[RELEASE][FEEDBACK]Hero Corruption v0.85c

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VincentSagitta
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by VincentSagitta »

Might be a bug:
When you go to the Blacksmith, before gaining access to the forge, there is no "I'm good, thanks" option, at least not after clicking "buy materials". So if you click "Buy materials", and return to the menu, you will be forced to select "Can I use the forge now?". After the first playthrough, that might not be something you want to do, unless you can afford it :whistle:

I noticed this when clicking "buy materials" just to check if I had sufficient cash, and ending in this situation.

Might be intentionally to "force" an event, but seems reasonable to be able to just leave, and not ask the question.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by diogaoo »

VincentSagitta wrote: Tue Oct 19, 2021 5:38 pm Might be a bug:
When you go to the Blacksmith, before gaining access to the forge, there is no "I'm good, thanks" option, at least not after clicking "buy materials". So if you click "Buy materials", and return to the menu, you will be forced to select "Can I use the forge now?". After the first playthrough, that might not be something you want to do, unless you can afford it :whistle:

I noticed this when clicking "buy materials" just to check if I had sufficient cash, and ending in this situation.

Might be intentionally to "force" an event, but seems reasonable to be able to just leave, and not ask the question.
Hey Vincent, I've added an option to end the conversation, sorry it took so long
Thx for reporting it :smile:
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by fkfk »

diogaoo wrote: Tue Oct 12, 2021 9:44 pm
Thank you so much for your support, I'm glad you're liking it
And if you still need help with the Talisman:
Spoiler: show
Explore the Dark Woods until you find the ghost (pic of a girl with a blurred face), look for and defeat the girl whose pic appeared, she should drop the Talisman
Thank you so very much for your help! :love:
It seems like by playing it again and again this game never gets boring at all!
Many congratulations, it's such a wonduerful tease! You did a great work! :-D

By the way, I think I found something that could be a bug:
Spoiler: show
I was trying to loose at the amazons (how could it be called a bad ending, by the way? :lol: ), but I ended to be trapped by Mia in her mansion and get the cuckold ending, even if I managed to find the keys of the gate. When the ending showd up, the sound of Mia fucking just stuck into a loop, and I still was able to go reach the gate, go back to the forest and trigger the amazons event. All of that still with the fucking sound looping. :lol:

Hope this is of any help, it's the least I could do in order to thank you.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by diogaoo »

fkfk wrote: Fri Oct 22, 2021 9:49 am Thank you so very much for your help! :love:
It seems like by playing it again and again this game never gets boring at all!
Many congratulations, it's such a wonduerful tease! You did a great work! :-D

By the way, I think I found something that could be a bug:
Spoiler: show
I was trying to loose at the amazons (how could it be called a bad ending, by the way? :lol: ), but I ended to be trapped by Mia in her mansion and get the cuckold ending, even if I managed to find the keys of the gate. When the ending showd up, the sound of Mia fucking just stuck into a loop, and I still was able to go reach the gate, go back to the forest and trigger the amazons event. All of that still with the fucking sound looping. :lol:

Hope this is of any help, it's the least I could do in order to thank you.
Fixed ! You described what happened with a bunch of details, that makes things much faster and easier :-D
Thanks for that :love:
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Sprone »

Hey,

Not sure if I use the forum in the right way, since it's my first time to make any postings here. I just subscribed to give you feedback. So please don't get mad if I use it wrong.

I already had some ideas for the earlier versions. So I don't want to hold it back even if it's not accurate anymore since the tease changed. I'm wondering why the "cum addiction" was removed, I really liked it as way of femdom and cuckold. I would like to see some other fetish addictions too. Maybe it would be possible to add it like the shemales. So only those who are in to it could activate it.

So here are my ideas for the earlier teases (some sentences are reduced to bullet points just to get the idea). I hope it fits here too. Don't be mad if this isn't the right place for it.

How about a hiking girl (would match the setting) who is powerful so she could easily beat you up (like 30 per "kick"). She would ask you to take off her shoes and beats you if you don't give in. If you give in you would take off her shoes and increase foot fetish. If foot fetish is high it would increase lust too. Then she asks to give her a foot massage. Again you can choose to get kicked (20 maybe since shoes are off) or give in. As soon as you massage her feet her attack decreases in case she attacks (randomly because she isn't pleased with what you're doing) because she becomes more relaxed. Giving her a foot massage would increase foot fetish constantly as well as lust. If lust is to high she would notice your bulge and would take advantage of it. For example forcing to smell her socks with some dirty talk which would increase foot fetish as well as lust and become dominated or take of her socks which would increase lust even more depending on how high foot fetish addiction is. She could then put her other foot on your bulge/lap (depending on being naked or not) and start rubbing. If you don't let her do, she attacks. Then she would start to unzip/playing with your cock (depending on being naked). It could result in a foot job or Sex. Even creampie addiction could suit here if cumming during sex.

How about femdom addiction? Humiliation addiction? Being dominated and devot addictions could affect here too.
Cuming in your own pants would result in some dirty talk (hiking girl) which could increase humiliation/domination addiction as well. If you're naked it would make a difference too.

The hiking girl would make it necessary to change strategies depending on your own stats. Like if you're strong and powerful beating her up without increasing foot fetish would be a good one. Otherwise you have to increase your foot fetish addiction to defeat her if you're not strong enough

Another foot fetish girl could be an elegant woman with high heels (maybe in the city or a suitable area). If you have a foot fetish (addiction high enough) lust would increase constantly depending on the addiction level just because of the peeking and revealing view. If she notices your lust and your focus on her heels and feet she would realize your fetish and use it to her advantage. She could for example slide her legs and feet on each other in a subtile way to increase your lust and mesmerize you. If you're mesmerized you need to struggle out of her spell. She is seducing you in a way that you wouldn't realize that she knows what she is doing. You have like a couple of rounds to get out of her spell if you're mesmerized. Success depends on luck and how high foot fetish addiction is. So being mesmerized would result in smaller chances to escape or attack her. If you fail to struggle out in the last round you drop to your knees and become dominated. Now escape will always fail. Lust increase as you take of her heels and let her do her way. Since you're mesmerized your options are limited. You give in to her demand almost every time which would result in addiction increase lust or even selfharm or whatsoever. You need to get out of her spell and the only chance is by being hit (for example by selfharm if you try to attack). If you break free the situation develops depending on how advanced the situation is. If you orgasm and the situation is advanced enough (footjob for example) you cum on her feet. Afterwards she forces you to eat your cum and lick her feet clean which wouldn't only increase foot fetish addiction but cum addiction as well.

Enemies for foot fetish could be a naked girl in a lake or something. Her feet are out of the water at the surface, always depends what pictures are available to use.

In general being naked would make it easier for the girls to notice something.

In general foot fetish addiction gives the possibility to let the girls play offensive or defensive. Peeking and revealing without notice of the girl and candid is a thing as well as socks, heels, smell, shoes and anklets are relevant. Even fancy footclothes or footwear might be includable or nylons might be applicable.

Another hard to implement and less prominent feature would be a findom addiction which would make the game really hard and could even be a game changer since even a good player could loose gold this way really bad. But like in reality triggering this addiction is uncommon and harder for the girls to achieve. Could be combined in girls with other "devot" addictions like cum eating or foot fetish

The elegant woman for example could be in a "restaurant" and she makes you pay for her meal at the end (findom). Even a hooker would be a suitable character. She could make you pay for every seduction you fail to resist. If you're really into it she makes you even pay for every stroke or for every clothing item which comes off. If you're into it she would realize that and take it to her advantage. Milk the cash cow as hard as she can. Make you pay for every smaller and smaller step. Make you pay more and more even if the steps become smaller. First stroke 1 gold second stroke 2 gold. Or even taking of a sock for 20 gold although taking of the bra was 5 last time or when she doesn't notice your fetish. In that part the hooker wouldn't know that the hero isn't interested in paying nor fucking. Because in her life men even pay for having sex. So everything depends on the lust and the addiction level. At the start the hooker wouldn't have any (great) effect on the hero. It could be an addiction which can't be cured at the church since it would cost gold too. The addiction could decrease with portions or the statue, maybe even when spending gold on other things after the addiction hasn't been triggered for a long time.

I hope you like my ideas and that they aren't too far from being considered.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by diogaoo »

Sprone wrote: Fri Oct 22, 2021 7:35 pm Hey,
Spoiler: show
Not sure if I use the forum in the right way, since it's my first time to make any postings here. I just subscribed to give you feedback. So please don't get mad if I use it wrong.

I already had some ideas for the earlier versions. So I don't want to hold it back even if it's not accurate anymore since the tease changed. I'm wondering why the "cum addiction" was removed, I really liked it as way of femdom and cuckold. I would like to see some other fetish addictions too. Maybe it would be possible to add it like the shemales. So only those who are in to it could activate it.

So here are my ideas for the earlier teases (some sentences are reduced to bullet points just to get the idea). I hope it fits here too. Don't be mad if this isn't the right place for it.

How about a hiking girl (would match the setting) who is powerful so she could easily beat you up (like 30 per "kick"). She would ask you to take off her shoes and beats you if you don't give in. If you give in you would take off her shoes and increase foot fetish. If foot fetish is high it would increase lust too. Then she asks to give her a foot massage. Again you can choose to get kicked (20 maybe since shoes are off) or give in. As soon as you massage her feet her attack decreases in case she attacks (randomly because she isn't pleased with what you're doing) because she becomes more relaxed. Giving her a foot massage would increase foot fetish constantly as well as lust. If lust is to high she would notice your bulge and would take advantage of it. For example forcing to smell her socks with some dirty talk which would increase foot fetish as well as lust and become dominated or take of her socks which would increase lust even more depending on how high foot fetish addiction is. She could then put her other foot on your bulge/lap (depending on being naked or not) and start rubbing. If you don't let her do, she attacks. Then she would start to unzip/playing with your cock (depending on being naked). It could result in a foot job or Sex. Even creampie addiction could suit here if cumming during sex.

How about femdom addiction? Humiliation addiction? Being dominated and devot addictions could affect here too.
Cuming in your own pants would result in some dirty talk (hiking girl) which could increase humiliation/domination addiction as well. If you're naked it would make a difference too.

The hiking girl would make it necessary to change strategies depending on your own stats. Like if you're strong and powerful beating her up without increasing foot fetish would be a good one. Otherwise you have to increase your foot fetish addiction to defeat her if you're not strong enough

Another foot fetish girl could be an elegant woman with high heels (maybe in the city or a suitable area). If you have a foot fetish (addiction high enough) lust would increase constantly depending on the addiction level just because of the peeking and revealing view. If she notices your lust and your focus on her heels and feet she would realize your fetish and use it to her advantage. She could for example slide her legs and feet on each other in a subtile way to increase your lust and mesmerize you. If you're mesmerized you need to struggle out of her spell. She is seducing you in a way that you wouldn't realize that she knows what she is doing. You have like a couple of rounds to get out of her spell if you're mesmerized. Success depends on luck and how high foot fetish addiction is. So being mesmerized would result in smaller chances to escape or attack her. If you fail to struggle out in the last round you drop to your knees and become dominated. Now escape will always fail. Lust increase as you take of her heels and let her do her way. Since you're mesmerized your options are limited. You give in to her demand almost every time which would result in addiction increase lust or even selfharm or whatsoever. You need to get out of her spell and the only chance is by being hit (for example by selfharm if you try to attack). If you break free the situation develops depending on how advanced the situation is. If you orgasm and the situation is advanced enough (footjob for example) you cum on her feet. Afterwards she forces you to eat your cum and lick her feet clean which wouldn't only increase foot fetish addiction but cum addiction as well.

Enemies for foot fetish could be a naked girl in a lake or something. Her feet are out of the water at the surface, always depends what pictures are available to use.

In general being naked would make it easier for the girls to notice something.

In general foot fetish addiction gives the possibility to let the girls play offensive or defensive. Peeking and revealing without notice of the girl and candid is a thing as well as socks, heels, smell, shoes and anklets are relevant. Even fancy footclothes or footwear might be includable or nylons might be applicable.

Another hard to implement and less prominent feature would be a findom addiction which would make the game really hard and could even be a game changer since even a good player could loose gold this way really bad. But like in reality triggering this addiction is uncommon and harder for the girls to achieve. Could be combined in girls with other "devot" addictions like cum eating or foot fetish

The elegant woman for example could be in a "restaurant" and she makes you pay for her meal at the end (findom). Even a hooker would be a suitable character. She could make you pay for every seduction you fail to resist. If you're really into it she makes you even pay for every stroke or for every clothing item which comes off. If you're into it she would realize that and take it to her advantage. Milk the cash cow as hard as she can. Make you pay for every smaller and smaller step. Make you pay more and more even if the steps become smaller. First stroke 1 gold second stroke 2 gold. Or even taking of a sock for 20 gold although taking of the bra was 5 last time or when she doesn't notice your fetish. In that part the hooker wouldn't know that the hero isn't interested in paying nor fucking. Because in her life men even pay for having sex. So everything depends on the lust and the addiction level. At the start the hooker wouldn't have any (great) effect on the hero. It could be an addiction which can't be cured at the church since it would cost gold too. The addiction could decrease with portions or the statue, maybe even when spending gold on other things after the addiction hasn't been triggered for a long time.

I hope you like my ideas and that they aren't too far from being considered.

Hi Sprone, it makes me very happy to know that you created an account in order to help with the tease development, here are my thoughts about what you said:


Just a quick FYI: There are no plans to edit the old versions, in fact, I should begin deleting them soon


I really liked your ideas and would love to implement them, however, to be quite honest, adding new Addictions at this point in the game is extremely difficult because:

  • Several enemies would have to be modified or created in order to make room for this new Addiction
  • Events, items, potions, equipment and even places like the Tavern and Church would have to be modified too
  • Balance the whole game again, enemies would have to be harder, to make up for the higher amount of Addictions
Even if all these changes were made, there should be a limit to the number of Addictions that can exist, which I have a feeling that is the current amount present in the game atm (that's why the cum addiction was removed), unless we change the format in which the Addictions are handled *hint* *hint* ,but that would be a HUGE project, like, years of developing. It would also mean that there wouldn't be as many substantial updates as there are today, weeks would be devoted to backend changes that would not affect the gameplay at all, but it would be necessary to maintain a project of this size.

Now, I didn't said that it's impossible for this to happen, but this is my first big tease, and I'm still using it to test the limits of what's possible, learning and optimizing the game as best as I can.
As I've been talking to my patrons, I have plans to make an open world RPG (non-roguelike) using EOS, then yeah, all these great suggestions you gave would apply, but I need a little bit more confidence and time for that.

I would like you all to see Hero Corruption as a preview of what is to come. It is indeed a big project and I plan to keep developing it for the next few months, but it already has a solid structure that I would like to maintain while more content is being added. I hope you understand...

But thank you for your dedication Sprone, I imagine that it took you a long time to think and write these suggestions, I have a notepad where I write down all your suggestions for future use and your words are already there.
And please be sure to keep sharing your ideas, I really liked them. They may not match 100% with what I have in mind for the game right now, but I'll try to implement them in whatever way possible and save the others for the future. :love:

--------------------------------------

On a side note: If all goes well, version 1.0 will bring a significant change in the way the game is played, so it may look like the game structure was modified (as I said it wouldn't be), but in fact this was already planned and being worked on since the first months.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Cooldogephone »

I've played the game for about 5-6 hours and plan to play a bit more.

Here is my current best run on the newest version:
Spoiler: show
Image
I have some thoughts about the game.

First, the game is awesome. Truly creative. Its great. I like that it is an actual game, and isn't just wacking it with the game elements being secondary. It's actually fun to figure out how to have a good run. I really like the different game systems, and its a truly creative piece of sexual media... fantastic!!!

Now to some critiques:
1) The game needs to give the player more status information to the player. For instance, if I forget to check my status at base camp, I believe I have to waste time to check what my addiction are in order to go to the Tavern to make money. It would be nice if EITHER the codex is available in the city, or there was some button to output my current stats. Its annoying to have to have to remember to check codex before going to town (sometimes I have to write down what I can and can't do).

2) I think the addiction levels and corruption levels are a bit too harsh and don't convey the actual danger the player is in. For instance, I had a run where I was around 30 corruption, and had something like 35 on blowjob addiction. I also had a max lust of 300, max HP of 200. I was fully rested, and I could not beat the second boss. That just seems weird. I think things need to be re-calibrated, because at lower levels having 10 corruption becomes really dangerous (and even at higher levels around 200, 15-20 is starting to get dangerous). If you want to keep the danger level, give more corruption to the player, and make its effect less significant. I think that the player should START to get worried at around 50 corruption, not 15.

3) You should basically never use the church, because it costs way too much without much benefit when you actually need it. Which is better, dropping 30 bucks on a 3 points of corruption (or 6 points of addiction) or taking +20 max lust? The trade only makes sense late, late game after score is calculated. Also, it is more time and money/loot efficent to just keep going to forrest to reduce addiction.

4) The anal sex enemy in the Forrest needs a simple UI change. Swap the order of the buttons. There is essentially no reason to initiate sex with the enemy, you should always roll resit. BUT, your mouse is already over the attack button (the standard action) and I've accidentally clicked the wrong button trying to speed through combat I have already seen... Swapping the order would be helpful.

5) I'm 50/50 on this one, but I would like a bit more gradient on the Tavern minigame. I've came on the 2nd beat, I've came on the 3rd beat, etc. Perhaps some sort of visual bar, or more beats would be helpful to impress upon the player how much "pushing luck" they are actually doing. Also, fresh at 300 max lust, and 20 corruption with only 5 points of addiction I SHOULD be able to pass the tavern mini game. It feels weird that I don't.

6) Crafting... hmmm.... I think there needs to be more. I've many times been left with nothing to craft and a ton of unusable material until higher levels (which I haven't really gotten to too much yet... as I want to go for a highscore and figure out the more constrained game). I think it would be interesting to give the player some recipes at the start of the game, thus the player has an immediate goal and can use all of the crafting components. I also think giving out recipes more liberally, and adding more would make the game more interesting... Having different types of character builds would also be interesting. There isn't enough crafting to make any interesting resource choices.

7) Unclear on what pictures I can buy. Is that feature in place yet? How do I buy pictures.

8) Would it be possible to remove the walk around action in the cities?
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by spaisin »

Heh, Cooldoge offers a decent conundrum there; I'm not entirely sure if I should reply or not.

I'm sure diogaoo could answer, but I wouldn't want to give the reply I'm about to, at least as the creator of a tease. I'm not even going to be mean, I just disagree on .. well, a lot. :-)

I tried to keep it spoiler free, but I'll slap it into a spoiler anyway, I do talk about the mechanics of things quite a bit.
Spoiler: show
1) "It would be nice if EITHER the codex is available in the city"
You can drop by in the church, it doesn't seem to advance time if just visiting (and I think not even when using the service)

2) "I was around 30 corruption, and had something like 35 on blowjob addiction."
That's simply a lost run. You could recover, but you'll need to be so lucky that you'll just outright win the next run on day 4 if you get that lucky from zero. It's just REALLY important to keep everything as close to zero as you can.

3) "Which is better, dropping 30 bucks on a 3 points of corruption (or 6 points of addiction) or taking +20 max lust?"
3 Corruption, hands down. That 3 corruption will give you 21 lust over 7 lust attacks, after that it's just straight up better. 7 attacks may require two enemies, but if you're doing less between rests, you're doing something very different to me ... :-)

4) "The anal sex enemy in the Forrest needs a simple UI change."
I won't really disagree, but spamming buttons isn't exactly a great use case for fixes.. :-)
"There is essentially no reason to initiate sex with the enemy"
That's actually one of the very few opponents where you might want to volunteer; you get to keep your freedom to run. Of course you should be able to predict a loss before that moment if you're going to lose - the fight is pretty straighforward from that moment on. But reasonably you _might_ go in hoping for a boxing match but end up in a fast "lust side" start and some failed escapes...

5) "Tavern minigame."
It's running from your current stats; check the church, count how many rounds you can last, easy money.
"Also, fresh at 300 max lust, and 20 corruption with only 5 points of addiction I SHOULD be able to pass the tavern mini game. It feels weird that I don't."
This bit sounds like you've run into a bug or just misremembered your values.. 300 lust at 25 per round, you'd need 12 rounds to fail; I can't remember anything other than a special event going for that long, (and that doesn't play by the rules) I'm thinking the max I've seen is around 10.

6) "Crafting..."
The idea seems to be that the recipes are "the drop"; you can always buy the mats you need for it. It's a tradeoff between using gold for handicaps or mats for "more power". A better system is always possible, but I assume the idea is to keep it heavily luck based so you'll have a reason for another run later.. not exactly a complete answer, but, it's not world of warcraft.. :-)

7) "pictures"
Some enemies when defeated have a set that shows up there, I think it's shown on the "loot screen" when it happens.

8) "Would it be possible to remove the walk around action in the cities?"
But but, how am I going to spend my evening at 21:00 if you remove my stroll around the city...? :-)
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Cooldogephone »

1) The codex in the city is whatever. Its just a quality of life addition. Having played the game a bit, I don't really need it, but for newer players it could be helpful as well...

2) I understand its a lost run, but the mind goes to 30/100, like most RPG stats are... when I was first playing the game it felt strange that 30% = dead lost... possibly making a gameover state for corruption if it gets too high with respect lust would be a feature that would help newer players. Or some indication of what a relatively high corruption is for newer players so they understand when a restart is needed... When I first played the game a few times I was spending way too much time on lost runs, because I didn't understand the impact of corruption as being as harsh as it is. HP is obviously secondary to lust, as most deaths are going to occur from lust. HP matters early game when things are a bit tighter, and can start being an econ limiter later on... but, lust is usually the main limiter because your lust is always going to be higher than your HP risk (as enemies use their turn to do lust damage instead of HP damage) due to corruption and addiction modifiers.

3) This is kinda my point about corruption though... it seems to be a little too impactful, given that it is ALSO often a failure penalty. Its very easy to spiral... I'm going to look at the math in detail next time I play and calculate the best gold value for the stats.

4) basically agree. Just from a UI perspective, I think its better to keep things that you hit often closer together... especially when... occupied.

5) I do think there is something weird going on. Because I've had several high lust characters with reasonably low addiction, and I have failed it. I do know for a fact that 300 lust character had low addiction and failed... I'll track failures of the minigame to further test this. I've also failed it before hearing the 3rd beat go off (and I hope my brain isn't inventing a 3rd beat!)... I'm not sure if this is intentional, as it is a push your luck game. And that part is fine if it is.

6) I just don't think there are enough recipees in the game to make crafting that interesting. You are 100% correct that this is the calculation, but until you get well into the later levels crafting isn't really thought about... I'd rather have more crafting than enemies to be honest :-D

I understand the pictures now... also, the whole walk around the city button thing is whatever... it's just a bit of a noob trap.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by spaisin »

There's about two spots I might still be of use digging into, "corruption and stats" and the tavern quests - my "full understanding" of the basics in spoiler. (maybe actual spoilers this time)
Spoiler: show
Corruption is "rough" and it's meant to be - the game is being designed to be easy to lose, hard to "pass" and just pure lucky to excel at.
It's not ONLY rough, though, there's a set of equipment that makes a properly corrupted character stupidly powerful. Nearly impossible to get, but insanely powerful.

Stats.. yeah, they're quite different from the "normal" 1/100, but the game mechanics are also. As you gain addiction in a fight, you're essentially invulnerable on the first turn, but after 5 attacks, you can only last 20 attacks at that pace. It's a design decision that lures one in with false confidence for the second and third fight, and I can't really see it changing into a more "descriptive" one easily, even if one wanted to remove the "beginner learning" - I think my best time with the game was being terrified of Laura when I didn't properly understand the fight nor the game.

The stats mechanics as they are also have interesting effects for "percentage gear" and other such effects - I'm not going to say much, but some thinking may be in order in most parts of the game... it behaves all kinds of funky :-)


The tavern; the quests aren't random, at all. (well... at least they'll ask for permission when they want to go off script. Most of the time :-) )
All they do is: for each round (as in, each image change), take Corruption + relevant-addiction, add it to your current-lust. If your current goes over max, lose. Noteworthy, it adds to your starting lust, and keeps adding, so coming in with 250/300 is 50 "usable" lust.
Keep track for sure, for learning or bug reports, whichever it might be - but it looks perfectly determinate to me.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by diogaoo »

Hey guys, sorry I'm late, but v0.95 is just around the corner and these last few days have been pretty rough. I'll give my personal opinion on the subject as directly as possible to save myself the precious time I'm using to finalize the next version. I apologize in advance for being so straight forward.

First of all, thanks to spaisin: I'm very happy to know that players are getting the core idea of the game, especially with this phrase:
spaisin wrote: Sat Oct 30, 2021 9:59 pm Corruption is "rough" and it's meant to be - the game is being designed to be easy to lose, hard to "pass" and just pure lucky to excel at.
This basically sums up my goals with Hero Corruption. Thank you very much for this.

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Now to Cooldogephone's suggestions:
Cooldogephone wrote: Sat Oct 30, 2021 9:03 pm
1)Sure, this will be easy to add, should be implemented in v0.95.

2)I agree with you, maybe the corruption values aren't as intuitive as they should be, but I think it's just a matter of adapting to the game's standards, that would be more of an aesthetic change than anything else. And right now, others game's elements take priority over this, sorry.

3)I guess it depends on the player's strategy, but most of the time, the church is more of a "last resource" than anything.

4)Actually this is a standard troughout the game, all enemies have the first choice as a "give up" option. Again, I think this is a matter of adapting to the gameplay, although I understand your point.

5)Yeah, you should have passed that mini-game easily, every picture should've increase your lust by 25 points, maybe your lust was already high? I'll look into it, thanks for bringing it up :-D

6)If there are any excess materials, you can always sell them in the shop and put their money to good use, recipes are rare and as much as they contribute to the quality of the run, there are many other items that can help you.
Spoiler: show
Also, v0.9 will provide an easier way to get some basic recipes.
7)Usually when bosses are defeated their extras pictures will be available. This is still an underused feature, but i plan to expand it in future updates.

8)Sure, no problem, I'll try to modify it in v0.9

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Thanks to everyone for your interest and suggestions, Hero Corruption v0.9 will be publicly available on Wednesday, I hope you all like this new update :wave:
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Cooldogephone
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Cooldogephone »

I 100% agree with all of what your are saying. You are correct that my critique is more on the aesthetic level. I think the game is great, and I don't think you should make the game easier. It being harder is what gives it that sweet, sweet addictive replay value.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by indyc »

Yes I agree that you can both keep the hardness and communicate what's impactful that more effectively. For example, multiply the numbers of corruption by like 3 or 4 and then divide the cost to remove and it's impact it by 3 or 4ish. This would be mechanically the same but communicate more of its threat to the player compared to the other numbers.
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