[FEEDBACK] Trials of the Succubi v1.30 [CLOSED]

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[FEEDBACK] Trials of the Succubi v1.30 [CLOSED]

Post by indyc »

Busted my butt to hurry the next version out due to the last one breaking.
https://milovana.com/webteases/showtease.php?id=53235

Super excited to hear anything you have to say. Especially things that you make you not rate it a 5 star. I am trying to make something really special and want to fix any place where that is not coming through, I am here for criticism and will take it to heart to make a better tease.


***Changelog from 1.05***
NEW CONTENT/AREAS
Wedding night scenes and more ending variations
Anissa now has a backyard scene giving you a reason to explore it first
Overhauled one of the Nikki Blonde tub areas.
New Anissa foot scene when you go upstairs
New Kylie scene when you go upstairs
Changed/added roughly a hundred lines of dialog and pictures in existing areas


Other stuff
Added easy mode!
Fapnip worked hard to finetune a HUD that tracks soul and lust
Added lots of aura interactions/prompts
Added more tutorial text and a soul update
Adjusted some of the lategame areas to hopefully prevent the freezeup that some experienced
Lowered difficulty in many areas
Reduced timers in many areas, especially certain travel times
Last edited by indyc on Thu Dec 23, 2021 4:32 am, edited 1 time in total.
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by gavin6768 »

in the escene "take a nap" with Kylie, when you request "continue to stripping" and ask kylie to "Service it" the game crashes (sorry my english is bad)
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by indyc »

gavin6768 wrote: Wed Oct 27, 2021 10:02 pm in the escene "take a nap" with Kylie, when you request "continue to stripping" and ask kylie to "Service it" the game crashes (sorry my english is bad)
Thank you so much, I found the problem. I am putting in a workaround for now and have just uploaded it. Give me a day or so to put the actual content back in, I think I have to rewrite that part (there are actually 2 paths missing there). Very helpful.

Update: FIXED, both of those paths have content again thanks to you.
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by AleWanKenobi »

Is there a path to have sex with nikki?
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by indyc »

AleWanKenobi wrote: Fri Oct 29, 2021 11:27 am Is there a path to have sex with nikki?
Spoiler: show
Unfortunately she tried really hard IRL to not show much of anything much less have a sex video. There are some leaked scenes were she bares all and I am slowly including them in certain areas. However, I am unaware of a full sex scene that is not some grainy video that might not even be her.
Spoiler: show
Her ending insinuates that you had sex with her but doesn't show the act. Kind of hard to fake her scene when she has those paw tattoos on her butt
Believe it or not I actually don't know much about the porn world and don't watch it very often so if someone has a source for more let me know.

I thought the lack of more "involved" scenes with her might irritate some but was hoping that each girl would provide a somewhat unique experience. She works well for softcore lovers such as myself. She is also kind of a relic for the first few months when I worked on the game when it was all just strip teasing.
Spoiler: show
There is also currently one shower scene where you grope the parts of her you want
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by kinkyswan »

Bug report:
Spoiler: show
While doing the Easter scenario, I got into a situation where there's an unintentional dead end. I've played through this room before, so I think it's something to do with Easter that somehow circumvents the setting of some variable that allows the player to move past the room (just a guess).

The room has these buttons, and here's the message I see when I click on each one:
  • Get something to eat --> You just went to the kitchen, go somewhere else
  • Check your garage --> You went to your garage already, explore something else
  • Sit on the couch --> You already went to the couch, how about we try something else?
  • Go to the bathroom --> You already went to the bathroom
I did go to all of those places, but I believe two of them were Easter scenes, which is why I think Easter is the cause of the bug i.e. I think the Easter scene bypassed the regular scene where the "completed this scene" variable is set to True.
Awesome tease with great replayability!
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by indyc »

I so appreciate every bug report and am happy to fix them right away. However, I am surprised at the lack of the feedback of things anyone thinks that could improve it to be the best tease ever. Anyone, please be critical if you find things you want improved or don't like.

I am working on even more content but I think few have even found half of it so far. I can also understand how a porn game is a bit antithetical to extreme replay-ability but I am happy to tackle it if that is what people want.
kinkyswan wrote: Fri Nov 05, 2021 2:15 am Bug report:
Spoiler: show
While doing the Easter scenario, I got into a situation where there's an unintentional dead end. I've played through this room before, so I think it's something to do with Easter that somehow circumvents the setting of some variable that allows the player to move past the room (just a guess).

The room has these buttons, and here's the message I see when I click on each one:
  • Get something to eat --> You just went to the kitchen, go somewhere else
  • Check your garage --> You went to your garage already, explore something else
  • Sit on the couch --> You already went to the couch, how about we try something else?
  • Go to the bathroom --> You already went to the bathroom
I did go to all of those places, but I believe two of them were Easter scenes, which is why I think Easter is the cause of the bug i.e. I think the Easter scene bypassed the regular scene where the "completed this scene" variable is set to True.
Awesome tease with great replayability!
Fixed and uploaded thanks to you! Someone else also told me about the exact same bug right after you were hit by it. Sorry that this messed up your runs.

This bug was actually harder for me to find because it required you to make very specific choices to get stuck and I suppose I never made that same sequence myself in bug testing. I was also surprised because getting stuck there meant there were bugs in 2 areas minimum to make that happen but I fixed both.
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by kinkyswan »

indyc wrote: Fri Nov 05, 2021 2:09 pm I so appreciate every bug report and am happy to fix them right away. However, I am surprised at the lack of the feedback of things anyone thinks that could improve it to be the best tease ever. Anyone, please be critical if you find things you want improved or don't like.

I am working on even more content but I think few have even found half of it so far. I can also understand how a porn game is a bit antithetical to extreme replay-ability but I am happy to tackle it if that is what people want.
kinkyswan wrote: Fri Nov 05, 2021 2:15 am Bug report:
Spoiler: show
While doing the Easter scenario, I got into a situation where there's an unintentional dead end. I've played through this room before, so I think it's something to do with Easter that somehow circumvents the setting of some variable that allows the player to move past the room (just a guess).

The room has these buttons, and here's the message I see when I click on each one:
  • Get something to eat --> You just went to the kitchen, go somewhere else
  • Check your garage --> You went to your garage already, explore something else
  • Sit on the couch --> You already went to the couch, how about we try something else?
  • Go to the bathroom --> You already went to the bathroom
I did go to all of those places, but I believe two of them were Easter scenes, which is why I think Easter is the cause of the bug i.e. I think the Easter scene bypassed the regular scene where the "completed this scene" variable is set to True.
Awesome tease with great replayability!
Fixed and uploaded thanks to you! Someone else also told me about the exact same bug right after you were hit by it. Sorry that this messed up your runs.

This bug was actually harder for me to find because it required you to make very specific choices to get stuck and I suppose I never made that same sequence myself in bug testing. I was also surprised because getting stuck there meant there were bugs in 2 areas minimum to make that happen but I fixed both.
Thanks for fixing that! You've asked for constructive feedback, so here goes:

Things I really like:
Spoiler: show
  • Very interactive (lots of choices) This game has buttons all over the place, and that's awesome! Some of them have immediate consequences, like increased lust and addictions or decreased lust. Others are forks that lead to one or more scenes while cutting off access to other scenes. Some buttons have consequences that kick in much later or throughout the game (choice of holiday being an obvious example), and for the some the consequences are subtle (how exactly does shaking Anissa's hand affect later game play?, for example). I love too how some buttons are only visible for a short time and must be acted on quickly.
  • Color-coded buttons The color-coding (red and pink lead to increasing lust and addictions, blue leads to decreased lust) of the buttons is really clever and helpful.
  • Nuanced tease The first time I played I thought it would be easy not to lose my soul because I'm pretty good at resisting temptation. Things were fine until I rebuffed Nikki on my way up the stairs, and then suddenly I found all my soul sucked out at once. So I love the fact that you have to give in to temptation a little bit, and then of course you're not sure how much you have to give out to not anger the succubus, and then you get sucked in more and more. The lust-decreasers are also non-straightforward. I love the psychology of it all.
Suggested areas of improvement:
Spoiler: show
  • Tied endings. So if two of the succubi tie for most affection points and the other two have fewer affection points, the message at end-game uses language that indicates a 4-way tie. (A) Fixing that wording would be a simple fix. (B) Also, the end-game message indicates that the tied ending is hard to achieve. I haven't found that to be the case; I'd guess that about half of my run-throughs have ended in a tie. Again, fixing the language would be an easy fix. (C) But I think it would be cool if there could be some kind of a play-off where all the succubi who tied for most affection could give their pitch/temptation (maybe alternating back-and-forth) and then either you choose the one who tempts you the most or the succubus whose affection you made go up the most during the pitch takes you to her after-life
  • Remember high scores. If logged in, the game remembers if you stop mid-game and come back on another day. It would be nice if it could remember a record of highs such as most soul points left at end and most affection points for each succubus (on my most recent run-through I managed to end with 14 affection points for Anissa)
  • Identify / remember endings I'm taking a cue here from teases like that other great succubus tease Tale of the Succubus Hunter and the Chastity series by Shattered. The game could say something like "Soul lost. Spend eternity with Anissa. You've now found 3 of 6 possible endings"
  • Track scenes reached. You say that you think people have only found about half the content. It would be nice if the game could track and remember the scenes completed; perhaps there could be a button at the beginning that would list the number of scenes completed in each category, something like "Easter scenes with Nicole, 2 of 5 found", etc. That way we would know that there were more that we missed.
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by indyc »

kinkyswan wrote: Sun Nov 07, 2021 1:49 am Thanks for fixing that! You've asked for constructive feedback, so here goes:

Things I really like:
Spoiler: show
  • Very interactive (lots of choices) This game has buttons all over the place, and that's awesome! Some of them have immediate consequences, like increased lust and addictions or decreased lust. Others are forks that lead to one or more scenes while cutting off access to other scenes. Some buttons have consequences that kick in much later or throughout the game (choice of holiday being an obvious example), and for the some the consequences are subtle (how exactly does shaking Anissa's hand affect later game play?, for example). I love too how some buttons are only visible for a short time and must be acted on quickly.
  • Color-coded buttons The color-coding (red and pink lead to increasing lust and addictions, blue leads to decreased lust) of the buttons is really clever and helpful.
  • Nuanced tease The first time I played I thought it would be easy not to lose my soul because I'm pretty good at resisting temptation. Things were fine until I rebuffed Nikki on my way up the stairs, and then suddenly I found all my soul sucked out at once. So I love the fact that you have to give in to temptation a little bit, and then of course you're not sure how much you have to give out to not anger the succubus, and then you get sucked in more and more. The lust-decreasers are also non-straightforward. I love the psychology of it all.
Thanks! If you want to know what any decision really "does" I am happy to answer those, especially the ones that have delayed effects.
kinkyswan wrote: Sun Nov 07, 2021 1:49 am Suggested areas of improvement:
Spoiler: show
  • Tied endings. So if two of the succubi tie for most affection points and the other two have fewer affection points, the message at end-game uses language that indicates a 4-way tie. (A) Fixing that wording would be a simple fix. (B) Also, the end-game message indicates that the tied ending is hard to achieve. I haven't found that to be the case; I'd guess that about half of my run-throughs have ended in a tie. Again, fixing the language would be an easy fix. (C) But I think it would be cool if there could be some kind of a play-off where all the succubi who tied for most affection could give their pitch/temptation (maybe alternating back-and-forth) and then either you choose the one who tempts you the most or the succubus whose affection you made go up the most during the pitch takes you to her after-life
  • Remember high scores. If logged in, the game remembers if you stop mid-game and come back on another day. It would be nice if it could remember a record of highs such as most soul points left at end and most affection points for each succubus (on my most recent run-through I managed to end with 14 affection points for Anissa)
  • Identify / remember endings I'm taking a cue here from teases like that other great succubus tease Tale of the Succubus Hunter and the Chastity series by Shattered. The game could say something like "Soul lost. Spend eternity with Anissa. You've now found 3 of 6 possible endings"
  • Track scenes reached. You say that you think people have only found about half the content. It would be nice if the game could track and remember the scenes completed; perhaps there could be a button at the beginning that would list the number of scenes completed in each category, something like "Easter scenes with Nicole, 2 of 5 found", etc. That way we would know that there were more that we missed.
I really appreciate the time you took writing this out. In short, I agree with all of this but detailed response here:
Spoiler: show
Honestly it is really good feedback to hear that a tie is more likely than I thought it was. I didn't put any content there because I thought hardly anyone would find it. Wrong or not, I am happy to add a special ending scene(s) and your ideas might be where I take it.

I actually plan to make a gage that shows how much of the game you have seen, especially for the completionists out there. (and am really excited to do so) The problem is that I don't know how to code that without A. putting in another hundred variables and B. having those variables "survive" starting a new game from the load state. Fapnip did the save state for me considering I have zero coding experience so when he returns I would like to work on that. Anyone else who wants to volunteer talk me through that would be great as well. I will put in a request for help in the technical section because such a gage would best communicate how extensive the game actually is and why it took about 400-500 hours of my time.

Remembering high scores I wouldn't mind adding to that to-do once I get the gage up and running.

I don't think I can do "you have seen endings 3/10 for example because most of the main current endings have too many variations and I plan to heavily expand on that. That being said, I'll figure something out when I get to that. The game itself doesn't have a good stopping point yet so the endings didn't get as much work yet as the rest of the game so far. I plan to change that.
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by owosenpaii »

I really liked this tease!
What I would really like to see is every succubus saying their name at the beginning of every encounter with them, or in flavor text like "you walk up to *blank*". It can be tough to keep track of their names, especially with the outfit and hair changes

I'd also love to see the choices map you talked about in a previous post if that ever got made
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by vana »

I really enjoyed this tease. I havent done a full tease in about 5 months. Yeah this is really nice i enjoyed it. I love the choices and consistency betwenn girls.I appreciate the effort you made to make the path mutiple sort of wish there was more?

A few suggestions if I may
I wish it was longer I played this 4 times straight. I guess i can handle a lot of edging and temptation

and edge button some sort of punishment or cool down or holding period for when you edge
for it to be longer

CANT WAIT FOR A PART 2
I would love in corporating other kinks like nipple play only for a certain gir
buttplug to make it harder to resist
nipple play
trans
edge holding
still dont understand the addiction points
IT need to be harder to turn down edge or storking

A CONTINUATION!!! that spans multiple days
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by indyc »

owosenpaii wrote: Sun Nov 07, 2021 12:02 pm I really liked this tease!
What I would really like to see is every succubus saying their name at the beginning of every encounter with them, or in flavor text like "you walk up to *blank*". It can be tough to keep track of their names, especially with the outfit and hair changes
I avoided adding their names to every event to try to make it not feel so repetitive and more organic but will look into ways of labeling them better.
vana wrote: Sun Nov 07, 2021 7:21 pm A few suggestions if I may
I wish it was longer I played this 4 times straight. I guess i can handle a lot of edging and temptation

and edge button some sort of punishment or cool down or holding period for when you edge
for it to be longer
I completely guessed on edge timers, they are meant to be go as long as you wish. The go at your own pace for the whole tease is for 2 reasons: 1 it is a bit more one size fits all and 2, if I mandated more timers it would take forever to replay as quickly as someone currently can. I hopefully made it that you can take longer on the sections you want to but if that is not coming across I will try to communicate that better.
vana wrote: Sun Nov 07, 2021 7:21 pm CANT WAIT FOR A PART 2

A CONTINUATION!!! that spans multiple days
I am constantly working on updating it. While there is already more content ready to upload at the beginning of next month, I am working on adding even more both to make it longer and wider (heh). That being said-

***There will be no part 2. This will be the last tease I ever make when I finish it.***

While I love that so many get to enjoy it, it took me close to 500 hours to make the content you already see and much of that time was to the detriment of my day job and other hobbies. It was fun to make in parts but the fact that it was not as revolutionary in its reception as I expected means I really don't want to invest in whatever it would take to get there.
vana wrote: Sun Nov 07, 2021 7:21 pm I would love in corporating other kinks like nipple play only for a certain gir
buttplug to make it harder to resist
nipple play
trans
edge holding
still dont understand the addiction points
IT need to be harder to turn down edge or storking

-things making it harder to resist/fail states more often I could impliment
-nipple play, sure that's easy enough I think
-trans. not for me sorry
-edge holding, I can add more
-addiction points take away some decisions if you let them get too high and allow you to see more content. For example, having at least 3 or 4 foot addiction unlocks some of the more extensive scenes towards the end. I don't have the numbers balanced right but they are supposed to make the game harder if you are not careful
-Let me know what you mean by making it harder to turn down edge or stroking, much of it is your choice and I am not sure what you are asking for. The girls to force you into more?

Thank you both for your kind words and let me know if I misunderstood the requests.
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by Bee4 »

Thank you for what you made! It is so amazing!

I was going to be greedy and ask for more but completely understand stopping.

I’m excited to see what you post after this month but it will be so hard to wait.
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by vana »

Are those their real names? I cant find pics of anisa

A prelude with some instructions and short explanation on addiction points, soul and lust would be welcomed

I appreciate your 500 hours I really enjoyed this tease. Am looking forward to your updates, maybe that would make the tease more intense. Sad there wont be a part 2 though. 4.7 rating seems pretty awesome! played it 2 more times

I understand the addiction points now. I chose foot fetish but I find it hard to get much of it. I usually ass and boobs without trying

Oh by making it harder I meant if they are succubi they would want you to fail more so they can enslave you. So they would try to make you hornier and more frustrated until you give in? Stuff like required edge holding, butt plugs, ruined, maybe longer visions? Maybe punishment when they do enslave you?

Unless this was meant to be a fun tease and not a dominating tease. For example the first round I was pretty much ignoring nikki, not my type. But by the 3rd time i played I found it hard to resist nikki. I chose not to cum the first 2 times I played so was extra honery by the third

I really appreciate the mutiple paths. I can just keep playing this tease
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Re: [FEEDBACK] Trials of the Succubi v1.30

Post by indyc »

vana wrote: Mon Nov 08, 2021 5:10 pm Are those their real names? I cant find pics of anisa
Spoiler: show
Anissa Kate
Nikki Sims
Nicole Graves
Kylie Page/Bonnie Kinz
vana wrote: Mon Nov 08, 2021 5:10 pm A prelude with some instructions and short explanation on addiction points, soul and lust would be welcomed
Sure, I can give an opening option for those who want to read it.
vana wrote: Mon Nov 08, 2021 5:10 pm I understand the addiction points now. I chose foot fetish but I find it hard to get much of it. I usually ass and boobs without trying
Yes, increasing kissing addiction is currently the hardest with foot being the second hardest. Most of this was due to having to play around with the pictures I find. It is also hard for me to create that much foot content because I don't know what is actually enjoyed by the foot folk. (I am not one of them but I don't "mind" it) It takes less kiss and foot numbers to affect gameplay than it does for ass, pussy, and breast. I understand the game does not communicate that currently.
vana wrote: Mon Nov 08, 2021 5:10 pm Oh by making it harder I meant if they are succubi they would want you to fail more so they can enslave you. So they would try to make you hornier and more frustrated until you give in? Stuff like required edge holding, butt plugs, ruined, maybe longer visions? Maybe punishment when they do enslave you?

Unless this was meant to be a fun tease and not a dominating tease. For example the first round I was pretty much ignoring nikki, not my type. But by the 3rd time i played I found it hard to resist nikki. I chose not to cum the first 2 times I played so was extra honery by the third
The original plan was to continuously ramp up the "difficulty" even more but I was just endlessly working on it and wanted to get a version out. There will be some more content that goes slightly more hardcore in the future. I try not to delve too much into that world because I don't understand it as much and I am trying to guess what people would like in that area.

I will think about incorporating ruins in there. Edges are a lot easier to put in in the stroke at your own pace stuff but I suppose I could force a few more things. I guess the feeling I was trying to get across was deciding how much to tempt yourself and play with the "forbidden fruit". Everything else was secondary and almost a bit of a placeholder.
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