fakerdreamer wrote: Tue Jul 13, 2021 8:40 pm Maybe it could be great to be able to craft a blue potion?
herowedeserve wrote: Wed Jul 14, 2021 6:19 pm The smaller piece of feedback is being able to buy the blue potion for maybe 50 gold in the store, the swinginess of randomly getting that exploring is huge as it's so powerful and I think it would make sense to be able to buy it.
I have been hesitant to put the blue potions up for sale because it could make the church pointless.mckig wrote: Thu Jul 15, 2021 1:02 am it spirals into a waiting game for blue potions from a lab or a statue/stream. You're too weak after the boss fight to sustain enough money to lose addiction points.
I would not be able to beat Helen without some (or a lot of) blue potion luck, meaning a lot of runs never even have the chance to get into the Deep forest.
Blue potions are very strong and they may seem necessary at this stage of development, but as the game's difficulty reduces their importance will also be reduced.
This falls into the category we were discussing a few posts ago, the idea is that the player doesn't have to get to this part where he feels the need to restart the game as the comeback is impossible/very difficult. When this moment comes, the player should receive a Bad End in a short time.herowedeserve wrote: Wed Jul 14, 2021 6:19 pm The biggest piece of feedback is avoiding positive feedback loops that don't lead you towards an ending. Once you cum once or twice in losing a battle, your corruption is high enough that it is almost impossible for you to win future battles, meaning you don't have gold to buy things to help and each battle you lose keeps making your situation worse. I found the one bad ending with Sophie, but outside of that I haven't seen any actual endings other than the automatic ending after 14 days. I do think once you're at that point of you're unlikely to ever win battles again and your corruption is over 20, let's say, that you would have an ending where the woman who beat you owns you or something like that, just for closure rather than feeling like you're giving up.
Sorry Lazures, the save function is not in the plans, at least for nowLazures wrote: Wed Jul 14, 2021 7:19 am Hey,
Is there a save function that I can't find because my browser cache clears or is it not implemented yet?
Nice work by the way.
I agree, this was just added on the 0.75 updatemckig wrote: Thu Jul 15, 2021 1:02 am I think the Forge should cut dialogue after the first event interaction. It is a bit annoying having to click through dialogue boxes of thing I have already seen countless times. Similar to the Church and Shop, if possible. This is more or a quality change request than anything.
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Thank you so much for all your suggestions guys, I'm at that stage where I'm already developing the next version, because of this, my frequency here at the forum should reduce by a little, but I'll always be around looking for your suggestions and criticisms while taking them all into consideration, even if I don't have time to answer everyone


