[RELEASE][FEEDBACK]Hero Corruption v0.9d

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diogaoo
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

Hi everyone, just a quick update:

I already started working on v1.0 and I won't be able to reply as often to this thread anymore, but I am keeping an eye on it and saving all suggestions which I believe will bring benefits to the game.

I'll keep you all updated about upcoming versions via Twitter, Patreon and/or posts in this same thread, slightly less often tho. You guys can expect the exact same schedule as latests months: version 0.95 will be available here early next month, and at the same time, v1.0 will be available on Patreon.

Thank you all for your interest, ideas, suggestions, compliments and criticisms. Feel free to keep discussing on this thread or send me a DM :love:
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by mckig »

V 0.90d Thoughts:

First off, this version is one of my favorites in a while. The castle was possibly my favorite addition to the game ever. I think Slagblah has a couple of very good ideas with increasing the perk levels and scaling exp per level. It either forces a player to wait a long time to get their desired perk OR perks become more diversified in a run. In both cases, it feels like it adds another layer of strategy.


FatherDarkness also had, in my opinion, one of the best hotfix balances I have seen for this game so far:
Spoiler: show
Increasing Zoe’s HP to 55 so Knuckles + Max Attack does not suffice in the Dark Forest and the Deep Forest / Swamp must be visited.


I wanted to touch on some current mechanics that feel like they are lacking compared to the newer content.
Spoiler: show
Player Attacking Options:
Spoiler: show
The player is VERY limited in their options while in a battle. They can really only attack, unless they want to intentionally fail. A player with high corruption can masturbate and gain HP but… it’s HP and that’s useless against meaningful girls so far.

I do not want to recommend any solution in particular, but it would be nice if this sparks a conversation for a possible solution.

I do know that the new option should avoid strictly doing damage. Maybe a girl could “lose” the same way the player can (going over max lust). Of course, some enemies could trick you when you fill their lust and become much harder to beat (like Laura).

Maybe it’s time to introduce stats that all girls have (this might also work well with the Codex). If stats are introduced, weapons and armor could keep their unique abilities AND include stats. Players may be able to have multiple types of attacks. I understand that this specific idea is a MASSIVE chunk of stuff to implement into a passion project, but I just love the idea. And again, hopefully these ideas can spark other short-term ideas that could realistically be implemented to diversify battles.
Recipes:
Spoiler: show
I have been fighting for recipes to be buyable for many versions. It is so infuriating spending in-game days or weeks farming an area looking for one single enemy, then defeating her 10+ times, just to get an item that increases attack damage by 3. This is so specific because the first time I went to face the Castle, I wanted the Hammer so I knew I was going in with the best stuff. It took 15 kills and I only saw Ella just about once a day (I know, very unlucky but it is an example.)

I think weapons, at the very least, could be buyable after the boss of the respective area is defeated (dagger is buyable once Helen is defeated). Unfortunately, this idea always seems to get overlooked. So instead, I have a new idea with content added in this version.

Now that Kira’s newest functions have been implemented, I think this is the perfect time to propose an alternative: allow players to make ANY craftable item with or without the recipe unlocked. Kira’s new ability feels very niche since players can easily just buy materials from the forge and craft the items they need, but they NEED THE RECIPE. I would much rather go to the Blacksmith and buy the material I need since I don’t need to wait on an event.

Make the craftables crazy expensive if you want (double the cost of the material, maybe even more than that). I just hate waiting so long for such a minor upgrade. But now that the castle has been added, I would like to be able to smoothly transition from my dagger/sword to a hammer without spending an hour or more trying to get lucky finding one enemy.
Blacksmith Event
Spoiler: show
I feel like I have taken the 50 gold route for the Forge ever since the addiction penalty got changed to Corruption. Maybe decrease the value from 5 to 3? This would also mean dropping the cost from 50 to 30, but it would better resemble the cost change the backpack just received. I just saw that the player now gets clothes after taking the Corruption route so maybe 50 gold/5 Corruption isn’t too harsh? I did not receive any clothes after the Blacksmith Event so maybe I read something wrong.
Final Score System:
Spoiler: show
I almost never even look at this. Apparently, many other people do though. I think higher level areas should give more rewards, so, for example Laura (Forest) and Mia (Swamp) are not scored under the same scale.

I think the final score could be shown after beating a certain boss (or the castle). If this is already the case, my bad. I usually play slow since I like having the best stuff before taking on the last enemy of the version.

Also, totally agree that 15 days feels almost impossible. I don’t think I have enough confidence to try even if my run was going well enough.
Possibly Capping Stats:
Spoiler: show
Once the game has leveled out a bit and new content slows down, a bunch of play testing should determine the max allowable values for HP, Lust, Corruption, Damage, and Addiction. I can get 800 HP and Lust if I really wanted to, but that takes away from the fun of the game. This it definitely too early to implement right now, but it’s worth thinking about, maybe writing down for later. You don’t want people to steamroll the final battles, especially if a save feature is in the works.

I also want to propose newer ideas that could be implemented as new content, and not an extension to existing stuff.
Spoiler: show

“Good” Girls:
Spoiler: show
I think a traveling nurse could be really cool. You would have to beat the nurse, but she would then reduce addictions (could be random, chosen, or corresponding to which nurse you defeat).

A traveling shop could be cool too. MAYBE this shop could sell new recipes. Or the shop could have reduced prices for materials. Again, the player should have to beat some sort of enemy to gain access.

Other “Good” Girls also sound fun. Hopefully others have good ideas to add in here, but adding positive interactions sounds fun, like a good change-of-pace.
The Castle:
Spoiler: show
I love it.

That being said, I wish there was just a little more spice in each recurring boss fight. I was hoping Helen might squeeze some crazy amount of damage out of you or Sophie’s attacks did double lust. Sandy could keep on riding while Wendy sucks/grabs your balls (kind of BJ/HJ addiction?). Maybe Kira gets to summon a helper AND attack for some chip damage. I really can’t be mad, the last fight is super challenging if you are not prepared, so maybe making the prior boss fights harder could be a mistake.

Again, I love it. I just wish it was even harder because it would be that much more exciting.

Also, can we get a good ending after this? I think it’s about time the player gets the feeling off “beating the game” and the castle seems like a great final battle.
Interested to see what the honor system in v0.95 is. Looks like a battle system upgrade, at least from reading the Patreon blurb, which is very exciting since battling was getting a little stale just spamming attacks the majority of the time. New potions also sound really fun and interesting. I hope Kira or the Swamp witch has some relation with these.


I always love seeing new versions come out. Going around and finding all the new stuff added in is so fun, even if it is very time consuming. I hope development goes well and the community keeps coming up with great ideas and conversation. This game has come so far and the community has grown tons since the early versions. It’s funny to see how boring the Forest enemies are now compared to version 0.50 when those same enemies used to be the most exciting part of the game. You are really outdoing yourself, and I am all for it. Again, keep it up, and I will be waiting for the next version to come out so we can do it all again.


I also waited long enough to see on Twitter that you were able to go back and add some spice to the old Forest enemies. That feels like a huge win for diogaoo and the community since everyone wanted it but it did seem like a tall task. It just goes to show how interactive diogaoo is with the fans, and how impactful we as a community mean to diogaoo and the game as a whole.
mckig
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by mckig »

Noticed a small exploit, if you even want to call it that.

You can repeatedly enter and exit the Tavern (or any other place in the City) to force the oral/anal event. This can be repeated every hour. Maybe only make it encounterable once per day?
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diogaoo
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

Hi Guys, how are you all?
Thanks to all of you for the comments and feedback on this release, I won't be able to respond to each one individually, but as always, I'm keeping an eye on this thread and analyzing possible changes based on everyone's opinions.

I came here to make a quick update regarding the release of version 1.0 of Hero Corruption, there will be two versions of the game: A version similar to the one you are all used to which will be called the "Legacy version" with a default save system implemented (thanks @fapnip) and a second version, which will feature a save system similar to rogue-like games, which was planned since the early days of game development.

As a way to celebrate the v1.0 release, I'll be lowering this version from Partner tier ($10) to Helpmate tier ($5) on my Patreon. If you are interested in supporting game development in this version, I would advise you to wait until the beginning of next month to avoid a double payment.
Version 1.0 is scheduled to be released on December 10th on Patreon, version v0.95 will be available here on Milovana on the same day.

Thanks again for the feedback and suggestions, especially fapnip for literally handing me the code needed to implement this new save function.
See you all soon :love:
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Nutbuster420
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Nutbuster420 »

Hi, I'm a pretty big fan of this tease and have some questions.
Spoiler: show
I have experienced that two customers at the tavern asked me for something extra. (Samantha (BJ) looked like she wanted me to cum and Lana (Creampie) asked me to fuck her). I have been trying to find such events with the other jobs but have been unsuccessful. My theory was that I needed a certain amount of corruption for these events to occur but yesterday Lana asked me to fuck her without corruption (though my creampie addiction was pretty high, around 14 I think). Is there a specific way to trigger these events or is there no way to have an influence on it?. I was also wondering whether it is limited to 1 specific girl per job or if I just haven't been lucky. And if there really are only these two girls that have such requests, do you plan on adding more with the versions to come?
I am looking forward to your reply!
VincentSagitta
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by VincentSagitta »

diogaoo wrote: Thu Nov 25, 2021 10:36 am As a way to celebrate the v1.0 release, I'll be lowering this version from Partner tier ($10) to Helpmate tier ($5) on my Patreon. If you are interested in supporting game development in this version, I would advise you to wait until the beginning of next month to avoid a double payment.
Great to hear v1.0 is getting closer! Will be fun to try it! I also appreciate the gesture of lowering the cost for the release!

Quick question: If we subscribe on Patreon at the $5-tier on the 1st of December, will that give access to 0.95 until v1.0 is released, or is that limited to the $10 tier?
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diogaoo
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

Nutbuster420 wrote: Mon Nov 29, 2021 11:21 am Hi, I'm a pretty big fan of this tease and have some questions.
Spoiler: show
I have experienced that two customers at the tavern asked me for something extra. (Samantha (BJ) looked like she wanted me to cum and Lana (Creampie) asked me to fuck her). I have been trying to find such events with the other jobs but have been unsuccessful. My theory was that I needed a certain amount of corruption for these events to occur but yesterday Lana asked me to fuck her without corruption (though my creampie addiction was pretty high, around 14 I think). Is there a specific way to trigger these events or is there no way to have an influence on it?. I was also wondering whether it is limited to 1 specific girl per job or if I just haven't been lucky. And if there really are only these two girls that have such requests, do you plan on adding more with the versions to come?
I am looking forward to your reply!
Hey! The odds of triggering those scenes are purely random, however, adding a corruption weight to them is a great idea, I'll add it on v1.0
Spoiler: show
And yeah, those two are the only extra scenes available for now, tbh I don't have plans to add more scenes to jobs in the near future :-/
VincentSagitta wrote: Tue Nov 30, 2021 7:48 pm Quick question: If we subscribe on Patreon at the $5-tier on the 1st of December, will that give access to 0.95 until v1.0 is released, or is that limited to the $10 tier?
Hi Vincent, the $5 tier won't give access to the v0.95
I thought it wouldn't be fair with patrons who already paid the $10 if the value for v0.95 was lowered without prior announcement
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by VincentSagitta »

diogaoo wrote: Wed Dec 01, 2021 1:00 am Hi Vincent, the $5 tier won't give access to the v0.95
I thought it wouldn't be fair with patrons who already paid the $10 if the value for v0.95 was lowered without prior announcement
Fair enough :) Thought I would check, as I want to test v0.95 when waiting for v1.0.
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