[FEEDBACK] Trials of the Succubi (Version 1.05), CLOSED

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lagavulin_nl
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by lagavulin_nl »

This was an awesome tease, even if it had I-Never-show-anything-Nikky Sims in it lol.
Really an amazing job, totally loved it.
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by indyc »

lagavulin_nl wrote: Thu Oct 21, 2021 4:56 pm This was an awesome tease, even if it had I-Never-show-anything-Nikky Sims in it lol.
Really an amazing job, totally loved it.
Thanks! There are about 3 spots where she shows a bit more and If I extend the story longer there will be more. I can understand the frustration some might have with her.

The first few months I worked on the tease there wasn't much nudity and she fit in well. As things progressed and accelerated it felt like she was too much of a part of it to replace her entirely. The main thing I would be concerned with is if "skipping" her or any other model they want to isn't possible enough for those that want to. The game over for affection going negative was a very recent addition and I need to tune it after feedback.
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by chimponice »

First off I want to say that this tease is amazing and you did a fantastic job. I do think I may have broken the tease for myself lol. When I try to load up the tease now, it just says Loading Script forever. I'm not sue if it could have been one of the save states that broke it. I was at the part where
Spoiler: show
one of the girls is under the Christmas tree
and it seems like it froze up or something.
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by indyc »

chimponice wrote: Sun Oct 24, 2021 5:01 pm First off I want to say that this tease is amazing and you did a fantastic job. I do think I may have broken the tease for myself lol. When I try to load up the tease now, it just says Loading Script forever. I'm not sue if it could have been one of the save states that broke it. I was at the part where
Spoiler: show
one of the girls is under the Christmas tree
and it seems like it froze up or something.
Thank you! Sending you a PM for details and will work on it. Clearing your cache/cookies might "fix" it temporarily?
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by BobbyS »

This is a fantastic tease. I love the sheer complexity and branching routes each and every encounter has.

There are one or two minor inconsistencies in what people say (dialogue with Anissa's first encounter in the backyard assumes you met Nikki in the forest, for example) but really these are inevitable when you're making something this intricate.

I take my hat off to you.

If I could have one request? Maybe a NG+ mode where you start off with more souls, but only after surviving the ordeal to the end at least once. Either way, some way to quick check your remaining souls before each event would be very welcome.

Also, it doesn't seem to be loading atm. Milovana had this happen with all its teases a while back but only this one seems to be affected this time. Have tried on fresh browsers and devices, same problem.
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by Gazette »

Hi Indyc,

Your tease is original and extremely satisfying. I personally dislike stroking/edging tease where you basically have to sit in from of images without any influence on the action. It's frustrating and at that point, a video is even better.

In your tease you gave the user the ability to take action that have impacts. I love it. During my first run I though "Well that'll be easy, i just have to decline their offer." Then I was forced to admit that one does not simply say no to such gorgeous models and I ended up losing because of my own greed.

Hiding Marks and punishing play that are too cautious is also a neat addition.

For the love of people how loves completion, it would be practical to have a map of all possible choice. I suppose that I would be too much work to have it dynamic in the tease itself but it could be a static image that you can reach from an url discoverable once reaching the end of the tease to avoid spoiler.

Otherwise I have but one criticism: Can you add a number to tell how many soul has been lost? There are some action that costs multiple souls and since I usually don't keep a count of how many souls I have, I don't know how many I loose to some decisions.

Thank you very much for the time you put into this masterpiece. You made me happy.

PS: The tease is not loading at the moment.
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by superbob9001 »

Hi Indyc,

I have to say I love this tease! The ability to have a choose your own adventure makes this really unique, and its not just simple choices but gets very complex. I appreciate all the hours you put into it. I've been through 3 play throughs now and it is different enough to be exciting each time.

As others have said recently some time this weekend the tease stopped loading.

In the browser javascript console it reports an error
"EosHost.js:81 script error: Error: Unexpected end of JSON input at e.value (OuterSandbox.js:54)"

I believe this is because the actual tease data isn't loading from https://milovana.com/webteases/geteossc ... p?id=51081

If I look at a working tease this geteosscript page should be returning JSON data with all the data necessary to play, but in your case it is an empty response at the moment. Could you check it out and maybe re-upload?
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by indyc »

Hello everyone, thank you for the continuing feedback and kind words. The short of it is I am rushing to get the next version out today or tomorrow. I would re-upload the original but I don't have that file anymore which is why I moved my time-line up for the next edition. (Lots of changes and new content!)
Gazette wrote: Mon Oct 25, 2021 11:47 am For the love of people how loves completion, it would be practical to have a map of all possible choice. I suppose that I would be too much work to have it dynamic in the tease itself but it could be a static image that you can reach from an url discoverable once reaching the end of the tease to avoid spoiler.
Oh gosh... it was hard enough for me to map all the split paths as that exist. Having something that navigates through I wouldn't even know where to start. What I could do is send a version of the map to those who request it. (It is more of a "what content exists" map so you don't skip something that you didn't mean to)
Gazette wrote: Mon Oct 25, 2021 11:47 am Otherwise I have but one criticism: Can you add a number to tell how many soul has been lost? There are some action that costs multiple souls and since I usually don't keep a count of how many souls I have, I don't know how many I loose to some decisions.
I am adding more soul tracking in this next edition and might add the exact soul lost in the future.
BobbyS wrote: Sun Oct 24, 2021 8:15 pm There are one or two minor inconsistencies in what people say (dialogue with Anissa's first encounter in the backyard assumes you met Nikki in the forest, for example) but really these are inevitable when you're making something this intricate.
Funny thing about that dialog and variable trigger, it was actually working as intended, I just think my wording wasn't good enough. She was trying to tell you that Nikki has been secretly stalking you for a while prior to that day and told the other succubi about you. I changed the wording to make that more clear. (I think?)
BobbyS wrote: Sun Oct 24, 2021 8:15 pm If I could have one request? Maybe a NG+ mode where you start off with more souls, but only after surviving the ordeal to the end at least once. Either way, some way to quick check your remaining souls before each event would be very welcome.
I spent a while mulling over how I would accomplish this and I don't think I could pull it off alone with my non-existent coding experience. Fapnip has been a huge help and I can ask them how difficult it would be. In the meantime, there is now an "easy" mode option in the next version.

Edit: @superbob9001 : I love that you chose me for your first post!
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by superbob9001 »

I felt it was worth making the account to comment. I don't know eos scripting, but am a dev if you ever want some help. Can't wait for the new version and thanks again for all the work you put into it.
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by Ceverity »

I wanted to try this tease, but its stuck on "Loading Script" for me? Do I need to have anything extra to run this tease?
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), by Indyc

Post by computergeek »

All I can say is it is an excellent tease!
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Re: [FEEDBACK] Trials of the Succubi (Version 1.05), CLOSED

Post by Laroque »

This was the best tease i'ver ever seen. Hands down. My second favorite was X Com.... Also the only two i've seen, but i've already done through them each multiple times. Its like finding the spicy chicken sand-which at Chick Fila for the first time. I've just got no reason to even try another chicken sand-which at this point. Both are extremely difficult to put down
Spoiler: show
I did have one thing that i can't get out of my head and its gonna keep me going back to the game for more. In one scene with Anissa i had the option for anal sex i thought, but the sex ended up being in her vagina. I'm wondering if there are indeed anal scenes and maybe this was a glitch? Super let down!!! LIke I said. I kind of want an answer, but then again maybe i'll just keep playing through to find the anal diamonds iif there are any


I just realized I actually followed the link from a version 1.03 thread. Wondering if that makes a difference?
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