You could always use something like this to allow loading custom data wholesale, and have both and more besides. Being able to make custom courses with different behavior for absolutely everyone seems entirely possible, and sharing or playing them would just be a matter of easily pasted around blocks of text.itslate wrote: Tue Jan 05, 2021 2:26 pm- Player-created Vixens: You could input the variables for an enemy Vixen and then fight it. However, the input would be tediously long and the enemy Vixen could not be saved in your save file, due to size restrictions.
- User-created Vixens: If there were enough interested players, I would make a new forum thread, detailing the programming behind Vixens. It's basically a couple of variables and an attack pattern in form of a list. People could come up with their own Vixens, post the code and I would implement them as optional enemies.
[Feedback] The Cursed Ascent (now with poll!)
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RemiHiyama
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Re: [Feedback] The Cursed Ascent (now with poll!)
If you have "harder" and "easier" options as checkboxes instead of fixed levels, you might be able to combine them in interesting ways to produce rulesets that aren't necessarily easier or harder, but different in interesting ways. After battle regen would combo interestingly with harder tasks, encouraging more risktaking behavior... Shorter tasks but higher health for both sides might give roughly the same difficulty but more varied fights... There's a lot of possibilities.
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Re: [Feedback] The Cursed Ascent (now with poll!)
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Thanks for the tip. I will look into it later, but I don't want to rewrite the whole savegame stuff if I don't have to.RemiHiyama wrote: Sun Jan 17, 2021 9:10 pm You could always use something like this to allow loading custom data wholesale
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RemiHiyama
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Re: [Feedback] The Cursed Ascent (now with poll!)
You wouldn't have to. (Though it may require some rewriting of that code to not have to, I haven't looked closely.) It's presented as being for savegames, but there's no reason you couldn't leave saves the way they are and just use that for loading custom Vixen data at runtime.itslate wrote: Mon Jan 18, 2021 11:23 amI will look into it later, but I don't want to rewrite the whole savegame stuff if I don't have to.
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iiilllililiill
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Re: [Feedback] The Cursed Ascent (now with poll!)
Possible bug for Curse of Death
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Re: [Feedback] The Cursed Ascent (now with poll!)
I fixed the bug for Curse of Death. It seemed to have happened when I added the new battle menu.
This process of getting community feedback and debugging is really important in my opinion. One person can only do so much.
Speaking of: So far, you guys voted the most for a Boss Mode. That is gonna take me some time, but I do like to create Vixens. I am pretty shocked though that some people found the late-game Vixens too easy. So I would love some feedback, especially on Vixens from Realm 4: Were there some mechanics that did make it challenging or fun? Do you have ideas how to make a really neat Boss Battle?
Also, I am contemplating two ideas for this mode:
1. Rogues will only get to shop once in all three shops (with about 100 gold) and do only one training before doing the Boss Battle.)
2. The Rogue is pre-set, having a fixed inventory and stats for this battle. Only the Rogue's class ("The tormented Rogue", "The Edgelord", etc.) would be chosen.
Any preferences?
This process of getting community feedback and debugging is really important in my opinion. One person can only do so much.
Speaking of: So far, you guys voted the most for a Boss Mode. That is gonna take me some time, but I do like to create Vixens. I am pretty shocked though that some people found the late-game Vixens too easy. So I would love some feedback, especially on Vixens from Realm 4: Were there some mechanics that did make it challenging or fun? Do you have ideas how to make a really neat Boss Battle?
Also, I am contemplating two ideas for this mode:
1. Rogues will only get to shop once in all three shops (with about 100 gold) and do only one training before doing the Boss Battle.)
2. The Rogue is pre-set, having a fixed inventory and stats for this battle. Only the Rogue's class ("The tormented Rogue", "The Edgelord", etc.) would be chosen.
Any preferences?
Re: [Feedback] The Cursed Ascent (now with poll!)
I am pretty shocked though that some people found the late-game Vixens too easy. So I would love some feedback
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RemiHiyama
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Re: [Feedback] The Cursed Ascent (now with poll!)
Actually, would you be bothered if I just -wrote- the thing and then handed the code off to you? I'm pretty sure I know how to do this in a fairly straightforward way.RemiHiyama wrote: Mon Jan 18, 2021 3:59 pmYou wouldn't have to. (Though it may require some rewriting of that code to not have to, I haven't looked closely.) It's presented as being for savegames, but there's no reason you couldn't leave saves the way they are and just use that for loading custom Vixen data at runtime.
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Re: [Feedback] The Cursed Ascent (now with poll!)
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Thanks for the offer, but I'll look at the coding when I have the time. Player-created vixens are far down the list.RemiHiyama wrote: Tue Jan 19, 2021 5:22 pmActually, would you be bothered if I just -wrote- the thing and then handed the code off to you? I'm pretty sure I know how to do this in a fairly straightforward way.
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LittleElfBoy
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Re: [Feedback] The Cursed Ascent (now with poll!)
Re: Balance, one of the issues I think is that Attack (and secondarily, Limit) is the only thing that does damage. Since damage can end the encounter (and the other actions don't), its inherently more useful to just keep attacking. There should be more variety in the other actions to also deal damage in some way to make them more appealing to use.
Attack also has IMHO the easiest instruction to follow, so its more easily spammable (stroking 30 times is way easier than 3 edges)
Attack also has IMHO the easiest instruction to follow, so its more easily spammable (stroking 30 times is way easier than 3 edges)
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intermolecularpyro
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Re: [Feedback] The Cursed Ascent (now with poll!)
LittleElfBoy wrote: Thu Jan 21, 2021 12:23 am Re: Balance, one of the issues I think is that Attack (and secondarily, Limit) is the only thing that does damage. Since damage can end the encounter (and the other actions don't), its inherently more useful to just keep attacking. There should be more variety in the other actions to also deal damage in some way to make them more appealing to use.
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I fixed it, thank you!
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Vicissitudo
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Re: [Feedback] The Cursed Ascent (now with poll!)
I noticed you've constantly implementing/fixing it and that's great.
But I now see you've somehow increased the difficulty by a lot (or perhaps I'm just extremely unlucky).
Apparently I can't find Heal in the Dojo anymore and I end up relying on the Witch's potions/tinders which are very limited.
Perhaps add an easy/normal/hard selection at the beginning of the game? Just saying...
Could also be cool to have a list of the encountered Vixens and those unknown who still have to be discovered and/or new ones.
Thank you anyway for all the effort, the game is great!
But I now see you've somehow increased the difficulty by a lot (or perhaps I'm just extremely unlucky).
Apparently I can't find Heal in the Dojo anymore and I end up relying on the Witch's potions/tinders which are very limited.
Perhaps add an easy/normal/hard selection at the beginning of the game? Just saying...
Could also be cool to have a list of the encountered Vixens and those unknown who still have to be discovered and/or new ones.
Thank you anyway for all the effort, the game is great!
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Re: [Feedback] The Cursed Ascent (now with poll!)
Thanks for the feedback!Vicissitudo wrote: Thu Jan 21, 2021 6:40 pm I noticed you've constantly implementing/fixing it and that's great.
But I now see you've somehow increased the difficulty by a lot (or perhaps I'm just extremely unlucky).
Apparently I can't find Heal in the Dojo anymore and I end up relying on the Witch's potions/tinders which are very limited.
Perhaps add an easy/normal/hard selection at the beginning of the game? Just saying...
Could also be cool to have a list of the encountered Vixens and those unknown who still have to be discovered and/or new ones.
Thank you anyway for all the effort, the game is great!
One downside of me fixing stuff is that the tease appears to be changing all the time. But all changes are documented in the about menu, I promise you. I haven't done any balancing work as of yet. Whether you find an action in the Dojo is determined by...
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intermolecularpyro
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