[ARCHIVE][Alpha] Dev Talk

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: [ARCHIVE][Alpha] Dev Talk

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basim wrote: Sat Nov 13, 2021 10:31 am Talking about some of my tests means talking about the 3D character. So to answer your question. I do use a bunch of software, but the main one in this case is character creator 3. In the beginning I looked at CC3 and DAZ, and decided to go with CC3. Both of them have pros and cons. In the end I found CC3 way more pleasing in posing and expression.

As i'm feeling bad for you and your idea now, maybe i can however make your idea possible before getting Archive to realtime 3D. If you want to, send me a PM with more infos about that.

So, that's it for now. Have a nice weekend,
basim
I had hope would be something simple, like creating a character in games :lol:

And please, don't feel bad about my idea. It's just something i have for some time and I can't find the right tool to create. If I try on TeaseAI, I just put so many things and made it too complex. GuideMe or RenPy (?), I just lost concentration because I need to learn how to code and create the tease at the same time :lol:

But I can't wait to see what you are doing with Archive in the future
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Re: [ARCHIVE][Alpha] Dev Talk

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avatarbr wrote: Sun Nov 14, 2021 1:22 am I had hope would be something simple, like creating a character in games :lol:

And please, don't feel bad about my idea. It's ...

Hello Avatarbr,

i do not feel bad about it, at all. Don't worry. What you demonstrated with this "little" request is something very intressting. As described in my initial post, my goal for Archive is to create an editor for "everyone". Especially for people with little to no coding expertise. But I was so focused on this, so that I missed something very close to that. Not only are a lot of people not able to write complex code, but also they have most of the time little to no skills in creating visual content by them self.

(Please don't take my lines to serious, I just talk in examples.. ;)

And this does get very clear by your and the others requests. This part is missing. You can easily create storys or parts of it. But you can't easily create new visuals.

There are also some other bigger issues in the background. I will not talk about them yet. But when I want to fix all of this, it leads me directly to what I have talked about in my last post. And this is what you avatarbr had hoped for. An ingame solution for creating a character like in other rpg games. This is part of my plan for archive in realtime 3D. But looking at this situation now, i consider of implementing parts of this earlier.

Due to your request i realized this problem. Because not only can you not create visuals ingame. Furthermore you can not create new content for archive's story that varies to much. A on top of that, if you create your own story, you have not a single existing image to play with at all. Ofcourse you can copy archives images over to the new story, but then you are back to problem A. Only those who want to create them on their own can work with archive flawless right at the moment..

I feel like slaping my face right now. :wall: That's a very important feature. And I missed it. I thought I can focus now on story writing, but I maybe must rethink that.. at least a part of that character creating is absolutely necessary I guess. Otherwise no one can do what my initial plan was. Easily create content AND add own parts to Archive.

I have to figure this out and make a plan. This is work for weeks and month..

In the meantime i will continue on story updates, don't worry. ;-)

Bye,
basim
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Re: [ARCHIVE][Alpha] Dev Talk

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basim wrote: Mon Nov 15, 2021 10:34 am
That's a very important feature. And I missed it. I thought I can focus now on story writing, but I maybe must rethink that.. at least a part of that character creating is absolutely necessary I guess. Otherwise no one can do what my initial plan was. Easily create content AND add own parts to Archive.

I have to figure this out and make a plan. This is work for weeks and month..

In the meantime i will continue on story updates, don't worry. ;-)
That is what I talked about learning a new tool while you try to write a story. :lol:

But take your time. If you want to finish the story first, I am sure people will be happy to see what is possible to create
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Re: [ARCHIVE][Alpha] Dev Talk

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Hello again,
avatarbr wrote: Tue Nov 16, 2021 5:02 am That is what I talked about learning a new tool while you try to write a story. :lol:
But take your time. If you want to finish the story first, I am sure people will be happy to see what is possible to create
Yeah, I'm still figuring out what to do and when. But some fundamental things I now applied.

So, there is a new version of Archive on https://naughty-habits.itch.io/archive

I hope you all do experience less bugs now and have a much smoother story. More on what changed you can find in the patchnotes. Over on itch.io or here in my inital post.

Again this was more of a technical update as I do want to get the things straight before messing around with them all the time. Nonetheless this was a huge update that opend up much new possibilities. I now can start on the 3D realtime implementation.

Have a great weekend,
basim
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Re: [ARCHIVE][Alpha] Dev Talk

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Hey, thanks for the new version, but I tested and got really bad performance.

The images are overlapping and, if I move the text box I got something like this:
https://images2.minutemediacdn.com/imag ... rimary.png

I am using on a VM, but the previous version worked fine.
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Re: [ARCHIVE][Alpha] Dev Talk

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avatarbr wrote: Sun Nov 21, 2021 3:32 am Hey, thanks for the new version, but I tested and got really bad performance.

The images are overlapping and, if I m..

Ok, thanks. Yeah, you are not the only one who has a lot of problems with the new version. I took the it offline for now. Sorry for all of you. On my develope and testing PC's I didn't run into that problems..

I'll try to bring the update back as soon as possible..

Greets,
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Re: [ARCHIVE][Alpha] Dev Talk

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Hello again,

i've hopefully fixed the performance issues. Another reported problem, where image tagging leads into a non responding archive, I was not able to reproduce.. :-/

If anyone can test and confirm this?

Link to the new update is atm only this one on mega
https://mega.nz/file/ok4wCYiB#_f76GhNcN ... meb7hSn1Pw

Thanks,
basim
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Re: [ARCHIVE][Alpha] Dev Talk

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basim wrote: Sun Nov 21, 2021 6:15 pm Hello again,

i've hopefully fixed the performance issues. Another reported problem, where image tagging leads into a non responding archive, I was not able to reproduce.. :-/

If anyone can test and confirm this?

Link to the new update is atm only this one on mega
https://mega.nz/file/ok4wCYiB#_f76GhNcN ... meb7hSn1Pw

Thanks,
basim
Yes, works fine again, thanks.
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Re: [ARCHIVE][Alpha] Dev Talk

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Hi again! :wave:

I have played till the end with 2.003, since I have most of the time my task-manager open I saw that the CPU workload was higher, but it didn't gave me any problem, everything worked fine.
Now I have tested with 2.004 shortly, performance is better, less workload.
basim wrote: Sun Nov 21, 2021 6:15 pmAnother reported problem, where image tagging leads into a non responding archive, I was not able to reproduce..
Didn't happened to me.

With 2.004 I saw that the frame around the text-box is missing as long as there is no answer to click on, but I am not sure if it is intended like that, ... it's not a problem, I just want to mention it.

About the project in general, since now that I have played through,... let's say if you would make a poll and ask what users would prefer to be done first, more content or 3D realtime stuff, I would vote for more content, but that's just me, ... of course that's up to you.
For me it feels damn good with those rendered pictures that I don't feel the need for realtime 3D, but also I can understand that realtime 3D brings up much more possibilities.
Anyway,... I'm looking forward to whatever you'll bring up next!

Thx again for this great project, keep on going! 8-)

Best greetings,
Markus
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Re: [ARCHIVE][Alpha] Dev Talk

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Hi Avatarbr, hi markus,
avatarbr wrote: Sun Nov 21, 2021 8:30 pm Yes, works fine again, thanks.
thanks both of you for your quick reply and ofcourse your testing. Peww, I glad to read that. This performance issues stressed me a lot today. Sadly for now I had to switch back to the old engine. :-/

Honestly I had not done a real stress test and also did not tested the version on my small minipc. So to me everything seemed normal. I noticed a little more CPU load and also some more percentage on the GPU, but I wasn't to curious about that.But it became a problem if you have no real 3D grafics card or an old one. Then the FPS in the last version was around 5-10.

My mistake was to blindly trust Unity. The new high definition renderpipeline looks awesome, but has an insane base performance consumption. An empty scene with nothing in it needs 40% of my GPU. Unless you will create a super nextgen 3D game, this performance cost is to expensive. I now took a look on the light weight or now called universal renderpipeline. This one seems to do the trick. Looks still good, but with much less hunger. :yes:
markus wrote: Sun Nov 21, 2021 9:20 pm About the project in general, since now that I have played through,... let's say if you would make a poll and ask what users would prefer to be done first, more content or 3D realtime stuff, I would vote for more content, but that's just me, ... of course that's up to you.
For me it feels damn good with those rendered pictures that I don't feel the need for realtime 3D, but also I can understand that realtime 3D brings up much more possibilities.
Yea, like you said it. Archive gets so much more possibilities with that RT 3D. It's not that I'm unhappy with the images. Not at all. But without RT 3D I can't do some very important things I have in mind for her. Without I would have to create at least some workarounds to continue writing ther story. But this nasty workarounds will coast me time also. So, in the end I guess it's more efficient to implement this RT right away. ... but in a less complex version.. at least for now.

Thanks again for your feedback. And I will consider your vote! ;-)

Greets,
basim
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Re: [ARCHIVE][Alpha] Dev Talk

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I need to say, I am not into hentai stuff, but Archive have something. I don't know, we are used to play teases with standart pictures, and that kind of break the immersion for me.

Archive, even just with the actual pictures, have that "its real thing", not someone trying to write the story based on the pictures. And the fact you can have her showing you the real pictures is cool.


One thing I noticed, when you pick a keyword 2 or 3 times, will trigger a small script. This happens over and over with the same keyword/script. Should happens only the first time?


Anyway, since I am using in a VM machine, I think I can be the tester as a low end hardware.
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Re: [ARCHIVE][Alpha] Dev Talk

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avatarbr wrote: Mon Nov 22, 2021 1:11 am I need to say, I am not into hentai stuff, but Archive have something. I don't know, we are used to play teases with standart pictures, and that kind of break the immersion for me.

Archive, even just with the actual pictures, have that "its real thing", not someone trying to write the story based on the pictures. And the fact you can have her showing you the real pictures is cool.
Hello avatarbr,

I'm happy to read that you experience it this way. I'd hoped for that! I knew I were not able to make her super realistiv looking. But a cartoon look or a "cheap" 3d character I did mean to create neither. :-)

avatarbr wrote: Mon Nov 22, 2021 1:11 am One thing I noticed, when you pick a keyword 2 or 3 times, will trigger a small script. This happens over and over with the same keyword/script. Should happens only the first time?
Can you give me an example of this? What word did you use? Does it happend with any word?
Please write me a pm to not spoil anyone.

Greets,
basim
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Re: [ARCHIVE][Alpha] Dev Talk

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Hello,

just to notify: I uploaded a new version. But this is only a hot fix for some bugs.

Some themes did't not work properly and also a fresh start with archive lead into some weird "intro".

Have a nice day,
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Re: [ARCHIVE][Alpha] Dev Talk

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Hello Everyone,

it as been some weeks but I finally could upload a new version of Archive. I'll paste a part of my patchnote post to explain what this update is about. If you want to read the full post, have a look in my inital post of this thread -> under patchnote "spoiler" (there is no spoiler ;). Also will the full post be available as soon as this update goes live on the itch.io plattform. Yes, right. I'll add a exclusive download link to the new version on mega only in this thread for now. The last times when I released a new version I got nearly all of my feedback of this thread. In other words, sometimes, when only uploading to itch.io, days went by till someone finally told me that the new version did not even start. .. :weep: :lol:

So, I'm very thankful that you gave me feedback. And I also really do appreciate if you can check out this version and give me at least a short info about the functionality. A little more info about that to expect and check you will find in the pasted text below.

For those of you who already played with Archive. Your old "gameadata" should continue to work. Yet in mine there where some strange variables values. So, if you experience strange behaviors maybe you have to reset your data. Or take a look into the settings and their / your values.

Part of patchnote:
Ok, so, the same amount of time went into this update. Again we added features. But this update is more about content. To give you an idea of size: The last version 0.2.005 had around 1200 notes. Now we are at 2300. The larger part of new notes is logic but still there is alot new text content included.

This new notes are focused on a dynamic storytelling core. Within the last version archive was more of a straight story. And with that only playable and interessting one time. But this is not our goal. We want Archive to be interesting and enjoyable over and over again, evolving over time. And to achive that, we need a story that "recreates" it self every time you play it. This is an ambitious goal. As this requires a huge size of story bits and piece the engine can choose from. By now only a small smount of pieces are written but it's enough to get an idea of where all this is heading to.

The written pieces and the connection to older existing story parts are not 100% polished yet. Also will the experince feel a bit boring or sometimes simple / flat. So please keep in mind, it's only the beginning of it. We likewise want to point out that this update is not only a huger one. A dynamic aka random story selection has an even larger number of possible combinations we have to test. In short we can not test them all and strongly depend on your feedback.


Download from *Edit - see later posts..

So, thanks if you do and have a nice weekend!
Greets,
basim
Last edited by basim on Sun Jan 09, 2022 2:21 pm, edited 2 times in total.
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Re: [ARCHIVE][Alpha] Dev Talk

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Hi again! :wave:
basim wrote: Fri Jan 07, 2022 3:17 pm For those of you who already played with Archive. Your old "gameadata" should continue to work. Yet in mine there where some strange variables values. So, if you experience strange behaviors maybe you have to reset your data. Or take a look into the settings and their / your values.
It seems to me that there is a problem in restart/loading progress/continue where one has left, I don't have a 'strange behaviour', it doesn't continue at all.
Here is what I've tried today (I had it played with the last version till the end):
1. Started, she asked if we shall continue, I clicked on 'Go ahead', then just nothing happend anymore.
2. Started, she asked if we shall continue, I clicked on 'Restart', some bla bla was done, but then also nothing happend anymore.
3. I've deleted my progress in the menu, started, came to the point where I select my picture folder, some pictures where shown, ... then I quit, started again, ... she asked again if we shall continue, I clicked 'Go ahead', then again nothing happend anymore.

What I've not tested yet is to the delete the saved progres manually in windows/users....
Anyway, a blind guess, there is something wrong in loading/restarting the progress.
I have no idea of how this is coded, do you use timers for progressing? -> If yes, I'd guess there is an important timer not started.
A hint (another blind shot)... you could add a watchdog-timer, if the program is not paused and for a while nothing happens (no new pictures from archive, no new user-pictures, no new text, whatever) do write a log file with the necessary infos to locate the lines of code which cause the 'nothing-happens-anymore' - problem.

Good luck, best greetings and keep on going please!
Markus :-)
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