I'm running into a strange issue with EOS and I was wondering if I'm doing something wrong.
I have a notification button set up that simply plays a sound and changes a variable. I also have two timers, one after the other, set to synchronous mode. The player is supposed to be able to click the notification button without affecting the timers, and the timers are intended to happen one after the other.
During the first timer if this button is clicked, the second timer starts before the first one ends (the first timer continues as well, so there is an overlap). I want to be able to use this notification button without having to worry about the player skipping timers by using it. Does anyone have an idea as to why this is happening and/or a possible solution?
Thanks,
Robls

