[RELEASE][FEEDBACK]Hero Corruption v0.85c

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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by diogaoo »

Soul3000 wrote: Wed Oct 13, 2021 2:45 am I seriously love this game haha.
Spoiler: show
I love the fact that it is so incredibly weighted for ending up in sexual slavery hahah.
I did get to 39 days and consider having "beat" the game. I was really surprised.
The perks really helped and i figured out how to get blue potions more, which is a huge game changer obviously.
And then figuring out the trick with the deep woods girl was extremely necessary. I love tricks like that!

I'd love to see a shemale that actually shows a pic of her pinning a guy down and using him that way :)
It would be nice to have a possible ending with each different girl. Some of the girls i love a lot.

I don't know if its just me, but any time there is an orgasm there is a white screen for a while before it turns to a picture.

The domination aspect is so amazing.
It would be nice to have a way to gain corruption in the actual church, along with an ending.

I loved the aspect of "im missing zoe" etc... It gave a real "developing relationship" feel to the game.

I second the idea that sleeping naked could result in something.

For endings, just having a few more scenes for each ending would be amazing. Some of them have a lot. It would be nice if it sort of faded out giving a "lived your life as a sex slave etc..." that way the ending isn't so abrupt. The last page it goes right to the end rate this tease.

I'm absolutely in love with the girl who gives me the codex by the way. No matter what I try... she always is so mean! GRRR hahahaha. Maybe just maybe if i beat all the characters, and end up with a 0 score on everything, she would agree to marry me? Hahahaa. But the actual having sex with her... she could ask difficult trick questions throughout the process... it could create a tall based on all the fetishes.. and if you got too high a score in any of the fetishes, she could decide to sell you to one of the characters of that fetish instead. Bad ending bahaha.
I'm sure I'll post some more ideas soon.

I really really hope you keep expanding the game. It is so much fun. Thank you!
Hey Soul, thank you for the compliments and taking the time to share your ideas
I don't think I can asnwer all your suggestions but I'll do my best to reply to some of them:
Spoiler: show
Soul3000 wrote: Wed Oct 13, 2021 2:45 am I'd love to see a shemale that actually shows a pic of her pinning a guy down and using him that way :)
Hardcore shemale porn is not my cup of tea, so I don't think that will be added, sorry about that :-(
Soul3000 wrote: Wed Oct 13, 2021 2:45 am I don't know if its just me, but any time there is an orgasm there is a white screen for a while before it turns to a picture
Yep, it's normal, it's used to simulate an orgasm
Soul3000 wrote: Wed Oct 13, 2021 2:45 am It would be nice to have a way to gain corruption in the actual church, along with an ending.
I was just talking with a Patron about adding a bad ending at the church, that will be added for sure! :smile:
Soul3000 wrote: Wed Oct 13, 2021 2:45 am For endings, just having a few more scenes for each ending would be amazing. Some of them have a lot. It would be nice if it sort of faded out giving a "lived your life as a sex slave etc..." that way the ending isn't so abrupt. The last page it goes right to the end rate this tease.
I agree, but I'm not sure if it's possible to add a fade-in/out effect in the EOS, I'll look into it, and if it's possible, I'll add it asap
Soul3000 wrote: Wed Oct 13, 2021 2:45 am I'm absolutely in love with the girl who gives me the codex by the way. No matter what I try... she always is so mean! GRRR hahahaha. Maybe just maybe if i beat all the characters, and end up with a 0 score on everything, she would agree to marry me? Hahahaa. But the actual having sex with her... she could ask difficult trick questions throughout the process... it could create a tall based on all the fetishes.. and if you got too high a score in any of the fetishes, she could decide to sell you to one of the characters of that fetish instead. Bad ending bahaha.
I had a few ideas about her reappearance, but as development progressed, those ideas were dropped. But now that you've brought it up, I think it's a good time to create an event where she's the protagonist, right now I have a feeling she's still a loose end, and I don't like that
Thanks for you feedback Soul, I'm happy to know that you're liking the game :-D
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Thamrill »

diogaoo wrote: Wed Oct 13, 2021 12:30 pm I agree, but I'm not sure if it's possible to add a fade-in/out effect in the EOS, I'll look into it, and if it's possible, I'll add it asap
I'm quite sure the only way to achieve this is to crete your own set of fading picture and create a timed sequence. However, such a solution would be terrible for people with bad internet connection (such as me :rolleyes: )
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by diogaoo »

Thamrill wrote: Wed Oct 13, 2021 1:49 pm I'm quite sure the only way to achieve this is to crete your own set of fading picture and create a timed sequence. However, such a solution would be terrible for people with bad internet connection (such as me :rolleyes: )
Yeah, as much as I would like to add those details and think they are very important to increase the game's quality, we bump into the limitations of the EOS that we were talking about a couple of days ago.

Which is completely fine tbh, EOS is a awesome tool designed for webteasing and we're currently pushing it's limits with this project
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by fapnip »

Thamrill wrote: Wed Oct 13, 2021 1:49 pm However, such a solution would be terrible for people with bad internet connection (such as me :rolleyes: )
The fade-in/out images can have much lower resolution and be heavily compressed, leaving only the final image in the sequence at higher quality/resolution. However, "animations" in standard Eos are never really fluid, often being more distracting than immersive -- so probably not worth the effort in most cases.
diogaoo wrote: Wed Oct 13, 2021 2:15 pm we're currently pushing it's limits with this project
Not even close ;-)
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Waverunner02 »

Thamrill wrote: Wed Oct 13, 2021 1:49 pm
diogaoo wrote: Wed Oct 13, 2021 12:30 pm I agree, but I'm not sure if it's possible to add a fade-in/out effect in the EOS, I'll look into it, and if it's possible, I'll add it asap
I'm quite sure the only way to achieve this is to crete your own set of fading picture and create a timed sequence. However, such a solution would be terrible for people with bad internet connection (such as me :rolleyes: )
Actually now that I think of it. Yes just a long timer on the ending photos would probably suffice!
diogaoo wrote: Wed Oct 13, 2021 12:30 pm Thanks for you feedback Soul, I'm happy to know that you're liking the game :-D
Np buddy!
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Thamrill »

fapnip wrote: Wed Oct 13, 2021 2:46 pm
Thamrill wrote: Wed Oct 13, 2021 1:49 pm However, such a solution would be terrible for people with bad internet connection (such as me :rolleyes: )
The fade-in/out images can have much lower resolution and be heavily compressed, leaving only the final image in the sequence at higher quality/resolution. However, "animations" in standard Eos are never really fluid, often being more distracting than immersive -- so probably not worth the effort in most cases.
diogaoo wrote: Wed Oct 13, 2021 2:15 pm we're currently pushing it's limits with this project
Not even close ;-)
I don't know about compression, but images in EOS have a capped resolution, so my guess is that using a low-res image has either no effect at all (if the resolution is higher than the cap of the /th_xl/ image) or it results in an image that is too small. I'm running a test to verify
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by fapnip »

Thamrill wrote: Wed Oct 13, 2021 8:46 pm I don't know about compression, but images in EOS have a capped resolution, so my guess is that using a low-res image has either no effect at all
Pretty sure the cap is on max size, not min, so you could upload frames 1-14 of a 15 frame fade-in animation at a very low resolution and quality, and then frame 15 at a more reasonable one. (I'm not sure if the uploaded image will be recompressed for tb_xl or not. I don't believe they are, provided you're accessing the tb_xl version, so the size in bytes from what you uploaded shouldn't change.)

All of this is really just being pedantic on my part. If someone wants animations, they should just use OpenEOS ;-)
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by mckig »

Awesome job with this version! I think the new perk tree options are amazing and actually helpful once enemies get harder.
Spoiler: show
Now that perks have been implemented for 2 versions, I think enemies should be able to do more, whether that is HP damage or Lust damage. Maybe a certain location would increase lust by 1.5 x Addiction per attack instead since Lust at the end of these versions is usually not a concern.

I would like to have a challenge throughout the entire run, not just until I unlock the Deep Woods and have a Sword.
I love the Kira fight and the possibilities it may unlock.
Spoiler: show
My guess is summoning helpers just because of her fight, but you mentioned she is helpful later on and I can't wait to see what that ends up being.
Spoiler: show
willbonney wrote: Mon Oct 11, 2021 9:05 pm First off, great Tease, I've been having a lot of fun with it.

The one thing that bothers me however is that almost all (the witch might give bonus lust) gals the MC meets cause "bad" affects, as in lust and addictions if not bad ends if you choose the wrong paths. Where are all the "good girls" at? The only "good" stuff that strengthens the MC seems to come from inanimate objects. That's something I don't like. Some ideas:

Angel (or maybe it's a Succubus, heh)
Angelic good version - in exchange for doing her the favor of licking her breasts or pussy (I would think breast licking would cause 10 lust per turn, and pussy licking 20 lust per turn to the MC), would reduce all corruption and addictions by 5.

Demonic version (though initially looks like the angel) - while eating her pussy and her lust got close to max she'd transform into a demon and jump on the player and start fucking him. First dry humping, then once the MC's lust got too much, full insertion. This could lead to a "bad end" if the player cums, or if not +10 corruption.

Valkyrie - In exchange for blowjob or handjob training, will train the MC in combat, raising the damage ability.

In the game there seems to be the "bad witch" of sorts, why not a "good witch" for balance? As in a witch that knows what she's doing and can provide other buffs to the MC other than just the stronger a statue can give? I.E. temporary lust/health increases or temporary corruption/addiction decreases.

Other "good" type fantasy creatures I can think of are fairies, nymphs, and dryads. Bads other than cumsluts, hmm, vampires, demonesses, succubi,
I think willbonney is introducing something here that has been missing for a long time (outside City encounters of course). The game could do with some spice in the explorable areas. It can get a bit boring running into enemy after enemy with the only positives to look forward to being potions and statues. Even script events really only have negative outcomes. I get you want to keep the game the way it is, but this seems like a great opportunity to liven up some of the old areas.

The new Swamp Event.
Spoiler: show
Continuing from the last point, there should be some reward for the player outside of the city and some lucky events. The Witch is a perfect start. She only has one option in which the player is not "punished". And I get that there's a slim chance something good happens, but instead let that good be a reward for completing the event. When the player successfully avoids the Witch's offer, have her drop some gold or force her to reduce addiction (kinda like the already existing good events). I know that I would rather be rewarded for good moves than rewarded for luck.
Overall, great job again. Every version is better and better. I really like the October twist you put into this version, and I look forward to the next version next month. It looks like the community for this game has grown so much since I started playing in v0.65 and that is all thanks to your dedication and love for the game.

Quick Edits:
Spoiler: show
The Witch could also be nerfed if you can color code the buttons (this would make it MUCH easier but the event is far too hard as it is).

I love Bea and the Confusion mechanic. She has so much HP and her attacks still increase Addiction and add Lust, making her a sneaky hard fight after a couple encounters if you're not careful. I think if more enemies could be like this in the Deep Woods, it would actually be challenging even after you "beat" all the enemies.

I think Ella needs a damage buff looking at Bea. If Ella just had an event after the player hits 0 HP or Lust, it would make a lot of sense to me.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Thamrill »

fapnip wrote: Wed Oct 13, 2021 10:36 pm
Thamrill wrote: Wed Oct 13, 2021 8:46 pm I don't know about compression, but images in EOS have a capped resolution, so my guess is that using a low-res image has either no effect at all
Pretty sure the cap is on max size, not min, so you could upload frames 1-14 of a 15 frame fade-in animation at a very low resolution and quality, and then frame 15 at a more reasonable one. (I'm not sure if the uploaded image will be recompressed for tb_xl or not. I don't believe they are, provided you're accessing the tb_xl version, so the size in bytes from what you uploaded shouldn't change.)
Did my test. I used a 5792x8688 image, and various resized copies at:

5792x8688
769x1152
721x1080
481x721

for each resolution I tested both a 20% and 100% quality (as defined by illustrator).

Load time are (in ms, averaging 4 repetitions):

Size Compression Time
5792x8688 100 50.5
5792x8688 20 38.5
769x1152 100 22.75
769x1152 20 10.75
721x1080 100 10.75
721x1080 20 9.75
481x721 100 8.75
481x721 20 9.25

So, to my understanding, images are resized on the fly to the tb_xl size (1080*720), which causes a delay for big images, which becomes negligible for small images.
Also, even if the 480x720 image tb_xl image is smaller than the other ones, it is still bigger than the size of an image on an HD screen, so no difference can be noticed. With this load time I can barely explain why sometimes it takes my pc minutes to load a single image from a tease :huh: :huh:
fapnip wrote: Wed Oct 13, 2021 10:36 pm All of this is really just being pedantic on my part. If someone wants animations, they should just use OpenEOS ;-)
Or use my offline viewer, which I abandoned due to lack of interest :lol: :lol:
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by fapnip »

Thamrill wrote: Thu Oct 14, 2021 4:56 am So, to my understanding, images are resized on the fly to the tb_xl size (1080*720), which causes a delay for big images, which becomes negligible for small images.
When uploading larger images to Milovana, provided the size in bytes isn't too big, it will resize anything larger than 1920 x 1080 to a max of 1920 x 1080 (constraining proportions) for the tb_xl image. (I'm too lazy to test if it actually recompresses anything smaller than 1920 x 1080 or just stores the original as tb_xl.)
Thamrill wrote: Thu Oct 14, 2021 4:56 amAlso, even if the 480x720 image tb_xl image is smaller than the other ones, it is still bigger than the size of an image on an HD screen, so no difference can be noticed.
Yeah, unless you've got an extremely high resolution display and great vision, most probably won't notice any difference. (For animations, you could try much lower resolutions than x 720.)
Thamrill wrote: Thu Oct 14, 2021 4:56 amWith this load time I can barely explain why sometimes it takes my pc minutes to load a single image from a tease.
Sounds like you're suffering some severe packet loss.
Thamrill wrote: Thu Oct 14, 2021 4:56 amOr use my offline viewer, which I abandoned due to lack of interest.
Sigh... Yeah, seems to be very little interest in the nerdy things I've released too. Hard to find a reason to continue development, right?

As I snort and push my glasses up the bridge of my nose -- Apologies to those exposed to this pedantry. (Should probably start another thread or move to a PM if we continue discussion, since it's quickly diverging from any relevance to this tease.)
Last edited by fapnip on Thu Oct 14, 2021 3:45 pm, edited 2 times in total.
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by diogaoo »

Thanks for doing those tests guys, but yeah, I don't think I'll implement it, I already increased the delay before the game over pop-up appears. These changes should be available early next month.

-----------------------------------------------------------------------
mckig wrote: Wed Oct 13, 2021 11:43 pm
Spoiler: show
Now that perks have been implemented for 2 versions, I think enemies should be able to do more, whether that is HP damage or Lust damage. Maybe a certain location would increase lust by 1.5 x Addiction per attack instead since Lust at the end of these versions is usually not a concern.

I would like to have a challenge throughout the entire run, not just until I unlock the Deep Woods and have a Sword.
I really don't want the Lust stat losing its priority in the late game, I'll look into it and if necessary, do few changes to raise its importance.
mckig wrote: Wed Oct 13, 2021 11:43 pm I think willbonney is introducing something here that has been missing for a long time (outside City encounters of course). The game could do with some spice in the explorable areas. It can get a bit boring running into enemy after enemy with the only positives to look forward to being potions and statues. Even script events really only have negative outcomes. I get you want to keep the game the way it is, but this seems like a great opportunity to liven up some of the old areas.

The new Swamp Event.
Spoiler: show
Continuing from the last point, there should be some reward for the player outside of the city and some lucky events. The Witch is a perfect start. She only has one option in which the player is not "punished". And I get that there's a slim chance something good happens, but instead let that good be a reward for completing the event. When the player successfully avoids the Witch's offer, have her drop some gold or force her to reduce addiction (kinda like the already existing good events). I know that I would rather be rewarded for good moves than rewarded for luck.
Sure, I can add more beneficial events, I don't see why not.
I was already planning to add a couple of events on the next update and Will gave some great ideas
mckig wrote: Wed Oct 13, 2021 11:43 pm
Spoiler: show
I love Bea and the Confusion mechanic. She has so much HP and her attacks still increase Addiction and add Lust, making her a sneaky hard fight after a couple encounters if you're not careful. I think if more enemies could be like this in the Deep Woods, it would actually be challenging even after you "beat" all the enemies.

I think Ella needs a damage buff looking at Bea. If Ella just had an event after the player hits 0 HP or Lust, it would make a lot of sense to me.
Spoiler: show
I've just buffed Ella, in v0.9 her attack is increasing by 2 per round (was 1)
this should increase the area's difficulty by a bit.
mckig wrote: Wed Oct 13, 2021 11:43 pm Overall, great job again. Every version is better and better. I really like the October twist you put into this version, and I look forward to the next version next month. It looks like the community for this game has grown so much since I started playing in v0.65 and that is all thanks to your dedication and love for the game.
Thanks mckig, glad to know you're liking it :love:
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Thamrill »

fapnip wrote: Thu Oct 14, 2021 2:44 pm
As I snort and push my glasses up the bridge of my nose -- Apologies to those exposed to this pedantry. (Should probably start another thread or move to a PM if we continue discussion, since it's quickly diverging from any relevance to this tease.)
Yeah, sorry also from my part; according to english wikipedia I suffer from Déformation professionnelle (why use the french :huh: ?) as an engineer I tend to overanalyze stuff

:love:
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Count »

Hi there,

I managed it to day 36 without been defeated. In the teases before, there were the amazones and a mansion where you get a chastity device. Nothing of this happend to me this time, so there was no end after day 15. I really enjoyed the appearence of Bea alias Bailey Jay.

Great game as always!
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by Seispelas »

Count wrote: Sat Oct 16, 2021 11:21 am Hi there,

I managed it to day 36 without been defeated. In the teases before, there were the amazones and a mansion where you get a chastity device. Nothing of this happend to me this time, so there was no end after day 15. I really enjoyed the appearence of Bea alias Bailey Jay.

Great game as always!
Where can one find the mansion you speak of here? I thought I played over everything but I somehow missed that one!

Excellent gqame btw, I¡ve played in several updates and it's only getting better!
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Re: [RELEASE][FEEDBACK]Hero Corruption v0.85c

Post by diogaoo »

Count wrote: Sat Oct 16, 2021 11:21 am Hi there,

I managed it to day 36 without been defeated. In the teases before, there were the amazones and a mansion where you get a chastity device. Nothing of this happend to me this time, so there was no end after day 15. I really enjoyed the appearence of Bea alias Bailey Jay.

Great game as always!
Hi Count, congratulations for making it to the day 36, but the fact that the game over screen didn't appeared intrigues me, I'll take a look at what might have happened, it should have triggered at the moment those events ended...
Seispelas wrote: Mon Oct 18, 2021 12:55 pm
Where can one find the mansion you speak of here? I thought I played over everything but I somehow missed that one!

Excellent gqame btw, I¡ve played in several updates and it's only getting better!
Spoiler: show
He must be referring to Mia's house, you are kidnapped by her after being defeated by Lust
Thank you for the words Seispelas !
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