): No sub
- Location: British Columbia, Canada
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Everyone is. There's an ongoing thread in the Technical Support forum which would typically be the best place for this kind of question.LintonDilton123 wrote: ↑Wed Dec 28, 2022 10:34 am Hi all,
Is anybody else having issues uploading images to teases?
Not sure if here is right/best place to seek help for this issue, if not please say where
-Linton & Dilton
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
Who is online
Users browsing this forum: No registered users and 19 guests