[RELEASE][FEEDBACK]Hero Corruption v0.8d

All about the past, current and future webteases and the art of webteasing in general.
---
Spresko
Curious Newbie
Curious Newbie
Posts: 1
Joined: Thu Jul 29, 2021 3:53 am

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by Spresko »

Awesome game, just wow.
Found one bug. After you reduce all your addictions to "0" but your corruptions is at 15 (my case), you don't wake up after you go to sleep. You don't dream of anything. Just a blank black page and I'm stuck.
There were a few others but I think that's it. Still haven't found the end of it.
Jello_Administrative
Curious Newbie
Curious Newbie
Posts: 2
Joined: Mon Jun 15, 2020 10:42 am

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by Jello_Administrative »

I think this is the 3rd release that I'm playing, but I still cannot get past the Sandy and Wendy stage. I've learned to take a slower approach, never enter combat without having full HP and 0 Lust. It seems to me that in the evening (18:00+) there is a higher chance to find a lab. So when I finally get enough gold for a backpack, giggling in the forest appears in the evening blocking access to potions. So then I can risk it with Sandy and Wendy or keep slowly progressing saving money for better stats and gear.

So far I've always tried to risk it and lost, which sets my corruption to 10 as well as other addictions to above 10 as well and at that point the game turns into a string of losing, only boosting the addictions. I feel like once your addiction is higher than 15 it's impossible to win against a girl that is focused on it. Is that how it's supposed to be?

Generally I get a feeling that I'm only gaining addictions over time and not enough gold to do something about it. Maybe I was just unlucky about the blue potion. I still need to try a really slow and careful approach, but on the other hand I feel like I won't be able to make it before the day limit is finished. Or is that gone already?
BobbyS
Explorer
Explorer
Posts: 34
Joined: Tue Dec 23, 2014 11:42 am

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by BobbyS »

Jello_Administrative wrote: Sun Sep 12, 2021 6:53 am I think this is the 3rd release that I'm playing, but I still cannot get past the Sandy and Wendy stage. I've learned to take a slower approach, never enter combat without having full HP and 0 Lust. It seems to me that in the evening (18:00+) there is a higher chance to find a lab. So when I finally get enough gold for a backpack, giggling in the forest appears in the evening blocking access to potions. So then I can risk it with Sandy and Wendy or keep slowly progressing saving money for better stats and gear.

So far I've always tried to risk it and lost, which sets my corruption to 10 as well as other addictions to above 10 as well and at that point the game turns into a string of losing, only boosting the addictions. I feel like once your addiction is higher than 15 it's impossible to win against a girl that is focused on it. Is that how it's supposed to be?

Generally I get a feeling that I'm only gaining addictions over time and not enough gold to do something about it. Maybe I was just unlucky about the blue potion. I still need to try a really slow and careful approach, but on the other hand I feel like I won't be able to make it before the day limit is finished. Or is that gone already?
Make use of the job system to earn money without worsening addiction. You only need to worry about blowjob, handjob and creampie checks during the first boss fight. As long as you keep those and your corruption at zero, I doubt they'll even get through half your lust stat.
User avatar
Kristycookie
Explorer At Heart
Explorer At Heart
Posts: 382
Joined: Sat May 18, 2013 1:27 am
Sexual Orientation: Straight
I am a: Submissive

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by Kristycookie »

BobbyS wrote: Sat Sep 11, 2021 7:02 pm Maybe inevitable was the wrong word. But, as somebody said at the time, it was absolutely the luck of the draw (not a failure to "grasp the mechanics" which are perfectly straightforward, thanks) re finding potions etc as to whether you could avoid slipping to corruption. In the first build, fighting enemies was always a net addiction gain as the hits outweighed the gold, requiring blue potion drops and statue encounters to prevent it climbing continuously higher. This is now possible to mitigate without as much reliance on RNG..
As things currently stand, you can work round unlucky RNG rather than be doomed by it.
If you learned how the mechanics work it was very easy to either get a good score or avoid losing battles. You needed some luck to get a big success, but I could still survive even when unlucky. It's clear from your posts your understanding of the game is not as good, which is fine, but don't act like you are the expert when you think the game wasn't possible until now and I've been posting 100+ scores for several versions.

Yes before the battles were wearing you down over time. I don't think the mark of a good game is that even when you are unlucky you can mitigate every single bad thing that happens to you. It sounds like there's no risk or challenge. Which is fine if the goal is to let everyone see the sexy content and enjoy the story. But when the game was newer it was an interesting puzzle of how to survive and get a decent score; it felt dangerous and mysterious.

The tease is more fun for me if you can be doomed by unlucky RNG. You are being teased and corrupted by these beings, if they can't even get you when you are unlucky then what is the point of the tease? It should be fun to be lucky and win, and also fun to be unlucky and have the ladies make you their plaything. That's what I enjoy about the tease. As it stands now I have to let them beat me to see the 'content', otherwise I never lose even when I'm unlucky. There is no threat, no risk, no danger, no excitement. :weep:
User avatar
Kristycookie
Explorer At Heart
Explorer At Heart
Posts: 382
Joined: Sat May 18, 2013 1:27 am
Sexual Orientation: Straight
I am a: Submissive

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by Kristycookie »

Jello_Administrative wrote: Sun Sep 12, 2021 6:53 am I think this is the 3rd release that I'm playing, but I still cannot get past the Sandy and Wendy stage. I've learned to take a slower approach, never enter combat without having full HP and 0 Lust. It seems to me that in the evening (18:00+) there is a higher chance to find a lab. So when I finally get enough gold for a backpack, giggling in the forest appears in the evening blocking access to potions. So then I can risk it with Sandy and Wendy or keep slowly progressing saving money for better stats and gear.
Advice:
Spoiler: show
Consider buying the Deep Forest map first. Then you can explore the deep forest when Sandy and Wendy are looking to get you and find potions that way. I actually think this way of playing is more optimal than what most other people suggest. You can start working on Lisa sooner to try to get the dagger recipe. Of course this is less important now that you can get the draining mittens from the forest, but in previous versions this is how I was able to get a jumpstart on my progress and post such huge scores. Also don't be afraid to run from encounters if the risk is too high. I think too many people are simply fighting everything based on their posts about how the game is too hard for them. Good luck out there 8-)
BobbyS
Explorer
Explorer
Posts: 34
Joined: Tue Dec 23, 2014 11:42 am

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by BobbyS »

It's clear from your posts your understanding of the game is not as good, which is fine, but don't act like you are the expert when you think the game wasn't possible until now and I've been posting 100+ scores for several versions.
I have not once claimed to be an "expert" at this.
You want me to to concede you have l337 skills at this I lack or something? Fine, I never claimed contrary but I bow to your superior expertise. Happy?
It's a fun little webtease game with some RPG mechanics. Stop taking it so seriously, Jesus Christ.

Considering this:
Yes before the battles were wearing you down over time.
was my main, albeit poorly phrased, point - one you've just conceded, I'm not sure why you're being such a dick about this.


Fuck me this thread has taught me to not to poke my head above the parapet and offer my own suggestions.

OP, I've no idea if you think my feedback is useful or not, the suggestions worthwhile or not, but as I said at the time they're just my observations. They weren't put forward with any expectations, but just to add to the other voices, none of which are less or more valid.

Good luck with its development either way. It's already a good game in its own right and I'll continue to follow its progress.

I won't offer any further feedback though because, quite frankly, fucking hell.
User avatar
Kristycookie
Explorer At Heart
Explorer At Heart
Posts: 382
Joined: Sat May 18, 2013 1:27 am
Sexual Orientation: Straight
I am a: Submissive

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by Kristycookie »

Sorry if my posts came off harsher than I meant them. I was trying to give my view/counterpoint. It was never my intention to silence you or make you feel unwelcome... :-(
mckig
Explorer
Explorer
Posts: 44
Joined: Sat Jan 04, 2020 2:57 pm

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by mckig »

First off, great version. I had a great time playing this and finding all the minor and major changes. It's always fun searching around the first time through. I have some feedback and suggestions. Of course, just my opinion, you can completely disagree with everything I suggest and let me know, I won't take any offense.

Perks:
Spoiler: show
You were right. The perks are very OP and make the game much easier (good for new people, bad for
returning players looking for more challenge).

I chose damage initially and had a pretty easy time steamrolling the game. I actually had zero addiction points by the time I fought Sophie, before Day 15. I think that’s the first time I’ve ever accomplished that.

Once you hit level 3 Lust, some of the scripts seem to break when you recover to before a lust check.

I like that you are never forced to choose a perk. There is always the option to make the game harder on yourself.

New Jobs:
Spoiler: show
I love the variety the new jobs give. Still seems like there isn’t a wide enough spread, and I think all jobs could have some action.

Specifically like the creampie job and the choice you are given after some time. Not sure if this is the case with other jobs too since I didn’t experiment much.

FatherDarkness had a great idea allowing the player to get the addiction check in a job no matter what. I am a fan of this idea since it adds so much more risk and fun to jobs. The corruption you receive in return for gold is a great risky trade that I think could be implemented in other areas too (decrease 3 addiction points of one type for 1 corruption point).

BobbyS mentioned tweaking jobs to be more interactive the entire time. I think adding some choices is more than enough, but definitely some variety in each job would be exciting. Seeing the same images every time and having no control gets pretty boring after some time.

Possible Bugs:
Spoiler: show
When you get the max Lust perk, you can wait and drop your lust below a certain event threshold. It seemed like this would break some enemies (Raven and Lisa were the only ones I tested).

I want to add my say into this perk system argument.
Spoiler: show
Personally, if I want to make the game harder, I can just choose to play without perks. They are completely optional and only the final tier is completely busted. I also like the idea of making multiple difficulties to make the game even harder. As a returning player, I can keep my addictions low with strategies and some luck and patience.

A gamemode where enemies have more health, deal 1.5x lust, 2 damage, have harder addiction checks, double addiction, etc. would be so fun and interesting, at least for me. On the other hand, I think the perk system is an AMAZING way for new players to get used to the feel of the addiction system and game since there’s some leniency, and the player can make some mistakes and still recover. There isn’t a “right answer” yet since the game is still being developed and after that, it will very likely be polished and rebalanced appropriately.

In my opinion, the ideal game state would allow the player to progress through the perks while having their addictions gradually increase through the new areas (every area would be just below self-sustainable with a TINY bit of extra income, maybe from jobs). Obviously, this isn’t the case yet, as when you get to the Dark Forest, you can steamroll all the enemies pretty easily and pay off all addiction points at the Church.

Also, since this isn’t my game, maybe this is never the ideal state. Either way, I can adjust my gameplay to make the game as difficult as I want.

About New Areas:
Spoiler: show
I think the newer areas should stray away from “forest” and go more towards other regions. Off the top of my head, you could do a beach, hills, mountains, lake, pool, river (already have swamp though), desert, or snowy area.

On top of the variety of areas, enemies could be themed to resemble the area, like the Amazons in the Swamp. For example, there are so many image galleries for porn scenes at a pool. Every enemy in the “Pool” location would probably have a swimsuit and a pool in the background.

There could also be custom effects depending on the terrain (in a desert, you might get fatigued or exhausted and forfeit every other turn, or in a snowy area, you miss your target since you were unable to see them).

It might only be me who is bothered by the current lack in the variety of locations, but I think this is also such an easy problem to fix that you could pull it off, even if the enemies aren’t area-themed. I’m just personally a bit tired of walking through every possible variation of a forest.


BobbyS had, in my opinion, some of the best ideas to come out of these feedback threads. Going back and polishing some of the existing content seems a little overdue now. I understand trying to push new content out to make the base of the game, but some enemies (specifically bosses) seem completely outdated in comparison to the new basic enemies. Even Lily, a first area enemy, has a more interesting battle than Sophie and Helen.



As always, I support all the choices you make for this game. Good job with this version, the new enemies are very promising and the perk system is a very good way for new players to get used to the game. I still think rehauling older content is very beneficial, but not until you think it’s an appropriate time. I look forward to the next version already since I know that new boss will have some of the newer features involved and it will be the hardest enemy yet. Keep up the good work, and I will post any more ideas that come to mind. Maybe I’ll even get involved in this perk debate, who knows.
heinochen
Explorer
Explorer
Posts: 16
Joined: Sat May 26, 2018 6:34 am

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by heinochen »

:yes: good:
events that change the gameplan are great
Spoiler: show
e. g. the tavern incident
love the quality of life and balance changes and also that you are open to change some picture sets!

ideas:
improve early game? (Lily was a great addition imo, but maybe changing what's already there can make things interesting)
perks are cool to try around with but maybe you can make the perk choices so that depending on how your run is going, different choices would make more sense (don't feel like its like that atm)
swamp feels more rewarding than deep forest for its difficulty imo
punishments are really hard. normally in games like these, you have at least the objective to survive, where as here, if you get a +10 corruption hit to the face, you can choose to die or wait until score. maybe there is a way to give options and keep the game interesting
having an account and a way to stop spamming restart without consequences sounds exciting
enemy idea: get's damaged by lust
mechanic idea: spells or similar, so you don't spamm attack like crazy most of the time :-D

love the rate at which you release
didn't expect this to become so good when it first came out

wish you happy tinkering :wave:
ceilover70
Curious Newbie
Curious Newbie
Posts: 2
Joined: Mon Sep 13, 2021 6:55 am

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by ceilover70 »

Love the tease! And I appreciate the recent powercreep with the perks.

One thing I'm wondering: is the well in the forest ever worth donating to? In my experience it either works against me, or it gives me less than what I would've gained had I spent my money elsewhere. IE. I donate 40 gold to the well and get 20 back. It feels like it's a net negative to use the well, and I'm wondering if that is correct or if I've just been getting unlucky.

I've also seen a lot of things labeled as "bad end". Is there anything considered a good end?
FatherDarkness
Explorer
Explorer
Posts: 38
Joined: Sat Jul 28, 2018 2:17 pm
Gender: Male
Sexual Orientation: Straight
I am a: Dom (Male)

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by FatherDarkness »

ceilover70 wrote: Mon Sep 13, 2021 7:38 am One thing I'm wondering: is the well in the forest ever worth donating to? In my experience it either works against me, or it gives me less than what I would've gained had I spent my money elsewhere. IE. I donate 40 gold to the well and get 20 back. It feels like it's a net negative to use the well, and I'm wondering if that is correct or if I've just been getting unlucky.

I've also seen a lot of things labeled as "bad end". Is there anything considered a good end?
It is useful at times
Spoiler: show
especially for taking down corruption if you have made some mistakes (intentionally or not).
. I haven't played with it enough to find out what the gold cut-offs are to make it the most useful.

No end is the good end.
User avatar
diogaoo
Explorer At Heart
Explorer At Heart
Posts: 333
Joined: Fri Oct 16, 2020 5:26 pm
Contact:

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by diogaoo »

Hey guys, most bugs have been fixed (I'm still thinking about how to fix the Lust Perk bug while I type this). This weekend was a little different from what I was used to, so it took me a while to fix them.
I have been following the discussion and would like to say: Please don't argue with each other.

I understand that everyone wants to help creating the game in the best possible way and I'm very happy to see your excitement in making that happen, but be sure to treat each other with respect. Also, It's not possible to please everyone, but all suggestions are valid and it's those suggestions that help me understand expectations and align the game with them (or not).

Just to make it clear: The ultimate goal is to create a game that is fun and challenging, if I notice that this is not happening, changes will be made to achieve that goal. Again, your opinions are very important, but there is a whole process that I go through to add or modify something that is already present, this process involves feedback from everyone, the future of the game and my personal opinion.

Finally: No changes need to be permanent, versions can be modified freely, just speak up and if I feel your suggestion will improve the quality of the game, it will be implemented.

Anyway, thank you all for being so communicative, helpful and showing so much interest in this project which has been a great experience for me (which I hope it's been for you too).
Let's keep moving forward, I will always be here keeping an eye on all comments, even if I don't answer it directly.
See you all soon :love:
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
sweetiesub1983
Curious Newbie
Curious Newbie
Posts: 3
Joined: Fri Jun 28, 2019 2:18 pm

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by sweetiesub1983 »

Really like the new additions! Great work all around!

One thing I've noticed, and not sure if this was intentional, but I seem to start a new game with Corruption at 10 (both signed in, or from incognito browser).
User avatar
diogaoo
Explorer At Heart
Explorer At Heart
Posts: 333
Joined: Fri Oct 16, 2020 5:26 pm
Contact:

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by diogaoo »

sweetiesub1983 wrote: Tue Sep 14, 2021 8:53 am Really like the new additions! Great work all around!

One thing I've noticed, and not sure if this was intentional, but I seem to start a new game with Corruption at 10 (both signed in, or from incognito browser).
Yeah, I was doing a few adjusts and must have forgotten it, sorry about that, should be back to zero now
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
sweetiesub1983
Curious Newbie
Curious Newbie
Posts: 3
Joined: Fri Jun 28, 2019 2:18 pm

Re: [RELEASE][FEEDBACK]Hero Corruption v0.8d

Post by sweetiesub1983 »

diogaoo wrote: Tue Sep 14, 2021 1:07 pm Yeah, I was doing a few adjusts and must have forgotten it, sorry about that, should be back to zero now
Wonderful! Thank you!!!
Post Reply