[RELEASE][FEEDBACK]Hero Corruption v0.9d

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[RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

The new version of Hero Corruption is out.

Hero Corruption v0.9

Changes:
Spoiler: show
NEW MECHANIC: MATERIALIZATION
Spoiler: show
  • You can now Materialize recipes at the Kira's Cabin after defeating her
Spoiler: show
In order to Materialize recipes you need to defeat Kira and spare her
Learn more about Materialization talking with Kira
NEW LOCATION: CASTLE
Spoiler: show
  • Put your run to the test in this boss rush mode
Spoiler: show
You can only challenge the Castle once per run
Your victories, defeats and records will be tracked across all runs (v0.9+ only)
The Castle Map cannot be bought at the Shop
NEW ENEMIES
Spoiler: show
  • Alice
Spoiler: show
Look for this new findom enemy at the Swamp
  • Abby and Gabby
Spoiler: show
These two girls are waiting for you inside the castle
LOOT SYSTEM
Spoiler: show
  • 2 New Equipments:
Spoiler: show
  • Shoes
Spoiler: show
Increases the chance of escaping successfully by 20%
  • Magic Whip
Spoiler: show
+4 Damage // Increase gained EXP by 25%
JOBS
Spoiler: show
  • 4 New Jobs
Spoiler: show
1 Creampie Addiction
1 Blowjob Addiction
1 Handjob Addiction
1 Anal Addiction
OTHERS
Spoiler: show
  • New Event
Spoiler: show
City
  • 3 New Bad Endings
Spoiler: show
City
Laura
Abby & Gabby
Added a bunch of new sounds
Jobs will only appear for specific Addictions above 0 points
Some potions dialogs are now instant
Changed the Dark Woods footstep sounds
The Cabin in the Dark Woods will only appear after a ghost have been found
BALANCE STUFF
Spoiler: show
Helen Blowjob Addiction gain Decreased 2 > 1
Increased Mona damage 10~15 > 10~20
Decreased Zoe's gold 15 > 12
Mona applies a restrainment debuff after pinning you down
Finding the City does not skip one hour anymore
BUG FIXES
Fixed a bug that caused Sandy and Wendy restrainment to not disappear
Fixed a message quoting the Old Talisman possession even if the player gave it back to Kira

v0.9b:
Spoiler: show
Fixed a bug causing the Castle to send the player to the Deep Forest
Fixed a bug causing Alice to switch to Raven
v0.9c:
Spoiler: show
Reduced Backpack gold cost 50 > 30
Removed a few dialogs from Janna (The local witch)
Removed a few dialogs from the Nun and made some others instant
Fixed the City Event Game Over triggering with less Addiction then it should
v0.9d:
Spoiler: show
Added a new move to Abby & Gabby
Increased Abby's attack 20 > 25
Increased Ella's damage gain per round 1 > 2
Decreased Ella's HP 230 > 220
Increased Alice's HP 100 > 130
Increased Hope's Lust attack duration 2s > 3s
You can now skip the dialog of Hope's Lust attack
Increased Bad Ending delay before the game over pop-up appears 3s > 5s
Fixed Maximum Lust reaching negative values with Hope and Helen (it should now stay at 1)





Version 0.95 is already out on Patreon:
Spoiler: show
Honor System, Inventory mid-battle, a major event, new potions, enemies, equipments and more
Hope you all have fun, feedback is always welcome :-D
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Kristycookie »

Every version release is so exciting and I always rush to play it. It's like a little Christmas come early.

But this month I'm worried if I play I'll be too tempted and lose NNN... so I'm going to try to avoid it for now.
Spoiler: show
I'm especially excited for the new Laura bad end. She's pretty hot ngl :blush:
I think this is my favorite tease ever. Keep up the good work, your efforts are appreciated :love:
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

Kristycookie wrote: Thu Nov 04, 2021 5:37 am Every version release is so exciting and I always rush to play it. It's like a little Christmas come early.

But this month I'm worried if I play I'll be too tempted and lose NNN... so I'm going to try to avoid it for now.
Spoiler: show
I'm especially excited for the new Laura bad end. She's pretty hot ngl :blush:
I think this is my favorite tease ever. Keep up the good work, your efforts are appreciated :love:
Thanks Kristy !

You can play whenever you feel like it, maybe even wait for v0.95 next month :smile:
Hope you can complete the NNN challenge tho, it's definitely not an easy task.
Good luck !
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Jallevaro2 »

hi, where is the thumbnail for the tease from?
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Somerfield42 »

Spoiler: show
The new job girls are all great. Particularly the new creampie girl!

I also think Alice is a great, fun addition in the Swamp. You are good at giving them all their own personalities.

Is it possible to beat Gabby and Abby at the end of the boss rush? I was closing to beating one (Abby I think - I enjoyed the misdirection over which one to target initially...), but then the scene changed and I "couldn't reach" her, so lost as I couldn't seem to do anything after that?

Reducing the gold for the backpack is a great idea as it helps the game move along. I'd suggest reducing the gold threshold for the forge similarly? At the moment, you just have to farm gold to open that up.

Also one bug I found was even though my blowjob and big breasts addiction with low, a couple times my encounter with the blowjob girl in the Deep Forest gave me a lust damage at the end of 32. The numbers wouldn't have got anywhere near that as the encounter was short because of my damage output too, so there seems to be a bug there.

Overall, great updates as usual!
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by spaisin »

Great update! Plenty of fun losing in new ways... :-)

A restrain-bug and some happy blabber in spoiler,
Spoiler: show
The castle event, last fight, lost and managed to refuse myself out of there => left the restrained buff on my sorry rear.

Deserved for sure, I was fighting in my trusty Mittens (day 14) and by silly curiosity chose to test what they'll do if I .. react wrong. Well, they won. Sloooowly from that point on. +Attack builds seem a little strong thou, probably would've won otherwise :-)

I'll put this one separately, an idea for an event .. in case it gets implemented, don't spoil it for yourself ;-)
Spoiler: show
The new creampie girl seems to be breaking the rules of her type, so, she has an obvious continuation... after her normal fight, she'll just keep riding, giving 0 or 1 gold per event.. I mean, she was desperate to be filled, and she already got into the act, right? :-) ("0 gold" as indication for breaking the rules.. maybe require 10:ish addiction on player to avoid farming; or start adding addiction while the gold giving remains normal, net loss of 2..4 gold a turn.)
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by MysteryMailMan »

This is really amazing! My only piece of criticism is that I really wished there was a save machanic as it’s becoming a lot to just play in one sitting. It was quite frustrating when I played for quite a while and then I left for a bit (without closing the game of corse) and when I got back a few hours later I played a bit more but then milovana crashed and reloaded itself so I lost all the progress. Not sure if I’m gonna start over and try and play to the end yet.
Last edited by MysteryMailMan on Thu Nov 04, 2021 9:55 pm, edited 1 time in total.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by VincentSagitta »

Spoiler: show
Hmm, got stuck in a "healing" loop during the abby-gabby fight, were I couldn't reach the other character. Had the hammer + the stone idol buff, but still couldn't nudge the HP down, except from the occational stun. Might be intended, but I guess I'll find out on the next run :)

Tried a few "wait" and "escape" options as well, with no luck.

Not necessary to post the solution to the fight, just wanted to throw it out here, in case it is a bug.

I was fighting the one with less attack-power to begin with, until the "out of reach" part of the fight.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by spaisin »

VincentSagitta wrote: Thu Nov 04, 2021 7:15 pm
Spoiler: show
Hmm, got stuck in a "healing" loop during the abby-gabby fight, were I couldn't reach the other character. Had the hammer + the stone idol buff, but still couldn't nudge the HP down, except from the occational stun. Might be intended
I'll try to keep this reply spoiler-free: I ended up in the same spot and I don't think it's a bug.
Spoiler: show
(Damnit, I couldn't.)
I sort of know it's not.
Spoiler: show
I know it is not. Wanna know why?
Spoiler: show
I warned you. I won the fight with lesser gear. And I know "how" to end up in the bad spot.

So, there's
Image
Spoiler: show
(How many of these is it legal to nest?)
Just react properly to the cues given.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by LittleElfBoy »

How do people even reach the end of this within 15 days? Its very hard to get a good start in this game and taking risks fucking sucks because even 5-10 corruption is basically a run killer.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by diogaoo »

Jallevaro2 wrote: Thu Nov 04, 2021 11:42 am hi, where is the thumbnail for the tease from?
Sent you a DM!
Somerfield42 wrote: Thu Nov 04, 2021 3:42 pm
Spoiler: show
The new job girls are all great. Particularly the new creampie girl!

I also think Alice is a great, fun addition in the Swamp. You are good at giving them all their own personalities.

Is it possible to beat Gabby and Abby at the end of the boss rush? I was closing to beating one (Abby I think - I enjoyed the misdirection over which one to target initially...), but then the scene changed and I "couldn't reach" her, so lost as I couldn't seem to do anything after that?

Reducing the gold for the backpack is a great idea as it helps the game move along. I'd suggest reducing the gold threshold for the forge similarly? At the moment, you just have to farm gold to open that up.

Also one bug I found was even though my blowjob and big breasts addiction with low, a couple times my encounter with the blowjob girl in the Deep Forest gave me a lust damage at the end of 32. The numbers wouldn't have got anywhere near that as the encounter was short because of my damage output too, so there seems to be a bug there.

Overall, great updates as usual!
Spoiler: show
Thanks for the compliments!

It is possible to beat Abby and Gabby ! You just have to watch out for Abby's special attack, if you don't hit her while she's charging, you're in a really bad spot

Reducing the amount of gold to unlock the forge is a great suggestion, but I'm avoiding messing with that value cause there's already another way to access it without spending gold

Was that Helen? She increases the blowjob Addiction while in her handjob phase. I had already added a dialog warning about the increase in both Addiction but it was set on "Instant" :-P
Should be fixed now!
spaisin wrote: Thu Nov 04, 2021 5:25 pm Great update! Plenty of fun losing in new ways... :-)

A restrain-bug and some happy blabber in spoiler,
Spoiler: show
The castle event, last fight, lost and managed to refuse myself out of there => left the restrained buff on my sorry rear.

Deserved for sure, I was fighting in my trusty Mittens (day 14) and by silly curiosity chose to test what they'll do if I .. react wrong. Well, they won. Sloooowly from that point on. +Attack builds seem a little strong thou, probably would've won otherwise :-)

I'll put this one separately, an idea for an event .. in case it gets implemented, don't spoil it for yourself ;-)
Spoiler: show
The new creampie girl seems to be breaking the rules of her type, so, she has an obvious continuation... after her normal fight, she'll just keep riding, giving 0 or 1 gold per event.. I mean, she was desperate to be filled, and she already got into the act, right? :-) ("0 gold" as indication for breaking the rules.. maybe require 10:ish addiction on player to avoid farming; or start adding addiction while the gold giving remains normal, net loss of 2..4 gold a turn.)
Hi spaisin, sorry, I didn't quite understood the bug report, you managed to get out of the Castle after losing to Abby and Gabby and the "restrained" debuff was not removed?

Really liked your idea tho, I even have the photos saved, just needed a way to implement them :smile:
MysteryMailMan wrote: Thu Nov 04, 2021 6:59 pm This is really amazing! My only piece of criticism is that I really wished there was a save machanic as it’s becoming a lot to just play in one sitting. It was quite frustrating when I played for quite a while and then I left for a bit (without closing the game of corse) and when I got back a few hours later I played a bit more but then milovana crashed and reloaded itself so I lost all the progress. Not sure if I’m gonna start over and try and play to the end yet.
A save function will be added in v1.0! It won't be what you all expect, but it will definitely help with the duration issue.
VincentSagitta wrote: Thu Nov 04, 2021 7:15 pm
Spoiler: show
Hmm, got stuck in a "healing" loop during the abby-gabby fight, were I couldn't reach the other character. Had the hammer + the stone idol buff, but still couldn't nudge the HP down, except from the occational stun. Might be intended, but I guess I'll find out on the next run :)

Tried a few "wait" and "escape" options as well, with no luck.

Not necessary to post the solution to the fight, just wanted to throw it out here, in case it is a bug.

I was fighting the one with less attack-power to begin with, until the "out of reach" part of the fight.
Hi Vincent, yeah, this is intended, I've spoiled how to work around that move in the second comment (@Somerfield42)
Feel free to take a look at it or find out on your own
LittleElfBoy wrote: Thu Nov 04, 2021 11:23 pm How do people even reach the end of this within 15 days? Its very hard to get a good start in this game and taking risks fucking sucks because even 5-10 corruption is basically a run killer.
You don't necessarily have to complete everything before the 15th, this is still a beta version and some crucial features to achieve this feat will only be added in version 1.0.

That being said, it's possible to complete the castle before the 15th, but it's definitely not an easy task.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by spaisin »

diogaoo wrote: Fri Nov 05, 2021 12:24 pm Hi spaisin, sorry, I didn't quite understood the bug report, you managed to get out of the Castle after losing to Abby and Gabby and the "restrained" debuff was not removed?
Well, you're wrong, you seem to have understood it just fine. (Also known as: "yes, sounds about right")

While on the topic of bugs, Alice was called Hope in quite a few rows of dialogue, I think the status bar was correct, but the other texts mostly weren't. EDIT: might've been backwards actually, status bar having the error.. maybe.

Also; check the meaning of "into" vs "upto" ... I think "into" is "interested about", "upto" would be more appropriate? Kira and Abby are into somethings for sure, but ... maybe upto something? (I'm no native though, so maybe I just learned something new... :-) )
diogaoo wrote: Fri Nov 05, 2021 12:24 pm Really liked your idea tho, I even have the photos saved, just needed a way to implement them :smile:
Cool! It kinda felt like "this clearly just belongs here" .. :-)
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by VincentSagitta »

I really like the new version so far :) Had a couple of runs, and it's been fun :) I really like the new content I've encountered so far!
diogaoo wrote: Fri Nov 05, 2021 12:24 pm
VincentSagitta wrote: Thu Nov 04, 2021 7:15 pm
Spoiler: show
Hmm, got stuck in a "healing" loop during the abby-gabby fight, were I couldn't reach the other character. Had the hammer + the stone idol buff, but still couldn't nudge the HP down, except from the occational stun. Might be intended, but I guess I'll find out on the next run :)

Tried a few "wait" and "escape" options as well, with no luck.

Not necessary to post the solution to the fight, just wanted to throw it out here, in case it is a bug.

I was fighting the one with less attack-power to begin with, until the "out of reach" part of the fight.
Hi Vincent, yeah, this is intended, I've spoiled how to work around that move in the second comment (@Somerfield42)
Feel free to take a look at it or find out on your own
Thanks for clearing that up. I'll make a few attempts, would be fun to figure out what to do, without reading the spoiler :)
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by indyc »

I still love your concept and am looking forward to you finishing it. That being said, I really wanted to give feedback from what is holding me back from enjoying it as much as I could:
Spoiler: show
I have played each and every version of your game so far and I was sick of fighting some of the initial girls maybe the first 5 times. Now I have faced them what feels like 50 times each. At this point I am almost tempted to try to escape from Anna for example before being able to kill her in 5 hits even knowing that it will make my run less efficient. Adding in Lily in the forest was my favorite addition because not only was it much needed variety, she actually "feels" far different than the normal whack fests. I would ask that some of the new content you add would be in the forest and deep forest for this reason or be able to let me "skip" one of them after killing them 3 times. I can also understand that this repetition is partially because I am avoiding shemales. (I tried them a few runs and I just cant) I honestly want to play the second half of your game far more but it is the forest and doing all the beginning stuff AGAIN that shuts down any enthusiasm I have to
Spoiler: show
I had a freeze at the home camp going to bed naked. I think I had just returned from the town and just unlocked the forge. Was just a black screen.
I would consider how you display lists with numbers. I can't at a glance figure out what my handjob addition is at a glance for example when I read it at the church or codex. Consider using brackets or something to separate each.

For balance there are still a few things that make certain runs doomed and certain runs fly due to randomness and not player decision. The 2 things that stuck out to me the most were:
Spoiler: show
flask lowering corruption being super strong, when you get them pretty much drive your success and the box in the forest being able to spray you with 10 corruption. You could make little changes like the flask being half as strong and praying to the goddess lowering 2 addictions instead of one would make that randomness not sting as much.
I love the addition of perks in your last few versions.
Spoiler: show
However I agree with others that attack is the strongest. I also don't like how once you get one perk, you are almost forced to finish out that tree. Perhaps instead consider the first perk on each level costing far less than the second perk, and the third perk level costing the most. This would put me in a difficult position for how I build my character in each playthrough. I know this is more "work" but I think the returns would be massive in the "feel" of the game.
I am not the biggest fan of only being able to wear one accessory at a time but it does open up some interesting potential. Perhaps instead you could have 2 slots - a primary and a secondary where the secondary gives half benefit. This only stuck out to me because it is odd to me to
Spoiler: show
take a condom off to put an eyepatch on etc
When you go to the city in the last hour of the day when you get there it tells you that you have to go back to the camp. This is quite annoying to wait through those timers, just tell me I can't go there because it's too late before I walk off.

In past versions you had
Spoiler: show
sexy dreams when addictions got to high, I loved this. It seems you have removed this to put an early game over in its place which I feel is going in the complete wrong direction for game design. The way you have your game currently setup is that all corruption is to be avoided and all addictions are to be avoided. Because they already make the game harder to gain, I wholeheartedly believe you need to make the game MORE interesting the more corruption and addiction you have - reward me for "living life on the edge" by showing me more.

I think the idea of having certain "endings" is good for having an addition to high but give me the option to end it this way instead of just forcing it.
There are also minor phrasings that could be improved:
Spoiler: show
You’ve “hitted” the cage -> You've hit the cage
She grab your cock and lay down -> She grabs your cock and lies down
The swamp breathes along with you (I am not quite sure what this is telling me, let me know so I can help you phrase it better)
Payed -> Paid
I have other things that I think could improve the game experience using what you already have but didn't want to send you too much yet. Congrats on being in the 10 ten right now!
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.9d

Post by Slagblah »

Hi. I registered just to provide feedback for Hero Corruption. I've been playing for the last couple of versions and am really enjoying it. Thanks.

Anyways, here are some comments/suggestions/bug reports:
Spoiler: show
1. Minor text issue: When Stunned, Lucy's text reads: "Shemale1 was stunned."

2. I found Kira to be somewhat anti-climactic. By the time I reach her (when I manage to get that far), she's not much of a challenge. She doesn't do any HP damage that I recall and the visions she manifests only have between 1 and 6 HP, so they go down in one shot with hardly any lust damage.

2.1 (Kira) Furthermore, the various outcomes (return Talisman, finish her, or be defeated) are, I'm sorry to say, uninteresting. For the first case, you get a one-time, immediate reset of one addiction, which if not used right then and there, is lost and future visits get the same message as if you took the reset (Talisman drained, try again in a few weeks). I haven't played long enough to see if this actually becomes available again. My suggestion here is to provide the full reset the first time, with future uses granting a 5-10 point reduction of one addiction.

2.2 (Kira) For v0.9D, you did add the Manifest Recipes reward, but by this point in the game, you're likely to already have most of the available recipes that she offers (assuming the set is fixed, rather than randomly determined). Adding some rare/unique recipes to the mix would make this feature more useful, I think.

2.3 (Kira) Finishing her off simply ends the encounter with no loot (other than the map fragment) and being defeated just results in a typical corruption/addiction gain (if I remember correctly). I was hoping for some sort of extended defeated stage with either give-in/resist type corruption challenge(s), some sort of mini-game (like what you did with Mia, which I really liked), or even a Bad End of some kind. For a high Boss stage, I think something more involved is appropriate.

2.4 (Kira) Also, when returning after defeating her, could you shorten the cabin approach sequence? Either by skipping right to "Open Door" or allowing click-through on all the messages.

3. Speaking of Mia's mini-game, which as I said, I really liked, it would be nice to see more extensive use of the Chastity Device. It could be either as an Accessory (crafted or retained after escaping) or imposed by some enemy for long-term wear. As an Accessory, it could provide a transfer of 25%-50% of lust damage to HP damage for all applicable Addictions (blowjob, handjob, anal, etc.). Of course it would also disable Masturbation when worn and either cause constant low-level lust damage or set a minimum lust level (at a fixed value or percentage of maximum lust).

3.1 (Mia/Chastity) For imposed Chastity, you could have it work like above, but without reducing lust damage (so you'd still take full lust damage, but additionally 25% of that value would be applied as HP damage). The other effects would be the same. Then, in order to get released, you would need to defeat the enemy that originally locked you up (whoever that is, either a fixed enemy, or one of many that all have the ability to Cage you).

4. I think that extremely high Corruption needs to be more detrimental. Particularly in the case where you have the Fallen Champions Sword, it can seriously unbalance the game. When wielding this sword, having 100+ Corruption allows you to defeat most enemies in only a few hits, with little risk of losing or even taking significant HP/Lust/Addiction damage.

4.1 (Corruption) I suggest having various different effects imposed as Corruption increases. Such as double lust damage, double addiction gains, half damage against enemies (from being distracted) or even a Bad End.

4.2 (Corruption) Re: Corruption Bad End. You could add a Max Corruption attribute, which starts at 100 and increases at, say, +5 for each red/purple potion (or maybe add a rare Black Potion that increases Max Corruption at +20). If you Sleep while your current Corruption exceeds Max Corruption, then you get visited by some sort of demon-girl who drags you off to hell to be used and abused for eternity. Of course this assumes that you have or can find an appropriate picture set.

4.3 (Corruption) The idea here is to enforce active Corruption management specifically in the case where a high Corruption stat is to the hero's advantage (i.e. with the Fallen Champion Sword). You would want to balance your Corruption at a high, but not too high level and decide if you're willing to accept the additional negative effect(s) for dealing higher damage.

5. Amazons. I was thinking that adding a reward for successfully escaping from the Amazons would be nice. After getting free from the cage, you could come across a chest as you are sneaking out of the Amazon's camp and have the option to open it or not. If you choose to open it, there would be a small chance of being discovered, which would get you thrown back in the cage. If successful, however, you get a bunch of items (gold, rare/unique recipes and potions). This would be a one-time event and you would not find a chest on future successful escapes.

6 For Perks, I suggest transitioning to a 4-level Perk tree. The existing pairs of level 3 Perks for HP and Lust would become level 3 and level 4. For the Attack tree, add a Chance for Critical Hit Perk at level 3 or 4. For the level 4 Gold Perk, you could just have that be an additional bonus to the special item discovery chance, or maybe provide discounts on purchasing from City merchants (blacksmith, shop and church) and increase payments from Tavern clients, if you can make that work.
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