[RELEASE][FEEDBACK]Hero Corruption v0.9d
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
I have been really enjoying the past couple of releases. All of the new content is excellent. The down side to having so much content is that it takes a while to get to see it, especially some of the less common options in the Tavern. There are a few things I would like to bring foreward:
1) 2 hrs to the city is a huge nerf, and mostly just...annoying. I kind of understand making the city and tavern less of a crutch, but the time that it significantly decreases the amount of content that you can see in a game, and pretty much as soon as I can get a Deep Forest Map it isn't really worth it to go to the city regularly. It didn't really change that much strategy wise for me and mostly means that it takes longer to explore the content of the game.
2) Perks: The Attack perk lets you get out of the early game faster with less addiction points. The HP and lust tree are ok, but I can manage fine with potions, and eventually it is nice to be able to intentionally lose some encounters. By the time I would consider getting the gold perk, I already have enough gold that it really isn't worth it. Perks that I would totally go for is an increase in how long/ how much you make from the Tavern, being able to choose any girl from the tavern, and then an increase in getting the girl you want when exploring (based on where you go and what addiction you seek out). I have no clue how difficult that would be to implement though.
3) Equipment. For the most part (to me) the equipment isn't really worth crafting. You get one bonus that helps against one particular enemy, but you are never sure who you are going to be up against, so I find it better to just use the materials to get gold to buy potions or decrease addictions at the church. If there was the option to open your backpack and change what equipment you have in your first turn of an encounter that would increase their utility and value a huge amount. You could also introduce an equipment check in higher difficulty enemies that make the fight easier with the equipment (like say preventing Sarah from enticing you at the end)
4) Bypassing the swamp: You don't currently need to go to the swamp for anything unless the talisman is there. Getting the knuckles (which is pretty easy) and maxing the attack perk is enough to be able to weather the Dark Woods to get the Hammer recipe. The Deep Forest is super useful for early experience increase (over the forest) and Iron for all of the weapons. Increasing Zoe's HP to 55 would mean that you would need an upgraded weapon to beat her (and safely navigate the DW)
5) Perks EXP cost: Scaling the exp cost (tier 1 - 25, tier 2 - 50, tier 3 - 75) would make it take the same total exp to max a tree out, but would introduce the decision of getting the cheap ones first, and then building up, or going all in maxing one tree out.
6) The addiction and corruption from the random encounter in the city is a little on the steep side. Half the current value seems more appropriate to me, especially considering how short the encounter is.
7) Scoring: Currently rewards grinding easy levels. If you added points for a single encounter with an enemy it would help promote exploration.
All in all this is pretty phenomenal content, and there is enough to keep me coming back over and over.
1) 2 hrs to the city is a huge nerf, and mostly just...annoying. I kind of understand making the city and tavern less of a crutch, but the time that it significantly decreases the amount of content that you can see in a game, and pretty much as soon as I can get a Deep Forest Map it isn't really worth it to go to the city regularly. It didn't really change that much strategy wise for me and mostly means that it takes longer to explore the content of the game.
2) Perks: The Attack perk lets you get out of the early game faster with less addiction points. The HP and lust tree are ok, but I can manage fine with potions, and eventually it is nice to be able to intentionally lose some encounters. By the time I would consider getting the gold perk, I already have enough gold that it really isn't worth it. Perks that I would totally go for is an increase in how long/ how much you make from the Tavern, being able to choose any girl from the tavern, and then an increase in getting the girl you want when exploring (based on where you go and what addiction you seek out). I have no clue how difficult that would be to implement though.
3) Equipment. For the most part (to me) the equipment isn't really worth crafting. You get one bonus that helps against one particular enemy, but you are never sure who you are going to be up against, so I find it better to just use the materials to get gold to buy potions or decrease addictions at the church. If there was the option to open your backpack and change what equipment you have in your first turn of an encounter that would increase their utility and value a huge amount. You could also introduce an equipment check in higher difficulty enemies that make the fight easier with the equipment (like say preventing Sarah from enticing you at the end)
4) Bypassing the swamp: You don't currently need to go to the swamp for anything unless the talisman is there. Getting the knuckles (which is pretty easy) and maxing the attack perk is enough to be able to weather the Dark Woods to get the Hammer recipe. The Deep Forest is super useful for early experience increase (over the forest) and Iron for all of the weapons. Increasing Zoe's HP to 55 would mean that you would need an upgraded weapon to beat her (and safely navigate the DW)
5) Perks EXP cost: Scaling the exp cost (tier 1 - 25, tier 2 - 50, tier 3 - 75) would make it take the same total exp to max a tree out, but would introduce the decision of getting the cheap ones first, and then building up, or going all in maxing one tree out.
6) The addiction and corruption from the random encounter in the city is a little on the steep side. Half the current value seems more appropriate to me, especially considering how short the encounter is.
7) Scoring: Currently rewards grinding easy levels. If you added points for a single encounter with an enemy it would help promote exploration.
All in all this is pretty phenomenal content, and there is enough to keep me coming back over and over.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
First of all I want to say that I really like this game and its mechanics! Really one of my favorites so far!
I'm would like to give a little feedback now trying to avoid repeating what other people already said before me.
I'm would like to give a little feedback now trying to avoid repeating what other people already said before me.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
I am not the best one to comment on this but in my personal experience at least full videos can only be done with Open EOS which this game was not coded in. For GIFs that you can do in EOS, the way I have done them is to either find a gif online or use a program to turn a few seconds of video into a gif. From there I use another program to split them into frames and tell me how much time is in between each frame. Then I take these 150-400 frames and add them as their own individual pictures with a timer separating each of these frames.Vicissitudo wrote: ↑Fri Nov 12, 2021 2:57 pm 9 - Videos? Lately I've seen some EOS games which implemented some videos. That would be a top feature to add in a future release! I understand it may require a lot of extra work tho but you should keep it in consideration...
With the way EOS does these it becomes a nightmare when using lots of frames to keep them all in the correct order. I only did it because I ignorantly thought that I came up with the process myself and thought it would shock and awe. Instead I came to find out later that others seem to mention a similar process in the forums. The Gifs are also subject to quite a bit of lag on certain computers. The takeaway is that it frankly isn't worth it unless you have lots of time to burn. Diogaoo's time can be far better spent.
I am very much in option of your rebalancing thoughts and though I agree with your content thoughts, those will take a lot more time which it sounds like diagoo is short on.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
Thanks for your response! I think I've read that process of splitting gifs into frames and upload them which make the whole thing hard to do and, as you said, doesn't worth the effort.indyc wrote: ↑Fri Nov 12, 2021 3:20 pmI am not the best one to comment on this but in my personal experience at least full videos can only be done with Open EOS which this game was not coded in. For GIFs that you can do in EOS, the way I have done them is to either find a gif online or use a program to turn a few seconds of video into a gif. From there I use another program to split them into frames and tell me how much time is in between each frame. Then I take these 150-400 frames and add them as their own individual pictures with a timer separating each of these frames.Vicissitudo wrote: ↑Fri Nov 12, 2021 2:57 pm 9 - Videos? Lately I've seen some EOS games which implemented some videos. That would be a top feature to add in a future release! I understand it may require a lot of extra work tho but you should keep it in consideration...
With the way EOS does these it becomes a nightmare when using lots of frames to keep them all in the correct order. I only did it because I ignorantly thought that I came up with the process myself and thought it would shock and awe. Instead I came to find out later that others seem to mention a similar process in the forums. The Gifs are also subject to quite a bit of lag on certain computers. The takeaway is that it frankly isn't worth it unless you have lots of time to burn. Diogaoo's time can be far better spent.
I am very much in option of your rebalancing thoughts and though I agree with your content thoughts, those will take a lot more time which it sounds like diagoo is short on.
However there is "The Fortune Teller" tease that just implemented videos (with sound too!) but I don't know how hard it is to do that. I'm an illustrator/graphic designer and sadly my code knowledge it's very poor.
Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
Yes, that is the open EOS program I referred to which Hero Corruption is not coded in. Make sure you send Darigaaz and fapnip a message about how much you valued those videos. They were the pioneers on that front. Sadly it won't be possible in HC.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
I never understood the wishing well either Read in earlier version forum-comments that it might be helpful vs corruption, but I tried a few runs to throw in a "decent" amount of gold (10g or so, early in the game), but most of the time would get more corruption instead of less Seems safer to avoid it, but it's a bit boring to "miss out" on content.spaisin wrote: ↑Thu Nov 11, 2021 12:13 am The Amazons, yeah, they may be "not impossible" or may even be "easy", but I don't know how the event functions; it may be a little too obscure, or I may just be a little slow on the uptake. Probably just me being slow - I have no idea how the wishing well actually works either, so I always skip that too..
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
Try 20 gold... (and make sure you have more than 2 corruption points that you want to drop to make it worth your time. It is really helpful if you make a mistake early game and get caught off guard and end up with an unsustainable amount of corruption.VincentSagitta wrote: ↑Fri Nov 12, 2021 7:13 pm
I never understood the wishing well either Read in earlier version forum-comments that it might be helpful vs corruption, but I tried a few runs to throw in a "decent" amount of gold (10g or so, early in the game), but most of the time would get more corruption instead of less Seems safer to avoid it, but it's a bit boring to "miss out" on content.
Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
Last time I tried it, I gave it 1G to reduce corruption (I wanted more) ... and of course it did exactly what I asked it to. So even when I succeed with it, I fail ... ( That's also the only really usable datapoint I have about it.. at least it IS random.. )
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
Wanted to say I love the new enemy in the swamp! The model is one of my faves when watching porn and fimdom really suits the game, I can't believe I never thought of suggesting it before.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
To add my voice to the others who have mentioned it, I do like the Swamp, but I basically completely ignore it because it's annoying to constantly lose my clothes to Mia (who can only be escaped on the first turn or so). It's not even that her fight is hard, it's just having to constantly put on new clothes that makes it tedious. I wish you could just get your clothes back after beating her.
I love the idea of a beach area, with girls in swimsuits. Or even a pool, which you could visit from the city.
I'd like to see more interactions/alternatives with the random locations at the different maps. The statue in the Forest has a masturbate option already (albeit a barebones one), alternate interactions with the wishing well, cabin in the deep woods, and cleansing fountain would be cool. The Dark Woods currently lacks a structure besides the cabin, so I think theres some room there for something interesting.
Some ideas for the structure variety,
I love the idea of a beach area, with girls in swimsuits. Or even a pool, which you could visit from the city.
I'd like to see more interactions/alternatives with the random locations at the different maps. The statue in the Forest has a masturbate option already (albeit a barebones one), alternate interactions with the wishing well, cabin in the deep woods, and cleansing fountain would be cool. The Dark Woods currently lacks a structure besides the cabin, so I think theres some room there for something interesting.
Some ideas for the structure variety,
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d
Hey, I had an idea about the above, that I wanted to suggest to you.diogaoo wrote: ↑Mon Nov 08, 2021 11:47 pmThat's great to know ! I hope you have fun with the next releases and others teases aswell
I'll list and answer your suggestions, it's a little easier for me that way:
Thanks again, Slagblah, hope I can count with your feedback on a future update too
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