GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

Moderator: 1885

User avatar
PlayfulGuy
Experimentor
Experimentor
Posts: 1068
Joined: Sat Jul 07, 2012 10:08 pm
Gender: Male
Sexual Orientation: Bisexual/Bi-Curious
I am a: Switch
Dom/me(s): No domme
Sub/Slave(s): No sub
Location: British Columbia, Canada

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.3

Post by PlayfulGuy »

JerryLee06 wrote: Fri May 28, 2021 3:57 pm Hi,

Is there any other way to make a slideshow in GuideMe than with the "addTimer" method?

I would like to have a new image displayed on the same page every 500 milliseconds.
This isn`t possible with the "addTimer" method.

Hope someone could help me.

Greets Jerry
As far as I know current versions of Guideme only accept integers for delays, so the minimum is 1 second.
The only ways to change the image on a page are with the overRide.addTimer() in javascript, or using the Timer XML node.
The Timer XML node is missing in the online docs for the new version of GuideMe but you can read up on it in the old docs here: https://github.com/philormand/TeaseMeV2/wiki/XML-Nodes

PG
PsuedoxXx
Curious Newbie
Curious Newbie
Posts: 2
Joined: Fri Dec 19, 2014 3:06 am

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PsuedoxXx »

any chance of a 32-bit linux arm build? I've been trying to build this on my raspberry pi, to no avail.
wheresmything
Explorer
Explorer
Posts: 62
Joined: Tue Nov 16, 2010 2:02 pm

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by wheresmything »

Having trouble with 0.4.4, hoping someone here can help me. As a rule, it works fine, the only exception is when I try to run a guide that uses video. When I do that, the app freezes and has to be closed out before it will work again. Upon killing the process, it throws an error about java not working (even though some of the guides that work fine use javascript in the xml file). Should also note, using vlc-3.0.16-win64.

It seems to me that the problem is with getting VLC running, but I haven't been able to find a fix for it. Any suggestions on how to fix this?

For reference, I created a test guide so that the logs would only show from starting the app until it crashed:

From guideme.log
2021-07-29T20:39:41,689 ERROR MainShell - VLC intialisation error java.lang.Integer cannot be cast to java.lang.Long
java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Long
at org.guideme.guideme.ui.CompositeVideoSurface.getCompositeHandle(CompositeVideoSurface.java:45)
at org.guideme.guideme.ui.CompositeVideoSurface.<init>(CompositeVideoSurface.java:26)
at org.guideme.guideme.ui.MainShell.createShell(MainShell.java:478)
at org.guideme.guideme.App.main(App.java:113)
2021-07-29T20:39:41,714 TRACE MainShell - Video Exit

This is the entire jscript.log:
2021-07-29T20:39:42,537 DEBUG Jscript - Page: start
2021-07-29T20:39:42,538 DEBUG Jscript - javaFunction: pageLoad
2021-07-29T20:39:42,538 DEBUG Jscript - pageloading: true
2021-07-29T20:39:42,539 TRACE Jscript - javaScriptText: function pageLoad() { overRide.setLeftHtml("<!DOCTYPE HTML> <html> <head> <meta http-equiv='Content-type' content='text/html;charset=UTF-8' /> <title>Guideme - Explore Yourself</title> <style type='text/css'> html { overflow-y: auto; } body { color: #474a66; background-color: black; font-family: Tahoma; font-size:16px; overflow:hidden } html, body, #wrapper { height:100%; width: 100%; margin: 0; padding: 0; border: 0; } #wrapper { vertical-align: middle; text-align: center; }</style> </head> <body> <div id='wrapper' > <img src='I:\\Tease-Guide\\GuideMe-v0.4.4/userSettings/GuidemeBeta.jpg' /> <div>To get started, click File/Load and select a guide.</div> </div> </body> </script> </html>");}
2021-07-29T20:39:42,540 TRACE Jscript - globalJavaScriptText:
2021-07-29T20:39:42,615 DEBUG Jscript - Starting ScriptVariables: {}
2021-07-29T20:39:42,616 DEBUG Jscript - Starting Flags {}
2021-07-29T20:39:42,626 DEBUG Jscript - Ending ScriptVariables: {}
2021-07-29T20:39:42,626 DEBUG Jscript - Ending Flags {}

vlc.log is too long, so I attached it here.
vlc.docx
(13.98 KiB) Downloaded 95 times
Abenteuer82
Curious Newbie
Curious Newbie
Posts: 4
Joined: Mon Aug 02, 2021 10:35 pm

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by Abenteuer82 »

Hi,

I would like to create a tease that uses a microphone to interact with the player (e. g., detecting a certain sound level means "yes" when the player is bound). Unfortunately, this is not possible with EOS webteases for security reasons.

Can you tell me whether this is possible with GuideMe, so that I should learn the ropes with this program?
EroticDevelopment
Explorer
Explorer
Posts: 36
Joined: Thu Oct 15, 2020 3:32 am
Gender: Male
Sexual Orientation: Straight
Location: USA

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by EroticDevelopment »

PsuedoxXx wrote: Mon Jul 12, 2021 9:55 pm any chance of a 32-bit linux arm build? I've been trying to build this on my raspberry pi, to no avail.
Possibly, with some adjustments to the current code. I tried to get a 32-bit Linux build up and there were a handful of things causing major issues. If I can get those resolved, I don't really expect the ARM architecture to be much of a limitation as long as there's a Java Runtime for it (there is). These builds would likely require Java and VLC to be natively installed due to the wide variety of ARM platforms out there, but if you're running on an RPi I don't expect that to be a hurdle.

wheresmything wrote: Fri Jul 30, 2021 12:58 am Having trouble with 0.4.4, hoping someone here can help me. As a rule, it works fine, the only exception is when I try to run a guide that uses video. When I do that, the app freezes and has to be closed out before it will work again. Upon killing the process, it throws an error about java not working (even though some of the guides that work fine use javascript in the xml file). Should also note, using vlc-3.0.16-win64.

It seems to me that the problem is with getting VLC running, but I haven't been able to find a fix for it. Any suggestions on how to fix this?
...
Thanks for the log output, I can tell what's happening from this and what needs fixed but I'm a bit confused why it's only happening on (so far) one machine. In any case, I'll get this patched for the next release. Issue tracker for this bug

Abenteuer82 wrote: Thu Aug 05, 2021 12:14 am Hi,

I would like to create a tease that uses a microphone to interact with the player (e. g., detecting a certain sound level means "yes" when the player is bound). Unfortunately, this is not possible with EOS webteases for security reasons.

Can you tell me whether this is possible with GuideMe, so that I should learn the ropes with this program?
It isn't currently supported, but I don't see any technical reason it wouldn't be possible. GuideMe already has support for webcams although I don't think that's widely used. I could see adding an XML tag of some kind like

Code: Select all

<microphone target="page2"/>
the question would be how do we handle and calibrate the threshold. I could see having a page in the tease to do it, but it may make more sense to have a mic calibration in the menu somewhere that shows the current level and allows the user to choose the trigger level. If we add a feature like this I think it would make sense to allow it to be triggered by either volume above a threshold or volume below a threshold as well. Any additional thoughts on this?

*edited to add link to issue tracker for bug reported by wheresmything
Abenteuer82
Curious Newbie
Curious Newbie
Posts: 4
Joined: Mon Aug 02, 2021 10:35 pm

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by Abenteuer82 »

Hi, thank you very much for this information. Great to see that the use of microphone is principally possible. I will give it a try with a tease page for calibration. However, if developpers of GuideMe will consider to generate a built-in functionality, of course that would be great... :look:
User avatar
Kongming
Explorer At Heart
Explorer At Heart
Posts: 105
Joined: Sat Oct 19, 2013 7:59 am
Gender: Male
Sexual Orientation: Straight

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by Kongming »

Hey, I've been using 0.3.3 for a long time and only just now updated to 0.4.4 and I've noticed that you can't get the useful popup window via Alt+D anymore which allowed you to jump to specific pages of a tease. Did the shortcut for that window change or was it simply removed for newer versions? :-(
wheresmything
Explorer
Explorer
Posts: 62
Joined: Tue Nov 16, 2010 2:02 pm

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by wheresmything »

EroticDevelopment wrote: Sat Aug 07, 2021 3:05 am Thanks for the log output, I can tell what's happening from this and what needs fixed but I'm a bit confused why it's only happening on (so far) one machine. In any case, I'll get this patched for the next release. Issue tracker for this bug
Thanks for letting me know - at least I don't have to tear out my hair wondering what I missed. And if its only going to be one machine, I can guarantee it will be mine, lol.

Out of curiosity, do you have any idea when you're expecting to put out 0.4.5?
User avatar
PlayfulGuy
Experimentor
Experimentor
Posts: 1068
Joined: Sat Jul 07, 2012 10:08 pm
Gender: Male
Sexual Orientation: Bisexual/Bi-Curious
I am a: Switch
Dom/me(s): No domme
Sub/Slave(s): No sub
Location: British Columbia, Canada

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

Kongming wrote: Thu Aug 12, 2021 2:46 pm Hey, I've been using 0.3.3 for a long time and only just now updated to 0.4.4 and I've noticed that you can't get the useful popup window via Alt+D anymore which allowed you to jump to specific pages of a tease. Did the shortcut for that window change or was it simply removed for newer versions? :-(
I just downloaded version 4.4 and tried it and it's working fine for me.

PG
User avatar
andresku
Explorer
Explorer
Posts: 43
Joined: Sun Apr 01, 2012 9:42 am
Gender: Male
Sexual Orientation: Straight
I am a: None of the above
Location: UK

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by andresku »

Hi,

just a quick question.

Does anybody have and would allow me to download GuideMe 0.1 version please? I think it was the first version showing current image name with folder destination once you ticked debug option in settings...
All the new are getting stuck on something while playing my old teases. I guess the major issue is with scaling image sizes.

The 0.1 version was the most reliable so far for me. Ive lost it after HDD crash.

Appreciate your help

Edit:

Looks like 0.4.4 does not freeze anymore but I still cant play other teases like Blackjack etc.

And one more question.
Anyone could rewrite "Gotta Edge 'em All!" into script for Tease AI? By any chance?

Thank you
User avatar
PlayfulGuy
Experimentor
Experimentor
Posts: 1068
Joined: Sat Jul 07, 2012 10:08 pm
Gender: Male
Sexual Orientation: Bisexual/Bi-Curious
I am a: Switch
Dom/me(s): No domme
Sub/Slave(s): No sub
Location: British Columbia, Canada

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

andresku wrote: Fri Aug 20, 2021 8:28 pm Hi,

just a quick question.

Does anybody have and would allow me to download GuideMe 0.1 version please? I think it was the first version showing current image name with folder destination once you ticked debug option in settings...
All the new are getting stuck on something while playing my old teases. I guess the major issue is with scaling image sizes.

The 0.1 version was the most reliable so far for me. Ive lost it after HDD crash.

Appreciate your help

Edit:

Looks like 0.4.4 does not freeze anymore but I still cant play other teases like Blackjack etc.

And one more question.
Anyone could rewrite "Gotta Edge 'em All!" into script for Tease AI? By any chance?

Thank you
If you are referring to the Blackjack game in the first post of this thread, that included several javascript files that would require some minor modifications for GuideMe 4.4. There were some changes in GuideMe 3.something that changed how javascript files were loaded. If that's the one you mean let me know and I will update it and post a new version.
I never bothered because no one has ever mentioned using the game.

PG
User avatar
andresku
Explorer
Explorer
Posts: 43
Joined: Sun Apr 01, 2012 9:42 am
Gender: Male
Sexual Orientation: Straight
I am a: None of the above
Location: UK

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by andresku »

Yes, that is the one. I did used it occasionally and I maybe would use some of the other older teases as well, without bothering people...
The early version could somehow display sideshows better as long as there were no gifs. Then it would sometimes freeze or show black screen. On the other hand the picture is always using maximum space disregarding its original size. The new GuideMe has much more options and uses more file formats but the image scaling function seems to be more restrictive or maybe its the screen space available for the show different in the new one and the old one. I lack computer knowledge to name it, but pictures in the old one (0.1) were better fitting. I was unable to choose the matching scale in options. I was always smaller or kind of covered by some kind of invisible frame that is reducing visible usable space on the screen. 4.4 is still smaller but does not get stuck as such, so I guess I could live with this. I was using my extended versions of "Gotta edge them all", "Hearts club", "Skirmish" and "Blackjack"

Tease AI i really like A.I. and Text to speech. That really changes the game now. that is why I was asking about upgrade of "Gotta edge them all" as its my favourite and has potential but I can not do it myself. Its too much to learn... :)

Thank you
User avatar
PlayfulGuy
Experimentor
Experimentor
Posts: 1068
Joined: Sat Jul 07, 2012 10:08 pm
Gender: Male
Sexual Orientation: Bisexual/Bi-Curious
I am a: Switch
Dom/me(s): No domme
Sub/Slave(s): No sub
Location: British Columbia, Canada

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

andresku wrote: Sat Aug 28, 2021 10:26 pm Yes, that is the one. I did used it occasionally and I maybe would use some of the other older teases as well, without bothering people...
The early version could somehow display sideshows better as long as there were no gifs. Then it would sometimes freeze or show black screen. On the other hand the picture is always using maximum space disregarding its original size. The new GuideMe has much more options and uses more file formats but the image scaling function seems to be more restrictive or maybe its the screen space available for the show different in the new one and the old one. I lack computer knowledge to name it, but pictures in the old one (0.1) were better fitting. I was unable to choose the matching scale in options. I was always smaller or kind of covered by some kind of invisible frame that is reducing visible usable space on the screen. 4.4 is still smaller but does not get stuck as such, so I guess I could live with this. I was using my extended versions of "Gotta edge them all", "Hearts club", "Skirmish" and "Blackjack"

Tease AI i really like A.I. and Text to speech. That really changes the game now. that is why I was asking about upgrade of "Gotta edge them all" as its my favourite and has potential but I can not do it myself. Its too much to learn... :)

Thank you
I've not noticed the issues you refer to with image scaling. In version 4.4 you can set the image scaling in Application preferences. I believe the value is a float from 0 to 1 for 0 to 100%, where 100% fits the image to the space available based on the height and width of the image.

There are also invisible slider bars that you can use to adjust the size of the image area (on left) and text area (on right) as well as the size of the button area (bottom right).

On any screen tease screen that has a button visible, move the mouse very slowly up from the top most button(s) and the cursor will change to a double arrow. Click and drag and you adjust the size of the button area.

If you move the mouse very slowly to the left from the button(s) the cursor will change to a double arrow, and you can click and drag to adjust the width of the image and text areas.

On another note, I stumbled across this post in another thread where you can find links to GuideMe version 1.3. As far as I recall that should work just as well as the version you had. I've been using version 1.5 for years and have found it to be extremely stable. If you want to try that one I'll upload it to Mega for you. I have copies of both the 32 and 64 bit version.

And I'll update that black jack game too. I've got several projects on the go at the moment though so give me a day or three.

Cheers
User avatar
PlayfulGuy
Experimentor
Experimentor
Posts: 1068
Joined: Sat Jul 07, 2012 10:08 pm
Gender: Male
Sexual Orientation: Bisexual/Bi-Curious
I am a: Switch
Dom/me(s): No domme
Sub/Slave(s): No sub
Location: British Columbia, Canada

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

andresku wrote: Sat Aug 28, 2021 10:26 pm Yes, that is the one. I did used it occasionally and I maybe would use some of the other older teases as well, without bothering people...
The early version could somehow display sideshows better as long as there were no gifs. Then it would sometimes freeze or show black screen. On the other hand the picture is always using maximum space disregarding its original size. The new GuideMe has much more options and uses more file formats but the image scaling function seems to be more restrictive or maybe its the screen space available for the show different in the new one and the old one. I lack computer knowledge to name it, but pictures in the old one (0.1) were better fitting. I was unable to choose the matching scale in options. I was always smaller or kind of covered by some kind of invisible frame that is reducing visible usable space on the screen. 4.4 is still smaller but does not get stuck as such, so I guess I could live with this. I was using my extended versions of "Gotta edge them all", "Hearts club", "Skirmish" and "Blackjack"

Tease AI i really like A.I. and Text to speech. That really changes the game now. that is why I was asking about upgrade of "Gotta edge them all" as its my favourite and has potential but I can not do it myself. Its too much to learn... :)

Thank you
I've updated the Blackjack game to work in GuideMe 4.x. Haven't tested it in any other version.
Download it here.
User avatar
andresku
Explorer
Explorer
Posts: 43
Joined: Sun Apr 01, 2012 9:42 am
Gender: Male
Sexual Orientation: Straight
I am a: None of the above
Location: UK

Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by andresku »


I've not noticed the issues you refer to with image scaling. In version 4.4 you can set the image scaling in Application preferences. I believe the value is a float from 0 to 1 for 0 to 100%, where 100% fits the image to the space available based on the height and width of the image.
The issue I think I've seen is, that setting the value above 0.85 makes pictures as if they were going outside the visible field. So you see whatever fits inside and the rest is cut off. In the old one visible field was bigger and did not require any manual scalling. I am not sure, I think now it could be affected by system setting like DPI size (i have 125%). Well it does not matter as such..
There are also invisible slider bars that you can use to adjust the size of the image area (on left) and text area (on right) as well as the size of the button area (bottom right).
I see that one and use it sometimes. Its a good idea. I miss possibility in the window of Tease A.I.

On another note, I stumbled across this post in another thread where you can find links to GuideMe version 1.3. As far as I recall that should work just as well as the version you had. I've been using version 1.5 for years and have found it to be extremely stable. If you want to try that one I'll upload it to Mega for you. I have copies of both the 32 and 64 bit version.
I would like to ask you to do that for me please. I will save it for myself somewhere secure for the future. Both versions is ok, Thank you for your time.
And I'll update that black jack game too. I've got several projects on the go at the moment though so give me a day or three.

Cheers
I see you did it already. That is absolutely fantastic. I appreciate your effort. Thank you so much.
Post Reply