I've played the game for about 5-6 hours and plan to play a bit more.
Here is my current best run on the newest version:
- Spoiler: show

I have some thoughts about the game.
First, the game is awesome. Truly creative. Its great. I like that it is an actual game, and isn't just wacking it with the game elements being secondary. It's actually fun to figure out how to have a good run. I really like the different game systems, and its a truly creative piece of sexual media... fantastic!!!
Now to some critiques:
1) The game needs to give the player more status information to the player. For instance, if I forget to check my status at base camp, I believe I have to waste time to check what my addiction are in order to go to the Tavern to make money. It would be nice if EITHER the codex is available in the city, or there was some button to output my current stats. Its annoying to have to have to remember to check codex before going to town (sometimes I have to write down what I can and can't do).
2) I think the addiction levels and corruption levels are a bit too harsh and don't convey the actual danger the player is in. For instance, I had a run where I was around 30 corruption, and had something like 35 on blowjob addiction. I also had a max lust of 300, max HP of 200. I was fully rested, and I could not beat the second boss. That just seems weird. I think things need to be re-calibrated, because at lower levels having 10 corruption becomes really dangerous (and even at higher levels around 200, 15-20 is starting to get dangerous). If you want to keep the danger level, give more corruption to the player, and make its effect less significant. I think that the player should START to get worried at around 50 corruption, not 15.
3) You should basically never use the church, because it costs way too much without much benefit when you actually need it. Which is better, dropping 30 bucks on a 3 points of corruption (or 6 points of addiction) or taking +20 max lust? The trade only makes sense late, late game after score is calculated. Also, it is more time and money/loot efficent to just keep going to forrest to reduce addiction.
4) The anal sex enemy in the Forrest needs a simple UI change. Swap the order of the buttons. There is essentially no reason to initiate sex with the enemy, you should always roll resit. BUT, your mouse is already over the attack button (the standard action) and I've accidentally clicked the wrong button trying to speed through combat I have already seen... Swapping the order would be helpful.
5) I'm 50/50 on this one, but I would like a bit more gradient on the Tavern minigame. I've came on the 2nd beat, I've came on the 3rd beat, etc. Perhaps some sort of visual bar, or more beats would be helpful to impress upon the player how much "pushing luck" they are actually doing. Also, fresh at 300 max lust, and 20 corruption with only 5 points of addiction I SHOULD be able to pass the tavern mini game. It feels weird that I don't.
6) Crafting... hmmm.... I think there needs to be more. I've many times been left with nothing to craft and a ton of unusable material until higher levels (which I haven't really gotten to too much yet... as I want to go for a highscore and figure out the more constrained game). I think it would be interesting to give the player some recipes at the start of the game, thus the player has an immediate goal and can use all of the crafting components. I also think giving out recipes more liberally, and adding more would make the game more interesting... Having different types of character builds would also be interesting. There isn't enough crafting to make any interesting resource choices.
7) Unclear on what pictures I can buy. Is that feature in place yet? How do I buy pictures.
8) Would it be possible to remove the walk around action in the cities?