G3General wrote: ↑Tue Feb 09, 2021 1:45 am
Darigaaz wrote: ↑Sun Feb 07, 2021 4:17 pm
Regarding e-stim, I am not into that but if you tell me what may be added for this, I will consider adding an e-stim option.
It's "simple" to add estim. You just replace beatmeter with estim appropriate sound files. The easy way here would be to use existing files (like lolol2's stim files for his tease the e-stim tower).
Like so many things, it's simple to do it, but harder to do it well. If it were me adding the signals, I would randomize the audio signals so that each succubi and each angel had a 'pool' of signal patters to choose from. The succubi would be choosing from a series of 'beats' (like most of the eStim CH videos use) while the angels would use more constant or 'wavy' tones, the way that the green, yellow, and blue sections of digitalparkinglot's estim videos play.
Add to that that each subsequent encounter needs to increase the volume; if it were me, I'd start at 70% and increase between 0.5-1.5% each encounter until 80%, then increase between 0.25-0.75%/encounter. This would give a relatively fast ramp up to acclimate the body to the signal and then a slow progression up to increase the challenge. These are just rough draft numbers based on what I've done in my eStim files for CH videos.
So, if you want eStim beat files and some solid/wavy tones that I have, I can share, but to make an eStim version 'good', it's not quite as simple as replacing the existing beatmeters. There's a program that can do that and it does ok, but it leaves the angels out, there's no variety, and no increase in volume.
I've never coded EOS teases, but I'm pretty good at looking over how the code works and figuring out how to shoehorn in what I want based on what's there. I'd be willing to give it a shot if I had access to the code.