- Spoiler: show
-
First run
"Potions"
I got blues on day 1 and 2 (as in, almost useless)
Then by day 15 I had found a total of two more, and I had 2 reds and 5 purples in backback waiting for a chance to be used.
Hadn't fought basically anything - bar a few Monas - for the latter week. Just trying to fish for something to cure some addictions. No real luck
Poor score, went looong to see the castle.
Chloe ... Well, my preparation sorta failed. Made a plan, went for Kira, but of course I had to change my mind at the selection - to test out killing Kira this time. I figured I'd visit the church to buy out the high tit addiction I had saved for her to clear. How do I always manage to come up with the exact combination that just doesn't work in this patch? No buying out addictions anymore
The Chloe fight looked interesting, but the addiction was a bit much.. didn't help I ended up noobing it, testing buttons. Well, one..mmore...try
The Second run
"What is this run?" went thru my head a couple times. I had one or two blue pots in my backpack for most of it.. got the sword recipe out of Mia on first try, had the exact mats in pocket. Talisman at Laura, no amazons anywhere, easy peasy. Mona for quest XP, fairies for XP. Had an open castle at noon on d14. Two full skill trees (attack + lust), a green pot in pocket, eyepatch. Might not be perfect, but here goes.
Guess what got me?
...
The Stun mechanic, at Abby & Gabby ... kinda my bad, but I figured a stunning hit after the "has a plan" part would've been enough. It wasn't, figures. She'll have to be able to move to fail at the planned attack I suppose... shucks. Lesson learned, keep hitting until she tells me not to
Couple bugs from those runs:
1) Got to a time "Day 18 25:00 hours", after drinking pots in batches at camp. Seems like pots advance time again, only sometimes though. (Also repeated in the later run before D15)
2) I was doing 26 damage with mittens and attack of 1. Once I got a dagger, I swapped and the situation normalized. Tested mittens after, they went back to normal as well. Somehow I got ghost-equipped with some +15 weapon - similar to the Holy Talisman issue, I suppose. No clue of the trigger, it was pre-dagger, but I may have seen and/or obtained the old talisman by then (nothing better to do when the other maps are blocked by bosses, might as well go ghost hunting...
)
3) Sometimes, stunning Kira breaks her images, only visions are seen (even when the damage lands on her)
4) <Restrained> remained after Alice's pussy addiction loss (at 140 addiction, so it was pretty quick...).
[RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Ok, I .. couldn't resist. Couple more tries, with the plan to just ignore the time to complete the castle.
- Spoiler: show
-
clshngnr
- Explorer

- Posts: 11
- Joined: Sat Nov 14, 2020 3:29 am
- Gender: Male
- Sexual Orientation: Open to new ideas!
- I am a: Switch
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Ok, so just finished my longest run on this version to date. Also was my first game crash, I think I was on around day 60. I was trying to complete the codex, i.e. have beaten all girls 5 times each. I have looked through other replies and the creator's notes about the additions and the only new addition I have not come across yet is Chloe.
Anyways.. Gonna try another run and see if I can figure it out myself, but if someone has a tip or something that may not be immediately obvious I'd appreciate it.
- Spoiler: show
Anyways.. Gonna try another run and see if I can figure it out myself, but if someone has a tip or something that may not be immediately obvious I'd appreciate it.
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
you have 3 spots in the code that are:
"if": {
"condition": "acess = \"HolyNecklace\"",
they probably need to be changed to "=="
edit: After starting a tease of my own, I can see now that pointing at the javascript is not gonna help you find it
page BattleSandyandWendySeduce:
if stage == 5
then
if enemyhp <= 50
then
if acess == "Condom"
else
if acess = "HolyNecklace"
page BattleHannah-2
if blowjob >= 35
then
choice
Fuck Hannah's mouth
if acess == "eyepatch"
else
if acess = "HolyNecklace"
page BattleJuliaEnemySeduce
if stage == 2
then
if lust >= mlust*0.5
then
if acess == "Gloves"
else
if acess = "HolyNecklace"
Hope that helps
-
Thamrill
- Explorer At Heart

- Posts: 301
- Joined: Thu Jan 03, 2013 4:55 pm
- Gender: Male
- Sexual Orientation: Straight
- I am a: Submissive
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Finally got around to try this out. Gonna post my comments later
Found a typo:
Found a typo:
- Spoiler: show
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
You got lucky before. This hasn't changed since the previous version.
See viewtopic.php?p=314568#p314568 for the solution.
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Hi dioagoo, big fan of the series since the early versions, finally getting around to giving some feedback. Thanks for all the hard work you've put into it, it's really grown into something great! I have a pretty much "guaranteed win" playstyle at this point (assuming you go beyond the soft time limit) so I think I've gotten to experience around 90+% of what the game has to offer.
- Generally love the addiction system, even if some of the categories/girls are really not my thing, I'm fine with that. From a general combat perspective, this is one of the most well-fleshed out games on the site.
- Great variety and creativity in the random events, though sometimes the odds of getting particular events feel too low relative to how important they are to gameplay (e.g. blue potions).
- The Amazon event seems way too punishing. I've only seen it like twice, but I don't think I've ever escaped after being caught -- maybe I just got caught without damage upgrades each time. But it's very "feel bad" to have a game over that you had 0 chance of stopping (unless I'm missing something about the mechanics of the options you have during that event).
- I like how you're adding new mechanics with the relatively new encounters. Chloe especially was a nice addition.
- There are one or two times where my corruption increased mysteriously with no message. Not sure if this is intentional or not, but there definitely seem to be corruption-increasing things that aren't explicitly called out.
- If you're on the lookout for new addiction, I would kill for some feet-related content in this game
. If you don't want to create a dedicated addiction for it, maybe just one-off encounters would work -- or maybe an Other/Misc. addiction which includes several different things.
-------
Overall a great experience already. If you do want to improve more, I think there are definitely some things you can continue to explore from a game design/balance perspective. This has already improved a lot since the early versions.
One thing to note is that currently, it's not clear what you're aiming for as the "true" game mode / goal for the player: the time-limited days and final score, or full completion of the endgame (Castle). That affects some of my thoughts on balance, but overall:
- There seems to be no reason to prioritize the max HP / lust perks. Maxing attack first, then gold, seems pretty clearly optimal (you could *maybe* argue for gold first, but I don't think so). The fundamental issue you have with lust is that because of the stacking/exponential nature of the addictions, going for a "tanky but low damage per hit" archetype just doesn't work. By maxing damage, you reduce the length of combat and naturally end up being more tanky than you would have been maxing hp/lust. On top of that, limiting your addiction gain by shortening combat is netting you gold value, because you're spending less money lowering your addictions.
- This has definitely improved over time, but HP remains under-used. You only really need to get up to 120 or 140 HP, compared with lust which you want to get much higher. I think it's fine for HP to be used less than lust, but there should be more incentive to gain HP (and/or the downsides of the HP potion should be lowered).
- The defensive items seem a little weak -- it's usually a pretty significant investment of gold value to counter one specific attack type, which only a handful of enemies will use. I've never really felt the need to craft them so far, unless I just happen to have the materials and don't need the money. Compare this with the weapons which are a must-craft ASAP (for the maximizing damage reasons explained above).
- It might be interesting to explore the escape mechanic a bit more: e.g. ways to increase/decrease the escape probability, ways to punish over-using escape, etc. Right now, some encounters are much easier and/or much more rewarding than others (e.g. encounters that raise your addictions less are inherently more valuable), so if you have the patience for it, an escape-heavy strategy is pretty optimal.
- I like that you're exploring the potential to have high corruption as a viable build. I don't think it's quite there yet (though keeping the talisman does allow you to temporarily push damage before going a castle run), but would love to see this explored more.
This is already a really long post so I'll leave it at that for now, but happy to share more thoughts if you'd like feedback on anything in particular. Thanks again for your continued development on this!
- Generally love the addiction system, even if some of the categories/girls are really not my thing, I'm fine with that. From a general combat perspective, this is one of the most well-fleshed out games on the site.
- Great variety and creativity in the random events, though sometimes the odds of getting particular events feel too low relative to how important they are to gameplay (e.g. blue potions).
- The Amazon event seems way too punishing. I've only seen it like twice, but I don't think I've ever escaped after being caught -- maybe I just got caught without damage upgrades each time. But it's very "feel bad" to have a game over that you had 0 chance of stopping (unless I'm missing something about the mechanics of the options you have during that event).
- I like how you're adding new mechanics with the relatively new encounters. Chloe especially was a nice addition.
- There are one or two times where my corruption increased mysteriously with no message. Not sure if this is intentional or not, but there definitely seem to be corruption-increasing things that aren't explicitly called out.
- If you're on the lookout for new addiction, I would kill for some feet-related content in this game
-------
Overall a great experience already. If you do want to improve more, I think there are definitely some things you can continue to explore from a game design/balance perspective. This has already improved a lot since the early versions.
One thing to note is that currently, it's not clear what you're aiming for as the "true" game mode / goal for the player: the time-limited days and final score, or full completion of the endgame (Castle). That affects some of my thoughts on balance, but overall:
- There seems to be no reason to prioritize the max HP / lust perks. Maxing attack first, then gold, seems pretty clearly optimal (you could *maybe* argue for gold first, but I don't think so). The fundamental issue you have with lust is that because of the stacking/exponential nature of the addictions, going for a "tanky but low damage per hit" archetype just doesn't work. By maxing damage, you reduce the length of combat and naturally end up being more tanky than you would have been maxing hp/lust. On top of that, limiting your addiction gain by shortening combat is netting you gold value, because you're spending less money lowering your addictions.
- This has definitely improved over time, but HP remains under-used. You only really need to get up to 120 or 140 HP, compared with lust which you want to get much higher. I think it's fine for HP to be used less than lust, but there should be more incentive to gain HP (and/or the downsides of the HP potion should be lowered).
- The defensive items seem a little weak -- it's usually a pretty significant investment of gold value to counter one specific attack type, which only a handful of enemies will use. I've never really felt the need to craft them so far, unless I just happen to have the materials and don't need the money. Compare this with the weapons which are a must-craft ASAP (for the maximizing damage reasons explained above).
- It might be interesting to explore the escape mechanic a bit more: e.g. ways to increase/decrease the escape probability, ways to punish over-using escape, etc. Right now, some encounters are much easier and/or much more rewarding than others (e.g. encounters that raise your addictions less are inherently more valuable), so if you have the patience for it, an escape-heavy strategy is pretty optimal.
- I like that you're exploring the potential to have high corruption as a viable build. I don't think it's quite there yet (though keeping the talisman does allow you to temporarily push damage before going a castle run), but would love to see this explored more.
This is already a really long post so I'll leave it at that for now, but happy to share more thoughts if you'd like feedback on anything in particular. Thanks again for your continued development on this!
-
VincentSagitta
- Explorer

- Posts: 20
- Joined: Sun Jan 31, 2021 9:35 am
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Good suggestion!spaisin wrote: Wed Dec 15, 2021 5:14 am
1) The cleansing fountain lacks a 95% chance of having a water nymph giving you a sneaky handjob for +10 HJ-addiction. I mean it's about the only positive event left in the game ..![]()
I've also been surprised that when I rest in the cabin in the woods (2nd zone), whoever lives there never comes home!
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Always a great game that's a pleasure to play!
The thing is, when you figure out how to survive you are only left with too much choice in order to decide who you wanna lose to!
Just a (minor) bug report.
The thing is, when you figure out how to survive you are only left with too much choice in order to decide who you wanna lose to!
Just a (minor) bug report.
- Spoiler: show
-
clshngnr
- Explorer

- Posts: 11
- Joined: Sat Nov 14, 2020 3:29 am
- Gender: Male
- Sexual Orientation: Open to new ideas!
- I am a: Switch
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Ok, so since my last post I have played through and conquered the castle at least 2 times, and have some more feedback.
- Spoiler: show
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Hey everyone!
Thanks for all the feedback you guys provided, I've tried to fix all known bugs reported recently, if I missed any, please let me know.
As always, all suggestions are very punctual and welcome, I agree with most of what was said in these previous posts and I appreciate the praise and criticism, both are very important for the development of the project.
The beginning of 2022 will be marked by the release of version v1.0 here on Milovana and version v1.05 on Patreon. With the arrival of the new year, new possibilities for the development of Hero Corruption emerge, I hope I can keep counting with everyone's support in this new stage.
Finally, I wish you all a happy new year, may this year bring the best of you and all those around you.
See you all again soon.
Cheers!
Thanks for all the feedback you guys provided, I've tried to fix all known bugs reported recently, if I missed any, please let me know.
As always, all suggestions are very punctual and welcome, I agree with most of what was said in these previous posts and I appreciate the praise and criticism, both are very important for the development of the project.
The beginning of 2022 will be marked by the release of version v1.0 here on Milovana and version v1.05 on Patreon. With the arrival of the new year, new possibilities for the development of Hero Corruption emerge, I hope I can keep counting with everyone's support in this new stage.
Finally, I wish you all a happy new year, may this year bring the best of you and all those around you.
See you all again soon.
Cheers!
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Re: [RELEASE][FEEDBACK]HERO CORRUPTION V0.95c
Forgive me if I’m too impatient but has the save feature been released yet?
It really needs a save feature as the game has crashed on maybe the 15th day or so repeatedly. I use an iPhone 8 and the DuckDuckGo browser, I also tried safari but sometimes the buttons are hidden in safari. The screen isn’t proportioned right.
What browsers and computers do you guys use?
How many hours do you spend on each playthrough?
It really needs a save feature as the game has crashed on maybe the 15th day or so repeatedly. I use an iPhone 8 and the DuckDuckGo browser, I also tried safari but sometimes the buttons are hidden in safari. The screen isn’t proportioned right.
What browsers and computers do you guys use?
How many hours do you spend on each playthrough?
