[RELEASE][FEEDBACK]Hero Corruption v0.9d

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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

spaisin wrote: Fri Nov 05, 2021 8:27 pm Well, you're wrong, you seem to have understood it just fine. (Also known as: "yes, sounds about right")

While on the topic of bugs, Alice was called Hope in quite a few rows of dialogue, I think the status bar was correct, but the other texts mostly weren't. EDIT: might've been backwards actually, status bar having the error.. maybe.

Also; check the meaning of "into" vs "upto" ... I think "into" is "interested about", "upto" would be more appropriate? Kira and Abby are into somethings for sure, but ... maybe upto something? (I'm no native though, so maybe I just learned something new... :-) )
Thanks spaisin, I've fixed everything you reported :love:

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indyc wrote: Sat Nov 06, 2021 4:39 pm
Spoiler: show
I have played each and every version of your game so far and I was sick of fighting some of the initial girls maybe the first 5 times. Now I have faced them what feels like 50 times each. At this point I am almost tempted to try to escape from Anna for example before being able to kill her in 5 hits even knowing that it will make my run less efficient. Adding in Lily in the forest was my favorite addition because not only was it much needed variety, she actually "feels" far different than the normal whack fests. I would ask that some of the new content you add would be in the forest and deep forest for this reason or be able to let me "skip" one of them after killing them 3 times. I can also understand that this repetition is partially because I am avoiding shemales. (I tried them a few runs and I just cant) I honestly want to play the second half of your game far more but it is the forest and doing all the beginning stuff AGAIN that shuts down any enthusiasm I have to
In v0.95 and v1.0 updates and I'm focusing on adding more content in the first areas, I have the exact same feeling, whenever I start a run it feels like the forest area is the most dragged one. However I do believe that this is normal with any game that the player is forced to start over.
indyc wrote: Sat Nov 06, 2021 4:39 pm
Spoiler: show
I had a freeze at the home camp going to bed naked. I think I had just returned from the town and just unlocked the forge. Was just a black screen.
Fixed!
indyc wrote: Sat Nov 06, 2021 4:39 pm I would consider how you display lists with numbers. I can't at a glance figure out what my handjob addition is at a glance for example when I read it at the church or codex. Consider using brackets or something to separate each.
I guess I could make the format a little bit better, I don't really like the idea of a completely vertical list so I maybe some bracks would really be the best idea
indyc wrote: Sat Nov 06, 2021 4:39 pm For balance there are still a few things that make certain runs doomed and certain runs fly due to randomness and not player decision. The 2 things that stuck out to me the most were:
Spoiler: show
flask lowering corruption being super strong, when you get them pretty much drive your success and the box in the forest being able to spray you with 10 corruption. You could make little changes like the flask being half as strong and praying to the goddess lowering 2 addictions instead of one would make that randomness not sting as much.
In this part I will have to disagree, since the beginning of development I have always considered randomness as a good and necessary thing to avoid this "dragged" feeling that we have in the forest area. What prevents the first area from being a button smash is precisely the few times that corruption rises to worrying levels, requiring a little more strategy on the player's end. This is when things get interesting and you start thinking about what will be your next move.

Also, rebalancing the potions would affect the game as a whole and not just the first part of the forest, as they are found in all areas.
indyc wrote: Sat Nov 06, 2021 4:39 pm I love the addition of perks in your last few versions.
Spoiler: show
However I agree with others that attack is the strongest. I also don't like how once you get one perk, you are almost forced to finish out that tree. Perhaps instead consider the first perk on each level costing far less than the second perk, and the third perk level costing the most. This would put me in a difficult position for how I build my character in each playthrough. I know this is more "work" but I think the returns would be massive in the "feel" of the game.
When I went to design this perk tree I had two choices:

1) A flexible tree where the player can choose any perk at any time
2) A fixed one, in which after the first selection, the player is forced to stay on the same route

What I actually did was a mixture of both. In the current version, the player has no extra costs if he prefers to change the main route. However, by changing his "build" he abdicate the accumulated benefits that build could offer

I particularly like this design because it rewards players who focus their character on a single attribute, while still giving the option to change the build when in a pinch.
Increasing the next levels cost would benefits players who build "jack-of-all-trades" characters, these kinda of builds reduce the replayability of the game by a huge amount, as all characters would be very similar to each other

With all that being said, I agree that the "Attack build" is op, but I also feel that the loot build is good too, being more mid-late game focused. Maybe it's just a matter of balancing the other two builds. I'm going to run some tests on v0.95 and see how things go
indyc wrote: Sat Nov 06, 2021 4:39 pm I am not the biggest fan of only being able to wear one accessory at a time but it does open up some interesting potential. Perhaps instead you could have 2 slots - a primary and a secondary where the secondary gives half benefit. This only stuck out to me because it is odd to me to
Spoiler: show
take a condom off to put an eyepatch on etc
This falls into what I've mentioned above, encouraging jack-of-all-trades characters that I'm not really a big fan of.
To be honest I think accessories deserve a buff, 25% is currently a very small percentage, I've been planning on increasing it to 50%
indyc wrote: Sat Nov 06, 2021 4:39 pm When you go to the city in the last hour of the day when you get there it tells you that you have to go back to the camp. This is quite annoying to wait through those timers, just tell me I can't go there because it's too late before I walk off.
I agree, will fix it asap
@edit: Actually, I'll change it on v0.95+
indyc wrote: Sat Nov 06, 2021 4:39 pm In past versions you had
Spoiler: show
sexy dreams when addictions got to high, I loved this. It seems you have removed this to put an early game over in its place which I feel is going in the complete wrong direction for game design. The way you have your game currently setup is that all corruption is to be avoided and all addictions are to be avoided. Because they already make the game harder to gain, I wholeheartedly believe you need to make the game MORE interesting the more corruption and addiction you have - reward me for "living life on the edge" by showing me more.

I think the idea of having certain "endings" is good for having an addition to high but give me the option to end it this way instead of just forcing it.
Actually the dreams are still there. Which bad ending are we talking about?
indyc wrote: Sat Nov 06, 2021 4:39 pm There are also minor phrasings that could be improved:
Spoiler: show
You’ve “hitted” the cage -> You've hit the cage
She grab your cock and lay down -> She grabs your cock and lies down
The swamp breathes along with you (I am not quite sure what this is telling me, let me know so I can help you phrase it better)
Payed -> Paid
Will fix it asap too, thanks for reporting ! :love:
indyc wrote: Sat Nov 06, 2021 4:39 pm I have other things that I think could improve the game experience using what you already have but didn't want to send you too much yet. Congrats on being in the 10 ten right now!
Thank you very much! Although it won't be there for too long, as I might delete it soon, just like I did with the others :lol:

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Slagblah wrote: Sun Nov 07, 2021 12:36 am
I'll reply in a minute, just a second please
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by indyc »

diogaoo wrote: Mon Nov 08, 2021 9:52 pm In v0.95 and v1.0 updates and I'm focusing on adding more content in the first areas, I have the exact same feeling, whenever I start a run it feels like the forest area is the most dragged one. However I do believe that this is normal with any game that the player is forced to start over.
It is normal but I think it could be greatly minimized here if the quality of those encounters were ever so slightly raised. Anything to take me slightly away from pressing attack 10 times or to see more than the 3 or so pictures they each have.
diogaoo wrote: Mon Nov 08, 2021 9:52 pm In this part I will have to disagree, since the beginning of development I have always considered randomness as a good and necessary thing to avoid this "dragged" feeling that we have in the forest area. What prevents the first area from being a button smash is precisely the few times that corruption rises to worrying levels, requiring a little more strategy on the player's end. This is when things get interesting and you start thinking about what will be your next move.

Also, rebalancing the potions would affect the game as a whole and not just the first part of the forest, as they are found in all areas.
Well the dragged feeling for me is actually caused by an arguably "lower" quality of encounters compared to the rest of the game combined with sheer repetition. I have seen you say multiple times that you are really sold on the randomness and I could also see it working for you. However, in your current iteration, the randomness causes me to want to restart a run early based off of what randomly happened which makes me have to go through the repetition more instead of less. The recipes are examples of good randomness because I make decisions after they happen and they can highly vary my play. If a chest goes off and gives me 10 corruption then I start to wonder if resetting the game is worth having to save up 100 more gold to remove. If you really do think corruption "makes things interesting" instead find ways to introduce it in more places instead of one big burst.

On the same note of things being interesting and variability one thing that might help me is the starting encounters being more difficult but you only need to fight them less to get the same gold rewards to move on. I also know that the potions are found in all areas. I still think my point stands that they are the best thing you can find by a wide margin. Spread out some of that "goodness" to some other encounters.
diogaoo wrote: Mon Nov 08, 2021 9:52 pm What I actually did was a mixture of both. In the current version, the player has no extra costs if he prefers to change the main route. However, by changing his "build" he abdicate the accumulated benefits that build could offer

I particularly like this design because it rewards players who focus their character on a single attribute, while still giving the option to change the build when in a pinch.
Increasing the next levels cost would benefits players who build "jack-of-all-trades" characters, these kinda of builds reduce the replayability of the game by a huge amount, as all characters would be very similar to each other

Rewarding players more for diversifying is not the same as making diversity the optimal path. Currently to be blunt, your system forces a player to get all 3 in one perk and to fight at a disadvantage with anything else. In doing so, you have honestly decreased your game playthrough variety because I will always do what is strongest every time. All I am suggesting is that you give the player a decision point, save up more resources for a more impactful perk or spend what you have now to get a minor one. You could even have that balanced to still reward someone who saves up for the better perks but at least I would feel like I have a choice in the matter. I also only bring this up because for much of the game, it feels like it plays itself and this is one of the places that I think light could be shed upon to take it away from that feeling.
diogaoo wrote: Mon Nov 08, 2021 9:52 pm Actually the dreams are still there. Which bad ending are we talking about?

Spoiler: show
Hmm, that's odd. I had big breast addiction to 50ish or so in the last playthrough and going to, deep forest I think, it said that I couldn't stop thinking about one of the enemies breasts and I showed up to them requesting a titjob and was given a gameover. There were no dreams shown from any addiction that I have risen but I only did 2 different ones in recent runs.
Thanks for fixing all the bugs and continuing development. You should be proud of what you have made. I only started these discussions because I think what you have could shine a bit more with player agency, especially for repeat plays.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

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Slagblah wrote: Sun Nov 07, 2021 12:36 am Hi. I registered just to provide feedback for Hero Corruption. I've been playing for the last couple of versions and am really enjoying it. Thanks.

Anyways, here are some comments/suggestions/bug reports:
Spoiler: show
1. Minor text issue: When Stunned, Lucy's text reads: "Shemale1 was stunned."

2. I found Kira to be somewhat anti-climactic. By the time I reach her (when I manage to get that far), she's not much of a challenge. She doesn't do any HP damage that I recall and the visions she manifests only have between 1 and 6 HP, so they go down in one shot with hardly any lust damage.

2.1 (Kira) Furthermore, the various outcomes (return Talisman, finish her, or be defeated) are, I'm sorry to say, uninteresting. For the first case, you get a one-time, immediate reset of one addiction, which if not used right then and there, is lost and future visits get the same message as if you took the reset (Talisman drained, try again in a few weeks). I haven't played long enough to see if this actually becomes available again. My suggestion here is to provide the full reset the first time, with future uses granting a 5-10 point reduction of one addiction.

2.2 (Kira) For v0.9D, you did add the Manifest Recipes reward, but by this point in the game, you're likely to already have most of the available recipes that she offers (assuming the set is fixed, rather than randomly determined). Adding some rare/unique recipes to the mix would make this feature more useful, I think.

2.3 (Kira) Finishing her off simply ends the encounter with no loot (other than the map fragment) and being defeated just results in a typical corruption/addiction gain (if I remember correctly). I was hoping for some sort of extended defeated stage with either give-in/resist type corruption challenge(s), some sort of mini-game (like what you did with Mia, which I really liked), or even a Bad End of some kind. For a high Boss stage, I think something more involved is appropriate.

2.4 (Kira) Also, when returning after defeating her, could you shorten the cabin approach sequence? Either by skipping right to "Open Door" or allowing click-through on all the messages.

3. Speaking of Mia's mini-game, which as I said, I really liked, it would be nice to see more extensive use of the Chastity Device. It could be either as an Accessory (crafted or retained after escaping) or imposed by some enemy for long-term wear. As an Accessory, it could provide a transfer of 25%-50% of lust damage to HP damage for all applicable Addictions (blowjob, handjob, anal, etc.). Of course it would also disable Masturbation when worn and either cause constant low-level lust damage or set a minimum lust level (at a fixed value or percentage of maximum lust).

3.1 (Mia/Chastity) For imposed Chastity, you could have it work like above, but without reducing lust damage (so you'd still take full lust damage, but additionally 25% of that value would be applied as HP damage). The other effects would be the same. Then, in order to get released, you would need to defeat the enemy that originally locked you up (whoever that is, either a fixed enemy, or one of many that all have the ability to Cage you).

4. I think that extremely high Corruption needs to be more detrimental. Particularly in the case where you have the Fallen Champions Sword, it can seriously unbalance the game. When wielding this sword, having 100+ Corruption allows you to defeat most enemies in only a few hits, with little risk of losing or even taking significant HP/Lust/Addiction damage.

4.1 (Corruption) I suggest having various different effects imposed as Corruption increases. Such as double lust damage, double addiction gains, half damage against enemies (from being distracted) or even a Bad End.

4.2 (Corruption) Re: Corruption Bad End. You could add a Max Corruption attribute, which starts at 100 and increases at, say, +5 for each red/purple potion (or maybe add a rare Black Potion that increases Max Corruption at +20). If you Sleep while your current Corruption exceeds Max Corruption, then you get visited by some sort of demon-girl who drags you off to hell to be used and abused for eternity. Of course this assumes that you have or can find an appropriate picture set.

4.3 (Corruption) The idea here is to enforce active Corruption management specifically in the case where a high Corruption stat is to the hero's advantage (i.e. with the Fallen Champion Sword). You would want to balance your Corruption at a high, but not too high level and decide if you're willing to accept the additional negative effect(s) for dealing higher damage.

5. Amazons. I was thinking that adding a reward for successfully escaping from the Amazons would be nice. After getting free from the cage, you could come across a chest as you are sneaking out of the Amazon's camp and have the option to open it or not. If you choose to open it, there would be a small chance of being discovered, which would get you thrown back in the cage. If successful, however, you get a bunch of items (gold, rare/unique recipes and potions). This would be a one-time event and you would not find a chest on future successful escapes.

6 For Perks, I suggest transitioning to a 4-level Perk tree. The existing pairs of level 3 Perks for HP and Lust would become level 3 and level 4. For the Attack tree, add a Chance for Critical Hit Perk at level 3 or 4. For the level 4 Gold Perk, you could just have that be an additional bonus to the special item discovery chance, or maybe provide discounts on purchasing from City merchants (blacksmith, shop and church) and increase payments from Tavern clients, if you can make that work.
That's great to know ! I hope you have fun with the next releases and others teases aswell :smile:
I'll list and answer your suggestions, it's a little easier for me that way:
Spoiler: show
1) Fixed ! Thanks !

2) I've doubled the "ghosts" HP in v0.95, she was, in fact, too easy for a boss

2.1 & 2.2) I added another route to Kira in v0.95, if you decide to finish her you'll receive others benefits (this is a good route for those who already have good acessories and/or Addictions under control

2.3) Actually, if you lose to Kira a Bad Ending will be triggered. I'll see if I can spice something up before start working on v1.0. No promises tho

2.4) Sure, np, I'll change it on v0.95c !

3 & 3.1) I really liked the idea, however, it all seems a bit too harsh. While naked the player is already at a huge disadvantage, and all it does is increase lust damage by +2 and unlock a few extra scenes.
Again, I really liked the idea, but I might have to tweak it down a bit before implement it

4) I'm completely fine with that tbh, the FC Sword is an extremely rare item and you should be mowing through everything with it, it's part of the fun! Just Keep in mind that there are other ways to trigger a bad ending without having to face an enemy

4.1 & 4.2) I'm not sure about those, I've been getting feedback for some time that corruption is too punishing, and this idea would only make it even harder to deal with it.

4.3) I really like the idea of offering greater flexibility and ways to deal with corruption, seeking balance between power and the negative effects of corruption ( right now we are bumping into indyc's suggestion in the previous post ).
I remember discussing this in the first few months and I repeat: Corruption is a bad attribute and should be treated as such, but a few items that reward higher corruption can benefit the game by bringing greater character diversification.

5)That actually sounds fun, I'll think about something

6) I really like how the perks are right now, their balance just need to be tweaked by a bit.
Right now I have other priorities and messing with their structure would require time and effort, in the future I'll take a second look at them for sure.
Thanks again, Slagblah, hope I can count with your feedback on a future update too
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by blondegazza »

A question regarding the end game.
Spoiler: show
Regarding the final boss twins. They seem to finish you off whatever the result. I don't mean directly but indirectly via Lisa in the Dark Forest. First time I tried I flukely defeated them but then soon got a game over as my character couldn't keep thinking about breasts I think. And the second time when I deliberately lost to the twins but then resisted giving into them I again came unstuck with the same issue of getting a game over from Lisa. I had like 20 corruption and 73(!) creampie lust but was hoping to mount a comeback and have another go at them.
This game is brilliant btw and has kept me up on many a late night when I should've been asleep! I've been playing since 0.65 and the game just keeps drawing me back. Do you know what the release date for V1.0 is likely to be as I want to sign up for your Patron for that one?
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by VincentSagitta »

blondegazza wrote: Tue Nov 09, 2021 3:57 pm A question regarding the end game.
Spoiler: show
Regarding the final boss twins. They seem to finish you off whatever the result. I don't mean directly but indirectly via Lisa in the Dark Forest. First time I tried I flukely defeated them but then soon got a game over as my character couldn't keep thinking about breasts I think. And the second time when I deliberately lost to the twins but then resisted giving into them I again came unstuck with the same issue of getting a game over from Lisa. I had like 20 corruption and 73(!) creampie lust but was hoping to mount a comeback and have another go at them.
Spoiler: show
You can slowboat your way out of it, kinda. I'm not sure if there are any zones which are safe if you have the creampie addiction, but you can go to the city, work in the tavern, buy off addiction in the church. Then you return to the campsite, rest and sleep. Once you get below 30 addiction you should be ok again. Takes quite some time though...

Regarding the "comeback": you can't access the castle zone twice in one run. The option is still there in the map, but going there tells you that the door is locked.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Dazza58 »

Been playing v0.9d for a bit now and I'm having trouble unlocking certain events such as the castle event. I know you need to collect pieces of the map to be able to unlock this event, found pieces by beating forest, deep forest and swamp bosses but can't seem to find the next piece of the map if there is one or how to trigger the event. Also finding the cabin in the woods in the dark forest everytime I approach it knocks me back and deals damage is this always supposed to happen? read a few post mentioning Keira's cabin and how your supposed to battle her I assume this is the same cabin. I can only think that these events won't trigger if I don't reach certain areas within the 15 day limit?
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

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diogaoo wrote: Mon Nov 08, 2021 9:52 pm Thanks spaisin, I've fixed everything you reported :love:
Excellent; saw some of it today, was pleasantly surprised :-)
With all that being said, I agree that the "Attack build" is op, but I also feel that the loot build is good too, being more mid-late game focused. Maybe it's just a matter of balancing the other two builds.
A little on the tactical side, so spoiler:
Spoiler: show
The gold and attack trees are clean "saving you resources" (less rounds, less addiction). In that respect they're pretty equal, although the attack also saves you in fights, so it wins. Plus the couple "damage checks" in Dark Woods and it's a clear winner.

The base function of Max Lust tree is going to counteract itself (if you "need" it, you earn extra addiction, and couple of points of relevant addiction negates the whole effect) Same applies to the "Wait for 20% reduction", you'll get hit more, you'll get more addicted. The 3 points / night seems solid and basically "saves" some of the resource math for Max Lust, but there's no.. oomph to it as a tree. To make it competitive, it would need maybe "one of each addiction / night, ie, 6 points."
It's not a terrible choice though, it gives some leeway for temporary setbacks on the resources, and might be good for newbies.

The max HP suffers from, well, HP not being a thing. You're improving on that front patch after patch, so it might not be a bad choice in the long run. But lets just say, I don't drink HP pots unless I have a massive overflow of blues. One or two per run, maybe buy one from shop. But you're adding combat consumables - if you make healing pots (and make them costly), the HP tree might gain in power as well.
To be honest I think accessories deserve a buff, 25% is currently a very small percentage, I've been planning on increasing it to 50%
They do;
Spoiler: show
I end up selling the mats and buying out addiction. If possible, maybe not 25% to 50%, but to "-3". One mat sold is 2 points of addiction, an effect of -3 would land in between 1 and two mats, and an accessory would have the added benefit of "surviving" lucky blue pots. I probably wouldn't want to Buy mats for a -3 though. And of course you'd have to solve for "how to implement some minimum lust damage, so the player with the gloves doesn't heal when attacked.." :-)

Some random ideas and babble:
Spoiler: show
Hope needs a little bit of AI improvement, such a nice girl, it's just sad to see her rubbing herself dry ... (as in, if possible, make some sort of player-has-ANY-lust-check for the relevant attack (if fail, maybe make her flirt (corruption+5)). I know, Laura does it too, but for some reason, that doesn't bother me as much (low level enemy?)

Speaking of Laura.. Need a talisman? Get one from Laura. Right, and the .. amazons? Feels a little rough, the forest seems to be a proper minefield. I don't know the odds, but I'm pressing F5 the next time :-)

When you use pots in camp, should the time progress or not? I was heading to the castle on a lucky run, decided to pop pots and then go to town to clean my soul as good as it gets and.. after drinking it was 1900 instead of the 1700 I started at. It seems a little random, I'm pretty sure the time doesn't always progress. (Tried the castle anyway, ended up winning literally within 10 lust of losing. Was a decent run, 109 score :-) )

Btw, I have a confession to make .. I, .. I skip Swamp. I can't deal with the wardrobe expenses :-) And Knuckles + Attack is fine for Dark Woods, so, why not? I even like the swampy inhabitants, but could someone drop some clothes there? Maybe the findom chick has a good cosplay wardrobe? :-) .. Honestly, I just might be greedy for a Hammer.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by spaisin »

Dazza58 wrote: Tue Nov 09, 2021 9:27 pm Also finding the cabin in the woods in the dark forest everytime I approach it knocks me back and deals damage is this always supposed to happen? read a few post mentioning Keira's cabin and how your supposed to battle her I assume this is the same cabin.
Spoiler: show
You're on the right track, the apparition you see in the Dark Woods should point you in the right direction.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by spaisin »

indyc wrote: Mon Nov 08, 2021 10:36 pm
Spoiler: show
There were no dreams shown from any addiction that I have risen but I only did 2 different ones in recent runs.
We all like clicking spoilers:
Spoiler: show
I think the dreams are triggered by sufficient corruption, not addiction. They do increase addictions when triggered.
EDIT: And misformatting things
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Thamrill »

indyc wrote: Sat Nov 06, 2021 4:39 pm
Spoiler: show
I have played each and every version of your game so far and I was sick of fighting some of the initial girls maybe the first 5 times. Now I have faced them what feels like 50 times each. At this point I am almost tempted to try to escape from Anna for example before being able to kill her in 5 hits even knowing that it will make my run less efficient. Adding in Lily in the forest was my favorite addition because not only was it much needed variety, she actually "feels" far different than the normal whack fests. I would ask that some of the new content you add would be in the forest and deep forest for this reason or be able to let me "skip" one of them after killing them 3 times. I can also understand that this repetition is partially because I am avoiding shemales. (I tried them a few runs and I just cant) I honestly want to play the second half of your game far more but it is the forest and doing all the beginning stuff AGAIN that shuts down any enthusiasm I have to
I feel you, I built a cheat version of the game copying the script in another tease and bumping up some stats. Kills the experience, but at least I can see the new content without losing my mind on forest enemies :lol: :lol:
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

blondegazza wrote: Tue Nov 09, 2021 3:57 pm A question regarding the end game.
Spoiler: show
Regarding the final boss twins. They seem to finish you off whatever the result. I don't mean directly but indirectly via Lisa in the Dark Forest. First time I tried I flukely defeated them but then soon got a game over as my character couldn't keep thinking about breasts I think. And the second time when I deliberately lost to the twins but then resisted giving into them I again came unstuck with the same issue of getting a game over from Lisa. I had like 20 corruption and 73(!) creampie lust but was hoping to mount a comeback and have another go at them.
This game is brilliant btw and has kept me up on many a late night when I should've been asleep! I've been playing since 0.65 and the game just keeps drawing me back. Do you know what the release date for V1.0 is likely to be as I want to sign up for your Patron for that one?
@VincentSagitta is right,
Spoiler: show
you can only challenge the castle once per run and it's basically a "How far can I go before my Hero turns into a complete mess". I would advise you to only challenge the castle when you're done with the run and would be fine if the game ended there.
If all goes well I should be able to release v1.0 at the beginning of next month, but I'm thinking of something really interesting for v1.0, so stay tuned for further announcements at the end of this month.

----------------------------------
Dazza58 wrote: Tue Nov 09, 2021 9:27 pm Been playing v0.9d for a bit now and I'm having trouble unlocking certain events such as the castle event. I know you need to collect pieces of the map to be able to unlock this event, found pieces by beating forest, deep forest and swamp bosses but can't seem to find the next piece of the map if there is one or how to trigger the event. Also finding the cabin in the woods in the dark forest everytime I approach it knocks me back and deals damage is this always supposed to happen? read a few post mentioning Keira's cabin and how your supposed to battle her I assume this is the same cabin. I can only think that these events won't trigger if I don't reach certain areas within the 15 day limit?
@spaisin already gave you a pretty good tip, but if you want a walkthrough:
Spoiler: show
  • Explore the Dark Woods and look for the ghost
  • Remember whose ghost is and go fight that girl (not the ghost, the actual girl)
  • The girl will drop an item called "Old Talisman", take it to the Dark Woods and you should be able to access the Cabin
  • Inside the Cabin you'll find Kira, defeat her
    • Regardless if you choose to spare or finish her, she will drop a piece of map
  • Inspect the Map inside your bag and the Castle area will be unlocked !
---------------------------------------
spaisin wrote: Tue Nov 09, 2021 11:04 pm
I'll take everything you said in consideration, just want to point out a few things:


This Hope thing has been bothering me too, I'll try to make her a bit more consistent

The Amazons is not that hard actually, I've been receiving a lot of feedback saying that they are kind of unfair, but if you meditate whenever possible you should be fine even if your attack is at 10

Pots at the camp should not skip time, however, traveling to the city skips two hours
Spoiler: show
Oh boy, if losing your clothes is the reason that you skip the Swamp, you're in for a bad time at the Deep Forest in v0.95
----------------------------
Thamrill wrote: Wed Nov 10, 2021 5:58 am
indyc wrote: Sat Nov 06, 2021 4:39 pm
Spoiler: show
I have played each and every version of your game so far and I was sick of fighting some of the initial girls maybe the first 5 times. Now I have faced them what feels like 50 times each. At this point I am almost tempted to try to escape from Anna for example before being able to kill her in 5 hits even knowing that it will make my run less efficient. Adding in Lily in the forest was my favorite addition because not only was it much needed variety, she actually "feels" far different than the normal whack fests. I would ask that some of the new content you add would be in the forest and deep forest for this reason or be able to let me "skip" one of them after killing them 3 times. I can also understand that this repetition is partially because I am avoiding shemales. (I tried them a few runs and I just cant) I honestly want to play the second half of your game far more but it is the forest and doing all the beginning stuff AGAIN that shuts down any enthusiasm I have to
I feel you, I built a cheat version of the game copying the script in another tease and bumping up some stats. Kills the experience, but at least I can see the new content without losing my mind on forest enemies :lol: :lol:
That's a huge red flag for me, I had already agreed with indyc, but after this statement I'll give the situation a higher priority
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by spaisin »

diogaoo wrote: Wed Nov 10, 2021 11:48 pm The Amazons is not that hard actually, I've been receiving a lot of feedback saying that they are kind of unfair, but if you meditate whenever possible you should be fine even if your attack is at 10

Pots at the camp should not skip time, however, traveling to the city skips two hours
I'll clarify these from my perspective; the pots were indeed the reason for the time advance, so, there's some sort of a bug then. I had to choose to Not visit the town because of it, so, as I didn't, it couldn't have been that. (And I did know the town-timing by then, as 1700 would've been enough for a church visit, 1900 wasn't)

The Amazons, yeah, they may be "not impossible" or may even be "easy", but I don't know how the event functions; it may be a little too obscure, or I may just be a little slow on the uptake. Probably just me being slow - I have no idea how the wishing well actually works either, so I always skip that too..
diogaoo wrote: Wed Nov 10, 2021 11:48 pm
Spoiler: show
Oh boy, if losing your clothes is the reason that you skip the Swamp, you're in for a bad time at the Deep Forest in v0.95
That sounds.. fun, maybe :-) I'm not entirely sure what the cause for my avoidance is, but making that change might indeed change my approach. Or you might need to make the last area even more .. annoying? Risky, I guess is the proper word. :-)
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Slagblah »

Hi, I found a couple more bugs/issues.

1. Sleeping with Corruption at 10+ and all Addictions at zero leads to a hard lockup on a black screen.

2. I got caught in the Amazon net on day 14 and was unable to escape before the end of the day. However, rather than ending up in the Amazon camp, I got the End Game wrap-up report. Then after continuing the game, I was dumped straight back into the net without even exploring the Forest. Note that this "net after end-game" condition sometimes occurs regardless of what happened the previous day.

2.1 An additional note on the above... I spent two full consecutive days attempting to struggle out of the net. Should it be that hard to get free, or was I just the victim of an evil RNG?
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Thamrill »

diogaoo wrote: Wed Nov 10, 2021 11:48 pm
Thamrill wrote: Wed Nov 10, 2021 5:58 am
indyc wrote: Sat Nov 06, 2021 4:39 pm
Spoiler: show
I have played each and every version of your game so far and I was sick of fighting some of the initial girls maybe the first 5 times. Now I have faced them what feels like 50 times each. At this point I am almost tempted to try to escape from Anna for example before being able to kill her in 5 hits even knowing that it will make my run less efficient. Adding in Lily in the forest was my favorite addition because not only was it much needed variety, she actually "feels" far different than the normal whack fests. I would ask that some of the new content you add would be in the forest and deep forest for this reason or be able to let me "skip" one of them after killing them 3 times. I can also understand that this repetition is partially because I am avoiding shemales. (I tried them a few runs and I just cant) I honestly want to play the second half of your game far more but it is the forest and doing all the beginning stuff AGAIN that shuts down any enthusiasm I have to
I feel you, I built a cheat version of the game copying the script in another tease and bumping up some stats. Kills the experience, but at least I can see the new content without losing my mind on forest enemies :lol: :lol:
That's a huge red flag for me, I had already agreed with indyc, but after this statement I'll give the situation a higher priority
Well, not to be that guy, but I already lamented the boringness of the forest in 0.85's thread, suggesting a sort of cheat system to be able to test new content without the burden of grinding the forest to be able to proceed. Again, my issue is due to having played the beta versions for so long. If I were a new player, the forest as is wouldn't be much of an issue. Maybe I would focus on more diverse entry level areas, rather than adding more content to the forest.
I don't know, a lake area, a river area, a coastal area, maybe a desert area. Adding more content to the forest would make it more difficult to complete defeat series for enemies.
Adding new areas, in contrast, would give players more variety, with a control on the encounters to face.

These are my personal ideas, I do love your work nevertheless.
Cheers,
~Thamrill
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

spaisin wrote: Thu Nov 11, 2021 12:13 am That sounds.. fun, maybe :-) I'm not entirely sure what the cause for my avoidance is, but making that change might indeed change my approach. Or you might need to make the last area even more .. annoying? Risky, I guess is the proper word. :-)
Annoying is the right word, to countermeasure this, the player now gets a
Spoiler: show
free set of clothes
when unlocking the blacksmith
spaisin wrote: Thu Nov 11, 2021 12:13 am I'll clarify these from my perspective; the pots were indeed the reason for the time advance, so, there's some sort of a bug then. I had to choose to Not visit the town because of it, so, as I didn't, it couldn't have been that. (And I did know the town-timing by then, as 1700 would've been enough for a church visit, 1900 wasn't)
Fixed it! Thanks for bringing it up !

--------------------------------------
Slagblah wrote: Thu Nov 11, 2021 4:49 am Hi, I found a couple more bugs/issues.

1. Sleeping with Corruption at 10+ and all Addictions at zero leads to a hard lockup on a black screen.

2. I got caught in the Amazon net on day 14 and was unable to escape before the end of the day. However, rather than ending up in the Amazon camp, I got the End Game wrap-up report. Then after continuing the game, I was dumped straight back into the net without even exploring the Forest. Note that this "net after end-game" condition sometimes occurs regardless of what happened the previous day.

2.1 An additional note on the above... I spent two full consecutive days attempting to struggle out of the net. Should it be that hard to get free, or was I just the victim of an evil RNG?
That's weird, I had already fixed these bugs.
Just tested and republished v0.9, should be all good now
(if the game ended while in the trap you should get back to it when choosing to continue playing, but if you already finished the Amazon event before the end game, you should wake up at your base)

2.1) There's a minor 10% chance to successfully struggle out of the net, you shouldn't count on that tho

----------------------------------------
Thamrill wrote: Wed Nov 10, 2021 5:58 am Well, not to be that guy, but I already lamented the boringness of the forest in 0.85's thread, suggesting a sort of cheat system to be able to test new content without the burden of grinding the forest to be able to proceed. Again, my issue is due to having played the beta versions for so long. If I were a new player, the forest as is wouldn't be much of an issue. Maybe I would focus on more diverse entry level areas, rather than adding more content to the forest.
I don't know, a lake area, a river area, a coastal area, maybe a desert area. Adding more content to the forest would make it more difficult to complete defeat series for enemies.
Adding new areas, in contrast, would give players more variety, with a control on the encounters to face.

These are my personal ideas, I do love your work nevertheless.
Cheers,
~Thamrill
While I do love the idea of adding another low-level area, I think it's too late now, version v1.0 is right around the corner and I would like to release it as a stable and complete experience. But nothing prevents this new area from being added in the next versions.
For now I might remake a few encounters already present in the forest, this will bring a breath of fresh air to the early game
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
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