[FEEDBACK] Trials of the Succubi v1.30 [CLOSED]
Re: [FEEDBACK] Trials of the Succubi v1.30
Well you got the feet quite well on the the current version. Even in non feet focused pictures aslong as the soles are showing im happy already. I prefer soles like nikki at the stairs.
If your interested its basically feet in different poses, wrinkled or smooth soles, toes and the smell Basically just admiring them. Being caught and outed as liking feet. Then the dominating aspect of it would be made to smell lick or pleasure yourself to them
In shoes are also popular but less for me.
https://feetishesx.bdsmlr.com/post/399758272 here is a good source on what good pics looks like i guess?
OH the forbiden fruit aspect of it the virginity thing was a nice touch and with kylie sleeping. Maybe required edges or holding times to move pass a girl or to gain some soul back? So you can get back to you fiance who will allow you proper release instead of a ruined one by succubi. Just thinking out loud. For the punishment part you may ask suggesions in the forum if your up for it. Well what ever it is you decide I will be lookingforward to your update.
btw the first trails of succubi cant load. Is this as intended?
Thank you for the names!
If your interested its basically feet in different poses, wrinkled or smooth soles, toes and the smell Basically just admiring them. Being caught and outed as liking feet. Then the dominating aspect of it would be made to smell lick or pleasure yourself to them
In shoes are also popular but less for me.
https://feetishesx.bdsmlr.com/post/399758272 here is a good source on what good pics looks like i guess?
OH the forbiden fruit aspect of it the virginity thing was a nice touch and with kylie sleeping. Maybe required edges or holding times to move pass a girl or to gain some soul back? So you can get back to you fiance who will allow you proper release instead of a ruined one by succubi. Just thinking out loud. For the punishment part you may ask suggesions in the forum if your up for it. Well what ever it is you decide I will be lookingforward to your update.
btw the first trails of succubi cant load. Is this as intended?
Thank you for the names!
Re: [FEEDBACK] Trials of the Succubi v1.30
I can just say WOW. You brought me many hours of joy, thank you! Normally I prefer a bit more stroking instructions, but I was just so immersed in the tease that I stroked along without thinking. Thanks for including the easy mode, it made exploring after the first playthroughs way more fun.
The only point of critique I have is very subjective: I just hate the sight of fake breasts, so I couldn't really enjoy the Nicole scenes. But it didn't really bother me, the other women were all beautiful and gave me enough options to spill my delicious soul ;)
I think I've seen a lot of the tease but I'll still be coming back gladly every once in a while. Really great work.
The only point of critique I have is very subjective: I just hate the sight of fake breasts, so I couldn't really enjoy the Nicole scenes. But it didn't really bother me, the other women were all beautiful and gave me enough options to spill my delicious soul ;)
I think I've seen a lot of the tease but I'll still be coming back gladly every once in a while. Really great work.
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Re: [FEEDBACK] Trials of the Succubi v1.30
This is really something! You should be proud of yourself :) Hoping for more
Dunno why but on xmas path, once I entered the house and the xmas tree scene was down my pussy addiction jumped to 77
Dunno why but on xmas path, once I entered the house and the xmas tree scene was down my pussy addiction jumped to 77
Re: [FEEDBACK] Trials of the Succubi v1.30
Thank you both for the high compliments.
Well well... I didn't know I was in the midst of such a pussy lover. Joking aside, it was displaying lust instead of addiction and I have fixed it now. Thanks so much for bringing it to my attention.
For the first month or 2 of development there were only 2 girls - Nikki and Nicole because those were some of the only names I knew at the time that I remembered fondly and I didn't expect to add as much as I have and continue to do. I can totally see how those don't fit the mold of what most look for on here and am looking into ways to earn "rejections" to them to not force you to see what you don't want to see. I will likely add an item or 2 for this.dousque wrote: Wed Nov 10, 2021 1:37 pm The only point of critique I have is very subjective: I just hate the sight of fake breasts, so I couldn't really enjoy the Nicole scenes. But it didn't really bother me, the other women were all beautiful and gave me enough options to spill my delicious soul ;)
deepth0ught wrote: Wed Nov 10, 2021 11:04 pm Dunno why but on xmas path, once I entered the house and the xmas tree scene was down my pussy addiction jumped to 77![]()
Well well... I didn't know I was in the midst of such a pussy lover. Joking aside, it was displaying lust instead of addiction and I have fixed it now. Thanks so much for bringing it to my attention.
Not intended but I know about it. I don't have those old files so I either will leave it as is or unpublish it. I will likely unpublish it in the future. I also have to decide if the next version released in the next month or 2 should override the 1.30/1.5 version currently up or if it should be a new release. I have slowed work on it heavily but there will still be tons of new content/changes, it will just take longer.vana wrote: Tue Nov 09, 2021 6:41 pm btw the first trails of succubi cant load. Is this as intended?
Re: [FEEDBACK] Trials of the Succubi v1.30
Hi indyc,
I haven't had a chance to try (much of) 1.30 for November reasons, but wanted to at least leave some feedback from 1.05...
First off -- it's a masterpiece, thank you so much for making this, and your continued work on it! I enjoyed my runs so far immensely. Sad to hear about no part 2. FWIW I can tell you that there are probably a lot of lurkers like me who loved it but can't (couldn't) rate or give feedback. I personally do consider it revolutionary :). Half the reason I finally took the leap to get an account was to give praise/feedback for amazing teases, this being foremost among them.
Some more detailed thoughts:
- Love the addiction system, though as you're aware, it's used somewhat sparsely/inconsistently. Still, just having it there and used even a little bit is already fantastic. Nice variety of addictions too, a little something for everyone
- My first run ended at the stairs with Nikki, which felt very abrupt/punishing. Once I understood the mechanic, it made a lot more sense and I didn't have any other issues, but that was kind of a feel-bad/surprising moment. Some additional explanation beforehand would have been helpful.
- There is a slight glitch/exploit (might have been fixed in 1.30) where you can survive going down to 0 soul if there is a right-side-button action available. You end up taking that action and surviving until the next time you lose soul (i.e. go down to -1 soul). Not really a big deal, but FYI.
- I would have preferred a metronome, at a minimum during the "aura" sequences -- but totally understand that this is a personal preference. In the end, it didn't bother me as much as I thought it would.
- The holiday mechanic is a fantastic idea, and a great way to add replayability!
I may have more to share next time I give it a try. Thank you again for all the work you put into this!!
I haven't had a chance to try (much of) 1.30 for November reasons, but wanted to at least leave some feedback from 1.05...
First off -- it's a masterpiece, thank you so much for making this, and your continued work on it! I enjoyed my runs so far immensely. Sad to hear about no part 2. FWIW I can tell you that there are probably a lot of lurkers like me who loved it but can't (couldn't) rate or give feedback. I personally do consider it revolutionary :). Half the reason I finally took the leap to get an account was to give praise/feedback for amazing teases, this being foremost among them.
Some more detailed thoughts:
- Love the addiction system, though as you're aware, it's used somewhat sparsely/inconsistently. Still, just having it there and used even a little bit is already fantastic. Nice variety of addictions too, a little something for everyone
- My first run ended at the stairs with Nikki, which felt very abrupt/punishing. Once I understood the mechanic, it made a lot more sense and I didn't have any other issues, but that was kind of a feel-bad/surprising moment. Some additional explanation beforehand would have been helpful.
- There is a slight glitch/exploit (might have been fixed in 1.30) where you can survive going down to 0 soul if there is a right-side-button action available. You end up taking that action and surviving until the next time you lose soul (i.e. go down to -1 soul). Not really a big deal, but FYI.
- I would have preferred a metronome, at a minimum during the "aura" sequences -- but totally understand that this is a personal preference. In the end, it didn't bother me as much as I thought it would.
- The holiday mechanic is a fantastic idea, and a great way to add replayability!
I may have more to share next time I give it a try. Thank you again for all the work you put into this!!
Re: [FEEDBACK] Trials of the Succubi v1.30
Thank you so much for your high praise. I think my biggest realization and why there is not a part 2 is that there is no way to monetize it sufficiently. I could make the best content the world has ever seen but in doing so it would take time away from everything else that demands my time that earn me a living. That may sound greedy but I guess I don't "enjoy?" it enough to give the next few months of my life for free. I am still working on it and there will be tons more polishing and content but I have slowed down and there will be no sequel.
I was curious what you meant by the addiction being inconsistent. I actually tried to avoid being consistent with each of the "events" to make them not seem "samey" but did not mean to do that with the addictions. They will work slightly different in the current version that I haven't finished but was curious your detailed thoughts for how to improve.
The abrupt ending is slightly less abrupt in 1.3 and less abrupt in the current unpublished version. (at least there is more warning, communication, and one tool to help).
I look forward you you trying it come December! I might have my next version finished before Christmas which is going to be extensive.
I know about this and it has not been fixed. I honestly don't know of a way to fix it but rest assured that it is unlikely that you could extend your life very much longer.Errant_ wrote: Tue Nov 16, 2021 10:05 am - There is a slight glitch/exploit (might have been fixed in 1.30) where you can survive going down to 0 soul if there is a right-side-button action available. You end up taking that action and surviving until the next time you lose soul (i.e. go down to -1 soul). Not really a big deal, but FYI.
I was curious what you meant by the addiction being inconsistent. I actually tried to avoid being consistent with each of the "events" to make them not seem "samey" but did not mean to do that with the addictions. They will work slightly different in the current version that I haven't finished but was curious your detailed thoughts for how to improve.
The abrupt ending is slightly less abrupt in 1.3 and less abrupt in the current unpublished version. (at least there is more warning, communication, and one tool to help).
I look forward you you trying it come December! I might have my next version finished before Christmas which is going to be extensive.
Re: [FEEDBACK] Trials of the Succubi v1.30
Not greedy at all! If you don't enjoy it that much, it's totally reasonable to not want to spend so much time on it; I suppose there are some monetization methods like patreon and so forth, but this is a rather limited audience...indyc wrote: Wed Nov 17, 2021 1:08 am Thank you so much for your high praise. I think my biggest realization and why there is not a part 2 is that there is no way to monetize it sufficiently. I could make the best content the world has ever seen but in doing so it would take time away from everything else that demands my time that earn me a living. That may sound greedy but I guess I don't "enjoy?" it enough to give the next few months of my life for free. I am still working on it and there will be tons more polishing and content but I have slowed down and there will be no sequel.
Glad to hear there will be new content though
My sense from the handful of runs I did (so might be missing some info) was that some addictions have tons of ways to get increased and a lot of pass/fail checks, whereas others (e.g. feet) have only one or two. So it seems "easier" to pick one of the rarer ones (if you're inclined to do such a thing) and have it be almost irrelevant. I don't think they necessarily need to be perfectly balanced (availability of pics etc. makes that inherently difficult), but the gap seems pretty wide right now.indyc wrote: Wed Nov 17, 2021 1:08 am I was curious what you meant by the addiction being inconsistent. I actually tried to avoid being consistent with each of the "events" to make them not seem "samey" but did not mean to do that with the addictions. They will work slightly different in the current version that I haven't finished but was curious your detailed thoughts for how to improve.
You could always try to get more sophisticated with the mechanics of the addictions (e.g. opportunities to reduce / trade addiction points, one or two situations where the addictions are actually beneficial / unlock additional content, etc.) but that might be overkill.
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Re: [FEEDBACK] Trials of the Succubi v1.30
Indyc, this tease is IMO revolutionary. I can't get over the surprisingly diverse replayability you've incorporated. Perhaps you've been lurking for years, but it's frankly quite amazing that a tease of this quality can come from someone so new to the site.
You did a great job of incorporating a good story to go with a great game mechanic. I usually prefer stories over games, but when the two can be organically and logically combined it's just great.
My criticisms aren't really meant to be negative. Everyone has their preferences and styles. Personally, I wish the girls (or at least one or two of them) were perhaps a little meaner or darker. It kind of felt like they all just wanted to fall in love with you; I would suspect a sucubi would be more selfish and manipulative to get what they want. Maybe I haven't experienced enough of the paths yet (I've played it probably 10-15 times) but I would enjoy being forced to do things to win the safety of the fiance (or her soul) as one way to get the main character to play along with someone who's not interested in affection.
The foot fetish addiction is a good start, but if there is a more of a "mean" option I'd like to see humiliation, cei, sph, ruined orgasms, maybe light cbt being incorporated.
All in all, this an amazing tease and it's clear that you put an incredible amount of time into it. Thank you for the enjoyment you've given us. Very much looking forward to the final updates. You've got a real talent when it comes to coding, story development, game mechanics, and keeping track of a million things all at once!
And thanks to fapnip for his contributions, too! The save state function should be standard on teases of all sorts in the future. It really helps make a longer tease much better when you don't have to worry about how much time you have to try it.
You did a great job of incorporating a good story to go with a great game mechanic. I usually prefer stories over games, but when the two can be organically and logically combined it's just great.
My criticisms aren't really meant to be negative. Everyone has their preferences and styles. Personally, I wish the girls (or at least one or two of them) were perhaps a little meaner or darker. It kind of felt like they all just wanted to fall in love with you; I would suspect a sucubi would be more selfish and manipulative to get what they want. Maybe I haven't experienced enough of the paths yet (I've played it probably 10-15 times) but I would enjoy being forced to do things to win the safety of the fiance (or her soul) as one way to get the main character to play along with someone who's not interested in affection.
The foot fetish addiction is a good start, but if there is a more of a "mean" option I'd like to see humiliation, cei, sph, ruined orgasms, maybe light cbt being incorporated.
All in all, this an amazing tease and it's clear that you put an incredible amount of time into it. Thank you for the enjoyment you've given us. Very much looking forward to the final updates. You've got a real talent when it comes to coding, story development, game mechanics, and keeping track of a million things all at once!
And thanks to fapnip for his contributions, too! The save state function should be standard on teases of all sorts in the future. It really helps make a longer tease much better when you don't have to worry about how much time you have to try it.
Re: [FEEDBACK] Trials of the Succubi v1.30
Thanks for expanding on your comments, that makes sense and I completely agree. Yes, currently there are some addictions you can start with that are "easier" but I was hoping the tradeoff was that you don't get to experience as much of the content by picking them. I was already planning to expand those lower used ones and your comment has pushed me to already start building them out further. Addictions altogether will have an expanded system in the next version.Errant_ wrote: Thu Nov 18, 2021 8:51 am My sense from the handful of runs I did (so might be missing some info) was that some addictions have tons of ways to get increased and a lot of pass/fail checks, whereas others (e.g. feet) have only one or two. So it seems "easier" to pick one of the rarer ones (if you're inclined to do such a thing) and have it be almost irrelevant. I don't think they necessarily need to be perfectly balanced (availability of pics etc. makes that inherently difficult), but the gap seems pretty wide right now.
You could always try to get more sophisticated with the mechanics of the addictions (e.g. opportunities to reduce / trade addiction points, one or two situations where the addictions are actually beneficial / unlock additional content, etc.) but that might be overkill.
I lurked for about 2 years before an invite and was mostly into the cock hero side of life. It took me a long time to get the invite and after that I had a hesitation to post anything. I still don't know how comfortable I am in this "world".Trusfrated wrote: Mon Nov 22, 2021 3:57 am Indyc, this tease is IMO revolutionary. I can't get over the surprisingly diverse replayability you've incorporated. Perhaps you've been lurking for years, but it's frankly quite amazing that a tease of this quality can come from someone so new to the site.
Currently my goal was to make Kylie the "romantic" one, Nikki the "indifferent" one, Nicole the "mix", and Anissa the "starting to get into the pushing boundaries, not so interested in friendship" one. The light personalities developed late in development and were kind of pasted on. I entirely agree that I have not pushed those personalities far enough. Reading your comments put a smile on my face because without giving too much away there is definitely new content made and content on the way that pushes things into the mean and trickery realm. (well... mean for me, my actual sexual life is about as vanilla as it comes haha)Trusfrated wrote: Mon Nov 22, 2021 3:57 am My criticisms aren't really meant to be negative. Everyone has their preferences and styles. Personally, I wish the girls (or at least one or two of them) were perhaps a little meaner or darker. It kind of felt like they all just wanted to fall in love with you; I would suspect a sucubi would be more selfish and manipulative to get what they want. Maybe I haven't experienced enough of the paths yet (I've played it probably 10-15 times) but I would enjoy being forced to do things to win the safety of the fiance (or her soul) as one way to get the main character to play along with someone who's not interested in affection.
The foot fetish addiction is a good start, but if there is a more of a "mean" option I'd like to see humiliation, cei, sph, ruined orgasms, maybe light cbt being incorporated.
Adding things new to force you to do something for the soul of your fiancé is an excellent idea which I will definitely work on when I can finish the backlog. I had to look up what sph even was and there is a very low chance that I would add it. I can probably add a ruin or 2 along with 1 cei in the future.
Thank you so much for such incredible praise. If I actually had talent or experience in coding I would be able to do all of this in a 5th of the time. I've spent so much time researching how to do things and weeks smashing bugs when I don't effectively keep track of the million things. So what you are seeing is literally sheer will and time. For story development I was shooting for varied and "good enough". let me know if anything feels too repetitive and I'm happy to adjust it.Trusfrated wrote: Mon Nov 22, 2021 3:57 am You've got a real talent when it comes to coding, story development, game mechanics, and keeping track of a million things all at once!![]()
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Re: [FEEDBACK] Trials of the Succubi v1.30
I just can't get over how many alternate paths and scenes there are in this tease!
I tried to download and use this offline with Guideme before I knew how complex it was. (It won't work with Guideme.) But there are over 7000 pics!
That is half the fun, making different choices to see how they affect the story. You, indyc, have just put an incredible amount of time and work into this. It is really an amazing feeling every time I figure out how to unlock a whole new scene, or branch/extend one that I've already played a few times. It would be awesome to see your notes or "map" of how everything is interconnected someday.
A few comments I missed before:
That is half the fun, making different choices to see how they affect the story. You, indyc, have just put an incredible amount of time and work into this. It is really an amazing feeling every time I figure out how to unlock a whole new scene, or branch/extend one that I've already played a few times. It would be awesome to see your notes or "map" of how everything is interconnected someday.
A few comments I missed before:
- I really love the Virgin/Not a Virgin option. In my opinion, it's a great way to make the main character more innocent and vulnerable. When a character makes a reference to character's virginity, it just adds such depth and increases the teasing stakes. You could almost go so far as to ask the player if he is an alpha or a beta, and the girls treat him differently based on that answer.
- Spoiler: show
- On a similar note, I really like what you did with the "hearts" censoring. As you may have noticed, censored porn is growing in popularity. This is a great take on it. I would love to see the girls perhaps integrating their use of hearts with the character's virginity status. ("A virgin wouldn't be able to handle this."; "Beg me to put the hearts back.") Maybe they already have, and I haven't found it or can't recall it. Also, changing the opacity of the hearts in certain situations is really brilliant and a great touch on the level of teasing. I hope you do this in more scenes in the future, where it make sense.
- The last thing is, thank you for making reasonable timers. Being able to quickly advance through areas that you've played before really just makes it more fun to replay. If there were lots of long timers, people would be less likely to bother.
Re: [FEEDBACK] Trials of the Succubi v1.30
This is one of those posts where I think to myself "they get it!". Thank you so much for taking the time to let me know how much it meant to you.
I keep considering the map but my work on the game has been prioritized over it. I have also been working with spaisin to hopefully (fingers crossed) make a completion % tracker. The first test version is working but I haven't tried to integrate it which will be a long process if other bugs have been any indication.
I'll think about adding a handful alpha/beta stuff even if it is more "subtle" than the straight up question. I am also surprised you are the first to mention the hearts censoring. If I were to do it all over again I would not use a heart to cover the characters face and instead draw the aura on. There is an alternative censoring to come in the next version also. Having a binary form where you have them or don't have them about triples the time it takes me to make a scene but I have a few more coming that have that. I was trying to lower the number of censors as the game goes and ramps up because I was worried that they were irritating some by having such a slow build up. However, I am happy to make a few more scenes later with them along with higher stakes.
Yes, I am big about reasonable timers and am still trying to find the right length. I find myself often tabbing away from many teases when I have to wait for certain things that I've already seen before or don't care about so that was my "solution" to my taste.
Happy thanksgiving everyone, even those across the pond.
I keep considering the map but my work on the game has been prioritized over it. I have also been working with spaisin to hopefully (fingers crossed) make a completion % tracker. The first test version is working but I haven't tried to integrate it which will be a long process if other bugs have been any indication.
I'll think about adding a handful alpha/beta stuff even if it is more "subtle" than the straight up question. I am also surprised you are the first to mention the hearts censoring. If I were to do it all over again I would not use a heart to cover the characters face and instead draw the aura on. There is an alternative censoring to come in the next version also. Having a binary form where you have them or don't have them about triples the time it takes me to make a scene but I have a few more coming that have that. I was trying to lower the number of censors as the game goes and ramps up because I was worried that they were irritating some by having such a slow build up. However, I am happy to make a few more scenes later with them along with higher stakes.
Yes, I am big about reasonable timers and am still trying to find the right length. I find myself often tabbing away from many teases when I have to wait for certain things that I've already seen before or don't care about so that was my "solution" to my taste.
Happy thanksgiving everyone, even those across the pond.
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Re: [FEEDBACK] Trials of the Succubi v1.30
I think I found a rare bug:
- Spoiler: show
Re: [FEEDBACK] Trials of the Succubi v1.30
Thank you so much for finding this! It took me a while to find the cause. It was calling out an old variable that I changed and didn't go back to clean up. FIXED and liveTrusfrated wrote: Sat Nov 27, 2021 1:47 am I think I found a rare bug:
Not a big deal, but thought I'd mention it.
- Spoiler: show
-
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Re: [FEEDBACK] Trials of the Succubi v1.30
This tease is truly a masterpiece!
Thank you so much for putting you time into it indyc
I never really got into the longer webteases, but this one got me hooked in. I have played through it twice now
It is like the thing in videogames that we all want. The choices you make actually affects the story, events and of course pictures. Since I have never really discovered anyone being able to do it this well, I can only say I am very impressed with your programming!
Then some feedback:
I never really got into the longer webteases, but this one got me hooked in. I have played through it twice now
It is like the thing in videogames that we all want. The choices you make actually affects the story, events and of course pictures. Since I have never really discovered anyone being able to do it this well, I can only say I am very impressed with your programming!
Then some feedback:
- Spoiler: show
Re: [FEEDBACK] Trials of the Succubi v1.30
Thank you! 2-3 times are rookie numbers haha. I tried to make it to where you could play 20 times and see some new stuff each time but currently you see most of it after about 6 plays. That will be even better in the next version. If anyone wants to help targeted beta testing send me a PM! It would save me lots of time and maybe be fun for you.Vaol wrote: Fri Dec 03, 2021 10:24 am This tease is truly a masterpiece!Thank you so much for putting you time into it indyc
![]()
I never really got into the longer webteases, but this one got me hooked in. I have played through it twice now![]()
It is like the thing in videogames that we all want. The choices you make actually affects the story, events and of course pictures. Since I have never really discovered anyone being able to do it this well, I can only say I am very impressed with your programming!
Answer:
- Spoiler: show

