Tease AI: Community-Created Scripts
Moderator: 1885
- tigrotto
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Re: Tease AI: Community-Created Scripts
Bump to get it to the first page again.
- andresku
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Re: Tease AI: Community-Created Scripts
Hi guys,
I have question.
Recently played with TeaseAI and in one of the installed packages I have had a script for extreme edging. I think the name of that script was "Living on the edge" but can not remember nothing more. I was about edging for hours in loops, really tough, but the price if you manage to get to the end... My favourite now i guess... If I find it. What a genius creator...
Anyone could help me find it again, please? Which pack does it belong to?
Thank you for your help
o'right. Nevermind. I founded it. Full name:
"Harry2Stroke_LiveOnTheEdge"
Its included in Communityscripts package, and its crazy...
I love it.
Thank you
I have question.
Recently played with TeaseAI and in one of the installed packages I have had a script for extreme edging. I think the name of that script was "Living on the edge" but can not remember nothing more. I was about edging for hours in loops, really tough, but the price if you manage to get to the end... My favourite now i guess... If I find it. What a genius creator...
Anyone could help me find it again, please? Which pack does it belong to?
Thank you for your help
o'right. Nevermind. I founded it. Full name:
"Harry2Stroke_LiveOnTheEdge"
Its included in Communityscripts package, and its crazy...
I love it.
Thank you
-
DannyP
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Re: Tease AI: Community-Created Scripts
Just got the living on the edge script and it feels like I'm stuck in the edge loop where I'm not holding any edges. Does the script work correctly or do you have to stay in the loop for 45+ minutes?
- andresku
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Re: Tease AI: Community-Created Scripts
DannyP wrote: Tue Jul 13, 2021 11:45 pm Just got the living on the edge script and it feels like I'm stuck in the edge loop where I'm not holding any edges. Does the script work correctly or do you have to stay in the loop for 45+ minutes?
I fell for it too. The script has loop and you need to rewrite it to be able to go to the end of it. It took me a while to realise that and then to crack it and make it work. I could upload on mega my version if you want. or you can open it and find that loop and change by yourself. Its one place only and the rest works fine. Also further into the script, there are mp3 files named but not included. So you will see error about missing audio...
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DannyP
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Re: Tease AI: Community-Created Scripts
Yeah I ended up trying to fix it myself but something went wrong next time the script ran (may have been too short a tease session).andresku wrote: Fri Sep 03, 2021 12:01 amDannyP wrote: Tue Jul 13, 2021 11:45 pm Just got the living on the edge script and it feels like I'm stuck in the edge loop where I'm not holding any edges. Does the script work correctly or do you have to stay in the loop for 45+ minutes?![]()
I fell for it too. The script has loop and you need to rewrite it to be able to go to the end of it. It took me a while to realise that and then to crack it and make it work. I could upload on mega my version if you want. or you can open it and find that loop and change by yourself. Its one place only and the rest works fine. Also further into the script, there are mp3 files named but not included. So you will see error about missing audio...
I've stopped using TAI for now because of too many broken scripts in new personalities or missing audio/images etc.
- andresku
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Re: Tease AI: Community-Created Scripts
the fix is not that difficult but requires lots of attention. I dont know commands that cause action from outside the script(those making tease software work) but script itself is ok. Work always on a copy. Just in case later you may get lost with all the changes.Notepad on full screen and read carefully each line. Especially Goto@. Each group of tasks has title. Just make sure that each goto@ send you to the correct title. If one group does not work, then compare writing with another group that works. Often its just missing letter or other sign. Text to speech will read words for you no matter what but, commands need to be spelled correctly to be recognised. Not sure if spaces are making difference, just in case keep them same...DannyP wrote: Thu Sep 09, 2021 10:38 pmYeah I ended up trying to fix it myself but something went wrong next time the script ran (may have been too short a tease session).andresku wrote: Fri Sep 03, 2021 12:01 amDannyP wrote: Tue Jul 13, 2021 11:45 pm Just got the living on the edge script and it feels like I'm stuck in the edge loop where I'm not holding any edges. Does the script work correctly or do you have to stay in the loop for 45+ minutes?![]()
I fell for it too. The script has loop and you need to rewrite it to be able to go to the end of it. It took me a while to realise that and then to crack it and make it work. I could upload on mega my version if you want. or you can open it and find that loop and change by yourself. Its one place only and the rest works fine. Also further into the script, there are mp3 files named but not included. So you will see error about missing audio...
I've stopped using TAI for now because of too many broken scripts in new personalities or missing audio/images etc.
Missing stuff is possible to fill in using files from different personality. it tells you what and where is missing... Usually easy to find. Obviously it will affect its character but I can live with this. Not good enough to create things myself... or maybe to lazy to learn. Maybe lack of time too.
- Razorsedge
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Re: Tease AI: Community-Created Scripts
Hi guys. I have been loving Tease Ai for a long time now, esspecially the Fury personality lately. But as far as I could tell only 2 of the 3 glitter contacts were used in the story.
So with a day up my sleeve I decided to follow along with 1885's guide to try and write my own character into the script.
Now I have only followed 'Tease AI Scripting Overview Part 1: Getting Started' so far. But I thought I would put up the intro script ive created if anyone wanted to give it a try. It wont introduce the character of the dominant redhead Aunt, it is just a generic intro so far. But i'm all for sharing the fun for anyone else who wants to check it out.
Plus I managed this in few hours with Zero coding experience and a vague idea in mind, so if you enjoy it, give it a go too!
https://mega.nz/file/Zh8lTSxI#JVuuFkkUg ... fnHc3sYd3o
I would suggest just using the debug menu to run the script directly if you want to try it, without risking any clashes.
And I did also make a few Vocabulary additions that wont work unless you create your own. But mabye thats a good way for people to dip in their toes.
If people enjoy it I will try to share more when I get the chance.
So with a day up my sleeve I decided to follow along with 1885's guide to try and write my own character into the script.
Now I have only followed 'Tease AI Scripting Overview Part 1: Getting Started' so far. But I thought I would put up the intro script ive created if anyone wanted to give it a try. It wont introduce the character of the dominant redhead Aunt, it is just a generic intro so far. But i'm all for sharing the fun for anyone else who wants to check it out.
Plus I managed this in few hours with Zero coding experience and a vague idea in mind, so if you enjoy it, give it a go too!
https://mega.nz/file/Zh8lTSxI#JVuuFkkUg ... fnHc3sYd3o
I would suggest just using the debug menu to run the script directly if you want to try it, without risking any clashes.
And I did also make a few Vocabulary additions that wont work unless you create your own. But mabye thats a good way for people to dip in their toes.
If people enjoy it I will try to share more when I get the chance.
Re: Tease AI: Community-Created Scripts
Hi Razorsedge!
I have took a look at the script and all seems just fine, a great start into scripting, you definitively have understood how to script!
Also the content (text) itself is well written, good job!
Best greetings,
Markus
It's always good to see people contribute to this forum and to TAI.Razorsedge wrote: Sat Sep 25, 2021 11:36 pm Plus I managed this in few hours with Zero coding experience and a vague idea in mind, so if you enjoy it, give it a go too!
I have took a look at the script and all seems just fine, a great start into scripting, you definitively have understood how to script!
Also the content (text) itself is well written, good job!
I am looking forward to see more content from you, keep it going!If people enjoy it I will try to share more when I get the chance.
Best greetings,
Markus
- Razorsedge
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Re: Tease AI: Community-Created Scripts
Thanks for the support Markus
I’m working on an intro script for contact3 and my hope is to keep track of what vocabulary terms I’ve added. Which didn’t even occur initially. Or would the easier option be to just share my whole vocabulary and people can skip replacing any files they already have, to essentially back fill with my additions?
Not sure when I’ll have more ready. But knowing I’ve got a fan means I have to get it done now
I’m working on an intro script for contact3 and my hope is to keep track of what vocabulary terms I’ve added. Which didn’t even occur initially. Or would the easier option be to just share my whole vocabulary and people can skip replacing any files they already have, to essentially back fill with my additions?
Re: Tease AI: Community-Created Scripts
I can think of 2 ways if you lost track which files you have added:Razorsedge wrote: Mon Sep 27, 2021 5:03 pm I’m working on an intro script for contact3 and my hope is to keep track of what vocabulary terms I’ve added. Which didn’t even occur initially. Or would the easier option be to just share my whole vocabulary and people can skip replacing any files they already have, to essentially back fill with my additions?
1. You can sort files in a folder by the date they were last edited, you may google for the term 'windows explorer sort file by last modified' ,... there are also videos on youtube for that.
2.
- Create a new folder somewhere outside TAI, i.e. on your Desktop.
- Copy all the vocabulary files (including the new ones you have created) into that new folder.
- Go find the original vocabulary files from the installed personality (maybe re-download the scripts), mark all (CTRL+A) and copy them into the new created folder.
- Windows will ask you if you want to overwrite files (copy and exchange), choose yes.
- Now every exchanged file is marked, right-click on one of them and choose 'delete'
- What's left should be the files you have new created.
- Razorsedge
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Re: Tease AI: Community-Created Scripts
Thanks Markus, those sound like some solid ideas for filtering my Vocab folder. I will look into that next.
But right now I am very excited to show off my latest creation.
- the intro script for my Contact3 character!
For obvious reasons I haven't incorperated her into the main script yet, but as another sampler to run on its own, I feel really happy with it. I believe the only real requirements are to have all 3 glitter accounts filled out.
Otherwise boot it up with the debug menu and give it a whirl. I was really happy to see that it grew a lot larger than what I initially expected by including a few modules in amongst it. Which also made it feel a more organic part of TAI.
https://mega.nz/file/gptwgQRJ#4y2dJVc27 ... DrnAivkZm0
So anyone who can give it a try, I'd love to know if you enjoyed it. Or, if something went horribly wrong.
Otherwise, Happy teasing!
But right now I am very excited to show off my latest creation.
- the intro script for my Contact3 character!
For obvious reasons I haven't incorperated her into the main script yet, but as another sampler to run on its own, I feel really happy with it. I believe the only real requirements are to have all 3 glitter accounts filled out.
Otherwise boot it up with the debug menu and give it a whirl. I was really happy to see that it grew a lot larger than what I initially expected by including a few modules in amongst it. Which also made it feel a more organic part of TAI.
https://mega.nz/file/gptwgQRJ#4y2dJVc27 ... DrnAivkZm0
So anyone who can give it a try, I'd love to know if you enjoyed it. Or, if something went horribly wrong.
Otherwise, Happy teasing!
Re: Tease AI: Community-Created Scripts
Sooo I've been enjoying Tease AI Fury, I've added the community-created scripts and have encountered a few problems.
I managed to fix the loop issue in 'Harry2Stroke_LiveOnTheEdge' and the slideshow issue in 'Harry2Stroke_Contact1' but I can't for the life of me figure out this error I keep getting in 'unchance'.
I get to the "Haha, you didn't really believe I would do that, did you #PetName?" line and when I answer yes or no, Tease AI stops responding. The video I have playing continues and the metronome continues but everything else is frozen until an error window comes up with this message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at Tease_AI.Form1.YesOrNoQuestions() in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 3611
at Tease_AI.Form1.sendButton_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 2630
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.PerformClick()
at Tease_AI.Form1.chatbox_KeyDown(Object sender, KeyEventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 15881
at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
at System.Windows.Forms.Control.WmKeyChar(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
at System.Windows.Forms.TextBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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metro
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AxInterop.WMPLib
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Interop.WMPLib
Assembly Version: 1.0.0.0
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CodeBase: file:///Q:/Tease%20AI%200.54.9%20+%20Tease%20AI%20Fury%203.5.2020/Interop.WMPLib.DLL
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Any ideas?
I managed to fix the loop issue in 'Harry2Stroke_LiveOnTheEdge' and the slideshow issue in 'Harry2Stroke_Contact1' but I can't for the life of me figure out this error I keep getting in 'unchance'.
I get to the "Haha, you didn't really believe I would do that, did you #PetName?" line and when I answer yes or no, Tease AI stops responding. The video I have playing continues and the metronome continues but everything else is frozen until an error window comes up with this message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at Tease_AI.Form1.YesOrNoQuestions() in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 3611
at Tease_AI.Form1.sendButton_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 2630
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.PerformClick()
at Tease_AI.Form1.chatbox_KeyDown(Object sender, KeyEventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 15881
at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
at System.Windows.Forms.Control.WmKeyChar(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
at System.Windows.Forms.TextBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
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Win32 Version: 4.8.4420.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
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Tease AI
Assembly Version: 0.59.0.0
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Microsoft.VisualBasic
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System.Drawing
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System.Runtime.Remoting
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metro
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----------------------------------------
System.Speech
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
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Win32 Version: 1.0.0.0
CodeBase: file:///Q:/Tease%20AI%200.54.9%20+%20Tease%20AI%20Fury%203.5.2020/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
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Accessibility
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Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Any ideas?
Re: Tease AI: Community-Created Scripts
Iirc, those harry scripts are not scripted very well, ... can you post the script?roots8834 wrote: Mon Dec 13, 2021 12:07 pm Sooo I've been enjoying Tease AI Fury, I've added the community-created scripts and have encountered a few problems.
I managed to fix the loop issue in 'Harry2Stroke_LiveOnTheEdge' and the slideshow issue in 'Harry2Stroke_Contact1' but I can't for the life of me figure out this error I keep getting in 'unchance'.
I get to the "Haha, you didn't really believe I would do that, did you #PetName?" line and when I answer yes or no, Tease AI stops responding. The video I have playing continues and the metronome continues but everything else is frozen until an error window comes up with this message:
And why is a video and the metronome on? ... Mhhh,... Could it be, that @StopStroking is missing at the top of 'unchance'?
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dmas964
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Re: Tease AI: Community-Created Scripts
The link is not working. Can someone upload the files again?
Sorry for my English, I hope you understand.
Re: Tease AI: Community-Created Scripts
The video was one I loaded manually and the metronome was on from before this script started. That could fix it tbh, I'll give it a try.markus wrote: Mon Dec 13, 2021 4:19 pm Iirc, those harry scripts are not scripted very well, ... can you post the script?
And why is a video and the metronome on? ... Mhhh,... Could it be, that @StopStroking is missing at the top of 'unchance'?
It's pretty short so can do (this is the whole thing btw):
How are you hanging in there #PetName?
Is it #Difficult? Are you aching and #Writhing a lot right now? #Grin
Aww, poor #SubHorny #SubName #Emote
Maybe I should give you a little time to calm down? @Chance25(Mercy)
Haha, you didn't really believe I would do that, did you #PetName?
[yes]Oh, that is so adorable #Grin @Goto(Believed)
[no]#EmoteMoan of course you didn't
That's because you already understand that the only thing you do when a pet is aching and suffering as much as you are @Goto(Return)
(Return)
Is to make his suffering a hundred times worse #Grin
#Edge @Edge
#LetTheEdgeFade
#EmoteMoan should I be nice for once and let you rest a little now...
Or should I be #Mean and make you edge again?
Oh, don't bother answering that, you have no say in this matter #PetName #Emote @Chance50(Mercy)
I make the decisions here and I think I like you suffering a little worse than this #Grin
Edge again #SubName @Edge
#LetTheEdgeFade
#EmoteMoan oh yes #PetName, this is so #Hot
You sitting there going out of your mind with #Urge and me toying with your pleasure, your needs, your very sanity #EmoteMoan
Speaking of toying... @Chance50(Mercy)
I still want you to ache worse #PetName
I want you crying, squirming and begging
And I <i>will</i> get what I want, I promise you #SubName #Grin
Give me another edge @Edge
#LetTheEdgeFade
Alright, I think that's enough for now
Just remember #PetName that I can make things <i>so</i> much harder on you whenever I feel like it #Grin
You are literally in the palm of my hand
Right where you belong #Emote @Goto(Module End)
(Believed)
But you should really understand by now that the only thing you do when a pet is aching and suffering as much as you are @Goto(Return)
(Mercy)
Yeah, I think you're aching enough for me, right now #Grin
Just remember #PetName that I can make things <i>so</i> much harder on you whenever I feel like it #Grin
You are literally in the palm of my hand
Right where you belong #Emote @Goto(Module End)
(Module End)
@NullResponse
@End
