[Feedback] The Cursed Ascent (now with poll!)

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What new feature would you like the most? (*Explanation in first post. Feel free to comment below!)

harder difficulty option: harder tasks
14
10%
harder difficulty option: e.g. less max health or stronger Vixens
5
3%
easier difficulty option: easier tasks or regen after battle
10
7%
Boss Mode* (fight a hard new Vixen)
30
21%
Artifact shop* (change entire Ascent)
10
7%
Challenge (option before a fight: gain gold but make the Vixen stronger)
10
7%
New task: Tease*
14
10%
Cheat Mode*
17
12%
Player-created Vixens*
10
7%
User-created Vixens*
23
16%
 
Total votes: 143

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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by Torpidity »

What does the "relax" move/status do?
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by LittleElfBoy »

relax reduces the difficulty of instructions like stroking and cbt
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by itslate »

orangekettle wrote: Thu Feb 11, 2021 6:08 am Love this webtease thank you so much for creating it.

Will there be further updates for this soon??
Thank you!

Oh yeah, I am actually working a lot on it at the moment.
The thing is, I don't want to publish updates this month, because the rules for Tease of the Month state you shouldn't alter the tease too much while people are voting for TotM.

I already programmed the Challenge system, making a Vixen stronger in return for gold.
The two harder and easier difficulties are also ready to go. They change how many keys you can earn.
Three new status are also done: vengeful, guarding and exhausted, all weakening attack actions, making other builds more viable.
Right now I am working on two new Vixen sets. I want players to have the option to keep playing the old versions. But then I plan on offering a newly balanced set (adjusted stats, especially for realms 3 and 4) and a harder set, which you will need to beat in order to get the password for cheat mode.
All these changes will go live after the TotM vote :-)

I won't work on Boss mode until some user generated ideas are posted in the other thread for bosses. Working on the harder Vixen set already ties me up in writing Vixens enough.

I'm also struggling what's the best way to get feedback on individual Vixens. Maybe I will do something like a straw poll in the future.
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by whatsinanamereally »

what does an individual have to do to unlock the '???' things??
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by itslate »

whatsinanamereally wrote: Thu Feb 11, 2021 6:34 pm what does an individual have to do to unlock the '???' things??
Spoiler: show
Without going into too much detail: Unlocking other things and eventually hoarding keys is a good idea.
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Re: [Feedback] The Cursed Ascent

Post by Interstate »

These are really good points! +1
deadlyonear275 wrote: Sat Jan 09, 2021 7:39 pm First off, great job. This is a cool game that is immersive and challenging, which is what a good game should be.

A few things I would like to see (just my opinions):

1 - Before we start the ascent, it would be good to prepare. For example, go to the witch and choose multiple curses to get gold, then go to a shop and buy a few items with that goal, and then start the ascent. Since this is a RPG type game, this would be in the spirit of "I am in town, and before I run off to fight monsters, I want to gear up." It also allows players who want more than one kink in their game to pick them.

2 - I agree with previous posts that it would be good to explain what the curses do. While some are intuitive, some are not, and people can be very picky about which kinks they enjoy and which they do not. It would be too bad if someone was part way through the game, enjoying it, and then a kink popped up that they really do not enjoy, so they probably ignore it (which I assume is not what you want the player to do).
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by Interstate »

Hello, I think your tease The Cured Ascend broke. It just stays on loading screen. I tried on two browsers and a mobile. All other teases load.
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by RemiHiyama »

Looks like another example of the server sending nothing back to the browser when it asks for the json.
Auto: Replaces selected instances of the word "not" with the word "definitely".
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by itslate »

Is there anything I can do about it? Maybe it's because of been working a lot on it and haven't published the new version?
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by RemiHiyama »

I sure don't know. The script is still -there-, you can see it with a geteosscript url (or even play it through OpenEOS... but you won't have your saves that way, and I'm not sure everything works) by sticking a random key value onto the end. But that won't work trying to play it on the regular site.

Since the behavior is frankly just weird, I don't know if publishing would help or not. It might be worth trying to even just make a slight change and doing so just to see what happens though.
Auto: Replaces selected instances of the word "not" with the word "definitely".
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by itslate »

I will publish the new Version 2.0 on monday. That version runs just fine in the preview of the EOS editor. Hopefully it will work.

To let you know what you can be looking forward to on monday, here are the patch notes:
Version 2.0 changes
Version 2.0 Highlights:
- New game modes
- New difficulty options
- New unlocks
- 5 new actions and training levels at the Dojo
- New Vixen set with new status effects
- Rebalanced limit system

Overall improvements:
- New difficulty options, impacting earned Keys and HighScore
- Added HighScore function.
- Learn five new Actions at the Dojo and train an additional Level to improve them.
- Added Boss Mode: Buy a password for a Vixen with Keys, then battle her after you visited some places and customized her stats.
- Added Challenge Mode: Make the Vixen stronger in return for gaining Gold.
- Unlocked "knowledge images" are updated and now appear in-game.
- Status Line now displays in alphabetical order and in this format: "Buffs / Debuffs / Status affecting tasks only".
- Triggered effects like Counter are now shown in a notification.
- Added some Vixen quotes.
- Battle-Menu now shows weapons and items.
- Training Boost the first time now correctly awards 10 Boost.

Limit System changes (all versions):
- ALL sources of damage give 5 Limit per point of damage.
- The Rogue gains 10 Limit after each turn.
- Some actions cost Limit, displayed in brackets after the action name.
- Encourage and Discourage affect ALL sources of Limit gaining.

Balance changes (all versions):
- Meditating at the campfire gives Relaxed15.
- Changed "Boost Status" to no longer have the chance go give Hasted.
- New status effect: Dazed: Don't take the first X actions next turn.

Status changes (all versions):
- Relaxed, Reprimanded, Weakened, Encouraged and Discouraged now have double the effect if they are at 10+. This is shown by displaying the status in CAPS.
- Feared now prohibits all Boost and Seize actions.
- Silenced now prohibits all actions that cost Limit.
- Encouraged no longer makes Boost Status stronger.

Vixen changes (Version 2.0 only):
- Battling version 2.0 Vixens gives Keys and HighScore as a higher difficulty mode would.
- The Player can choose to battle Version 1.0 Vixens before starting the Ascent without penalty.
- Version 2.0 Vixens in Realm 3 and 4 are more defensive and thus harder to beat with just attacks, making other strategies more viable.
- New status effects used or applied by Version 2.0 Vixens:
- - exhausted: Attacking applies Weakened X to yourself.
- - Vengeance: Gain 1 Force stat, 2 nature stats and 2 Immune when loosing more than X health from any action.
- - Guarding: Can't lose more than 10-X health from a single attack. Can't be reduced below 1 or raised above 10. Increases by 2 if attacked. Decreases by 2 if not attacked for a round.
- - Cleansing: Cleanses for x at the very end of each turn.
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by Interstate »

Looking forward, I hope tease fixes itself with the update! This is by far the most game like tease on Milovana and I love it!
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by itslate »

I uploaded the new version and it seems to run fine!

Please try it and let me know if you find any new bugs, there's a lot of additional content.
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by itslate »

How are you guys enjoying the new version? Have you tested the new features?

I do not plan to add any new features in the future, except for fixing bugs or maybe adding a boss or two. I am still looking forward to any feedback you might have!
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Re: [Feedback] The Cursed Ascent (now with poll!)

Post by itslate »

What a cool reply! I am happy you like it! I got scared that all players left already. ;-)
orangekettle wrote: Mon Mar 29, 2021 7:41 amAlso the extra training levels and abilities really makes you have to choose, which is such a good thing. Before I could pretty much max out what I see as the most necessary things (attack, block) while still being able to learn every single ability to max level, and also have a spare training point or two for cleanse and seize. So the changes here really deepens the gameplay options. I'm not very creative with builds and so on, so I still typically play in the same style. That's just me though, I'm sure there are many ways to enjoyment and victory now.
Yeah, Realm 3 and 4 really test your knowledge of the game and I tried to make sure you can't just win all battles with the same strategy, like maxing attack and using the limit break. That still is a great way to kill some Vixens, but others will be nearly immune to high damage output and you will have to adjust.
orangekettle wrote: Mon Mar 29, 2021 7:41 amI haven't figured out how to do the boss mode yet though, but I really want to. It just says password?
I haven't tried the challenge mode yet, either. I thought I had selected it last time I started a new game, either I hadn't clicked it properly or it must not have worked.
Boss Mode only works with a password which you need to buy with Keys. Challenge mode works on my end. It has to be bright yellow if it is activated. It should really help make the Vixens you already know so well a bit more interesting.
orangekettle wrote: Mon Mar 29, 2021 7:41 amAlso would there be any way to track and show the player (like keeping track of high score) how many times you have beaten x vixen, x realm, the witch, etc.?
Could that be a way to unlock a boss mode for each and every vixen? EG: Defeat x vixen 3 times to unlock boss mode with her? Some of the models are so damn gorgeous I long to see certain ones but rarely get to, especially the ones in the later realms
These are some cool ideas:
- I totally agree, the first two Realms could use more variety. If I were to add something new, it would probably to add more Vixens there. Still, challenge mode spices things up quite a bit.
- Keeping score is a nice idea, but I am already stretching the savegame capabilites of EOS as it is. I can't find the room to reliably save more information, I am afraid.
- Boss Mode kinda works like that. Buy a Vixens password and you can fight her with adjusted stats :-)
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