[Release] Tale of the Succubus Hunter (1.1)

All about the past, current and future webteases and the art of webteasing in general.
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Setting for a new tease?

Prison / Asylum
67
32%
"Fighter"
29
14%
Interrogation
61
29%
Theme Park
50
24%
 
Total votes: 207

Demonika
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by Demonika »

sorry for your loss ( surely was tough year)
i just hoped on your patreon and found that this november is not going to be a no nut one :-D

well if can please answers these to keep up the hype (for triple x-com)

(a)is the current tease/title replayable or it contains different endings like in succubus hunter
(b)what can be the expected playtime (leave this if you haven't tested)
(c)as the title is marked as "GAMEPLAY FOCUSED" what exactly is gameplay focused ?


GOOD DAY

NOW I MARK STARTING OF FOUTH PAGE OF THIS FORUM :wave:
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by huhjpg »

Would love to see optional anal implemented!!
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by MisterFlames »

Demonika wrote: Sun Sep 26, 2021 4:30 pm i just hoped on your patreon and found that this november is not going to be a no nut one :-D
Yeah. :-D BUT there will be the option to avoid any orgasm and complete the tease while denying yourself.

Does that count for No Nut November?
Demonika wrote: Sun Sep 26, 2021 4:30 pm (b)what can be the expected playtime (leave this if you haven't tested)
Really difficult to say. But I can say that there are options that make random encounters quicker or longer. So there is some customization.

And there will also be an Endless Mode without story.
Demonika wrote: Sun Sep 26, 2021 4:30 pm (a)is the current tease/title replayable or it contains different endings like in succubus hunter
(c)as the title is marked as "GAMEPLAY FOCUSED" what exactly is gameplay focused ?
I will answer these two questions together.

Gameplay Focus might a little bit misleading. It's not like there will be quicktime events or something like that. But while Succubus Hunter has it's focus on the story, Triple X-COM will be focused on more dynamic systems. Like randomized encounters with a "combat system" and a little bit of base and resource management. So I would say that it is inherently replayable.

In any case, there will be a Story Mode and different endings depending on choices and different factors. :yes:
huhjpg wrote: Sun Sep 26, 2021 7:56 pm Would love to see optional anal implemented!!
Unfortunately, I'm not the biggest anal fan. But I know that there are many anal lovers, so I will think about that. Maybe there will be little options for it in my future teases.
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by Xipotech »

:whistle:
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by MisterFlames »

Xipotech wrote: Sun Oct 24, 2021 11:36 am:whistle:
Hey! :wave:

I'm glad to announce that the final version of Triple X-COM is in it's testing phase.

It will release in 3 weeks, on 21st November.

I hope you stay safe until then!
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by Demonika »

Hey! :wave:

I'm glad to announce that the final version of Triple X-COM is in it's testing phase.

It will release in 3 weeks, on 21st November.

I hope you stay safe until then!
Eagerly waiting for this, it took more than a year! :-O still 21 days left. :-|
and yeah i hope that "combat system" is not just a copy-paste from other teases :-) like some other creators had done.

wish you a good time and luck for NNN


GOOD DAY
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by MisterFlames »

Demonika wrote: Mon Nov 01, 2021 5:38 am Eagerly waiting for this, it took more than a year! :-O still 21 days left. :-|
and yeah i hope that "combat system" is not just a copy-paste from other teases :-) like some other creators had done.

wish you a good time and luck for NNN


GOOD DAY
Thanks :-D

Regarding combat:
Spoiler: show
The system has two parts:

1. Offense:
You can choose a way to attack the enemy. There are secret options to unlock (like a small magic system) and there are things like critical strikes, hit chances, etc.. It was originally heavily inspired by the games Corruption of Champions and Trials in Tainted Space.

2. Defense:
The enemies have a big arsenal of attacks. Each one requires you to do a task. If you succeed, the damage gets reduced. Every enemy also has different sets of attacks depending on their "ai" and some fetish choices of the player.

The idea is to make it pretty replayable. And it was certainly the biggest time sink when creating this tease. There are still a lot of things I want to add to it, maybe in form of bigger updates past release.
Good luck for NNN as well. I am already struggling. :look:
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by Demonika »

I can feel it, its near.
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by masterfishing »

Waiting for the launch!
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by Demonika »

Its almost 22nd November(11.24 pm) will it be released today ? :-/
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by baksiu321 »

hopefully it will be released today, but since Milovana uses UTC as base its actually 3pm
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by MisterFlames »

Demonika wrote: Sun Nov 21, 2021 3:00 pm Its almost 22nd November(11.24 pm) will it be released today ? :-/
It will be released in a few minutes. Living in another time zone here. :blush:
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Re: [Release] Tale of the Succubus Hunter (1.1)

Post by AliaIsHer »

This is amazing! I just don't know what to do!... Dani teleports me to the place and then every time, no matter what I do I get castrated by the girl in the forest! what do I do?... :\'-(
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